Show us what your working on!

Post » Thu Mar 31, 2011 2:46 am

I think the armor looks fairly good except the helmet is kind of overkill. Personally, I think the clanfear's head would be better as the shield.


Actually, I 2nd this idea. Do not necessarily drop the helm idea, but you might want to pop in the helm-shield version as well.
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Kari Depp
 
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Post » Thu Mar 31, 2011 2:13 am

Helmets are hard. This one is kinda tricky because the way the helmet looks in Nifskope (position, orientation) isn't how it appears on the character. I've tried other meshes, and nothing works out very well, but I'll keep fiddling around.

Ah, I know nothing about working in Nifscope, so seeing the problems, consider my idea null and void ;)

As for the cloth - I made the color match the orange spots on the clannfear back texture. I wanted something that looked like something someone would wear, rather than turning the player into a scaled clannfear wannabe. Hence the leather textures for the greaves underneath the clannfear hide.

I think if it was in the color of thet leather, it would make the armor look more like a set - apart from those small spots, it doesn't match the armor.

If someone is able to lop off (isolated mesh) just one of the clannfear horn-spikes on its head, then I can take care of sizing, cloning, and positioning them on the armor.

I know nothing about working with meshes, so it's a shoddy job - but perhaps you'll be able to use http://www.mediafire.com/download.php?4pcac1v5hf65g4l.

And Karpik, clannfear do have spikes on their heads. I used the same textures for my spikes, too. They also have claws, but those use a different textures. I don't know why Bethesda made the feet claws use a green texture, though, that's just weird. I agree, the spike shape doesn't match. Think of it more of a proof of concept.
I know - but as you said, the shape doesn't match, so they don't remind me of the clannfear (thus I prefer the spikeless version to the one with those spikes). Hmm, I'm curious how would a neclace of the green claws look as a part of the cuirass... ;P
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Victoria Bartel
 
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Post » Thu Mar 31, 2011 12:18 pm

Ah, I know nothing about working in Nifscope, so seeing the problems, consider my idea null and void ;)


I think if it was in the color of thet leather, it would make the armor look more like a set - apart from those small spots, it doesn't match the armor.


I know nothing about working with meshes, so it's a shoddy job - but perhaps you'll be able to use http://www.mediafire.com/download.php?4pcac1v5hf65g4l.

I know - but as you said, the shape doesn't match, so they don't remind me of the clannfear (thus I prefer the spikeless version to the one with those spikes). Hmm, I'm curious how would a neclace of the green claws look as a part of the cuirass... ;P

Hmm... brown scarf texture (vanilla texture, no tweaking by me) looks good, will use that.

Horn meshes - right idea, but... I'm not sure of the proper terminology, but I have a problem trying to rotate them. They don't rotate about an invisible axis that goes through them (e.g. like how I can rotate pauldron meshes); rather, the horn wants to rotate about some point off in the distance (like a planet around the sun). So, I can't get it to, say, face a different direction. I'm sorry if I'm not describing it very well; I don't know the right words. :(

Also, for the helmet - I mentioned before, but I've got a good idea for how to retex the dreugh helmet, but I need the UV map to be changed in Blender or some other similar program (of which I have no skills in and not enough spare patience to learn at the moment). If anyone is interested in helping out, drop me a PM and I can explain in more detail what needs to be done.
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Amy Masters
 
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Post » Thu Mar 31, 2011 11:41 am

Horn meshes - right idea, but... I'm not sure of the proper terminology, but I have a problem trying to rotate them. They don't rotate about an invisible axis that goes through them (e.g. like how I can rotate pauldron meshes); rather, the horn wants to rotate about some point off in the distance (like a planet around the sun). So, I can't get it to, say, face a different direction. I'm sorry if I'm not describing it very well; I don't know the right words. :(

Haven't even thought about that (as my own skills and knowledge are minimal) - http://www.mediafire.com/download.php?wpngrywe6yz6req (about as good as I can do anyway ;) )
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Sunnii Bebiieh
 
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Post » Thu Mar 31, 2011 3:59 am

If it's just the rope coil alone, that's great. It can just be resized to fit anything.


You know, that gives me an idea for some alterations that I could make to the rope....

You can use the simple form and double-sided texture with an alpha channel for thin chains.
Something like this: http://s746.photobucket.com/albums/xx105/LiberumAvis/Others/?action=view¤t=1.jpg
I think it will look good in the game too.


Wow. That's a much easier way than what I was thinking of. I'll have to try that.

<>
Also, for the helmet - I mentioned before, but I've got a good idea for how to retex the dreugh helmet, but I need the UV map to be changed in Blender or some other similar program (of which I have no skills in and not enough spare patience to learn at the moment). If anyone is interested in helping out, drop me a PM and I can explain in more detail what needs to be done.


I know that I'm in and out a lot lately, but if you still need someone to remap the dreugh helm I'll be more than happy to help you with it.


:dead:
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Nomee
 
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Post » Thu Mar 31, 2011 1:13 am

It's SO Cute! XD

Why thank you very much. Doesn't do the real puppy nearly any justice though :D

CORGI!!!! :o :D

http://corgiaddict.tumblr.com/

-------------------
Latest iteration of http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/clannfear_full_v2.jpg. I've done about 5 or 6 versions of this, and I think this one is a keeper.

EDIT: Oh, yeah, custom texture for the neckcloth. I just recolored the brown scarf texture, nothing fancy.

Brilliant, now I have two kinds of OCD :shifty:

The halloween costume looks great, are they all Bethesda meshes? Particularly like how the coif seems to be the Clannfear's esophagus(or something else that would be equally disgusting if you thought about it :blink: Oh and I can dissect off the horn for you if you'd still like that.
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Sxc-Mary
 
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Post » Thu Mar 31, 2011 7:00 am

Actually, I 2nd this idea. Do not necessarily drop the helm idea, but you might want to pop in the helm-shield version as well.



I was just contemplating posting the same thing too. But it's your mod so do whatever you feel like!


:)
-KwM
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Matt Bee
 
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Post » Thu Mar 31, 2011 12:00 am

CORGI!!!! :o :D

http://corgiaddict.tumblr.com/

-------------------
Latest iteration of http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/clannfear_full_v2.jpg. I've done about 5 or 6 versions of this, and I think this one is a keeper.

EDIT: Oh, yeah, custom texture for the neckcloth. I just recolored the brown scarf texture, nothing fancy.


awesome! I always wanted someone to do this! I wonder what the helm would look like if the "head plate" was removed leaving only the clanfear face and then the head plate was used as a shield. More creature armour please!!
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butterfly
 
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Post » Thu Mar 31, 2011 12:32 am

Check out this sword I made :)

http://i689.photobucket.com/albums/vv257/Kaljaveikko/unbra2010-11-2922-10-47-79.jpg?t=1291062037
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xemmybx
 
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Post » Thu Mar 31, 2011 3:53 am

Just finished my Black Glass
ttp://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8882
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Budgie
 
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Post » Thu Mar 31, 2011 1:42 pm

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Untitled-46.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil12-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil9-5.jpg
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Celestine Stardust
 
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Post » Thu Mar 31, 2011 8:39 am

Check out this sword I made :)

http://i689.photobucket.com/albums/vv257/Kaljaveikko/unbra2010-11-2922-10-47-79.jpg?t=1291062037


Super awesome looking! Any thoughts of bump/environment maps? That'd make it really pop!
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Klaire
 
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Post » Thu Mar 31, 2011 9:02 am

Super awesome looking! Any thoughts of bump/environment maps? That'd make it really pop!


That's just the base texture, but in fact yes :) I'm making Bump/gloss mapping for it before adding it to my weapon replacer mod
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Kortniie Dumont
 
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Post » Thu Mar 31, 2011 10:08 am

Weapon replacer mod? Is it umbra by chance? :P

Looks awesome by the way
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Quick Draw
 
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Post » Thu Mar 31, 2011 3:43 pm

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Untitled-46.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil12-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil9-5.jpg

Cyrodiil is looking more and more interesting, good jb :thumbsup:

And since I'm supposed to show my work...
http://img2.imageshack.us/img2/6860/uc3y.jpg
http://img256.imageshack.us/img256/6299/ut3.jpg
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Trista Jim
 
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Post » Thu Mar 31, 2011 4:19 am

http://img442.imageshack.us/img442/7831/vivecdocks22.jpg
http://img227.imageshack.us/img227/9945/newseydaneen16.jpg
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Jonathan Braz
 
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Post » Thu Mar 31, 2011 12:55 pm

http://img256.imageshack.us/img256/6299/ut3.jpg



Oh wow, this is so close to something I've been wanting to try for somewhere in Argonia! The top left picture, that is. I had this idea for the Kothringi but it gradually evolved into just an entire Argonian city. The idea was that they'd create this rounded hill type structure (a dome)over a small bay. Then on the top, just like everywhere in Argonia, plants and moss and trees would grow onto it making it appear just like a normal part of the landscape. Underneath the dome, hanging from the ceiling would be the cities buildings and they would look like upside down ruins found in Thailand and Cambodia. Like these, but flipped over and hung in the air- http://www.transitionsabroad.com/listings/travel/special/articles/images/khmer-ruins-thailand.jpg and http://www.zastavki.com/pictures/1024x768/2008/World_Thailand_Ruins_in_Thailand_007985_.jpg. The Argonians would simply either swim under the dome or take their boats and then climb rope ladders up to the city.
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Adam Kriner
 
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Post » Thu Mar 31, 2011 3:31 am

This is what i have been working on lately.
http://www.gamesas.com/index.php?/topic/1114229-balomra-undercity-revived/page__gopid__16739259&#entry16739259

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8884 (screenshots)

It is an undercity mod for balmora, my first public mod.
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Jesus Sanchez
 
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Post » Thu Mar 31, 2011 1:05 pm

Oh wow, this is so close to something I've been wanting to try for somewhere in Argonia! The top left picture, that is. I had this idea for the Kothringi but it gradually evolved into just an entire Argonian city. The idea was that they'd create this rounded hill type structure (a dome)over a small bay. Then on the top, just like everywhere in Argonia, plants and moss and trees would grow onto it making it appear just like a normal part of the landscape. Underneath the dome, hanging from the ceiling would be the cities buildings and they would look like upside down ruins found in Thailand and Cambodia. Like these, but flipped over and hung in the air- http://www.transitionsabroad.com/listings/travel/special/articles/images/khmer-ruins-thailand.jpg and http://www.zastavki.com/pictures/1024x768/2008/World_Thailand_Ruins_in_Thailand_007985_.jpg. The Argonians would simply either swim under the dome or take their boats and then climb rope ladders up to the city.

Now I can brag that I shown a screen of such a thing first ;P In this case it's designed as a home for a Telvanni who cannot have a shroom tower, but still wants to keep out nonlevitating visitors ;)

But the image I have after your description is a great one - now get going and do it! :P
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Elena Alina
 
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Post » Thu Mar 31, 2011 3:36 am

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Untitled-46.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil12-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil9-5.jpg


Nice - I liked the new store - for some reason I keep thinking of a fishmonger's or a butcher - hope its not a high fashion store :) Well actually I wouldn't mind at all if it was filled with goodies :)
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Dean Brown
 
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Post » Thu Mar 31, 2011 12:05 pm

Check out this sword I made :)

http://i689.photobucket.com/albums/vv257/Kaljaveikko/unbra2010-11-2922-10-47-79.jpg?t=1291062037

Bet that's great for cutting bread :nod:
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roxxii lenaghan
 
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Post » Thu Mar 31, 2011 5:08 pm

http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Untitled-46.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil12-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/ZackGs%20Cyrodiil/Cyrodiil9-5.jpg

That looks.. better than oblivion. Second pic made me think it was oblivion at first, but with nicer water :P
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Cathrine Jack
 
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Post » Thu Mar 31, 2011 5:45 am

As this is getting close to the next thread could I make a suggestion? Could the title be "Show us what you're working on!"?

It's probably a bit :nerd: of me but it brings me up short every time I see the topic title.
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Lynette Wilson
 
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Post » Thu Mar 31, 2011 6:32 am

As this is getting close to the next thread could I make a suggestion? Could the title be "Show us what you're working on!"?

It's probably a bit :nerd: of me but it brings me up short every time I see the topic title.


Seconded.
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Kate Murrell
 
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Post » Thu Mar 31, 2011 6:34 am

I'm converting a cool carriage.

http://oi55.tinypic.com/29mvdl2.jpg
http://oi56.tinypic.com/21awuwg.jpg
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candice keenan
 
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