Shoulds male and female characters have different stats?

Post » Mon May 02, 2011 8:07 pm

please fully read before flaming me and calling me prejudice.

Ok this is what I think, in every ES game that I have played gender has no difference except for appearance (at least not that I recall). But I think it would be more appropriate to have genders have different positives and negatives. Like males would have higher strength and intelligence. And females would have higher personality and wisdom. And skills could be effected too like males, would have higher fighting skills and females would have higher stealth/dealing with other character skills and both would be about equal for magic.
Your thoughts?
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Amy Smith
 
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Post » Tue May 03, 2011 12:17 am

Yeah, and women should totally take bleeding damage for 5 days every month.
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SWagg KId
 
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Post » Tue May 03, 2011 6:53 am

1. Fairly certain this has been done to some extent in past TES games.
2. If you wanted it to be fair it would have men with Strength and Endurance, not intelligence as intelligence affects magicka negating your will for them to be equal in magic.
3. There are only 3 attributes now.
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Mistress trades Melissa
 
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Post » Mon May 02, 2011 8:39 pm

please fully read before flaming me and calling me prejudice.

Ok this is what I think, in every ES game that I have played gander has no difference except for appearance (at least not that I recall). But I think it would be more appropriate to have genders have different positives and negatives. Like males would have higher strength and intelligence. And females would have higher personality and wisdom. And skills could be effected too like males, would have higher fighting skills and females would have higher stealth/dealing with other character skills and both would be about equal for magic.
Your thoughts?


Er...males and females have had different starting stats (strength, etc) since at least http://www.uesp.net/wiki/Daggerfall:Races. :blink:
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KiiSsez jdgaf Benzler
 
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Post » Tue May 03, 2011 8:39 am

I think men in Oblivion had a bonus to Strength and Endurance while women had Intelligence and Personality.
Sounds good enough for me.
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Suzie Dalziel
 
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Post » Tue May 03, 2011 6:57 am

Er...males and females have had different starting stats (strength, etc) since at least http://www.uesp.net/wiki/Daggerfall:Races. :blink:

this lol
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Da Missz
 
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Post » Mon May 02, 2011 9:16 pm

Er...males and females have had different starting stats (strength, etc) since at least http://www.uesp.net/wiki/Daggerfall:Races. :blink:

I don't think so? did they? certainly not in MW and OB?
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Andy durkan
 
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Post » Tue May 03, 2011 10:21 am

Er...males and females have had different starting stats (strength, etc) since at least http://www.uesp.net/wiki/Daggerfall:Races. :blink:

This is true.
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DeeD
 
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Post » Tue May 03, 2011 1:54 am

Well there won't be attributes to boost, so that's out. And skills are determined by what you do, not by what your genitals look like.

We will already see armors that have custom fit and design for males and females, respectively. Anything else is unnecessary and/or bad for gameplay.

Good thought-effort though. :thumbsup:
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Becky Cox
 
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Post » Tue May 03, 2011 2:40 am

Starting attributes were different for each gender but since there's no attributes there should be some degree of difference brought in.
Encumbrance, starting stamina, movement speed, starting magic and resistance etc could be altered based on gender.
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Steve Bates
 
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Post » Tue May 03, 2011 1:43 am

I don't think so? did they? certainly not in MW and OB?


http://www.uesp.net/wiki/Morrowind:Races

http://www.uesp.net/wiki/Oblivion:Races

Yes, certainly in Morrowind and Oblivion.
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Dagan Wilkin
 
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Post » Mon May 02, 2011 8:26 pm

http://www.uesp.net/wiki/Morrowind:Races

http://www.uesp.net/wiki/Oblivion:Races

Certainly in Morrowind and Oblivion.

Oh I stand corrected. I have never played a female character so I guess I never noticed.
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Leonie Connor
 
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Post » Tue May 03, 2011 9:13 am

Female and Male characters do have different stats. :P
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Roisan Sweeney
 
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Post » Tue May 03, 2011 4:08 am

Oh I stand corrected. I have never played a female character so I guess I never noticed.

Then why did you care in the first place? :blink:
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Daniel Holgate
 
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Post » Tue May 03, 2011 3:34 am

Then why did you care in the first place? :blink:

Because I wanted to see a stat system where different characters have different advantages and disadvantages.
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marina
 
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Post » Tue May 03, 2011 4:56 am

Some past Elder Scrolls games have put gender differences into the game. For one example, Morrowind.

Edit: Include source

http://www.uesp.net/wiki/Morrowind:Races

Obviously ninja'd - lol
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Thomas LEON
 
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Post » Mon May 02, 2011 9:16 pm

More importantly, since the new system is more focused on getting better by actually "doing" than by simple stat modifiers, as I said above, why would they even care to have modifiers between sixes? They already removed birthsigns....so why would they keep stat modifiers for male/female?

Doesn't make much sense for the game, IMO. I understood that for attributes, but for raw stats of Health, Stamina, and Magicka, I don't see why there should be a difference.

I won't really care either way though. Not to mention, I plan on making some female characters for the first time once I get Skyrim. So that should be fun. :smile:
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YO MAma
 
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Post » Tue May 03, 2011 11:19 am

Customisable attributes may have gone but I think we will see better race modifiers in there place so don't why six shouldn't effect it.
Passive traits should be attached to the choise of race, six, and hand preference.
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Nikki Lawrence
 
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Post » Tue May 03, 2011 2:49 am

Because I wanted to see a stat system where different characters have different advantages and disadvantages.


You may as well keep looking for that then, 'cause it ain't here and never was. Unless Skyrim goes another route anyway.

All the stat "differences" in past TES games amounted to was "headstarts." If you want the stats to actually make a difference, they have to be capped so every character couldn't cap every stat at the exact same number. All the differences we're talking about here amount to is who has further to go to get stat X to 100. :shrug:

Some past Elder Scrolls games have put gender differences into the game. For one example, Morrowind.


And for two other examples from this thread, Daggerfall and Oblivion.
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ruCkii
 
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Post » Tue May 03, 2011 2:29 am

More importantly, since the new system is more focused on getting better by actually "doing" than by simple stat modifiers, as I said above, why would they even care to have modifiers between sixes? They already removed birthsigns....so why would they keep stat modifiers for male/female?

Doesn't make much sense for the game, IMO. I understood that for attributes, but for raw stats of Health, Stamina, and Magicka, I don't see why there should be a difference.

I won't really care either way though. Not to mention, I plan on making some female characters for the first time once I get Skyrim. So that should be fun. :smile:


Well, I certainly hope there'll be some sort of starting differences between characters, even if just for race, otherwise..... why pick a race/etc at all?
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Rudy Paint fingers
 
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Post » Mon May 02, 2011 11:22 pm

Yeah, and women should totally take bleeding damage for 5 days every month.


And men should suffer from an incurable condition know as "spear spite", which would render them completely incapable of any significant performance for about an hour of game time.

Er...males and females have had different starting stats (strength, etc) since at least http://www.uesp.net/wiki/Daggerfall:Races. :blink:


This.

More importantly, since the new system is more focused on getting better by actually "doing" than by simple stat modifiers, as I said above, why would they even care to have modifiers between sixes?


My opinion would be women should be faster and more agile than men; but men should be physically stronger and capable of carrying more - but only at the start of the game. So basically the way Bethesda has always handled it is fine and believable for me.

~ Dani ~ :)
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James Potter
 
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Post » Tue May 03, 2011 7:34 am

Well, I certainly hope there'll be some sort of starting differences between characters, even if just for race, otherwise..... why pick a race/etc at all?


I agree. Except on the topic of races, I would prefer a system that has persistent stat boosts, instead of just "head starts" as Alois Hammer put it so well. I would also like to see race powers that raise in power perhaps every 10 levels or so. That would make them actually relevant, and not so "redundant". Todd apparently hates rudundant things, so why would they not improve the race differences in that way?

Anyway, my point here about sixes and their stat boosts should not be as important as the lore-specific race differences. AFAIK, there isn't an example in the lore of the six of a person being an important factor in determining that characters skills, stats, abilities, powers, etc. I believe the reason for that is because as the PC, your character should be able to become anything you want based on what you do in the game, and not based on your gender.

Again, I don't have a problem with just adding some minor differences to the gender stats, but aside from that I think gender-related advantages/disadvantages are not useful to the gameplay or the lore.
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Sabrina Schwarz
 
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Post » Mon May 02, 2011 11:27 pm

please fully read before flaming me and calling me prejudice.

Ok this is what I think, in every ES game that I have played gender has no difference except for appearance (at least not that I recall).
You recalled wrong! There were stat differences between the genders, as you can see from the Morrowind and Oblivion race and gender comparisons.
http://www.uesp.net/wiki/Morrowind:Races
http://www.uesp.net/wiki/Oblivion:Races

As for this game, I don't believe there will be much of a difference, as there are only 3 stats now: health, stamina, and magic. They may make a difference, based on the previous stats, but I doubt it'll be of any real significance.
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Hilm Music
 
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Post » Tue May 03, 2011 5:45 am


As for this game, I don't believe there will be much of a difference, as there are only 3 stats now: health, stamina, and magic. They may make a difference, based on the previous stats, but I doubt it'll be of any real significance.


Which makes since that a female elf would be able to dish out the same amout of damage as a male nord given similar level and skill and 'perks'.
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Amy Smith
 
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Post » Mon May 02, 2011 10:53 pm

Yeah, and women should totally take bleeding damage for 5 days every month.


And men should suffer from an incurable condition know as "spear spite", which would render them completely incapable of any significant performance for about an hour of game time.


GothGirl, I love you. Marry me.

I see nothing wrong with the different stats. Men and women are physiologically different. It makes sense for men to have higher strength and for women to have higher personality, because men are biologically stronger and women are scientifically proven to have better people skills. Also, we have boobs. I don't see a scientific basis for female characters to have higher agility as opposed to personality, but it would be more fair as far as gameplay is concerned, since personality means nothing in combat.
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