Shoulds male and female characters have different stats?

Post » Tue May 03, 2011 11:19 am

- snip -


I've not played Daggerfall. I have played Morrowind - not extensively - and I don't recall feeling "Oh, no major roles for women". Maybe because more of the women seem to be interacting with the player.

Oblivion, yeah. But - as I noted - I assumed it was a design decision relating to some history of Cyrodiil that I didn't know.

Skryim will be interesting. If you assume a Nordic influence on the Nord culture in-game (which I know, not talking Earth here), I can visualize more equal roles for men. I can even visualize women warrior societies, strong female leaders, and a more dynamic role for women within the main quest - as warriors, teachers, companions.

~ Dani ~ :)
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benjamin corsini
 
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Post » Tue May 03, 2011 2:20 am

I know I've been arguing on the other side so far in this thread, but here's were I'm going to have to disagree. Daggerfall's story, when it comes to having women not only being there in significant numbers but also being interesting characters and playing significant, independent roles, was pretty much the best I've seen in a mainstream video game. Often it's fairly subtle (the Emperor's courier being a woman, for instance, and a surprisingly interesting character for getting one line and being talked about twice otherwise; certainly, nobody in the game seems to be surprised in any way that a woman could be a particularly powerful Knight of the Dragon), requires some thought (Medora is far from the usual "damsel in distress", and can almost be more of a protagonist of the second part of the story than the player!), or only shows up if you take certain actions (Medora or Nulfaga personally killing the game's main villain if you give them a certain item - especially nice if you give it to Medora due to the above), but it's there. Of course, there's still some uncertain things elsewhere in the game - though I still feel that the game gives an air of the setting having a reasonable feel of gender equality - but purely going by the story? There's a lot of things that I look for that can go wrong, and yet I have absolutely no complaints at all about it from a gender perspective - in all actuality, they started out almost doing the best job possible.

Morrowind's nice, and helped cement my opinion that Bethesda can be trusted with gender, but it's not quite up to that standard, the female characters tend to be a bit more passive. Still, more good than bad, especially when compared with the usual fare in games. The setting gives the feeling that women are allowed to do whatever they feel like, too, and aside from a couple quests that are more vaguely possibly problematic than properly sixist.

Oblivion... not so good. Obviously sixist quests (I already mentioned the Sirens - the old story of women luring men with their wiles is not one with a particularly good history), a lack of significant female characters in the main plot (Tar-Meena does almost nothing and the Countess of Bruma is just there to be shouted down), and just a bit of a feel that women aren't expected to be as active as men. That last part's a bit subtle sometimes, but it's there.


It may be important to mention that after being consumed with lust for those pixels, they tried to take MY clothes off and take advantage of me! That being said, it doesn't invalidate your point. The next step seems to be to integrate female characters in meaningful roles. I can think of a couple of reasons why this might not have been fully achieved yet. It is possible that there just aren't very many women in Beth, and even less that write quests. If this is the case, I could see men not being comfortable writing major parts for female characters simply because they just aren't comfortable getting into that psyche. Not knowing what it would be like to be a woman, they would rather just avoid trying to write female parts badly and instead just stick to what they know well. It's hard to know exactly, but that is my best guess.
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Amber Hubbard
 
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Post » Tue May 03, 2011 2:02 am

And that - the distribution of stats - really isn't bothering me, as I recognize men and women are biologically different. Nor, as I said in the post that started this, am I accusing Bethesda of anything. I wasn't certain about the issue of female emperors and I put that in the original post.

But . . . on the issue of female roles in the game . . . why couldn't:

1. One of the Fighters Guild quest giver's been a woman (it's pretty hard not to notice that female head of the guild pretty much does nothing)?
2. One of the Imperial City Guard Captains or Hieronymus Lex been a woman?
3. One of the Blades Grandmasters in either Morrowind or Oblivion been a woman?
4. There have been a woman with a major role in the main quest Oblivion?
5. Traven have been a woman (and whether people like him or not isn't the issue; the issue is one of authority and accomplishment)?
6. Why couldn't Martin have been a woman?

The issue is not that all of these have to be women, but that none of them are.

~ Dani ~ :)


Oh come on, do you really think the writers are being purposefully sixist? As already mentioned there have been plenty of significant women in the series. I feel like you're reading way too deep into this. I'd rather the writers just write good stories without having to worry about being as politically correct as possible, don't you?

This whole topic is ridiculous. I'm with the sarcastic guy who posted earlier.
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Bloomer
 
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Post » Tue May 03, 2011 7:49 am

I can't tell if you're joking. Did you really not notice?

That depends on the guy.


I was joking. But in a good way. Nothing wrong with guys.

~ Dani ~ :)
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Harry Leon
 
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Post » Tue May 03, 2011 8:45 am

Yes, they will have different stats

I request a source for that statement.
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TASTY TRACY
 
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Post » Tue May 03, 2011 2:13 am

Oh come on, do you really think the writers are being purposefully sixist?


Did you even read the original post? I've never said Bethesda was sixist. So . . . no.

~ Dani ~ :)
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Jack
 
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Post » Tue May 03, 2011 10:39 am

Did you even read the original post? I've never said Bethesda was sixist. So . . . no.

~ Dani ~ :)


Basically, my answer to all the questions you posted is: the devs just made the characters that come into their imagination. I don't want them to come up with an awesome male character then awkwardly switch it to a female because they hadn't met their quota for significant females. Vice versa with an awesome male character.
I don't think there's any need to read into things like this that mean nothing, right?

Btw you play practically the same role as Vilena Donton when you become leader, male or female.
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Ricky Rayner
 
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Post » Mon May 02, 2011 10:04 pm

Yeah, and women should totally take bleeding damage for 5 days every month.


Simply epic.



My opinion would be women should be faster and more agile than men; but men should be physically stronger and capable of carrying more - but only at the start of the game. So basically the way Bethesda has always handled it is fine and believable for me.

~ Dani ~ :)


Definitely not the speed thing. Strength and speed should belong to the male character bonuses (at least the nede races). I would say intellect and personality for female. Although I wonder how they will handle modifiers or starting bonuses with attributes gone. More endurance for males, more magicka for women? That's stupid for female warrior or battle oriented characters :\

Edit: Also on Martin having been a woman.. YES. Good call.. that would have added a lot to the game I think. For guy characters it would have been the damsel in distress thing, AND when you found out Uriel had another son it was like "Derp okay they all died except this secret one..okay".

Would have been cooler if it was his daughter IMHO.
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Antonio Gigliotta
 
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Post » Tue May 03, 2011 3:34 am

Did you even read the original post? I've never said Bethesda was sixist. So . . . no.

~ Dani ~ :)

It's amusing to me that you point out a somewhat skewed role of the genders in the game universe and it's everyone else who seems to be offended.

:shrug:
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Haley Merkley
 
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Post » Tue May 03, 2011 7:51 am

Sleign, are you feeling okay? :P


I give credit where credit is due. :tongue: It's not like I disagree with Morrowind to be the odd one out, I just thought the only good thing about Morrowind was it's main story.

But frankly, alot of people want to equate TES to medieval times but what we see of TES is that women and men are equals. You never see them going around saying "I'll protect you helpless lady" because then that lady will be like "Helpless?" and lop his head off. There are plenty of bandits and important people that are women and most of them aren't helpless.
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LADONA
 
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Post » Tue May 03, 2011 12:00 am

It may be important to mention that after being consumed with lust for those pixels, they tried to take MY clothes off and take advantage of me! That being said, it doesn't invalidate your point. The next step seems to be to integrate female characters in meaningful roles. I can think of a couple of reasons why this might not have been fully achieved yet. It is possible that there just aren't very many women in Beth, and even less that write quests. If this is the case, I could see men not being comfortable writing major parts for female characters simply because they just aren't comfortable getting into that psyche. Not knowing what it would be like to be a woman, they would rather just avoid trying to write female parts badly and instead just stick to what they know well. It's hard to know exactly, but that is my best guess.

You are both a gentleman and a scholar.
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Ruben Bernal
 
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Post » Tue May 03, 2011 10:43 am

The next step seems to be to integrate female characters in meaningful roles. I can think of a couple of reasons why this might not have been fully achieved yet. It is possible that there just aren't very many women in Beth, and even less that write quests. If this is the case, I could see men not being comfortable writing major parts for female characters simply because they just aren't comfortable getting into that psyche. Not knowing what it would be like to be a woman, they would rather just avoid trying to write female parts badly and instead just stick to what they know well. It's hard to know exactly, but that is my best guess.


Possibly. I suppose the question there is whether there were any women writing Daggerfall's quests (I know Marylin Wasserman wrote in-game books, including The Real Barenziah which would be interesting to look at from a feminist perspective and I ought to do that sometime <_<, but I don't know if she or any other women did anything with quest writing) though since there are exactly two quests in the main storyline (including the sidequests; that makes two out of 22!) that don't involve writing for a woman to some extent, and I can't imagine in the least that none of the rest were written by men - and all those came out quite fine.* If that is the reason, then it's something that the developers need to get over because it really isn't that hard - just write them as individuals and don't try to overemphasise gender and you'll be fine. :)

*I'm not going to anolyse the faction and other such quests, mostly since those are random in who does what so it's just about impossible to do that there.
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cheryl wright
 
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Post » Mon May 02, 2011 7:46 pm

Basically, my answer to all the questions you posted is: the devs just made the characters that come into their imagination. I don't want them to come up with an awesome male character then awkwardly switch it to a female because they hadn't met their quota for significant females. Vice versa with an awesome male character.
I don't think there's any need to read into things like this that mean nothing, right?

Btw you play practically the same role as Vilena Donton when you become leader, male or female.


I would agree with that. But fact remains none of those were women. I'm not talking about quota. Give me one. And if you lack the imagination to imagine even one, do you really have enough imagination to write well?

BTW, many, many great male and female authors, filmmakers, artists, have absolutely no problem creating memorable characters outside their gender. Kill Bill comes to mind.

~ Dani ~ :)
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BaNK.RoLL
 
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Post » Tue May 03, 2011 2:32 am

Last time I checked OP male, and female characters for each of the races did have slightly different stats.
For example. Argonian males have higher speed, and agility. While Argonian females have higher intelligence, and willpower. See?

Yeah, and women should totally take bleeding damage for 5 days every month.


Also this^
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Floor Punch
 
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Post » Tue May 03, 2011 3:24 am

I would agree with that. But fact remains none of those were women. I'm not talking about quota. Give me one. And if you lack the imagination to imagine even one, do you really have enough imagination to right well?

BTW, many, many great male and female authors, filmmakers, artists, have absolutely no problem creating memorable female characters. Kill Bill comes to mind.

~ Dani ~ :)


Well hopefully there will be some great female characters in Skyrim, but I'm not talking about the writers ability to imagine a character, I'm just saying that the creative process is not as simple as 'Ok time to add an amazing female to the story' and then scribbling down some random personality traits. This is especially the case if the majority of writers are (as i suspect) males, since so much creative work is drawn from life experiences. Haha now I'm getting drawn into this myself!
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Roisan Sweeney
 
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Post » Mon May 02, 2011 7:46 pm

Imemorable characters outside their gender. Kill Bill comes to mind.


Debatable haha :P
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Isabell Hoffmann
 
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Post » Tue May 03, 2011 2:03 am

I think the people writing the quests could write some very interesting female characters. I'm sure most of them, if not all of them, have women in their lives....mothers, sisters, aunts, grandmothers. I'm sure they know many women and admire them, whether the women are in their lives or someone in history they've learned about. I'm positive they could write meaningful and deep stories with a woman taking the lead role. I believe these are very talented and progressive people working at Bethesda. We don't know yet....they may have already done this. I'll enjoy it if it's in there and I'm sure the men playing will too if it's a good story. It won't take away anything from the game. It might be a good question for the Meet The Devs thread to ask how many women are involved in wirting the quests for Skyrim. :) That's all...just something I wanted to say.

Should males and females have different stats? It's been that way for a while and I was able to overcome any negatives I had in the game so I guess it doesn't really matter to me. The men had negatives too depending on what race they chose.

:tes:
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naome duncan
 
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Post » Tue May 03, 2011 2:57 am

I don't like this idea, because it tries to bring in realism while keeping it balanced for gameplay purposes. That doesn't work, real world isn't "balanced". If bethesda was gonna add "realistic" stat differences between sixes, only males would recieve advantages.

Males would win at: Strength, endurance, speed and arguably agility.
Women would win at: Nothing.
They would be equal at things like: Intelligence, wisdom and arguably agility.

This isn't me being sixist at all, I'm simply realist.
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Markie Mark
 
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Post » Tue May 03, 2011 4:12 am

Well hopefully there will be some great female characters in Skyrim, but I'm not talking about the writers ability to imagine a character, I'm just saying that the creative process is not as simple as 'Ok time to add an amazing female to the story' and then scribbling down some random personality traits. This is especially the case if the majority of writers are (as i suspect) males, since so much creative work is drawn from life experiences. Haha now I'm getting drawn into this myself!


And . . . horrors :) . . . I actually agree with most of that. As a writer, I understand the need to allow a character to define itself and not force definition upon it.

One thing I'd love to see is the return of the Morrowind Wise Woman (obviously not that exact role but a similar role in Syrim). As I noted in the original post, I always assumed one part of the reason for lack of women in major leadership roles in Oblivion was the culture of Cyrodiil.

~ Dani ~ :)
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lucile
 
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Post » Tue May 03, 2011 3:13 am

You are both a gentleman and a scholar.


Why thank you good sir, I love that phrase almost as much as the piece of fine literature I am presently engrossed in, a delightful novella entitled, "The Lusty Argonian Maid" . I recommend it to any gentleman with a taste for anatomical metaphor.
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Annick Charron
 
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Post » Tue May 03, 2011 5:43 am

Why thank you good sir, I love that phrase almost as much as the piece of fine literature I am presently engrossed in, a delightful novella entitled, "The Lusty Argonian Maid" . I recommend it to any gentleman with a taste for anatomical metaphor.


'Tis is an exquisite composition without a doubt, very stimulating.
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Lavender Brown
 
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Post » Tue May 03, 2011 9:06 am

'Tis is an exquisite composition without a doubt, very stimulating.


What are them there words you two are talkin' bout? Thems too confussing to understood :tongue:
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Daddy Cool!
 
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Post » Tue May 03, 2011 2:25 am

Stats may have been replaced by "physique" the new multiple body type thing. I think that you will get bonuses to "strength" like higher melee damage, higher carrying capacity, and more health by choosing the big muscles body type, while the slender body type would give more bonuses too running speed, characters reflexes, maybe even jumping ability. So we might be able to create some combat oriented bretons/altmers this time around! Weeee! :goodjob: Of course let's not forget that racial bonuses will most likely be included.
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Beth Belcher
 
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Post » Mon May 02, 2011 11:44 pm

I don't know, but I've always thought the different races should have different stats. Orcs should be the only race to have 100 strength, bosmers and kajiits would be able to have a max strength of only 80 but they'd be the only ones to have 100 agility ect.
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Captian Caveman
 
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Post » Tue May 03, 2011 6:47 am

I don't know, but I've always thought the different races should have different stats. Orcs should be the only race to have 100 strength, bosmers and kajiits would be able to have a max strength of only 80 but they'd be the only ones to have 100 agility ect.


Attributes have been removed.
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Riky Carrasco
 
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