Show us what you are working on!

Post » Tue Dec 28, 2010 12:54 pm

Amazing works man !!!!!!!!!!!!! :bowdown: :bowdown:
:mohawk:

Those are some nice hairs Mandamus, it's no secret that I love Nords.

wow those are great!!!


Thanks guys :)

I fixed up the mesh since I posted these screenshots, the hairline in particular needed a lot more work and the area around the neck could be improved. I also made a quick variant of that hair, looks good enough I think.
Here is a pic of the fixed hair:
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=mandamusnordhair02.jpg

A pic of the variant:
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=mandamusnordhair01.jpg

And a pic of the same hairs in various colors (the picture is too small, but you get the idea):
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=mandamusnordhair03.jpg
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Jeff Turner
 
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Post » Tue Dec 28, 2010 6:47 am

They already have. Just one guy I think though, I'm not sure what's going on with it.


Meh, Ive seen it, the guy talks a big game but never really releases anything. Plus I heard you doesn't shower. Sick guy, real sick.
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A Lo RIkIton'ton
 
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Post » Tue Dec 28, 2010 1:00 pm

Meh, Ive seen it, the guy talks a big game but never really releases anything. Plus I heard you doesn't shower. Sick guy, real sick.

I dunno. I've seen a few screenshots of it that looked pretty nice, so he's making progress, and you can hardly expect it to be fast.
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oliver klosoff
 
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Post » Tue Dec 28, 2010 3:58 am

I dunno. I've seen a few screenshots of it that looked pretty nice, so he's making progress, and you can hardly expect it to be fast.


Look, Ive talked with the guy, he's a no good bum. I even saw his picture and I can say this without question this guy is thee ugliest mofo to ever mod anything anywhere.
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Ashley Clifft
 
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Post » Tue Dec 28, 2010 10:24 am

Look, Ive talked with the guy, he's a no good bum. I even saw his picture and I can say this without question this guy is thee ugliest mofo to ever mod anything anywhere.

:eek:

Still, doesn't mean he's not a good modder I guess...
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tiffany Royal
 
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Post » Tue Dec 28, 2010 4:40 am

Look, Ive talked with the guy, he's a no good bum. I even saw his picture and I can say this without question this guy is thee ugliest mofo to ever mod anything anywhere.

:P

no good bum or not. I wonder if he can be persuaded to release what he already made for the black marsh so that it doesnt go to waste? Can you ask him for us, you seem to know him better than us.
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Hannah Barnard
 
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Post » Tue Dec 28, 2010 5:32 pm

:eek:

Still, doesn't mean he's not a good modder I guess...


The Greatness, Im making the Black Marsh lol. I was pulling your leg.
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Bonnie Clyde
 
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Post » Tue Dec 28, 2010 4:43 am

The Greatness, Im making the Black Marsh lol. I was pulling your leg.

:P I thought he knew haha
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Conor Byrne
 
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Post » Tue Dec 28, 2010 1:37 pm

I dont know if he did but Im hoping he didnt lol. Anyways, Im not releasing anything from Black Marsh just yet, thats still my baby.
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Enie van Bied
 
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Post » Tue Dec 28, 2010 4:38 pm

I dont know if he did but Im hoping he didnt lol. Anyways, Im not releasing anything from Black Marsh just yet, thats still my baby.

good to hear :D - I wasnt 100% sure if you hadnt drop'd it or not.
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Rhiannon Jones
 
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Post » Tue Dec 28, 2010 11:08 am

Started off as a retexture. Then the buildings just werent good enough..This is a remodeling and texture project including a new layout for Seyda Neen..

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot5-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot7-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot6-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot8-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot9-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot11-5.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot12-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot13-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20World%20Retexture/MGEScreenshot15-3.jpg

That is very nice zackg, adds so much atmosphere to Seyda neen! Nice work!
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Joey Avelar
 
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Post » Tue Dec 28, 2010 2:52 am

The wall on that screenshot looks really good, Biont.



I am working on male haircuts at the moment, there aren't enough male haircuts for Morrowind in my opinion. Here is a first hairstyle, designed for Nords:
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair01.jpg
http://s62.photobucket.com/albums/h91/Mandamus_TES/?action=view¤t=nordhair02.jpg

Hope you like it!

Thanks guys :)

I fixed up the mesh since I posted these screenshots, the hairline in particular needed a lot more work and the area around the neck could be improved. I also made a quick variant of that hair, looks good enough I think.
Here is a pic of the fixed hair:
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=mandamusnordhair02.jpg

A pic of the variant:
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=mandamusnordhair01.jpg

And a pic of the same hairs in various colors (the picture is too small, but you get the idea):
http://s62.photobucket.com/albums/h91/Mandamus_TES/Hairstyles/?action=view¤t=mandamusnordhair03.jpg

These look fantastic. :D
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Jesus Lopez
 
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Post » Tue Dec 28, 2010 5:55 am

Westly, those corprus stalkers look awesome! :goodjob:

Some questions:

1) Will Tanusea Veloth have a corprus-ified face? (maybe not as extreme as the stalkers)
http://www.uesp.net/wiki/Morrowind:Tanusea_Veloth

2) Will some of the stalkers have skin tones which more closely resemble what they were when they were normal instead of all of them being sickly yellow? Perhaps something in between? It never made sense to me how all the corprus stalkers were short altmers/tall bosmer males but all the other ash creatures were Dunmer (though I can understand the later; maybe non-Dunmer corprus monsters are just "collateral damage" and Dagoth Ur doesn't bother nurturing them but uses them as guard dogs (as that is the best role n'wahs are able to fulfill :obliviongate: )

3) I hated how everyone in Vvardenfel wouldnt touch you with a 10 foot pole if you had corprus, even though you looked completely normal. Is it possible to use the script that vampires have to change the face once you have the disease?
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Farrah Barry
 
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Post » Tue Dec 28, 2010 9:19 am

There's been a bit of discussion over at Fligg's regarding a few of your queries, French Ninja; here's a link...http://www.fliggerty.com/phpBB3/viewtopic.php?f=28&t=3168

The Dunmer in the arena will be addressed with my Head Replacer (as the mod I have shown only concerns the Corprus Stalker creatures ;) ).

As for the face change, if it is possible with the Vamps, I do not see why it would not be possible for Corprus (AFAIK, that is).

:)
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Imy Davies
 
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Post » Tue Dec 28, 2010 10:28 am

Thanks for your quick reply. I can't wait to see it in game!
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trisha punch
 
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Post » Tue Dec 28, 2010 3:06 pm

an early wip picture of contraband cove. a pirate town that is in a exterior mesh cave. placing it on a large isle that i am calling spectral isle. the island was made for me by sgmonkey. its real large. i already have three large towns in progress. and a dwemer ruin. and one dungeon done so far. long ways to go yet. http://i757.photobucket.com/albums/xx219/Rattfink333/ScreenHunter_01Sep120020.jpg
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Amy Siebenhaar
 
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Post » Tue Dec 28, 2010 3:57 am

form SGmonkey (that strange monkey thats good at everything even with no thumbs)

Hey all, just a little something i wipped up this morning, ha. Get it....? Ahh never mind.

Basically its just Vvardenfell scaled up to 1.65. The height of red mountain is now 31264 game units, instead of the standard 18952

Maybe Red Mountain won't look so puny afterall? Just need someone to take this off of my hands and make it actually playable.

http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-39-22-88.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-39-37-62.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-40-11-13.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-40-30-15.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-43-04-81.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-43-34-01.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Vertically%20Unchallenged%20Morrowind/Morrowind2010-09-1210-44-03-28.jpg

The screens show the vanilla placement of statics and the like generated with MGE, and the new height data generated with MGE distant land.

I made this using Lightwave's awesome app TESAnnwyn. Takes a matter of minutes to do aswell. Would be cool to see someone up for making it playable, its quite a bit of work but it would be great.

Any Takers? :P


ans then from wollibeebee... me.....

http://i740.photobucket.com/albums/xx49/wollibeebee/myislandsofar13134.jpg?t=1284286707
not as good as SG's stuff :P
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Kieren Thomson
 
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Post » Tue Dec 28, 2010 4:04 pm

If you want the Red Mountain to look more impressive, why not just increase the size of the Red Mountain, instead of the whole of Vvardenfell? Seriously.

Your island is looking good though Wolli.
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Cash n Class
 
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Post » Tue Dec 28, 2010 3:31 pm

Seriously.

*ahem*
Seriously, it wasn't serious. Raise every exterior object across Vvardenfell?!? Seriously.
BTW, just wondering, have you ever posted anything you have ever worked on?
Seriously?
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April
 
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Post » Tue Dec 28, 2010 8:03 am

*ahem*
Seriously, it wasn't serious. Raise every exterior object across Vvardenfell?!? Seriously.
BTW, just wondering, have you ever posted anything you have ever worked on?
Seriously?

seriously? http://www.youtube.com/watch?v=ztA2eYpEIqg&feature=related
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Laura Richards
 
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Post » Tue Dec 28, 2010 7:43 am

BTW, just wondering, have you ever posted anything you have ever worked on?
Seriously?

I never post pictures of what I'm working on because it consists souly of large boxes filled with journal entries and dialogue responces. I never do massive impressive landscapes, super-hi-rez textures or brand new models. That said, if you still want a pictures you're welcome to one. Seriously.
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Matt Gammond
 
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Post » Tue Dec 28, 2010 3:35 am

Woah, journal entries? Sure, hook me up with some screens.

(To be fair, you must have seen that one coming.)
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Grace Francis
 
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Post » Tue Dec 28, 2010 9:43 am

Now, now children. Play nice.

Here's the fruits of a looong days work, with a few well placed slaps on the back of the head by AOF to get my mapping and texturing procedures and habits straightened out.

http://i4.photobucket.com/albums/y131/Skinjack/010.jpg

Of course, that means I have to go back and fix what I cluster@#^%ed on the last two, but I'm pretty pleased with this one.
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April D. F
 
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Post » Tue Dec 28, 2010 3:07 pm

http://i54.tinypic.com/344fvqt.jpg

:P
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Irmacuba
 
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Post » Tue Dec 28, 2010 5:14 pm

Seriously, it wasn't serious. Raise every exterior object across Vvardenfell?!? Seriously.

I just thought of something. It would probably be possible using something like TES3Command or whatever it's called to automate the process and lift every object in the world up by a relative amount. It would take ages to run though, having to parse every single object. But doable, should you want. You'd have to fix stuff like stairs and doorframes but it would get you started.

And if you really want tommorow I'll upload screens of my stunning new misc quest, with plenty of text and conditions, and if you're really lucky I might even show you some pictures of my stunning wall-o-text scripts!

Yeah, that's why I don't upload pictures.
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Danger Mouse
 
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