Show us what you are working on #25

Post » Tue May 08, 2012 4:46 pm

Very alpha retexturing of the horker (because I was bored that nobody took care of this awesome creature) (yes there is Darknut textures around for this, but I don't like these textures for the creatures):
http://img841.imageshack.us/img841/8666/horkerveryalpha.jpg

I have to get rid of the too seal effect of the fur.
What do you think?
Anyway, I will try with bear's fur to see the result on the horker.

I plan to redo all the Bloodmoon creature.
It will be more easy to redo the wolves and bears.
Any positive or negative comments before I continue my work on it?
:happy:
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Christie Mitchell
 
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Post » Tue May 08, 2012 6:01 am

Any positive or negative comments before I continue my work on it?
:happy:

Well, you said it was an alpha, so I wanted to reserve any comments until it was farther along. I like the whole bear fur idea, and besides that just fixing the seams (which you are probably already working on).
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Zualett
 
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Post » Tue May 08, 2012 1:35 pm

Any positive or negative comments before I continue my work on it?
:happy:

I kind of like the idea of its flesh being being really sleek like a sharks, with a row of curved razors running down its back. I want to see them and go: "Whoa, I'm not getting near THAT thing", not: "Aww, how cute..."
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Steve Bates
 
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Post » Tue May 08, 2012 2:58 pm

I kind of like the idea of its flesh being being really sleek like a sharks, with a row of curved razors running down its back. I want to see them and go: "Whoa, I'm not getting near THAT thing", not: "Aww, how cute..."

Horkers are peaceful animals, you aren't supposed to be scared of them..
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Katharine Newton
 
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Post » Tue May 08, 2012 12:09 pm

Horkers are peaceful animals, you aren't supposed to be scared of them..
i dunno, i'm pretty terrified of cows.
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trisha punch
 
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Post » Tue May 08, 2012 11:12 am

Horkers are peaceful animals, you aren't supposed to be scared of them..

In real life none of the seamammals (except whales and dolphins) are kind, cute or cuddly. Sea lions, Sea cows, Seals and all of those sorts, will fight you and hurt you if coming too close.
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Jay Baby
 
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Post » Tue May 08, 2012 12:36 am

In real life none of the seamammals (except whales and dolphins) are kind, cute or cuddly. Sea lions, Sea cows, Seals and all of those sorts, will fight you and hurt you if coming too close.

In real life, but Horkers are specifically stated to be peaceful unless you pester them.
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Jeneene Hunte
 
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Post » Tue May 08, 2012 9:39 am

In real life none of the seamammals (except whales and dolphins) are kind, cute or cuddly. Sea lions, Sea cows, Seals and all of those sorts, will fight you and hurt you if coming too close.

I always wanted to pet a hippo
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luke trodden
 
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Post » Tue May 08, 2012 3:06 am

I always wanted to pet a hippo

You would better not :tongue:

[Edit] I don't know the exact number, but number 1 reason of being killed by wildlife in Africa is Hippopotamus
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lacy lake
 
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Post » Tue May 08, 2012 4:21 am

http://img29.imageshack.us/img29/5017/mgescreenshot035.jpg http://img715.imageshack.us/img715/6493/mgescreenshot036.jpg http://img692.imageshack.us/img692/8322/mgescreenshot033g.jpg http://img41.imageshack.us/img41/5814/mgescreenshot032.jpg http://img838.imageshack.us/img838/4750/mgescreenshot031.jpg http://img822.imageshack.us/img822/9615/mgescreenshot030.jpg http://img594.imageshack.us/img594/3117/mgescreenshot029.jpg http://img205.imageshack.us/img205/1808/mgescreenshot028.jpg http://img404.imageshack.us/img404/8531/mgescreenshot027.jpg http://img46.imageshack.us/img46/3083/mgescreenshot025.jpg http://img684.imageshack.us/img684/2801/mgescreenshot024.jpg http://img826.imageshack.us/img826/3412/mgescreenshot023.jpg http://img845.imageshack.us/img845/8/mgescreenshot022.jpg http://img846.imageshack.us/img846/2355/mgescreenshot021.jpg http://img821.imageshack.us/img821/7581/mgescreenshot020.jpg
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Benjamin Holz
 
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Post » Tue May 08, 2012 10:32 am

http://img29.imageshack.us/img29/5017/mgescreenshot035.jpg http://img715.imageshack.us/img715/6493/mgescreenshot036.jpg http://img692.imageshack.us/img692/8322/mgescreenshot033g.jpg http://img41.imageshack.us/img41/5814/mgescreenshot032.jpg http://img838.imageshack.us/img838/4750/mgescreenshot031.jpg http://img822.imageshack.us/img822/9615/mgescreenshot030.jpg http://img594.imageshack.us/img594/3117/mgescreenshot029.jpg http://img205.imageshack.us/img205/1808/mgescreenshot028.jpg http://img404.imageshack.us/img404/8531/mgescreenshot027.jpg http://img46.imageshack.us/img46/3083/mgescreenshot025.jpg http://img684.imageshack.us/img684/2801/mgescreenshot024.jpg http://img826.imageshack.us/img826/3412/mgescreenshot023.jpg http://img845.imageshack.us/img845/8/mgescreenshot022.jpg http://img846.imageshack.us/img846/2355/mgescreenshot021.jpg http://img821.imageshack.us/img821/7581/mgescreenshot020.jpg

Really neat! The only thing that I'd like to see is that the white "marble" could be a bit more worn. Otherwise great work :)
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I’m my own
 
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Post » Tue May 08, 2012 10:13 am

http://img29.imageshack.us/img29/5017/mgescreenshot035.jpg http://img715.imageshack.us/img715/6493/mgescreenshot036.jpg http://img692.imageshack.us/img692/8322/mgescreenshot033g.jpg http://img41.imageshack.us/img41/5814/mgescreenshot032.jpg http://img838.imageshack.us/img838/4750/mgescreenshot031.jpg http://img822.imageshack.us/img822/9615/mgescreenshot030.jpg http://img594.imageshack.us/img594/3117/mgescreenshot029.jpg http://img205.imageshack.us/img205/1808/mgescreenshot028.jpg http://img404.imageshack.us/img404/8531/mgescreenshot027.jpg http://img46.imageshack.us/img46/3083/mgescreenshot025.jpg http://img684.imageshack.us/img684/2801/mgescreenshot024.jpg http://img826.imageshack.us/img826/3412/mgescreenshot023.jpg http://img845.imageshack.us/img845/8/mgescreenshot022.jpg http://img846.imageshack.us/img846/2355/mgescreenshot021.jpg http://img821.imageshack.us/img821/7581/mgescreenshot020.jpg
Hah, ein Fachwerkhaus (~half-timbered-house) :biggrin: .
This really reminds me of old buildings in my town.
But I have to agree with trance. A bit more worn would be good.
And probably more detail on the lower brick texture http://img822.imageshack.us/img822/9615/mgescreenshot030.jpg.
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George PUluse
 
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Post » Tue May 08, 2012 7:07 am

Some experimentals with templar armor
http://img825.imageshack.us/img825/1156/templari.jpg

And some work on ivy texture
http://img217.imageshack.us/img217/7461/ivykc.jpg
Sorry for bad screens quality, i made them via TES CS on laptop
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Ian White
 
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Post » Tue May 08, 2012 7:16 am

Looks great! But your sig always irritates me :bonk:
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Shiarra Curtis
 
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Post » Tue May 08, 2012 9:14 am

Looks great! But your sig always irritates me
Thanks. Isnt it pony on your avathar?
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Danny Blight
 
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Post » Tue May 08, 2012 6:31 am

Oh Apel, I'm happy you work on further on imperial houses. Haven't seen anything better than this. :blink:
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Hannah Barnard
 
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Post » Tue May 08, 2012 10:34 am

Some experimentals with templar armor
http://img825.imageshack.us/img825/1156/templari.jpg

I've always liked Templar armor, but haven't worn it much because it has to be modified in order to provide the kind of protection that's necessary later in the game (and available from other armor sets). And I don't really like to mess with the stats on things these days unless there's a mod out there that enhances the look of it. It's weird, but I feel as if any modification to a weapon or armor set through the CS just isn't as complete until the appearance has been upgraded as well. I found a modded Templar set that I liked a long time ago, but it killed my FPS, so I had to discard it. Granted, you don't normally encounter Templar armor very often in the game, but I wanted to change that, so it would've been a huge problem if I had.

So if you can give that armor a real nice treatment without it inducing a fit for my game/computer, I will be quite eager to download it. :)
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Marquis T
 
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Post » Tue May 08, 2012 5:38 am

Need volunteers to test my new vermin poison, PM now for your share
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Nathan Barker
 
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Post » Tue May 08, 2012 12:43 pm

[post deleted]
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Rob
 
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Post » Tue May 08, 2012 11:53 am

Ok, im bit in a corner situation and i need feedback on what workaround i should go:

So gloves...

Looks good in 3rd person
http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/MGEScreenshot006.jpg

But not so good in 1st
http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/MGEScreenshot010.jpg

And i cant change that because it looks like only hands can used for swapable 1st person models,
and the gloves use wrist slot

So some workarounds:

1. Build in hands in the model, player would be required to swap the skin texture for the one he's reace use (less automated modern TES solution)
2. Make it full gloves,
3. Stay as it is, but as player spent much time in 1st person mode its probably crappiest solution
4. Bind the gloves to clavicle slot, they wont be shown in 1st person, leaving only clean hands
5. Got better idea? share pls
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Hearts
 
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Post » Tue May 08, 2012 4:39 pm

wow did you make model and textures by yourself (especialy that armor)?
the textures look very good!
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Dina Boudreau
 
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Post » Tue May 08, 2012 2:13 pm

wow did you make model and textures by yourself (especialy that armor)?
the textures look very good!

This is Triss' armor form The Witcher 2, CDProjekt allowed to use game's resources in things like mods. I'm still unsure if it is Bahamut's conversion, or Skyrim/Oblivion conversion.
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Ernesto Salinas
 
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Post » Tue May 08, 2012 10:04 am

Ok, im bit in a corner situation and i need feedback on what workaround i should go:

So gloves...

Looks good in 3rd person
http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/MGEScreenshot006.jpg

But not so good in 1st
http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/MGEScreenshot010.jpg

And i cant change that because it looks like only hands can used for swapable 1st person models,
and the gloves use wrist slot

So some workarounds:

1. Build in hands in the model, player would be required to swap the skin texture for the one he's reace use (less automated modern TES solution)
2. Make it full gloves,
3. Stay as it is, but as player spent much time in 1st person mode its probably crappiest solution
4. Bind the gloves to clavicle slot, they wont be shown in 1st person, leaving only clean hands
5. Got better idea? share pls
I prefer 2, make it full gloves.
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Jack Moves
 
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Post » Tue May 08, 2012 12:33 am

Ok, im bit in a corner situation and i need feedback on what workaround i should go:

So gloves...

[...]

And i cant change that because it looks like only hands can used for swapable 1st person models,
and the gloves use wrist slot

So some workarounds:

1. Build in hands in the model, player would be required to swap the skin texture for the one he's reace use (less automated modern TES solution)
2. Make it full gloves,
3. Stay as it is, but as player spent much time in 1st person mode its probably crappiest solution
4. Bind the gloves to clavicle slot, they wont be shown in 1st person, leaving only clean hands
5. Got better idea? share pls
The 2nd solution, full gloves, is a good compromise between keeping gloves on hands and full compatibility in first person view. ^_^
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Joanne
 
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Post » Tue May 08, 2012 12:23 pm

(...)

May be pain in the ass but how about a version for people who play in 1st person and people who play in 3rd? That way everyone would be happy! :P
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A Lo RIkIton'ton
 
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