Show us what you are working on #26

Post » Thu May 03, 2012 5:44 am

So the leather bag is finished and the scraf one too =>
http://img521.imageshack.us/img521/6104/comparison2.jpg


Link for download my fixes and new temporary textures => http://www.mediafire.com/?vumagzpu7lca1j9
I have also include in it, the Indoril helmet fix.


Like I have said, once Saint Jiub will update his mod I will remove my textures.
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Rhiannon Jones
 
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Post » Thu May 03, 2012 11:23 am

So the leather bag is finished and the scraf one too =>
http://img521.imageshack.us/img521/6104/comparison2.jpg

Like I have said, once Saint Jiub will update his mod I will remove my textures.

the scarf piece does look nice. but one little thing about it the original texture give a sense of rippling. And while i do like the darker new one. But your clothifying of it look almost straight across the texture. I dunno if you use gimp. But if you add another layer and clothify that layer, then you could use warping to more match it with the original layer. If you want to make a second try. Otherwise it is still a good texture. good work.
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Erin S
 
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Post » Thu May 03, 2012 1:40 pm

I have to finish this ruin by next Saturday, then I'm available. Do you already have something planned for the ruin?

I do, send me a PM when you're done with your other project. I'll fill u in with the details :P
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Kelly James
 
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Post » Thu May 03, 2012 3:47 am

Here are latest screens of New Boots of Blinding Speed:

http://imgur.com/dfOjI&4yF6M&n4VRU&4pUKf#0
Nice, do you already have a DL link? And now for some Dwemer complexities
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20003.jpg
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20004.jpg
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20010.jpg
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20011.jpg
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20056.jpg
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20057.jpg
http://dl.dropbox.com/u/64126049/MW%20Screenshots/MGE%20Screenshot%20058.jpg

Not yet. It still needs some tweaking and inv. images.

Nice work with the Dwemer interiors btw.

Kalamestari_69
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yermom
 
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Post » Thu May 03, 2012 7:23 am

I have updated and finished to do somes missing textures for the mod "Hirez Armors - Native Style" by Saint Jiub.
Like I have already said, this is not great work like Saint Jiub one, but at least it can help out to have uniform set of armors.
I will remove my links when Saint Jiub will do these missing textures.

http://www.mediafire.com/?wblr77i77dkrtvo


Textures included in it:
TX_A_bag_leather00.dds
TX_A_chuzei_neck.dds (just sharpened and contrasted the original one)
TX_A_LA_Leather.dds
TX_A_LL_Leather.dds
TX_A_Strap_leather.dds
TX_A_UA_Chitin_pauldron.dds
TX_A_UA_Leather.dds
TX_A_UL_Leather.dds
TX_C_scarf_brown00.dds

I will don't take request, what I give is offer like that, that's all. ^^
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Gen Daley
 
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Post » Thu May 03, 2012 2:30 pm

Great stuff, thanks papill6n :thumbsup: .

Here's a link to a new MWSE based lock bashing mod I just whipped up yesterday if anyone wants to give it a go -> http://www.mediafire.com/?7maiaxo4u973d9u

I might make a thread for it in a bit.
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Katie Samuel
 
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Post » Thu May 03, 2012 4:34 pm

A new high poly round netch leather shield. Just waiting for permission to release. per readme for shield resource.
http://i757.photobucket.com/albums/xx219/Rattfink333/shieldnetch.jpg
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Chris Ellis
 
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Post » Thu May 03, 2012 1:19 am

Just finished the Rottamer city which appears in the final version of Rahj. Wanna have a look?

http://www.youtube.com/watch?v=4N1JungdqFo

1080p available.
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Je suis
 
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Post » Thu May 03, 2012 11:32 am

Just finished the Rottamer city which appears in the final version of Rahj. Wanna have a look?

http://www.youtube.com/watch?v=4N1JungdqFo

1080p available.
Looks great!
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Red Sauce
 
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Post » Thu May 03, 2012 1:12 am

Just finished the Rottamer city which appears in the final version of Rahj. Wanna have a look?

http://www.youtube.com/watch?v=4N1JungdqFo

Very Nice! Looks epic - I always like creative use of lighting.

Would you like to tell us something about Rahj? What is it?
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Andy durkan
 
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Post » Thu May 03, 2012 5:28 am

A new high poly round netch leather shield. Just waiting for permission to release. per readme for shield resource.
http://i757.photobucket.com/albums/xx219/Rattfink333/shieldnetch.jpg

great work!!!
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Ludivine Dupuy
 
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Post » Thu May 03, 2012 8:01 am

http://img689.imageshack.us/img689/8135/96063019.jpg
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Sandeep Khatkar
 
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Post » Thu May 03, 2012 12:36 pm

http://img689.imageshack.us/img689/8135/96063019.jpg
Awesome!!! How much is he taller? Like the Skyrim ones or even more?
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Teghan Harris
 
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Post » Thu May 03, 2012 10:31 am

http://img689.imageshack.us/img689/8135/96063019.jpg
Nice man :D
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Emmie Cate
 
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Post » Thu May 03, 2012 12:18 pm

http://img689.imageshack.us/img689/8135/96063019.jpg

Why does he look like F. Murray Abraham? :P

Seriously though, always a great day when you announce a new creature. :D
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Juan Suarez
 
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Post » Thu May 03, 2012 12:24 am

Awesome!!! How much is he taller? Like the Skyrim ones or even more?
He's 1,5 a human, but in the construction set players may modify the size.

Why does he look like F. Murray Abraham? :tongue:

I thought the same!!
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Jeff Tingler
 
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Post » Thu May 03, 2012 1:06 pm

http://img689.imageshack.us/img689/8135/96063019.jpg

Awesome!!!! :D
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Penny Courture
 
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Post » Thu May 03, 2012 5:31 am

I'm well into a new project, estimated to be another 3 or 4 weeks before release. I thought a teaser would be fun.

http://www.youtube.com/watch?v=koT10L5d4FE

It's about pirates and slaves... and the game play is about risk. Something not evident in ordinary game play, with death meaning just a reload of a save game.
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Jay Baby
 
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Post » Thu May 03, 2012 8:17 am

First of all: Hill Giant. Awesome.

I'm well into a new project, estimated to be another 3 or 4 weeks before release. I thought a teaser would be fun.

http://www.youtube.com/watch?v=koT10L5d4FE

It's about pirates and slaves... and the game play is about risk. Something not evident in ordinary game play, with death meaning just a reload of a save game.

Tell us more! Nice animation getting that ship to sink - but how do we get to interact with that? I couldn't tell how the player was going to participate. Is that music featured in the mod?
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Juan Cerda
 
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Post » Thu May 03, 2012 4:33 am

The thing is that the player is a slave... shanghaied to serve aboard the pirate ship until sold to someone or released in some other fashion (I don't want to get into specifics on that because the player makes decisions that effect the outcome, and foreknowledge would kinda spoil the basic notion. How do you interact with a sinking ship? Welll... I'm glad you asked.

Suppose for a moment that as a slave you were told to undertake some action that started the battle, that you had a great deal riing on the survival of the pirate ship, and that further more when the ship is burning and sinking, you are told to enter the ship, go down a deck or two, and collect the treasure that the pirates are after in the first place.

then suppose that you have a companion slave assigned to go with you, and the treasure is more than you can reasonably carry, the weight, even divided between you is too much, and the water level is rising as the flames (fire does damage) start to cover everything not underwater... You then have decisions to make that will alter the outcome of the "quest" for lack of a better word.

The mod is based on actual forays of historical pirates that include Black Sam Bellamy, Morgan, and others (even Robert Culliver).so you may find yourself undertaking tasks that seem insanely dangerous or complicated. Refusal is not really an option.
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sarah taylor
 
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Post » Thu May 03, 2012 1:53 pm

http://www.youtube.com/watch?v=koT10L5d4FE

I'm down for some high-seas adventure. :)
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Laurenn Doylee
 
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Post » Thu May 03, 2012 9:42 am

I love mods that use the water to their advantage!
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Neil
 
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Post » Thu May 03, 2012 1:48 am

You asked about the music, and I forgot to reply, sorry. when you have to use music form the public domain, you can't be choosy. So, unfortunately there is only that one piece, and I'm afraid it would get boring after a while. I may have it ( or sections of it) play at various times, but for the most part I'm afraid you're stuck with Morrowind's offerings.
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Khamaji Taylor
 
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Post » Thu May 03, 2012 10:40 am

The best thing that makes the boats better than abot's is that you can walk around on it while moving.
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how solid
 
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Post » Thu May 03, 2012 9:24 am

How is the smooth is the turning animation for the Boats? Of course Abot did quite a spectacular job on his boats. However, I will not deny the turning animation is somewhat choppy, instead of fluent.

Is that going to change in th?e Shanghaied mod? Or is the turning animation equally choppy? I love the idea of being able to walk around on the boat though. Finally, your Sinking animation was rather smooth going, I am surprised on a very high level. It usually is not easy to get inanimate objects to move with smooth animations.

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Pawel Platek
 
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