Show us what you are working on #25

Post » Tue May 08, 2012 12:39 pm

Reminds me of some of the cliffs on the western side of Telvannis.
I made it from this http://img689.imageshack.us/img689/3194/wisper.jpg
TheHolyWraith
What is http://img580.imageshack.us/img580/645/ohohr.jpg
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Tue May 08, 2012 7:01 am

I made it from this http://img689.imageshack.us/img689/3194/wisper.jpg

What is http://img580.imageshack.us/img580/645/ohohr.jpg

Its just some clippings occuring during attack animations which need to be fixed.
One more screen:
http://i1100.photobucket.com/albums/g416/TheHolyWraith/MGEScreenshot47.jpg


btw seems your cliff is turning out to be quite nice, would love to see how it looks when textured and in-game.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Tue May 08, 2012 5:55 am

Its just some clippings occuring during attack animations which need to be fixed.
One more screen:
http://i1100.photobu...creenshot47.jpg
Have you made this creature?
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Tue May 08, 2012 8:28 am

Have you made this creature?

well it might be somewhat hard to believe coz i think attempts to do it earlier have failed but for the truth part- I have converted it from The Witcher Mod for Oblivion.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Tue May 08, 2012 6:08 am

Are the animations from Oblivion too?
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Tue May 08, 2012 9:34 am

Are the animations from Oblivion too?

They are a mix from my additions and what came with the mod.Any problems with that?
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Tue May 08, 2012 2:32 pm

No problems. In fact it's a pretty good thing, I only know of a couple of people who can do this. I just wondered if the clipping was due to using a morrowind skeleton or something.
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Tue May 08, 2012 6:57 am

Great worki on it Holy Wraith, i think you should work on creatures and animations more, this things are rare in Morrowind modding.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Tue May 08, 2012 6:37 am

Another update on CoB, http://praedatorsnest.blogspot.com/2012/02/cob-odai-mouth-stronghold.html
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Tue May 08, 2012 8:57 am

Wanted to post this before somebody gets me wrong for the statement-"Any Problems with that?", what i meant by it was that wud there be any problem if the animations are from oblivion?

Apel: Thanks for those inspirational words but currently i am thinking on going on for a hibernation of about 2&1/2 months(Exam Preparations).btw with my experience currently i can do only conversions and animations,people to be really appreciated are like Chainy,saw those creatures and that they were modelled from scratch is really superb.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Tue May 08, 2012 3:31 am

If the animation are from an Oblivion MOD it's ok ;)
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Tue May 08, 2012 4:20 am

http://praedatorsnest.blogspot.com/2012/02/cob-ceymora.html
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Tue May 08, 2012 3:12 pm

iam currently making a retexture of the real signpost mod:

http://img69.imageshack.us/img69/5729/signpost1.jpg
http://img835.imageshack.us/img835/2631/signpost2.jpg

this is my very first mod and pretty early stage.
i will add a little more variety to the wood texture and some dirt here and there.

this is so much fun to do!
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Tue May 08, 2012 11:20 am

Another update: http://praedatorsnest.blogspot.com/2012/02/cob-mathi-agea-rich-merchants.html in Mathi Agea
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Tue May 08, 2012 12:58 pm

Continuing to improve MGSO french version ^^.

Shack foundation:
Vanilla http://img163.imageshack.us/img163/3309/01vanilla.jpg
AOF version http://img804.imageshack.us/img804/193/02aof.jpg
My version http://img402.imageshack.us/img402/5186/03mine.jpg
http://img408.imageshack.us/img408/4460/otherscreen.jpg

This texture is visible only on the bottom of the shacks ingame, but I was bothered to don't find any friendly texture, so I have made mine.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Tue May 08, 2012 2:58 pm

nice!
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Tue May 08, 2012 12:30 pm

http://dl.dropbox.com/u/43101765/Lotus%2001.jpg
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Tue May 08, 2012 3:21 pm

I was asked to improve the mesh of this scorpion creature so I smoothed it a bit. Next to no actual work involved at all. Improvement? Suggestions?

before: http://dl.dropbox.com/u/43101765/scorpion%20before.JPG

after: http://dl.dropbox.com/u/43101765/scorpion%20smooth.JPG
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Tue May 08, 2012 2:38 am

I was asked to improve the mesh of this scorpion creature so I smoothed it a bit. Next to no actual work involved at all. Improvement? Suggestions?

before: http://dl.dropbox.com/u/43101765/scorpion%20before.JPG

after: http://dl.dropbox.com/u/43101765/scorpion%20smooth.JPG
now do all the vanilla creatures. :stare:
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue May 08, 2012 12:48 am

now do all the vanilla creatures. :stare:

What can I say, constructive post is constructive post. :P

Awesome chainy, I'd suggest something but it looks neat as it is so I can't think of anything! :goodjob:
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue May 08, 2012 1:51 pm

http://dl.dropbox.com/u/43101765/Lotus%2001.jpg

Is it light armor? I want it, my thief characters would love it!
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue May 08, 2012 2:57 am

It's light but it can be whatever the user wants it to be. The purple tunic thing (or whatever that's called) is set up as clothing though... because it doesn't make sense to me to give it an armour rating.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue May 08, 2012 12:26 pm

It's light but it can be whatever the user wants it to be. The purple tunic thing (or whatever that's called) is set up as clothing though... because it doesn't make sense to me to give it an armour rating.

Maybe give it a small rating (due to belt being of the same material as pauldrons and bracers). :) Nice armor also!
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Tue May 08, 2012 8:33 am

The belt is wearable as a seperate piece of equipment. ;) It has a very small armour rating ;)
User avatar
Karl harris
 
Posts: 3423
Joined: Thu May 17, 2007 3:17 pm

Post » Tue May 08, 2012 3:05 am

The belt is wearable as a seperate piece of equipment. :wink: It has a very small armour rating :wink:

Aah pretty sweet!
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

PreviousNext

Return to III - Morrowind