Show us what you are working on!

Post » Tue Dec 28, 2010 7:33 am

Its..a...http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_CRPRS_SCREEN_01a.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_CRPRS_SCREEN_02a.jpg (coming soon to an off-Mournhold theatre near you)

I miscounted the actual number of unique instances of Corprus Stalkers (7 are in levelled creatures that would use the base Corprus Stalker, so those will be "clones" :( ). Even so, I replaced what I was able (swapping two Lame Corprus instances with "Ravenous Corprus Stalkers" which have the same stats and scripts as the LC's that were replaced so no worries there). I also added two additional creatures where there was already one present (so they don't get lonely). That said, this means two of the models are not used (but included anyway).

There will also be a pluginless option (for those that just want the original replaced without any additional creatures). The pluginless will come in two options (male or female) for those that would desire such :) .
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Marion Geneste
 
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Post » Tue Dec 28, 2010 1:21 pm

Wow! Just...Wow!

Incredible work Westley. I can't wait to see these in-game.



KF
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leni
 
Posts: 3461
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Post » Tue Dec 28, 2010 1:15 pm

Some more bumpy hi-res vivec textures

http://img19.imageshack.us/gal.php?g=morrowind63.jpg
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Marcus Jordan
 
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Post » Tue Dec 28, 2010 4:41 am

@Westly: I know that the whole point of your mod is that they are BB corprus, which I think is awesome! But are you planning on adding any sort of growths to some of them? Also, are you making a replacement for the Lame Corprus as well? Just curious :angel:
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NeverStopThe
 
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Post » Tue Dec 28, 2010 10:00 am

Started off as a retexture. Then the buildings just werent good enough..This is a remodeling and texture project including a new layout for Seyda Neen..

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot5-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot7-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot6-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot8-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot9-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot11-5.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot12-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot13-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot15-3.jpg
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Devin Sluis
 
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Post » Tue Dec 28, 2010 9:57 am

Started off as a retexture. Then the buildings just werent good enough..This is a remodeling and texture project including a new layout for Seyda Neen..

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot5-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot7-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot6-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot8-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot9-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot11-5.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot12-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot13-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot15-3.jpg


Damn, this is amazing!

@Westly: I know that the whole point of your mod is that they are BB corprus, which I think is awesome! But are you planning on adding any sort of growths to some of them? Also, are you making a replacement for the Lame Corprus as well? Just curious :angel:


Agree on this, the main aesthetic point about the corprus disease are the wild growths on the body, so hopefully you'll make lame ones as well. :D But these look so awesome!
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Andy durkan
 
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Post » Tue Dec 28, 2010 10:16 am

@Westly: I know that the whole point of your mod is that they are BB corprus, which I think is awesome! But are you planning on adding any sort of growths to some of them? Also, are you making a replacement for the Lame Corprus as well? Just curious :angel:


I had not really considered that farther than one head that I made
(which has the brain enlarged as if it is pushing past the skull/bulging).
If I can find some appropriate meshes to recobble as extra growths, then
this is something that I will be glad to add :D .

No real replacements planned for the Lame Corprus ATM (but I could see
myself making a few retextures of them to continue the unique line of critters).
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Brooks Hardison
 
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Post » Tue Dec 28, 2010 8:21 am

Started off as a retexture. Then the buildings just werent good enough..This is a remodeling and texture project including a new layout for Seyda Neen..

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot5-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot7-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot6-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot8-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot9-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot11-5.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot12-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot13-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot15-3.jpg

Would look great in Blackmarsh...
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Emily Graham
 
Posts: 3447
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Post » Tue Dec 28, 2010 9:57 am

Some more bumpy hi-res vivec textures

http://img19.imageshack.us/gal.php?g=morrowind63.jpg



I think you need to tone down the reflection map. it makes everything look a bit like gel.

EDIT:

You might also want to try using black on your normal maps to exclude cracks and crevices from being effected.

example:
http://img.photobucket.com/albums/v217/AnOldFriend/Concepts/NM_Exclusion.jpg

The simplest way to do this is to use your diffuse texture, desaturate, make sure all areas you want excluded are black with perhaps a nice falloff, then just place ontop of the corresponding normal map and use "blend if" to get rid of the white areas.
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Budgie
 
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Post » Tue Dec 28, 2010 12:24 pm

Already done. :)
http://img230.imageshack.us/gal.php?g=morrowind72.jpg



I'm really starting to get the hang of this. Env-map could still use some work, but i'd like to see some more of my textures finished first.
Thank you for your advice, though. It means a lot to me. You might have noticed that I'm still basing my work on your texture pack as I like your colour pallette a lot.
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Beat freak
 
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Joined: Thu Dec 14, 2006 6:04 am

Post » Tue Dec 28, 2010 4:49 am

The wall on that screenshot looks really good, Biont.


Show us what you are working on!

I am working on male haircuts at the moment, there aren't enough male haircuts for Morrowind in my opinion. Here is a first hairstyle, designed for Nords:
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair01.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair02.jpg

Hope you like it!
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Barbequtie
 
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Post » Tue Dec 28, 2010 1:13 am

@Westly-- Bottom middle stalker reminds me of the Blood Dragon Armor from Dragon Age. In a good way :)
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Sherry Speakman
 
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Post » Tue Dec 28, 2010 7:22 am

Its..a...http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_CRPRS_SCREEN_01a.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_CRPRS_SCREEN_02a.jpg (coming soon to an off-Mournhold theatre near you)

Not trying to dis, but what about beast races?
I always wondered why the "skeleton" containers never involved tails/snouts, as dead beast races. Seems like they always get the back burner. I never use them myself, so I guess they get the back burner treatment from me, too.
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Jason Rice
 
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Joined: Thu Aug 16, 2007 3:42 pm

Post » Tue Dec 28, 2010 3:58 am

Would look great in Blackmarsh...


Soon as anybody starts a project up like that Ill be sure to donate!!
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Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Tue Dec 28, 2010 1:28 pm

The wall on that screenshot looks really good, Biont.



I am working on male haircuts at the moment, there aren't enough male haircuts for Morrowind in my opinion. Here is a first hairstyle, designed for Nords:
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair01.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair02.jpg

Hope you like it!

Amazing works man !!!!!!!!!!!!! :bowdown: :bowdown:
:mohawk:
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Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Tue Dec 28, 2010 4:32 pm

Its..a...http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_CRPRS_SCREEN_01a.jpg http://i57.photobucket.com/albums/g235/Wesadam/Creatures/WAR_CRPRS_SCREEN_02a.jpg (coming soon to an off-Mournhold theatre near you)


Those ladies are... pretty foxy actually...

....

:hubbahubba:
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Tinkerbells
 
Posts: 3432
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Post » Tue Dec 28, 2010 2:14 am

Not trying to dis, but what about beast races?
I always wondered why the "skeleton" containers never involved tails/snouts, as dead beast races. Seems like they always get the back burner. I never use them myself, so I guess they get the back burner treatment from me, too.


I want to do a mod focusing on Khajiits and Argonians. When the Orphanage and Museum are done I will try to start figuring out a concept. Right now though I have way too much going on in the area of mod works.
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Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Tue Dec 28, 2010 1:19 am

Already done. :)
http://img230.imageshack.us/gal.php?g=morrowind72.jpg



I'm really starting to get the hang of this. Env-map could still use some work, but i'd like to see some more of my textures finished first.
Thank you for your advice, though. It means a lot to me. You might have noticed that I'm still basing my work on your texture pack as I like your colour pallette a lot.

Oh man, those are absolutely wicked, though I would like to see you move on to areas in more need :liplick:
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Katey Meyer
 
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Post » Tue Dec 28, 2010 2:50 am

Soon as anybody starts a project up like that Ill be sure to donate!!

They already have. Just one guy I think though, I'm not sure what's going on with it.

Those are some nice hairs Mandamus, it's no secret that I love Nords.
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Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Tue Dec 28, 2010 4:10 am

Started off as a retexture. Then the buildings just werent good enough..This is a remodeling and texture project including a new layout for Seyda Neen..

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot5-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot7-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot6-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot8-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot9-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot11-5.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot12-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot13-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot15-3.jpg

The mud's very pretty (if I may call it that)
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Nikki Hype
 
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Post » Tue Dec 28, 2010 11:03 am

it's no secret that I love Nords.

I honestly didn't know that. Thanks for sharing.
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remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Tue Dec 28, 2010 4:14 am

it's no secret that I love Nords.

Well definitely not, it's the square jaws init?



[censored] ninjaed, f *ck off Jeff you're gonna make me look like a copy-cat. Oh wait
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Brooks Hardison
 
Posts: 3410
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Post » Tue Dec 28, 2010 6:08 am

[censored] ninjaed, f *ck off Jeff you're gonna make me look like a copy-cat. Oh wait

:o
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:)Colleenn
 
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Post » Tue Dec 28, 2010 2:06 pm

ninjaed

Awwwwwwwwwwwwwwwwwwwwwwwwwwww :hugs:

----

*ahem* back on topic, yeah I agree with you, that mud was really pretty.
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Emily Martell
 
Posts: 3469
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Post » Tue Dec 28, 2010 5:14 pm

The wall on that screenshot looks really good, Biont.



I am working on male haircuts at the moment, there aren't enough male haircuts for Morrowind in my opinion. Here is a first hairstyle, designed for Nords:
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair01.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair02.jpg

Hope you like it!

wow those are great!!!


@merunnin - see when ninjas attack you get hugs! All I get is chased down the street by a crazy man wielding a Katana and shouting 500dollar at me.
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Jack
 
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