Show Us What You're Working On!

Post » Fri Jun 25, 2010 3:17 am

Is the head model something you made?


"Salvaged" would be better word :rolleyes:
I got really nice junkyard
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Emmie Cate
 
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Post » Fri Jun 25, 2010 2:57 am

Im working on a tileset at the minute for Amanita. Basically, it will be loads of wooden walkway peices, and the idea is that they will all be suspended by ropes, hanging from the ceiling. I plan to add lots of unique peices for it. But ive been so damn busy lately ive not had a chance to get round to it for a while. But if it turns out anything like i imagine it should be pretty impressive, if only to me :)

Just need some ideas f peices to make, so it looks like they are hanging, lots of big walkways, bends and slopes and such

EDIT:
Thought i'd add a couple of in game shots, very early stages yet mind you
http://i974.photobucket.com/albums/ae229/SG-Monkey/Amanita/Morrowind2010-06-2814-40-31-41.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Amanita/Morrowind2010-06-2814-40-48-05.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Amanita/Morrowind2010-06-2814-41-02-58.jpg

Just incase someone was interested
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LuBiE LoU
 
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Post » Fri Jun 25, 2010 3:27 pm

http://www.youtube.com/watch?v=8pf2pXqPgdY

Epic !!! :mohawk:

Epic is the only appropriate word here. :goodjob:
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Ron
 
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Post » Fri Jun 25, 2010 4:52 am

Midget, the snow elf ruins look beautiful as always!

I would look at your HD crash as an opportunity to have all the fun of slaving away at recreating all of your lost work! Oh boy! Now doesn't that sound like a good time!? :celebration:

Seriously, that svcks. As an alternative to doing only an add-on sequel, have you thought of adding another snow elf ruin to another part of Solstheim?

Thanks, I have thought about it, and i have been thinking about making a smaller one, maybe two.
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Austin Suggs
 
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Post » Fri Jun 25, 2010 10:16 am

For those who are interested, i recently discovered a way to make hugely detailed real world heightmaps and get them working in game, and what i was thinking was. If anyone wants some real world areas to start a landmass mod then feel free to ask and i will make them for you.

Here's a couple of shots of the canary islands in game
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-21-30-65.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-20-38-15.jpg

All of the canary islands are in game, quite large too, i just havnt taken screens of them yet.

So, as i said, if anyone is interested in any real world maps, let me know and i will gladly make them up for you :)

EDIT: Couple more screens
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-40-50-47.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-43-52-99.jpg
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Jesus Sanchez
 
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Post » Fri Jun 25, 2010 12:23 pm

NMZ: Really nice particle effects and textures (looked at them in nifskope) :)



Thanks -- but for the most part, its just a bit of hacking vanilla stuff together in Gimp and Nifskope. Except for resources used that are by other people, of course. :)
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Nicole Elocin
 
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Post » Fri Jun 25, 2010 4:56 pm

For those who are interested, i recently discovered a way to make hugely detailed real world heightmaps and get them working in game, and what i was thinking was. If anyone wants some real world areas to start a landmass mod then feel free to ask and i will make them for you.

Here's a couple of shots of the canary islands in game
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-21-30-65.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-20-38-15.jpg

All of the canary islands are in game, quite large too, i just havnt taken screens of them yet.

So, as i said, if anyone is interested in any real world maps, let me know and i will gladly make them up for you :)

EDIT: Couple more screens
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-40-50-47.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-43-52-99.jpg

Christ, that's epic!
Been saying epic too much lately.
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Nicole Kraus
 
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Post » Fri Jun 25, 2010 4:40 am

I second the epic-ness of the islands. (Or should I say I http://tvtropes.org/pmwiki/pmwiki.php/main/IncrediblyLamePun it?)

You should get some requests for similar sized islands and release them as a bunch of plugins as a modder's resource.
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SEXY QUEEN
 
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Post » Fri Jun 25, 2010 2:37 pm

For those who are interested, i recently discovered a way to make hugely detailed real world heightmaps and get them working in game, and what i was thinking was. If anyone wants some real world areas to start a landmass mod then feel free to ask and i will make them for you.

Here's a couple of shots of the canary islands in game
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-21-30-65.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-20-38-15.jpg

All of the canary islands are in game, quite large too, i just havnt taken screens of them yet.

So, as i said, if anyone is interested in any real world maps, let me know and i will gladly make them up for you :)

EDIT: Couple more screens
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-40-50-47.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-43-52-99.jpg


YEEESSSS!!!! those are awesome. since you are saying you are taking requests. can you do crater lake/wizards island, and make it an atoll type about 10 cells north of tr,s telvanni penninsula. thanks
p.s. if you ever feel you want to. i would dearly love to see a tutorial on how to do that. those islands you showed have even more detail than vanilla.
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StunnaLiike FiiFii
 
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Post » Fri Jun 25, 2010 10:53 am

Hey Rattfink, thats a pretty cool idea. Just got a couple of questions about what you want before i start work on it. I ake it you want the land surrounding the island and such. if so i take it you would just want me to fade the land into the sea?

Ive been looking at various http://en.wikipedia.org/wiki/Atoll, and there are some pretty cool looking places there :)

EDIT: Ok so it was only really one question
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Jason King
 
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Post » Fri Jun 25, 2010 3:50 pm

For those who are interested, i recently discovered a way to make hugely detailed real world heightmaps and get them working in game, and what i was thinking was. If anyone wants some real world areas to start a landmass mod then feel free to ask and i will make them for you.

Here's a couple of shots of the canary islands in game
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-21-30-65.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-20-38-15.jpg

All of the canary islands are in game, quite large too, i just havnt taken screens of them yet.

So, as i said, if anyone is interested in any real world maps, let me know and i will gladly make them up for you :)

EDIT: Couple more screens
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-40-50-47.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-43-52-99.jpg

Yes, please share what this technique is. I'd be interested in finding out how to do this.
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Music Show
 
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Post » Fri Jun 25, 2010 10:13 am

For those who are interested, i recently discovered a way to make hugely detailed real world heightmaps and get them working in game, and what i was thinking was. If anyone wants some real world areas to start a landmass mod then feel free to ask and i will make them for you.

Here's a couple of shots of the canary islands in game
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-21-30-65.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-20-38-15.jpg

All of the canary islands are in game, quite large too, i just havnt taken screens of them yet.

So, as i said, if anyone is interested in any real world maps, let me know and i will gladly make them up for you :)

EDIT: Couple more screens
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-40-50-47.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2819-43-52-99.jpg


Impressive O o

That wizardry island it's a good idea. What about two contrary winzards factions? And you do quests for the two then you have to choose one at the end? (that one gives you a house in the island as a final reward, a wondrous wizard tower with and awesome laboratory and return ring ^ ^).
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Craig Martin
 
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Post » Fri Jun 25, 2010 4:24 pm

Cool SGmonkey :) When i first discovered 3D programs i used to play around in a program called Bryce (this was like 13 years ago, i never really got into the whole 3D modelling back then, it seemed way too difficult) with it you could create height maps i remember. It looked cool when you used a human face for a height map hehe, i was impressed how detailed it could get, must be even better with todays technology.
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Stryke Force
 
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Post » Fri Jun 25, 2010 3:08 pm

Cool SGmonkey :) When i first discovered 3D programs i used to play around in a program called Bryce (this was like 13 years ago, i never really got into the whole 3D modelling back then, it seemed way too difficult) with it you could create height maps i remember. It looked cool when you used a human face for a height map hehe, i was impressed how detailed it could get, must be even better with todays technology.

Well its not actually a new technique, its something ive done for a long time now, and i thought to myself the other day "hmmm... i could use all this work in morrowind"

I'm not new to modelling either, been modelling for a few years now, atleast 5 if my memory serves me well :P, im only actually new to making models for morrowind. But these heightmaps don't involve me using any modelling apps atall.

So... here's my first attempt at making wizards island
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2911-27-52-73.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2911-27-59-92.jpg

As you can probably see, the scale needs adjusting somewhat. But the problem with this area is that i cant get a detailed enough heightmap to show wizards island very well. http://i974.photobucket.com/albums/ae229/SG-Monkey/wizard.jpg as detailed as i can get it, and as im sure you can see, it leaves a little to be desired. But any of you can feel free to use it as you wish.

The technique works pretty damn well, but because wizards island is actually very small, its hard to pick out much detail there. Whereas fairly big islands such as the canary island work quite well. But then, the bigger the landmass the higher the workload
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Brentleah Jeffs
 
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Post » Fri Jun 25, 2010 12:09 pm

I'm working on a house that I eventually plan to use to store everything. I'm trying to make it balanced, and I'm going to start simple and add more features later.

http://img.photobucket.com/albums/v247/dragon_trident/Morrowind/ScreenShot139.jpg is the library. Each set of books works as a container for that type of book.
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Zosia Cetnar
 
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Post » Fri Jun 25, 2010 4:49 am

SgMonkey, nice! How many polys is that mesh?

You could easily add embossing to make it more rough and to add heights, like this http://piclair.com/35qad or http://piclair.com/data/pepd2.jpg
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Shianne Donato
 
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Post » Fri Jun 25, 2010 3:34 pm

??? Its not a mesh... Its all in game, i simply make the height map, and use tesannwyn to import it, after tweaking it slightly with photoshop, no modelling involved
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Prue
 
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Post » Fri Jun 25, 2010 8:25 am

ah ok, never used it for morrowind myself so im not familiar with it at all.. i thought the land mass was a 3D mesh too, it certainly looks like one, but what do i know :D
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FirDaus LOVe farhana
 
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Post » Fri Jun 25, 2010 5:50 am

Its funny you mention it being a mesh actually, cos i was thinking i could release these as meshes too for interior cells, instead of having to use cell to nif, and then peicing all the cells together.

Also, if it was a mesh you could make it in an exterior, and have it so that it could move, could even flip it over so it would be mirrored and make it into a flying island :D

edit: I've just made these few islands, Great barrier island, and Little Barrier island in New Zealand

http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-28-30-77.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-28-45-89.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-29-16-73.jpg
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Leilene Nessel
 
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Post » Fri Jun 25, 2010 5:09 am

Hey Rattfink, thats a pretty cool idea. Just got a couple of questions about what you want before i start work on it. I ake it you want the land surrounding the island and such. if so i take it you would just want me to fade the land into the sea?

Ive been looking at various http://en.wikipedia.org/wiki/Atoll, and there are some pretty cool looking places there :)

EDIT: Ok so it was only really one question


yep, just fade into sea, thanks
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George PUluse
 
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Post » Fri Jun 25, 2010 12:07 pm

How do these look to you? I take it youve been to this place before? As in, "the real world" :P

http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-47-36-52.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-47-48-73.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-48-16-19.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-48-40-13.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-48-49-01.jpg

Let me know what you think, if your happy with it i'll upload the esp for you. It may need moving a few cells as ive not tested it with TR loaded, but that would only really take a second with TESFaith, aslong as you don't use the GUI version anyway :)
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Catherine Harte
 
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Post » Fri Jun 25, 2010 7:29 am

How do these look to you? I take it youve been to this place before? As in, "the real world" :P

http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-47-36-52.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-47-48-73.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-48-16-19.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-48-40-13.jpg
http://i974.photobucket.com/albums/ae229/SG-Monkey/Morrowind2010-06-2913-48-49-01.jpg

Let me know what you think, if your happy with it i'll upload the esp for you. It may need moving a few cells as ive not tested it with TR loaded, but that would only really take a second with TESFaith, aslong as you don't use the GUI version anyway :)


look awesome, i've never actually been there but have been within about twenty miles of it when i was driving the big trucks. that was almost always the problem with driving OTR. you could get close. but not come in and park to see it.
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dav
 
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Post » Fri Jun 25, 2010 1:35 pm

http://i974.photobucket.com/albums/ae229/SG-Monkey/canary.jpg

Just a quick model of one of the canary islands for use in interior cells. 160,000 faces :)

Would anyone find this sort of stuff usefull or what?
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Natasha Biss
 
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Post » Fri Jun 25, 2010 11:13 am

Grrr... if you keep this up I'll have to switch from playing unarmoured players to being a tin can player, it's looking too beautiful to resist :)

Have you tried this technique on the weapons?

Looking forward to seeing the nifs and discovering how you do it :)


This technique is nothing new really. The only reason this hasn't ever been done to armor in the past was because the engine (for reasons that Hrnchamd thankfully figured out) wouldn't render reflection/gloss maps on anything that was skinned/physiqued ie armor, clothing, and the like.

I am pretty sure that there are/were some mods that did this to some of the original weapons. Aside from that Phijama, PainkillerRider, VagabondAngel, and several others have used reflections and or "bump maps" on weapons. I however don't have any plans to do this to the weapons if that is what you're getting at. :S

The technique is actually very simple. The toughest part is probably trying to make decent normal maps out of the textures, which sometimes I have to hand paint certain areas so that they translate into the hight map properly. Fortunately I have a tablet which without would be so very tedious. :brokencomputer:



AOF- That looks fantastic! A question/request, though-- are you planning on doing misc. objects as well? The big thing for me is silver/glassware and windows.


I dont have plans to do this to anything other then the armor at the moment. I was working on a project a couple years ago that was going to cover a lot of stuff but It was never finished. I am not sure if I even have any of that stuff yet or if it got lost in the HD crash that I experienced around that time.

Anyway, Ghostnull did a really nice silverware replacer that has reflection maps. It doesn't have any normal/bump maps but I think it looks perfectly fine without. Also there are several mods that add reflection to bottles and other glass type stuff.



I should have enough spare time today to get to the Daedric armor. Hopefully later today I will have a video and a temporary download link for Daedric, Indoril, Glass, and the Adamantium.
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Sarah MacLeod
 
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Post » Fri Jun 25, 2010 6:05 am

Shouldn't that be, "So let us see up to what you are"? After all, it's a federal crime to end with a preposition, right up there with murder.


Beavis and butthead: do america? :goodjob:


I have a landmass wip I started a couple of weeks ago.
Right now I have no exterior as I'm focusing on the main dialogue.
(plus I svck at landscaping new landmasses)
I have the interiors for a barracks, a castle, and throne room.
(and lots of dialogue)

http://i924.photobucket.com/albums/ad81/Williamkyro/Throner1.jpg

http://i924.photobucket.com/albums/ad81/Williamkyro/Throner2.jpg

Which brings me to Sgmonkey

So, as i said, if anyone is interested in any real world maps, let me know and i will gladly make them up for you :)


Are you still taking requests?
PM me if you'd like, or post here, I have a general idea of what I want, but I could never make it myself....

Or if you could point me in the direction of a good hieght map tut,
I looked on google but couldn't find anything :shrug:

Thanks
-Kyro
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..xX Vin Xx..
 
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