Well, I certainly hope there'll be some sort of starting differences between characters, even if just for race, otherwise..... why pick a race/etc at all?
I agree. Except on the topic of races, I would prefer a system that has persistent stat boosts, instead of just "head starts" as Alois Hammer put it so well. I would also like to see race powers that raise in power perhaps every 10 levels or so. That would make them actually relevant, and not so "redundant". Todd apparently hates rudundant things, so why would they not improve the race differences in that way?
Anyway, my point here about sixes and their stat boosts should not be as important as the lore-specific race differences. AFAIK, there isn't an example in the lore of the six of a person being an important factor in determining that characters skills, stats, abilities, powers, etc. I believe the reason for that is because as the PC, your character should be able to become anything you want based on what you do in the game, and not based on your gender.
Again, I don't have a problem with just adding some minor differences to the gender stats, but aside from that I think gender-related advantages/disadvantages are not useful to the gameplay or the lore.