Should you be able to burn things?

Post » Fri Feb 18, 2011 9:45 pm

I was wondering if only i could be able to burn stuff :flamethrower: that would be really fun Like... a body,paper,a bottle,a house,a city,your shirt,your pants,your underwear :blink: or any other things
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Lexy Dick
 
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Post » Fri Feb 18, 2011 8:35 pm

You can definitely burn the grass, trees, etc. However, it's not going to burn down the entire forest or house.
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Trevor Bostwick
 
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Post » Sat Feb 19, 2011 6:36 am

it has been confirmed that we can burn the environment with a flamethrower spell
*to fire* soon my pet, soon I will feed you the world
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Natalie Taylor
 
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Post » Fri Feb 18, 2011 10:05 pm

Yes, that could help in difficult conversations. "So you want to know if I support the rebels or the Empire? Well you see - oops, my pants seem to be on fire; gotta run!"
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latrina
 
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Post » Fri Feb 18, 2011 11:42 pm

Yes we can set fire to oil, and possibly other flamable objects and liquids.
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Anna Watts
 
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Post » Fri Feb 18, 2011 10:24 pm

It's been confirmed that we can indeed light fire to surfaces. To what extent, I'm not sure, but you can a lot of things they said in interviews/coverage so far.
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Cedric Pearson
 
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Post » Sat Feb 19, 2011 6:12 am

it has been confirmed that we can burn the environment with a flamethrower spell
*to fire* soon my pet, soon I will feed you the world


It hasn't been confirmed we can burn the environment at all, it's been confirmed we can set fire to the environment using fire spells and stuff but it hasn't been confirmed stuff in the environment will actually BURN as in burn away then regrow at a later date.

I really doubt it will be that complex
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lolli
 
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Post » Sat Feb 19, 2011 10:03 am

setting fires could deffinitly help throw off pursuers or cause a diversion im just hoping the ai is smarter
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Chica Cheve
 
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Post » Sat Feb 19, 2011 5:17 am

It hasn't been confirmed we can burn the environment at all, it's been confirmed we can set fire to the environment using fire spells and stuff but it hasn't been confirmed stuff in the environment will actually BURN as in burn away then regrow at a later date.

I really doubt it will be that complex

yeh thats what I meant set on fire, although I guess it could be replaced by a texture, maybe it will be like explosions where stuff burns but it doesn't get any darker, everything is a burning bush
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Laura Simmonds
 
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Post » Fri Feb 18, 2011 7:32 pm

Ok, if the environment were to allow for fire propagation to the extent of burning down buildings and such, I would crash my game in about 10 minutes. That's what I do. I am an ex game tester and I break games. I think things will catch fire, and probably "burn" for a while. I doubt we will see after effects of this. If we torch a tree, it will probably look brand new the minute the fire effect goes out.
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ImmaTakeYour
 
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Post » Sat Feb 19, 2011 9:27 am

Things should combust at the snap of my fingers! Colonel Roy Mustang, the Flame Alchemist, reporting for duty...
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Pants
 
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Post » Sat Feb 19, 2011 12:40 am

Things should combust at the snap of my fingers! Colonel Roy Mustang, the Flame Alchemist, reporting for duty...

bioshock, you snap your fingers and stuff combusts
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priscillaaa
 
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Post » Fri Feb 18, 2011 9:51 pm

it has been said that you can burn grass and trees and such.
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Music Show
 
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Post » Sat Feb 19, 2011 4:38 am

Burning is in, which makes you wonder what the other elements can do :)
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Nick Jase Mason
 
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Post » Fri Feb 18, 2011 11:40 pm

Burning is in, which makes you wonder what the other elements can do :)

I will freeze my burning tree!!!!!
Then stop time and cast lighting bolts on it!!!!
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Naazhe Perezz
 
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Post » Sat Feb 19, 2011 3:16 am

I believe all elements should interact with the environment, but especially for Fire, seeing as my first character will be a Destruction Mage that specializes
in Fire Damage.

Fire should act in the following ways:
  • If it ignites foliage, it should burn for some time before it goes out, or becomes extinguished.
  • If it ignites an enemy or corpse, it should burn for some time before going out, or becomes extinguished.
  • It should not ignite, or if it does not for long, on stone or metal, but on wood, straw, and other flammable materials it should burn for some time.


If there are perks in the Destruction Tree that you can take to specialize in Fire Damage, it should effect how potent the Fire you cast is. Such as:
  • Enemies engulfed in flames will drop their weapons or otherwise stop fighting to focus on extinguishing the flames, through physical or magical means.
  • If the surrounding environment is on Fire, it should have a chance to cause panic if the Fire is large enough.
  • Any Fire Damage inflicted, either on yourself, your allies, or even your enemies, could cauterize bleeding wounds.
  • A triggered Fire Rune could set its space on Fire for a very long duration, making for an interesting obstacle mechanic for melee enemies.
  • Or possibly cause your enemy to explode on death!...but that would probably be too much, but it would be nice! :flamethrower:


Sorry for the long list lol, but it's was always annoying playing Morrowind and Oblivion and having three damage spell types in different colors. Not sure how it was in previous TES titles, but I'm hoping all these changes in combat and the addition of perks means more depth to magic spells so players can specialize in Fire, Frost, or Lightning and become more powerful with their main attack than other mages who are using the same attack. Perhaps new interesting playstyles can emerge with PCs that specialize in Charm, Paralyze, heck even Water Breathing! :lmao:
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pinar
 
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