Show us what you are working on #26

Post » Thu May 03, 2012 1:24 pm

Dead space.

More like that atrocity that they named dragon age 2,
iirc bonus armor if you bought derp errr dead space 2

also, the armor is not bad, if you trash the helmet (well DA2 maybe is crap but i liked top tier armor designs)
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Chase McAbee
 
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Post » Thu May 03, 2012 3:26 am

http://img171.imageshack.us/img171/3025/10316454.png

Looks Amazing. Let me guess a conversion with combination of Dead Space and Dragon Age,it wud look a lot better without that helmet i think.

btw dont know if it is intentional or unknowingly done but nice way to hide the file from public while at the same time displaying it openly.Havent tried it ingame yet but had a look at it in Nifskope and was amazed to see
the size of the complete .nif being only around 352KB.
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Maria Leon
 
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Post » Thu May 03, 2012 1:37 pm

... DA2 maybe is crap but i liked top tier armor designs)
oh yes, the ones which have sharp toed boots :wink:

what concers the helmet i really need advice on what to do with it - to give it a fixed position or what
edit:typo
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flora
 
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Post » Thu May 03, 2012 12:12 pm

Just made something. I haven't decided about what it is, but it's a dagger anyway:

http://imgur.com/RhNpj,YsTzn#0

Kalamestari_69
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Alexander Horton
 
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Post » Thu May 03, 2012 9:36 am


what concers the helmet i really need advice on what to do with it - to give it a fixed position or what
edit:typo

I think the sunken visor with blue background looks a bit too sci-fi- ish. if you were to replace the visor with something that looks medieval then the helmet would be fine.
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Lucky Boy
 
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Post » Thu May 03, 2012 3:01 pm

Just made something. I haven't decided about what it is, but it's a dagger anyway:

http://imgur.com/RhNpj,YsTzn#0

Kalamestari_69

Hmm... Perhaps a nice stealthy weapon for a crusader-type do-gooder? Kind of a tiny Chrysamere?
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Kaley X
 
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Post » Thu May 03, 2012 3:17 am

I am working on a Sound Mod/Overhaul for Morrowind:

http://www.youtube.com/watch?v=VZ6zx6T8acI&feature=plcp&context=C4e415b1VDvjVQa1PpcFMxYyqFnVfgd3WzFPaj9PIcGmhxjKo1eRo%3D

Watch my Youtube channel if you want this mod when its done.
i cant release it on the regular MW sites :yuck:
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Sherry Speakman
 
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Post » Thu May 03, 2012 6:11 am

awesome!
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Betsy Humpledink
 
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Post » Thu May 03, 2012 2:47 am

PeterBitt, as a total audiophile, that video got me so excited I almost spilt my tea because I was leaning so close to my screen. Fantastic. As you're obviously aware though, lots of Syrim sounds, but they're used to great effect. Can't wait for that.

Also, your Morrowind setup is really interesting, MGE XE and then just vanilla (with nirnroots) looks really great, very open. Haven't seen that before.
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Danii Brown
 
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Post » Thu May 03, 2012 1:04 am

That sound overhaul is excellent, so far. Looking forward to hearing more.
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Peter lopez
 
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Post » Thu May 03, 2012 2:53 pm

Yes...I actually wanted to go straight Morrowind and TR with MGEXE. The visual packs just...seams...The texture fix is still on my list though! Any ways...Vvardenfell Riverbeds is on hold for a little while. Outreach is accelerating a bit...
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Devils Cheek
 
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Post » Thu May 03, 2012 2:24 pm

I am working on a Sound Mod/Overhaul for Morrowind:

http://www.youtube.com/watch?v=VZ6zx6T8acI&feature=plcp&context=C4e415b1VDvjVQa1PpcFMxYyqFnVfgd3WzFPaj9PIcGmhxjKo1eRo%3D


This is beautiful. The weapon draw sounds and item pickup sounds from vanilla morrowind were in desperate need of replacing. I'm personally emotionally attached to the vanilla dwemer sound effects, but aside from my own preference, yours are very good. I'm a bit confused by the drum sound from hitting people - is that taken from/ inspired by another game that does that? But, amazing work - thank you for sharing this.
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Enie van Bied
 
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Post » Thu May 03, 2012 3:26 pm

This is beautiful. The weapon draw sounds and item pickup sounds from vanilla morrowind were in desperate need of replacing. I'm personally emotionally attached to the vanilla dwemer sound effects, but aside from my own preference, yours are very good. I'm a bit confused by the drum sound from hitting people - is that taken from/ inspired by another game that does that? But, amazing work - thank you for sharing this.

It's for critical hits. It was there in vanilla, as well.
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james reed
 
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Post » Thu May 03, 2012 1:17 pm

I am watching this. PeterBitt, you have done the one thing I always wanted. SOUNDS THAT ARE GOOD!!!
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Irmacuba
 
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Post » Thu May 03, 2012 1:16 pm

http://i42.tinypic.com/vcl7n.jpg :whistling:
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ashleigh bryden
 
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Post » Thu May 03, 2012 2:58 pm

thanks for giving me more motivation to finish this!

vvardenfell is almost 100% done but solstheim & tribunal need some more work, dont expect a release earlier than in a few weeks. i want this to be perfect and will spent lots of time to make sure everything sounds fine. i started this scince skyrim came out, i work realy slow :biggrin:

i will make a video showing off all the features this mod adds, the main features are:
  • using the base frame of ASE (only directional sounds (birds,insects,...) and interior weather)
  • replaced ALL soundfiles from ASE and Vanilla with high quality sounds (953 files)
  • added a variety of 6 sounds for all footsteps, swish sounds, hit sounds and more
  • added unique item pickup/drop sounds for many item classes
  • added constantly, globaly playing soundloops for interiors (e.g. Windloop for caves)
  • added constantly, globaly and randomly playing soundeffects for interiors (e.g. cracking, rumbling, wind gusts, glacier cracking, ...)
  • more stuff that i can not remember right now
bethesda forum member Logitech is making the scripts for me and he is doing an awesome job.


Also, your Morrowind setup is really interesting, MGE XE and then just vanilla (with nirnroots) looks really great, very open. Haven't seen that before.
i have the opinion that no single person is able to do as good as the bethesda emloyees did. bethesda had professionaly aducated texture artists and moddelers and there is also some kind of an art director around telling them how they should do their work to keep a consistent look to the whole world. all the replacers are nice high res and all, but they mostly miss important details, dont fit the rest of the graphics and so on.
to me installing texture/mesh replacers is like tuning a mercedes - you must not do it :smile:

This is beautiful. The weapon draw sounds and item pickup sounds from vanilla morrowind were in desperate need of replacing. I'm personally emotionally attached to the vanilla dwemer sound effects, but aside from my own preference, yours are very good. I'm a bit confused by the drum sound from hitting people - is that taken from/ inspired by another game that does that? But, amazing work - thank you for sharing this.
i recognised in your videos that you like the dwemer sounds, you can easily replace the sounds you dont like with the vanilla sounds. the critical strike sound is from skyrim.
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Brιonα Renae
 
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Post » Thu May 03, 2012 3:25 am

forget this post
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Isaac Saetern
 
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Post » Thu May 03, 2012 4:45 am

Eager to try the sound overhaul, sounds great so far.

As for tuning Mercs.... http://www.youtube.com/watch?v=4me7r7ZwNOo the more tuning the merrier!
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jeremey wisor
 
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Post » Thu May 03, 2012 8:08 am

As for tuning Mercs.... http://www.youtube.com/watch?v=4me7r7ZwNOo the more tuning the merrier!
well this kind of tuning is ok :biggrin: my morrowind has some tuning under the hood too, just dont touch the body!
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Yonah
 
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Post » Thu May 03, 2012 5:20 am

New WIP :D

http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2012-04-2018-56-06-97.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2012-04-2018-56-28-11.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2012-04-2018-55-20-19.jpg

Special thanks to Kiteflyer.
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Peetay
 
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Post » Thu May 03, 2012 8:28 am

http://i42.tinypic.com/vcl7n.jpg :whistling:
well, anyone glad to see a pic like this?
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Gavin boyce
 
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Post » Thu May 03, 2012 1:49 am

well, anyone glad to see a pic like this?

I'm not sure of what I'm looking at.
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CHANONE
 
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Post » Thu May 03, 2012 3:51 pm

http://www.picvalley.net/v.php?p=u/2315/4639240489178755671334954375rs8ogqknUXtB43cvuKYL.JPG
http://www.picvalley.net/v.php?p=u/2578/140320165318095242421334954372WIiIL0bFxX50NPuFeQYI.JPG

Got alot more than that. Working on middle class buildings and furniture, then lower, then higher.

Interiors are semi modular, as in they come as a shell, but the doors, windows and chimneys arent in fixed places, meaning you can make varied looking interiors.

And Tonal, its a shot of the region painter within the CS, showing TR regions
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Marine Arrègle
 
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Post » Thu May 03, 2012 8:39 am

thanks for giving me more motivation to finish this!

vvardenfell is almost 100% done but solstheim & tribunal need some more work, dont expect a release earlier than in a few weeks. i want this to be perfect and will spent lots of time to make sure everything sounds fine. i started this scince skyrim came out, i work realy slow :biggrin:

i will make a video showing off all the features this mod adds, the main features are:
  • using the base frame of ASE (only directional sounds (birds,insects,...) and interior weather)
  • replaced ALL soundfiles from ASE and Vanilla with high quality sounds (953 files)
  • added a variety of 6 sounds for all footsteps, swish sounds, hit sounds and more
  • added unique item pickup/drop sounds for many item classes
  • added constantly, globaly playing soundloops for interiors (e.g. Windloop for caves)
  • added constantly, globaly and randomly playing soundeffects for interiors (e.g. cracking, rumbling, wind gusts, glacier cracking, ...)
  • more stuff that i can not remember right now
bethesda forum member Logitech is making the scripts for me and he is doing an awesome job.



i have the opinion that no single person is able to do as good as the bethesda emloyees did. bethesda had professionaly aducated texture artists and moddelers and there is also some kind of an art director around telling them how they should do their work to keep a consistent look to the whole world. all the replacers are nice high res and all, but they mostly miss important details, dont fit the rest of the graphics and so on.
to me installing texture/mesh replacers is like tuning a mercedes - you must not do it :smile:


i recognised in your videos that you like the dwemer sounds, you can easily replace the sounds you dont like with the vanilla sounds. the critical strike sound is from skyrim.

This sounds really exciting.
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Lynne Hinton
 
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Post » Thu May 03, 2012 10:05 am

well, anyone glad to see a pic like this?
Weather regions for TR?
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Rob Smith
 
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