Show us what you're working on #57

Post » Wed May 11, 2016 8:22 pm


Previous Threads:
http://www.gamesas.com/topic/1598178-show-us-what-youre-working-on-56/ http://www.gamesas.com/topic/1593566-show-us-what-youre-working-on-55/ http://www.gamesas.com/topic/1583454-show-us-what-youre-working-on-54/ http://www.gamesas.com/topic/1573458-show-us-what-youre-working-on-53/
http://www.gamesas.com/topic/1538096-show-us-what-you-are-working-on-52/ http://www.gamesas.com/topic/1529930-show-us-what-you-are-working-on-51/ http://www.gamesas.com/topic/1524916-show-us-what-you-are-working-on-50/ http://www.gamesas.com/topic/1517466-show-us-what-you-are-working-on-49/
http://www.gamesas.com/topic/1515276-show-us-what-youre-working-on-48/ http://www.gamesas.com/topic/1509509-show-us-what-you-are-working-on-47/ http://www.gamesas.com/topic/1504791-show-us-what-you-are-working-on-46/ http://www.gamesas.com/topic/1500810-show-us-what-you-are-working-on-45/
http://www.gamesas.com/topic/1483083-show-us-what-youre-working-on-44/ http://www.gamesas.com/topic/1478783-show-us-what-youre-working-on-43/ http://www.gamesas.com/topic/1474780-show-us-what-youre-working-on-42/ http://www.gamesas.com/topic/1471992-show-us-what-you-are-working-on-41/
http://www.gamesas.com/topic/1468418-show-us-what-youre-working-on-40/ http://www.gamesas.com/topic/1464012-show-us-what-youre-working-on-39/ http://www.gamesas.com/topic/1460686-show-us-what-youre-working-on-38/ http://www.gamesas.com/topic/1457238-show-us-what-youre-working-on-37/
http://www.gamesas.com/topic/1451927-show-us-what-youre-working-on-36/ http://www.gamesas.com/topic/1442947-show-us-what-youre-working-on-35/ http://www.gamesas.com/topic/1436639-show-us-what-youre-working-on-34/ http://www.gamesas.com/topic/1423183-show-us-what-youre-working-on-33/
http://www.gamesas.com/topic/1415386-show-us-what-youre-working-on-32/ http://www.gamesas.com/topic/1408174-show-us-what-youre-working-on-31/ http://www.gamesas.com/topic/1395087-show-us-what-you-are-working-on-30/ http://www.gamesas.com/topic/1379812-show-us-what-you-are-working-on-29/
http://www.gamesas.com/topic/1373138-show-us-what-you-are-working-on-28/ http://www.gamesas.com/topic/1368293-show-us-what-you-are-working-on-27/ http://www.gamesas.com/topic/1354515-show-us-what-you-are-working-on-26/ http://www.gamesas.com/topic/1339092-show-us-what-you-are-working-on-25/
http://www.gamesas.com/topic/1324100-show-us-what-you-are-working-on/ http://www.gamesas.com/topic/1252848-show-us-what-you-are-working-on/ http://www.gamesas.com/topic/1242296-show-us-what-you-are-working-on/ http://www.gamesas.com/topic/1230671-show-us-what-you-are-working-on/
http://www.gamesas.com/topic/1218736-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1209473-show-us-what-youre-working-on-19/ http://www.gamesas.com/topic/1201838-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1190232-show-us-what-your-working-on/
http://www.gamesas.com/topic/1183139-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1177068-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1174183-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1169510-show-us-what-youre-working-on/
http://www.gamesas.com/topic/1163144-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1152942-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1145582-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1138647-show-us-what-your-working-on/
http://www.gamesas.com/topic/1121358-show-us-what-you-are-working-on/ http://www.gamesas.com/topic/1121358-show-us-what-you-are-working-on/ http://www.gamesas.com/topic/1116699-show-us-what-you-are-working-on/ http://www.gamesas.com/topic/1114308-show-us-what-you-are-working-on/
http://www.gamesas.com/topic/1111748-show-us-what-your-working-on-now/ http://www.gamesas.com/topic/1107597-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1101673-show-us-what-youre-working-on/ http://www.gamesas.com/topic/1100191-show-us-what-youre-working-on/
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Wed May 11, 2016 7:42 pm

Today's Night...


http://pic.fullrest.ru/KLMjtf4b.png


http://pic.fullrest.ru/KO48gE11.png


http://pic.fullrest.ru/KPgnmbQP.png


http://pic.fullrest.ru/KQKcWF0o.png


http://pic.fullrest.ru/KSfelesR.png

User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Wed May 11, 2016 8:06 pm

As some of you might remember, I'm working on an NPC headpack using MacKom's 'races redone' as a base (pictures here: http://imgur.com/a/mCn0N )... I wasn't planning on making a pluginless replacer of my own, since I think MacKom did great work, but... I started playing around in Photoshop and this happened:


http://imgur.com/6VV85UO



So apparently I'm making a pluginless head replacer of my own now. ^_^ One that uses MacKom's meshes (his bodies will be required for the colors to match and to prevent neck seam), but with photorealistic versus hand-painted textures. The cool thing is that once I'm done I'll have this huge library of complexions/mouths/eyes/brows etc. that I can mix and match with the various head shapes to make a lot of different heads relatively quickly. Major NPCs will still get a more personalized approach, but when I'm done I should be able to greatly reduce the number of twins among even minor NPCs in the game.



Does anyone happen to know if Westly's still active anywhere? I'd love to incorporate recolors of his hairs (both from his pluginless replacer and some other conversions he'd done) into the final mod, but would like to contact him for permission first. I know he's got accounts everywhere, just wondering if anyone knows the best place to reach him.

User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Wed May 11, 2016 2:03 pm


Yes, yes, yessss! Love it. You may also look into this mod: http://www.nexusmods.com/morrowind/mods/43806/?



To get an idea of some other heads that are covered in TR as well. As of the most current version of TR (16.3), some of the heads are still no covered either.

User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Wed May 11, 2016 6:16 pm

I'm totally finished with the current edition of My Magnum Opus, Azura's Touch. Trying to connect to the Nexus so that one day it may shine there brightly as a beacon for all in need of some true spicing up of vanilla's senior citizen's gameplay. Big explosions and murderous battles are only words. It has to be played to be believed. But let me tell you : it is true. Morrowind Engine is capable of very very much at once. Say farewell to sanity and open the adrenaline valves!

User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed May 11, 2016 7:08 am

Made some collision fixes for Vurt's tree. (https://www.dropbox.com/s/rwtjc7stx1gbeje/VurtsTreesFix.7z?dl=0)


I could've sworn some one already did this, but I couldn't find any links other than Pherim's ashland fixes. Either way it's a simple job and doing so actually gave me a fairly significant FPS improvement (bonus: no more getting stuck while levitating/jumping), so I figured I'd post them here. Only covers AI, BC, GL, WG regions and in those only trees that didn't already have collision nodes.

User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Wed May 11, 2016 8:38 am

http://i.imgur.com/zlzrrG1.jpg (this time out of blueat first I was messing around trying to make some bush). I'm quite satisfied (although It's quite heavy model [CS shows me 3168 faces lol] and probably will be used sparsely) how it turned out.

Edit///http://i.imgur.com/oQsz93H.jpg with Korana's bushes and Ghost Plant.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Wed May 11, 2016 10:32 am

MHPX High Elf Males updated...



http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_HEMx_SCREENS_01_zps7ufv2hhb.jpg


http://i57.photobucket.com/albums/g235/Wesadam/Mod%20Head%20Packs/WAR_HEMx_SCREENS_02_zpse9duch8p.jpg



http://www.fliggerty.com/phpBB3/viewtopic.php?f=129&t=3121&p=99303#p99303

User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Wed May 11, 2016 6:15 pm

Nothing special, but I am working on a personal mod (probably not going to be officially released) to add books about the League of Legends champions. I haven't decided yet if I am doing a book per champion or just one per faction, or whether the books will be sold or hidden like my old linking books mod from a few years ago. The books currently are planned to do nothing special but I am considering adding skill training to them.

User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Wed May 11, 2016 3:41 pm



Glad you like them! After I'm done, I definitely intend to make heads for TR, and Kateri's Julan mod since I never play without it. Beyond that - maybe I'll take requests? Depends on my spare time/the work involved, etc.



Also... progress! Did the rest of the http://imgur.com/Rl1FKQW, including Bloodmoon... though I'll likely rework a few as I'm not totally satisfied with all of them. I also did the http://imgur.com/V7opQMV. Now I'm working on the http://imgur.com/EIIb2u7 - my favorites so far! Even though they're by far the most work to get right.



Wow, these are awesome! Your headpacks have always been my favorite, and are totally the reason I was inspired to make my own. I do have a request for you, regarding use of some of your hair meshes, but it seems your mailbox is full...

User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Wed May 11, 2016 2:40 pm

First time modder and first time poster here. I'm currently trying to finish up the housemod I started last year and worked on for about a month before dropping it for a few different reasons. I had set out to make a large Victorian/Edwardian style "Great House" with real historical inspirations and accurate floor plans. It got to be rather big and intricate and started causing FPS problems, and that kinda discouraged me a bit. Also I wasn't really versed in using modders' resources at the time, so I was pretty limited in what I wanted to accomplish with it versus what I actually could accomplish.



Well, this time I came back with a fervor, set on finishing this thing, and got down to pouring through nexusmods, MW Modding History and GHF for modders' resources, and I did a fair bit of bugging people at the Morrowind subreddit, Morrowind GameFAQs board and the Morrowind Modding Showcase Youtube channel when I hit noobly road blocks. And now I'm here to bug you folks! Lol, just kidding. There's still a few things I need help on that I will probably get around to asking about here, as this place seems very active, but I promise not to be too pesky!



Anyway, the interiors are about 90-95% complete now, and I couldn't be happier with how it's coming along with the help of the great modders' resources I've found so far made by some truly talented people in the wonderful Morrowind modding community. Haven't done any of the exteriors yet though. I'm planning to put it to the left of the Temple in Balmora.



I made an imgur gallery last week to show it off which I would like to post, but for some reason I am getting an error message telling me that I'm not allowed to post links.

User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Wed May 11, 2016 5:26 pm

You need to have 10 ppost written at forums to post links. Or, you can add space after dots, or replace them with [dot]. And probably you need to delete http:// .
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Wed May 11, 2016 1:58 pm

Thanks! I will look for ways I can constructively contribute on these forums and come back so I can post the link. I tried doing some crazy formatting with the link and the forum goblins still caught me, so I gave up. Plus, trying to bypass an intended feature like that just felt scuzzy lol...

User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Wed May 11, 2016 9:45 pm

http://www.nexusmods.com/morrowind/mods/44272/?



https://gyazo.com/2f6ba5e32ff873596d618ee7bcc31e12



https://gyazo.com/2827bba93716980e847a082e3604b31a



A T.A.R.D.I.S. inspired dwemer mod, made for the May Modathon Month. WIP is posted up, should finish it in the next 24 hours, taking a break for dinner and work (booooo)

User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Wed May 11, 2016 10:29 pm

http://i.imgur.com/f5EeDro.jpg :D

Nice work DA :).
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Wed May 11, 2016 7:56 am

So here is a first glimpses of a mod I'm making for the modathon. Still in the very early stages, but I wanted to share anyway: http://i.imgur.com/SBjh2QC.png, http://i.imgur.com/HFBvjUe.png and http://i.imgur.com/ECIeQXY.png.

User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Wed May 11, 2016 9:02 am


I'm loving these heads.






And these!







Awesome!

User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed May 11, 2016 7:30 pm

Okay, so here it is. As described in my first post in this thread, Voss Manor (so far): http://imgur.com/a/YmRlT

User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Wed May 11, 2016 7:37 am


Wow! I think this coming along very nicely.

User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Wed May 11, 2016 3:53 pm

Thanks!

User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Wed May 11, 2016 2:34 pm

Wow, one of the best house mods I've seen, for sure! :D Any chance the kitchen will be NOM compatible?

User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Wed May 11, 2016 8:29 am

Thank you so much! What a great compliment. And I've never used NoM so most likely not, if there is anything special I have to do in order to make it so.... this is my first mod and my first playthrough, and I'm eager to get done with this and continue actually playing the game so I can experience the (mostly) vanilla gameplay of it before I install any radically gameplay-altering mods. Right now the only mods (besides the modders' resources) I have are mostly aesthetic, immersive and minute changes. I may expand this housemod further sometime in the future, though. And also in the future, after I have completed the game, I want to make an even bigger housemod using mostly Imperial tilesets, and I'll definitely look into including more complex or comprehensive stuff in that.

User avatar
flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Wed May 11, 2016 4:14 pm


This looks very promising! It would be nice if you'd have to pay for the house, or if you'd have to do a quest in order to get it. I find it awfully immersion breaking when you can become the owner of a massive mansion by just breaking in. And looking at your screenshots it should become very expensive. :)

User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Wed May 11, 2016 3:21 pm

I would have absolutely no idea how to do an entire quest, so that's pretty much out of the question, but I was planning on trying to see how to go about having to purchase the house and get a set of keys, like in The Wanderer's Lodge or similar mods. I was thinking of making it cost like 15k or something.



Eventually I do want to learn how to do an entire quest chain, and make one involving a large mansion and its owner, whom you start off coming into the service of as a guard and getting to use the guard's quarters as a small player home, but eventually coming to inherit the entire mansion at the end of the quest chain. But that'll all come later. For now, just getting a house done that my character can truly call his own is my top priority.

User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Wed May 11, 2016 10:30 pm

Omg I just found that there is a light in a modders' resource I downloaded that is an interior daylight source scripted to follow the game's day/night cycle. How amazing! This will go great for my housemod, since I have a bunch of windows. It was included in The Tea Mod by Stuporstar, though I'm not sure if it originated there or not.

User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Next

Return to III - Morrowind