Jaws of Akatosh- speed 10-20, restore health 1-2 for 120s
Breath of Arkay- turn undead 80-100 in 35ft for 30s, absorb health 1-3 pts in 35ft for 30s
Dibella's Kiss- personality 10-20, speechcraft 10-20 for 120s
Scales of Julianos- intelligence 10-20, fortify magicka 50-80 for 120s
Kynareth's Way- agility 10-20, restoration 10-20 for 120s
Mara's Grace- willpower 10-20, sanctuary 10-20 for 120s
Heart of Stendarr- endurance 10-20, blunt 10-20 for 120s; restore health 60-180 for 1s
Fist of Talos- strength 10-20, shield 5-20, fortify attack 5-20 for 120s
Zenithar's Ear- mercantile 10-20, luck 10-20 for 120s
The Red Diamond- reflect 10-20, fortify long blade 20 for 120s
St. Nerevar's Vigil- shield 10-20, fortify willpower 10-20 for 120s
St. Veloth's Comity- calm humanoid 50-80 in 35ft for 30s, fortify speechcraft 10-20 for 120s
St. Felms' Courage- fortify attack 10-20, fortify strength 10-20 for 120s
St. Llothis' Piety- fortify magicka 60-100, fortify mysticism 10-20 for 120s
St. Meris' Virtue- fortify restoration 10-20, sanctuary 10-20, resist poison 5-20 for 120s
St. Roris' Resolve- resist magicka 10-20, fortify endurance 10-20 for 120s
St. Aralor's Contrition- fortify agility 10-20, fortify fatigue 80-140 for 120s
St. Delyn's Verdict- demoralize humanoid 50-80 in 35ft for 30s, fortify alteration 10-20 for 120
St. Olms' Justice- fortify intelligence 10-20, fortify destruction 10-20 for 120s
St. Rilms' Homage- fortify personality 10-20, fortify unarmored 10-20 for 120s
St. Seryn's Mercy- resist disease 30-80, resist blight 30-80, resist poison 30-80 for 120s
Pride of Hirstaang- fortify strength 10-20, Resist Frost 20-40, Summon Bear for 90s SELF
Karstaag's Breath- Frost Damage 5-15 for 10s, Paralyze for 5s TOUCH
Ysmir's Cough -fortify health 80-120pts for 90s
Harthoon's Heavy Eye- blind 20-60, burden 200-500, drain fatigue 100-200 for 30s Target
Storm Shout- sound 50-80 in 30ft for 30s, shock damage 20-60 & frost damage 20-60 in 30ft for 1s TARGET
Baltham's Insight- Detect Animal 75ft, Detect Enchantment 75ft, Detect Key 75ft for 30s
Black Winter- paralyze 5s, frost damage 10-15 for 5s TARGET
Fire Nexus- fire damage 80-100 30ft, fire damage 1-5pts for 10s TARGET
Stormrider- shock damage 80-100 in 30ft, shock damage 1-5pts for 10s TARGET
Glacial Hue- frost damage 80-100in 30ft, frost damage 1-5pts for 10s TARGET
Bright Well- Spell Absorption 10-30, fortify magicka 30-50 pts for 90s SELF
Brittle Husk- Fire damage 1-3pts for 10s, disintegrate armor 40-80 for 10s
Feathered Grace- feather 100-200, fortify agility 5-15 for 90s
Feeble Blade- disintegrate weapon 300-500 for 3s on target
Fenrick's Welcome- Open 50pts in 50ft on touch
Fervent Swimmer- water breathing and swift swim 60 for 120s
Fire Heart- resist fire 20-50, fire shield 10-20 for 60s
Ice Crystals- resist frost 20-50, frost shield 10-20 for 60s
Fulgurant Skin- resist shock 20-50. lightning shield 10-20 for 60s
Noble Flesh- Resist to Poison 50-80, resist disease 50-80, resist blight 50-80 for 60s
Flea's Leaping- Jump 10-20 for 60s
Flea's Soaring- Jump 50-70, slowfall 5 for 90s
Light Within- light in 30-80ft SELF for 240s
Llivam's Reversal- Reflect 20-30, Spell Absorb 20-30 for 60s
Lord Methats' Pauldron- Shield 10-30 for 90s
Orum's Aquatic Escape- Invisibility, Night Eye 50, Water Breathing for 30s
Rimmon's Fingernail- absorb health 60-80pts TOUCH
Riven Stars- Shock damage 10-40pts, damage magicka 50-100pts, dispel 50-80 TARGET
Shield-Biter- drain block 30-80pts for 45s TARGET
Star Road- Recall, restore magicka 3-5 pts for 20s
Sundark Draqe- Invisibility, fortify Stealth 20pts for 90s
Sweet Airs- Cure Poison, restore fatigue 7-12 pts for 10s
Fleshfire- frost damage 10-30pts for 6s
Fleshrime- fire damage 10-30pts for 6s
Bonefrost- weakness to frost 20-50, frost damage 10-30pts for 6s
Bonesear- weakness to fire 20-50, fire damage 10-30pts for 6s
Waxen Abruption- Dispel Magic 100-200 in 50ft TARGET
Eyes of Midnight- Night Eye 30-50 for 240s
Voice of Dread- Demoralize Humanoid, Demoralize creature 30-60pts in 35ft for 30s
Subtle Force- Telekinesis 40-60 ft for 60s
Broad Force- Telekinesis 70-100 ft for 60s
Serano's Goad- Rally Humaoind, Rally Creature 30-60pts in 35ft for 30s
Spirit Vault Soul Trap in 50ft for 90s
Weight of the World- Burden 200-400 in 35ft for 45s TARGET
Thunderclap- paralyze in 35ft for 5s
Starkhorn's Deep Biting- Axe 20 for 90s
Starkhorn's Safekeeping- Security 20 for 90s
Starkhorn's Fleetness- Athletics 20 for 90s
Starkhorn's Golden Wisdom- Alteration 20 for 90s
Starkhorn's Green Wisdom- Restoration 20 for 90s
Starkhorn's Hewing- Longblade 20 for 90s
Starkhorn's Horny Fist- Hand-to-hand 20 for 90s
Starkhorn's Leaping- Acrobatics 20 for 90s
Starkhorn's Red Wisdom- Destruction 20 for 90s
Starkhorn's Silver Wisdom- Illusion 20 for 90s
Starkhorn's Sureflight- Marksman 20, for 90s
Starkhorn's Smiting- Blunt Weapon 20 for 90s
Starkhorn's Stalking- Stealth 20 for 90s
Starkhorn's Impaling- Thrust Spear 20, for 90s
Starkhorn's Swiftblade- Shortbalde 20 for 90s
Starkhorn's Denial- Block 20 for 90s
Starkhorn's Unseen- Wisdom Mysticism 20 for 90s
Starkhorn's Transcendence- Conjuration 20 for 90s
Starkhorn's Enterprise- Mercantile 20 for 90s
Starkhorn's Glib Speech- Speechcraft 20 for 90s
Starkhorn's Nible Armor- Light Armor 20 for 90s
Starkhorn's Balanced Armor- Medium Armor 20 for 90s
Starkhorn's Martial Craft- Armorer 20 for 90s
Starkhorn's Stolid Armor- Heavy Armor 20 for 90s
Starkhorn's Fluid Evasion- Unarmored 20 for 90s
Starkhorn's Sublime Wisdom- Alchemy 20 for 90s
Starkhorn's Transfiguring- Enchant 20 for 90s
Breakbone- drain strength 5-20, drain Intelligence 5-20, drain Personality 5-10, Drain fatigue 30-70
Shakes- weakness to frost 5-20, drain agility 10-20
White Eye- Blind 30-70, drain Willpower 5-20
Flea Fever- Drain HP 20-40, Drain Fatigue 60-80, drain magicka 30-50
Lockjaw- Sound 40-80, drain Speechcraft 10-20, drain mercantile 5-10
Boneshave- drain speed 5-10, drain agility 5-10, drain athletics 5-10, drain acrobatics 5-10
Chalkstones- drain agility 5-15, drain endurance 5-15, burden 50-80
Scrumpox- drain personality 10-20, weakness to disease 10-20, weakness to poison 10-20
Soulrot- stunted magicka, weakness to magicka 10-20
Ataxia- drain strength 5-10 drain Agility 5-10, drain speed 5-10
Brown Rot- drain strength and personality 5-10, drain health 5-15
Chills- drain intelligence, agility, and willpower 25-35
Collywobbles- drain strength, endurance, speed 25-35, drain fatigue 50-100
Dampworm- drain speed 25-35, drain fatigue 40-80
Droops- drain strength 25-35, drain fatigue 40-80
Greenspore- drain personality 15-25
Helljoint- drain speed and agility 5-10
Rattles- drain willpower and agility 5-10
Rockjoint- drain agility 35-45
Rotbone- drain fatigue 50-80, burden 60-80, drain agility 5-10
Rust Chancre- drain personality and speed 5-10
Serpiginous Dementia- drain intelligence, personality, willpower 25-35, blind 10-30
Swamp Fever- drain strength and endurance 5-10, weakness to fire 1-10
Witbane- drain agility, intelligence 35-45
Wither drain strength and endurance 5-10, sound 1-10
Yellow Tick- drain strength and speed 5-10, weakness to normal weapons 1-10
Ash Woe Blight- Drain Intelligence and willpower 30-50, sound 10-40
Ash-chancre- drain personality and intelligence 30-50, drain fatigue 60-100
Black-heart Blight- drain strength and endurance 30-50, drain health 20-60
Chanthrax Blight- drain agility and speed 30-50, blind 10-40