http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=DaedricArmor.mp4
I also redid the Adamantium a bit so that the reflection map is a bit more "flat."
http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=AdamantiumArmor2.mp4
And here are the other 2 sets for those who are to lazy to browse the thread.
http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=GlassArmor.mp4
http://smg.photobucket.com/albums/v217/AnOldFriend/Concepts/?action=view¤t=IndorilArmor.mp4
And here is a temp download link for the 4 sets I have finished up to now.
http://www.4shared.com/file/iPQvhvln/IlluminatedArmor.html (Fixed)
IMPORTANT:
Requires MCP 1.7 or higher with "Enable reflection effects on skinned models" on.
I highly recommend also enabling "Bump/Reflect map local lighting." I purposely over did the reflection effect so that it renders the way I wanted it to with this feature in mind. Without this enabled you will probably get an extremely bright reflection.
And last I would also recommend using Darknuts armor textures. They give an extra boost to the look of the armor.
The shields I will include in a later update..... :flamethrower: