http://www.gamesas.com/topic/1468418-show-us-what-youre-working-on-40/page-7
http://www.gamesas.com/topic/1468418-show-us-what-youre-working-on-40/page-7
As per a REQ from the Complete Dreugh Armour Thread, I am posting some screenies of the Better Tamriel Rebuilt Armour project of mine... I won't be posting *ALL* the armours, but it gives you an idea of what is contained therein. I wish to remain as faithful as possible to TR's vision.
I am still on the fence whether or not to include the sizeable number of converted, but unused in-game resources...
http://wolflore.net/viewtopic.php?f=22&t=1911&sid=f14a7c75786bdd2b9668904297b3e9c1
They look good! http://www.gamesas.com/index.php?s=7597a21299e12f5a2fbcbbb6c2cff03f&&app=forums&module=extras§ion=legends# Looking forward to the whole collection
Thanks for the heads up, PeterBitt.
Why do the boots on most of the BB conversions always look so huge? Is that how big the BB foot meshes have always been and I've just never noticed?
They look larger than the actually are in-game, but they are slightly larger, Mr. Darhk.
A few reasons: 1) The camera angle, since I use MGE 3.8 SVN (XE works with my rig, but I have driver problems, so's I can't use the eye level angle); 2) The stock "shoe" Vanilla meshes are about 2/3 the width and length of the feet, and much shorter vertically; 3) The stock boots are *much* shorter, and have to be raised to cover where the ankle mesh disappears; 4) the stock meshes are VERY skinny, and the circumference has to be increased significantly to cover most of the BB ankles and feet.
it may help to bulk up the rest of the armor to compensate. take the closed helmets for instance, you get shrunken head syndrome when you put one on.