» Tue Nov 16, 2010 4:19 pm
I don't have any screenies yet, but I am working on two mods.
First, and more important in my opinion, is Mordigant's Museum and library. It will create a museum displaying many of Morrowind and its official expansions armor and weapons, as well as some other unique items (no items from third party mods will be included because I'm trying to make a more functional version of my Xbox museum.) It is designed to be unrobbable, so don't go looking for easy artifacts grabs because you won't be able to. There is a second area consisting of a garden and library. This area will also contain my Xbox character as an NPC (with same outfit), who will talk about the "history" of the museum. Progress as follows:
Surface entrance: done! I think you'll like it. It is a trapdoor by the bridge to Vivec foreign quarter, with a big statue to mark it.
Museum area: around 80% done, armor and robe mannequins are functional and main static displays are complete. Still need to decorate the entrance area (maybe some weapon racks), and finish adding creature mannequins.
Library area: around 15% done. Vivec mannequin and Mordigant NPC's still need their custom dialog. Garden is just a flooded room with no plants yet, and the library only contains the 36 Lessons of Vivec so far. Some NPC mannequins exist now whose presence makes absolutely no sense and they will probably be deleted before final.
The other project is dependent on the famous Children of Morrowind plugin. I saw how there were a bunch of other plugins that utilized COM, such as playable teenagers, the Morrowind family of rescued slave children, and the Harry Potter parody Academy of Magecraft. I like having children in Morrowind and wanted to do something with them. I tried to come up with a unique idea so I decided to do an orphanage.
Surface entrance: pretty much done complete with guard, directly from the north bridge out of Ebonheart plaza (you can see it from the dragon statue) but might get some aesthetic tweaks later.
Interior: the structure might have to be completely redone as it looks a bit small. I want it to be obviously a two-story structure, but only the ground floor will be created. There will be an orc guard standing by the door to the other level, explaining that it is "inappropriate for a complete stranger to go wandering about young children's bedrooms" or some other language to that effect. The door itself will be unable to be clicked.
advlt NPC's: there is a guard outside and a guard by the inaccessible door to the (nonexistant) bedroom area. There is also a Khajiit as the headmistress, and two caretaker ladies. The advlt characters have been created but have not been given their custom greeting and background dialog yet. They will have otherwise normal dialog.
Child NPC's: do not exist yet. I have to figure out how many kids to put in and how to distribute the races and ages (COM has both young kids and teenagers.) I also have to go through the COM scripts, figure out what the differences are, and how to distribute them. They will have the standard child dialog options, as well as custom greetings and backgrounds, and I'll try to make each kid as unique as possible.
Features: at this point I plan for this to be mainly aesthetic. If I can figure out how companion scripts work, I may make it possible to adopt a kid, but it is doubtful at this point.
I will post screens of both mods in progress as soon as possible.