Show Us What You're Working On #37

Post » Sun May 05, 2013 7:22 pm


http://www.gamesas.com/topic/1451927-show-us-what-youre-working-on-36/



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WYatt REed
 
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Post » Sun May 05, 2013 3:09 pm

Does this come off as its's supposed to? (Old http://imageshack.us/a/img802/6421/zwotastatue2.png of http://imageshack.us/a/img832/5278/zwotastatue1.png, he was a deadric sorcerer/ruler of Athlis at one point).

I tend to throw pieces together rather than create new whole new meshes, so hopefully I will not recieve too much hate :tongue:. (I've recently aquired ZBrush and I am hoping to get very good with it just for this sort of reason.)

EDIT: Does't help that the angles aren't the best either.

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Bek Rideout
 
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Post » Sun May 05, 2013 12:36 pm

Well it certainly looks like some sort of sculpture, I wouldn't say I would be able to tell it was supposed to be a humanoid being unless you had told me though, lol. But it's daedric architecture, so I accept it as abstract.
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NAkeshIa BENNETT
 
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Post » Sun May 05, 2013 10:09 pm

Okay, children - Tamriel Rebuilt time!

http://i.imgur.com/4tCZYgj.jpg of a small Dres place, Oroynyon Bay. Btw this is the southernmost part of where we'll use WG stuff (promise). As the Head of Exteriors at TR I spend some time working on currently unavailable-to-modders areas just in order to develop new regions and try out different setups. This area is from the upper right corner of http://tamriel-rebuilt.org/g/maps/created/mw_map6.jpg.

http://i.imgur.com/0IwDJ3d.jpg, facing north. Again, this is very WIP. The Thirr river runs north towards Old Ebonheart, up where you can spot a little floater in the picture. The orange-ish color is the Shipal Shin region surrounding Narsis. Note that textures are WIP and probably subject to change. The blue vertex shaded areas are just markings for where we'll make rivers and waterfalls. And I mean proper ones, like http://i.imgur.com/1NVme.jpg (Gargen Huul).

Yeah, we have http://i.imgur.com/9fFhBHQ.jpg left to do.

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Reanan-Marie Olsen
 
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Post » Sun May 05, 2013 11:20 am

And it's well worth waiting for! :D

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Bryanna Vacchiano
 
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Post » Mon May 06, 2013 2:16 am

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Eileen Müller
 
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Post » Sun May 05, 2013 11:29 pm

Haha, that last screenshot looks almost like the transition between the detailed part of the Province in games like Skyrim and Oblivion and what's past the border. In any case, the WIP stuff looks fantastic! I can't wait to explore it all, I still need to explore the southern bit of your most recent release, I've barely set foot there!

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lucile
 
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Post » Sun May 05, 2013 4:02 pm

My Guar WIP (continued):
Hedgehog-12's guar textures isn't too good and original guar UV has many mistakes, so I decide to do my own retexture of guar, which part-textures (limb, body, head) can be indepented from UV in any way, using some Hedgehog's elements.

Guar:
http://pic.fullrest.ru/upl/b4HSOhEv.jpg http://pic.fullrest.ru/upl/dg5ndHi4.jpg http://pic.fullrest.ru/upl/S21zSJL6.jpg

Packguar:
http://pic.fullrest.ru/upl/lHo09CSX.jpg http://pic.fullrest.ru/upl/KIoE6yO6.jpg http://pic.fullrest.ru/upl/cgbcsssh.jpg http://pic.fullrest.ru/upl/eCaAyzch.jpg http://pic.fullrest.ru/upl/nIqH4EL0.jpg

White Guar:

http://pic.fullrest.ru/upl/8RHw61mx.jpg

I don't like, how UV is looking at guar neck - and this happens with all retextures, I have seen. Can any one remodel guar?

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Rob
 
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Post » Sun May 05, 2013 6:18 pm

No I am not that guy, I definitely said something completely different wich was reasonable and can't be really argued with.
BTW I make textures myself, I actually paint them by myself - how about you?

http://img201.imageshack.us/img201/6386/liardi.jpg, but you just used other words. Anyhow, they don't change the meaning.

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willow
 
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Post » Sun May 05, 2013 3:46 pm

If you have problems with what people have said, please take it up with the mods. This thread is not for that.

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leigh stewart
 
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Post » Sun May 05, 2013 12:02 pm

Just for the fun of it, since you started this thread Melchior... any progress with the rest of the dunmer lanterns? Not pushing of course, just a fan of your work :D

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Epul Kedah
 
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Post » Sun May 05, 2013 5:02 pm

Heheh heh, nooooo :(

Which ones were left? I haven't touched that one in a while. I'll stick it on my to-do list though :D

edit: I just noticed that the member post count stars were changed to hearts? lol?

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gemma
 
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Post » Sun May 05, 2013 6:18 pm

Oh, Apel, c'mon, everybody know you just don't like Fullrest.ru

Please, don't start again, say anything related to the topic.

Sincerely yours, Phoenix_Neko.

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Rebecca Clare Smith
 
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Post » Sun May 05, 2013 10:15 am

There were the Ashlander lanterns, then there were Imperial lanterns. I had started a whole remesh/retexture for all the lanterns and candles that people hadn't already replaced before my mouse stopped working and was gonna replace those Ashlander lanterns, but then my computer happened. :P



Oh wow that is an awesome change, I approve. :D
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Sunnii Bebiieh
 
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Post » Sun May 05, 2013 6:10 pm

if you ever compile it, I'd be very interested... always on the look out for good light source replacers. Apel had some pretty great ashlander lanterns he showed pics of once, did they ever get released? Maybe in between trolling the thread he'll see this :tongue: (I kid I kid, это шутка)

Besides the ones SWG mentioned, there's the two used throughout Telvanni towns that I was really looking forward to, which are light_de_lantern_05 (the rectangular wooden one) and light _de_streetlamp_01 (another metal hanging one) :cool:

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Julie Ann
 
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Post » Sun May 05, 2013 11:19 am

Want... Claim...

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Hayley O'Gara
 
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Post » Sun May 05, 2013 8:30 pm

me too. need to do an exterior showcase(been needing to) At least i got the boots for them.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8591

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jesse villaneda
 
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Post » Sun May 05, 2013 4:08 pm

Ha, I made them a crude waystone (wasn't meant to be crude, it just svcked.) and some new cliff meshes. Guess I have to do a exterior showcase regardless.

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Tikarma Vodicka-McPherson
 
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Post » Sun May 05, 2013 6:36 pm

Very cool stuff! The juxtaposition of redoran architecture and mountainous, snowy landscapes is very neat, and Narsis looks great. That region is gonna be a sort of desert-y climate, or more like grazelands/savannah?

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Angelina Mayo
 
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Post » Sun May 05, 2013 11:47 pm

If i remember correctly. house dres lands are like the bread basket of morrowind. So it'd be a fairly fertile land.

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Chris Jones
 
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Post » Sun May 05, 2013 9:33 pm

http://25.media.tumblr.com/1b866702438d32b5caebe45d839736f8/tumblr_mlw7ktLa5d1rjqahso1_1280.png

It’s still a work in progress, and there’s not much to say about it. I wanted a face for Vivec that looked more femme so I put this together. I have no idea how it’ll look ingame and I won’t be able to test it until I can do 3d stuff again, but umm, yeah idk what else to say.

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hannah sillery
 
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Post » Sun May 05, 2013 11:56 pm

Well, I was feeling particularly lazy, so I https://dl.dropboxusercontent.com/u/42876609/Paper%20Lanterns%20Replacer/Light_Ashl_Lantern_01.png. I take no credit for this pitiful excuse for a labor. I still don't think I can or want to really improve the Light_De_Lantern_05 beyond maybe smoothing the ring.

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Charlie Sarson
 
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Post » Mon May 06, 2013 2:43 am

What's the face/triangle count on the subsurfed mesh compared to the original? Subsurfing doesn't really seem ideal for those lanterns polycount wise.

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Leanne Molloy
 
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Post » Sun May 05, 2013 7:51 pm

879 on the new, 123 on the old. Nothing outrageous, considering the typically sparse usage of these lanterns. Either way, I didn't feel like remodeling them from scratch as I did with some others or doing something more time consuming like loop cuts. Turned out well enough for my desires :)

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Elisha KIng
 
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Post » Sun May 05, 2013 7:35 pm

I was planning on just adding a few extra polys here and there where they needed them visually. I'd be doing so many things with a working mouse, http://www.youtube.com/watch?v=ciWPFvLS5IY. :dry:

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xxLindsAffec
 
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