Overhauled my previous ideas for classes. Um. Well, anyway, here are the ones I think I'm going for:
Cabalist: Cabalists are spellcasters built to move fast, dodge attacks, and deal heavy magical damage. They focus their power to cast elemental spells and send enemies running with magically induced fear and summoned creatures. Cabalists have to be nimble and daring to survive, and often use enchanted items to enhance their abilities.
Cleric: The ancient art of restoration is their ally, and the deadly art of destruction is their weapon. Able to resolve most conflicts with either spell or mace, Clerics are a deadly mix of scholar and soldier.
Cultist: Cultists revel in the apparent chaos of the natural world around them. They favor using short daggers when melee fighting, and often use throwing weapons for short-ranged attacks. When cornered, they use illusion and stealth to evade their pursuers. Cultists harvest natural and magical ingredients to brew into potent potions.
Shadowfoot: Burglars and muggers of the most notorious sort, these ne'er-do-wells use speed and stealth to surprise their enemies. Nimble and quiet, they move in darkness to strike at the unsuspecting.
Charlatan: Charlatans profit in life by bartering in the market, or by persuading the weak-minded. They are swift in shadow, and crafty in bartering. Charlatans use their magic abilities as an aid to subterfuge.
Slayer: Slayers are much feared and respected, for they use the night for concealment, and their cunning to land deadly blows. Nimble and quiet, they move in darkness to strike at the unsuspecting; even secure locks cannot stay the Slayer's blade.
Guardian: Guardians use both physical and magical armor to withstand attacks. They use mace and shield to smash their foes and spells to manipulate the battlefield. They are adept in the use of blunt weapons and are often heavily armored.
Hoplite: Charging into battle heavily armed and armored with spear and shield, Hoplites make excellent fighters, well-suited to survival under the worst conditions. In close quarters they rely on their agility and short sword to make quick work of their foes.
Berserker: Similar to barbarians, these huge, angry warriors wielding large axes and swords work themselves into a frenzy before battle through the use of potions. Berserkers wear little armour, partly as a sign of their bravery and partly because it would interfere with the free swinging of their weapon.
Jongleur: Intelligent and personable, these traveling minstrels prefer to accomplish tasks with their words first, and sword second. Jongleurs use ranged weapons and spells to keep their foes at a distance. They often serve as entertainers, negotiators, messengers, scouts, and spies.
I took some screenshots of version one and version 2. M = major skill, i = minor skill.
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/classes_v1.jpg
http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/classes_v2.jpg
Let me know if I should keep any of Version 1's classes - as in, if you'd be interested in playing them.
Changes Assassin minor skill longblade to unarmored. I mean, what kind of assassin uses a longsword to kill someone? I dunno, it just didn't seem to fit.
EDIT: @trancemaster: reminds me a bit of God of War. It's the kind of music I'd expect to loop in the background all the time... I dunno, maybe I'm just weird.
http://www.youtube.com/watch?v=MqJ4YnR8sTI is one of my favorites.