Should "unkillable" NPCs be scrapped?

Post » Wed Feb 06, 2013 1:52 pm

Alright, let's try this again. Last time this thread got locked, and since I enjoy discussion's like this, I really do hope people can keep this civil, rather than the troll fest from last time.

I personally, would like to have the option to kill anyone. That's just my opinion though. If you take unkillable NPCs out you could possibly ruin the game and quest progressions, however, the reason I personally would be in support of this is because, it would add to the immersion and better serve RP purposes, if they brought back the option to kill anyone.

The solution for not accidentally screwing up something in the game by killing important and quest specific NPCs, is to have a symbol on them that marks them as important, so you'll know, but the option to kill them would still be there, also Beth would have to work out a way to prevent NPCs killing other potentially important NPCs before you even meet them. That's why there are essentials in Skyrim and Oblivion because NPCs would go nuts and kill each other, including ones you needed around.

I just think the option to kill anyone SHOULD be there, just for role play purposes and to improve immersion or realism. Anyone agree? Like I said, the option to kill anyone would work out just fine if there was a way to distinguish between important NPCs and to prevent rogue NPCs killing important quest NPCs.
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Amiee Kent
 
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Post » Wed Feb 06, 2013 7:06 am

I could see that as an option in a hardcoe mode or something, but I would like the option, at least in the first playthrough to not have to worry about accidentally shoving a sword into the gullet of the guy who's supposed to save the planet. I've gotten into enough "accidental fights" (for example missing in a brawl and having an entire tribe of orcs decide to issue a beatdown) to want to at least have the option to prevent myself or another character from killing a necessary character accidentally. I do want the option for later playthroughs, just like I want to have a "have to eat and drink" option and so on. I just think it would be best to give players the option of not having to worry about things like that.
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Rebekah Rebekah Nicole
 
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