Show us what you are working on #25

Post » Tue May 08, 2012 1:54 am

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

Looks good, will those weather settings be included?
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Peter lopez
 
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Post » Tue May 08, 2012 4:33 pm

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon
brah!

just curious, will it work with on the rocks?/are you using on the rocks with it/have you done the same as on the rocks to your rocks. (i sound look a [censored] asking this, you probably don't want to hear questions about compatiblity just yet :tongue: )
i'll find out later.
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Valerie Marie
 
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Post » Tue May 08, 2012 9:00 am

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

Really nice.

But the new rocks seems all the same, it's look too generic.
And this spiky effect of the new rock is too unnatural in somes places/regions I think.
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Hayley Bristow
 
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Post » Tue May 08, 2012 6:06 am

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

Very nice - I wonder if this will mean mods which use scripting based on x y z coordinates in cells to either teleport people to or escort them or I guess carry by Silt Strider will no longer work? Are you changing height levels or just adding new meshes?
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Nims
 
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Post » Tue May 08, 2012 1:03 pm

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

:bowdown: :bowdown: :bowdown:

Edit: Did you take your trees/Vurt's trees into consideration when you made this or will there be a possibility of minor clipping?
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Emma Pennington
 
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Post » Tue May 08, 2012 5:41 am

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

You always come back to modding with something amazing!
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Nancy RIP
 
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Post » Tue May 08, 2012 7:06 am

Very nice - I wonder if this will mean mods which use scripting based on x y z coordinates in cells to either teleport people to or escort them or I guess carry by Silt Strider will no longer work? Are you changing height levels or just adding new meshes?
I haven't edited any terrain, only added new meshes into empty spaces. The only conflicts this mod would have with other mods is that you may find some of my rocks overlapping stuff, which can be easily removed in the CS. Patches may need to be made for town expansion mods and the silt strider mod.

Really nice.

But the new rocks seems all the same, it's look too generic.
And this spiky effect of the new rock is too unnatural in somes places/regions I think.
It's not that unnatural, volcanism can create all kinds of strange looking terrain. On Vvardenfell you have the blight storms and ashstorms which might erode the rocks in such a unique way.

Have a look at http://www.google.co.nz/search?q=stone+forest&hl=en&num=10&lr=&ft=i&cr=&safe=off&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=_ukpT6mbFoK1iQf2soC-Dg&biw=1400&bih=808&sei=QuopT9_7HsaimQXa68GsAw. That's some pretty strange terrain and it's on Earth.

As for looking all the same, each region only has one or two rocks atm so it's easy to modify. Future versions would probably have more unique meshes for each region, as they can be easily replaced, you could replace them with trees if you wanted.


brah!

just curious, will it work with on the rocks?/are you using on the rocks with it/have you done the same as on the rocks to your rocks. (i sound look a [censored] asking this, you probably don't want to hear questions about compatiblity just yet :tongue: )
i'll find out later.
It will work fine, I had it installed when I made this, and I will recommend it. Though I'm not putting any shiny effects on my meshes.

Looks good, will those weather settings be included?
No it's not a weather mod. That's a seperate project which needs more work and testing if I was going to release any of that. My game settings do not look good at all hours and all weather conditions like some might assume.
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hannah sillery
 
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Post » Tue May 08, 2012 7:02 am

That's awesome if your mod only add meshes to the landscapes, like that minor conflicts \o/

Thanks again for your work!!

:tes:
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Queen of Spades
 
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Post » Tue May 08, 2012 2:28 am

So, Vality, are you going to release that sick as hell ghostfence swords mesh thing with that?
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Richard Thompson
 
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Post » Tue May 08, 2012 4:13 pm

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

Hm...so it seems like you have abendoned Moonshadow? I would have loved to see this in my game ;)

But nevermind, this looks very promissing and I'll try it once it's released, good work as always!
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Spooky Angel
 
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Post » Tue May 08, 2012 1:25 pm

Great work Vality!
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Catharine Krupinski
 
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Post » Tue May 08, 2012 12:59 pm

So, Vality, are you going to release that sick as hell ghostfence swords mesh thing with that?

2.nd that :D
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rae.x
 
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Post » Tue May 08, 2012 1:42 am

Here's some pics of what it can look like with different rock meshes - http://s621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/

So, Vality, are you going to release that sick as hell ghostfence swords mesh thing with that?
I just added a daedric dagger onto the pylon mesh, it needs a proper texture made. I got the idea from the concept art.


Hm...so it seems like you have abendoned Moonshadow? I would have loved to see this in my game :wink:

But nevermind, this looks very promissing and I'll try it once it's released, good work as always!
I still work on it when I can. The latest stuff is http://s621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Moonshadow/new/.
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Music Show
 
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Post » Tue May 08, 2012 12:56 pm


I still work on it when I can. The latest stuff is http://s621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Moonshadow/new/.

Ah great, made my day. I just checked http://vality.xtreemhost.com/ from time to time and saw that there is notihn new, but this is great news!
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KiiSsez jdgaf Benzler
 
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Post » Tue May 08, 2012 1:18 am

Here's some pics of what it can look like with different rock meshes - http://s621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/

Are you a game designer or something? Very impressive indeed.
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Louise Lowe
 
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Post » Tue May 08, 2012 9:08 am

usualy i dont like mods that change the look of vvardenfell, but this looks awesome!
especially these screenshots http://s621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/ look realy great!
some more different rocks and it almost looks as good as skyrims mountains.
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Ysabelle
 
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Post » Tue May 08, 2012 3:16 pm

Here's some pics of what it can look like with different rock meshes - http://s621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/
You're a greatest talent Vality!
http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/mtmf_08.jpg http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/mtmf_11.jpg http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/mtmf_12.jpg http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/mtmf_13.jpg ...
Many thanks for sharing your extraordinary vision with us. :yes:
I just added a daedric dagger onto the pylon mesh, it needs a proper texture made. I got the idea from the concept art. I still work on it when I can.
That alien fins look menacingly and majestically at the same time. It strikes the eye, no wonder nobody has noticed your http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/v1_020.jpg so far. :whistling:
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Jessica Nash
 
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Post » Tue May 08, 2012 5:04 am

http://vality.xtreemhost.com/gallery/Terrain.html

v1.0 coming soon

Wow, very impressive.

That alien fins look menacingly and majestically at the same time. It strikes the eye, no wonder nobody has noticed your http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/v1_020.jpg so far. :whistling:

Actually, I believe that is a personal conversion of the Azura statue from Skyrim. If it is a recreation, they did an amazing job. They look pretty much identical.
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Gemma Woods Illustration
 
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Post » Tue May 08, 2012 4:11 pm


I just added a daedric dagger onto the pylon mesh, it needs a proper texture made. I got the idea from the concept art.

Taking inspiration from the concept is a good thing & I'm always happy when I see something happening in that direction.
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Leonie Connor
 
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Post » Tue May 08, 2012 2:31 am

Actually, I believe that is a personal conversion of the Azura statue from Skyrim. If it is a recreation, they did an amazing job. They look pretty much identical.
Well.. Now everybody knows that I haven't even bothered to unbox my copy of Skyrim yet. :whistling:
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Nomee
 
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Post » Tue May 08, 2012 2:00 am

Well.. Now everybody knows that I haven't even bothered to unbox my copy of Skyrim yet. :whistling:

:) You are not the only one - I installed it disabled Steam and then went straight back to modding Morrowind - but all modding and playing is off next month when I get my copy of ME 3 - FemShep waits for nobody - so am hurrying along in testing now
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A Dardzz
 
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Post » Tue May 08, 2012 2:12 am

I just added a daedric dagger onto the pylon mesh, it needs a proper texture made. I got the idea from the concept art.
Ah. And yeah, I know where you got the idea.

How bad could mapping the velothi tex to that dagger really look I wonder.
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RObert loVes MOmmy
 
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Post » Tue May 08, 2012 4:02 pm

http://i621.photobucket.com/albums/tt297/Vality7_2/Elder%20Scrolls/Terrain/exp/mtmf_13.jpg

For some reason that reminds me of Ivalice. Ie great work. :foodndrink:
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kirsty williams
 
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Post » Tue May 08, 2012 8:23 am

Making some requested stuff

http://i6.photobucket.com/albums/y233/Bahamut_ZERO/wipstuff/MGEScreenshot001.jpg

santa need some helpers to hunt clipping
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Chris Duncan
 
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Post » Tue May 08, 2012 10:54 am

OMG sister nightfall! :ohmy: That outfit is so effin hot. I'LL TEST IT!!!

PICK ME BAHAMUT THAT OUTFIT IS MY FAVORITE :o *raises hand*
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Amy Cooper
 
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