http://www.gamesas.com/topic/1583454-show-us-what-youre-working-on-54/page-8
http://www.gamesas.com/topic/1583454-show-us-what-youre-working-on-54/page-8
For those from the other thread asking if we could make custom ground meshes - I'm definitely not skilled enough, but I http://i.imgur.com/rsFiiCs.png stopping others from doing so.
Obviously you'd have to know your way around UV mapping, but thanks to Yacoby we've had the tools for importing/editing ground meshes for a long time. All my project does is let you get the cell's objects into blender as well.
Can you explain a bit more about "ground meshes" ? From what I can understand from the CS, the ground is one single huge mesh, right ? What do you mean by "editing it" ?
Yes, there is the terrain which is basically a giant height-mapped mesh, with the vertex points evenly distributed on the horizontal plane, with individual heights. This is pretty much standard for large terrains and still used in later TES games, but it does not allow overhanging parts, only hills and valleys. A custom-made terrain mesh would make more diverse terrain forms possible, but as I wrote in the old thread, there are other problems, especially with the texturing, because Morrowind does not allow texture blending on meshes. So either the whole mesh would have to be of one texture or there would have to be sharp transitions between different textures which would both not look very good. Creating special textures for smooth transitions would also be possible but a lot of work to look right.
Also, I'd imagine there is a limit as to how big objects can be in Morrowind, so if a terrain mesh was covering several cells there might be a point at which collision might stop working or maybe the object would no longer be displayed at all. But I don't know for sure.
I started to replace all the meshes and textures of the Azura's Coast and Sheogorad Region with high quality, PBR-based versions. I already completed the menhirs and a few landscape textures. Disregard the shiny landscape textures, they are buggy and from an older project.
Menhirs: http://i.imgur.com/Gk1Q8B3.jpg http://i.imgur.com/RmGcSOz.jpg http://i.imgur.com/Mquy4ur.jpg
Gravel: http://i.imgur.com/DltxjYn.jpg
The albedo and normals are 2k, the materials are 1k.
Edit: Making steady progress. I just finished the coastal rocks. The textures are still unbearably bland and nowhere near finished: http://i.imgur.com/cJgtb9U.jpg http://i.imgur.com/Bw7pQfv.jpg http://i.imgur.com/PiU9QR1.jpg
Morrowind Rebirth: Ghostgate WIP: http://media.moddb.com/images/mods/1/17/16542/GhostgateWIP.jpg
Best version I've seen yet. You going to add a lot more guards?
Yes. It's still very much a WIP. I began working on it just 2 hours ago
I'm happy with http://www.nexusmods.com/morrowind/Images/2367/?. What do you guys and gals think?
Morrowind Rebirth: Red Mountain Overhaul WIP: http://i.imgur.com/XLFWnu0.jpg
https://gyazo.com/2d0c9830f0ae469fdc2fe3bfb74044f1
Preview screenie from my CS as I'm working~
Everything there looks intriguing. The cuirass retexture and the new layout.
What's that door overhang doing on top of the tavern?
PBR glass texture upgrades specifically for Melchiors Skeleton Berserker creation, helmet about half done:
http://imgur.com/a/0ssna
http://imgur.com/a/0AbWN
1. New Flesh Dremora (http://i.imgur.com/teVHncB.png and http://i.imgur.com/Kc2bOwM.png)
2. New Dremora Valkynaz (http://i.imgur.com/MvAFJ5Q.png and http://i.imgur.com/e5dYyXH.png)
I wanna replace allmost every humanoid-like daedras in Creatures X with like posted ones.
P.S. I think, I can make a BB or Robert's based replacer for ash servants of GH Dagoth. I just need someone, who added them animation.
I hate rigging stuff, but if there are no takers, I could get to it eventually...
Your other stuff looks really interesting too. I've always thought the flesh dremora were kinda strange from plx, but using Westly's textures look better conceptually anyway.
Thanks, I will start replace ash-creatures as soon as I can.
Everyone hates flesh-dremoras by PLX - they are:
1. Ugly as [censored]
2. Scary as [censored]
3. Unkillable
4. What the NUMINIT-mind create it?
But Westly long time ago release V'Kai race, who look like fresh biomechanoids. And I think, why not?
Looks like you're lacking a bounding box there, Tyddy.
I just need to add Bounding Box and all 3 problems will solve?
YES, IT WAS! THANK YOU, Melchior!
http://imgur.com/a/kr88k.