Show us what your working on!

Post » Wed Mar 30, 2011 4:04 pm

wow, looks good! If that ebonheart??


It is, the new dock area. Though I'm not done with it yet (like 15 mins of work, so far from complete!) :P
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Lucy
 
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Post » Wed Mar 30, 2011 4:15 pm

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/ProjectBabel.jpg
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Jeff Tingler
 
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Post » Wed Mar 30, 2011 9:50 pm

:rock:
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Lil'.KiiDD
 
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Post » Wed Mar 30, 2011 11:32 am

So we think some of our creatures are a little out-of-date... we've been working on replacing them.

http://dl.dropbox.com/u/9897526/Skyrender%20Comparison.JPG?

http://dl.dropbox.com/u/9897526/Skyrender.jpg?
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Jodie Bardgett
 
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Post » Wed Mar 30, 2011 10:17 pm

Probably a good idea if a clearer closeup of the new model is provided:

http://i54.tinypic.com/1oozti.png
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Maya Maya
 
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Post » Wed Mar 30, 2011 4:04 pm

Awesome update to the skyrender! Great work guys :goodjob:
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Conor Byrne
 
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Post » Wed Mar 30, 2011 1:13 pm

While the updated Skyrender does indeed look fantastic, the creature really in need of an update is that damn Daedric Bat, which looks more like a cheap plastic toy than an actual creature.

Anyway, glad to hear that you're updating some of the old stuff...I personally kind of liked the original Skyrender, but this is far superior in every way. Definitely fits in much better than the original one did.
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Mizz.Jayy
 
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Post » Wed Mar 30, 2011 9:01 am

This isn't my original work, but i modified it to fit my tastes, its a re-texture of a re-texture of the Imperial Forts :P

All I did was make them grayer and darker than the original textures.

Theres 10 or so screenshots so I'll just link the album.
http://s865.photobucket.com/albums/ab216/asapp152/imperial%20retex/




I agree with comments above, very nicely done.
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Juanita Hernandez
 
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Post » Wed Mar 30, 2011 11:46 pm

http://r29.imgfast.net/users/2915/64/11/27/album/pr/massah10_800x600.jpg last week.
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El Goose
 
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Post » Wed Mar 30, 2011 7:30 pm

So we think some of our creatures are a little out-of-date... we've been working on replacing them.

http://dl.dropbox.com/u/9897526/Skyrender%20Comparison.JPG?

http://dl.dropbox.com/u/9897526/Skyrender.jpg?


Looks gorgeous! Have the animations had similar improvement? Very excited by your creatures revamp - had a peek at that new swamp troll and spider daedra, and they're looking great. Does Tamriel Rebuilt need any dialogue help? I'd love to help speed up the next release, but its really all I can do well..
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Tamika Jett
 
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Post » Wed Mar 30, 2011 4:29 pm

Probably a good idea if a clearer closeup of the new model is provided:

http://i54.tinypic.com/1oozti.png


Very nice creature! I can only imagine running into a small swarm of those...

Great work. :goodjob:
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 30, 2011 10:02 am

http://img9.imageshack.us/img9/3457/48954134.png lol

http://img190.imageshack.us/img190/9471/16099264.jpg
http://img560.imageshack.us/img560/3830/59474171.jpg
Anyone think it looks a bit like a pig?
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I love YOu
 
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Post » Wed Mar 30, 2011 8:29 pm

Meshsmooth is evil! Better use of the turbosmooth ... This will help when you do unwrap because turbosmooth not makes triangles.
It looks a bit like a pig maybe becouse his back legs in knee-joint is wrong :unsure: , but I do not know how it should be this breed of dogs.
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Mark Hepworth
 
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Post » Wed Mar 30, 2011 9:48 am

http://img190.imageshack.us/img190/9471/16099264.jpg
http://img560.imageshack.us/img560/3830/59474171.jpg
Anyone think it looks a bit like a pig?



Perhaps make the stomach area a little thinner and narrower than the chest area, dogs tend to have pronounced rib cages to allow for their relatively large lungs, which gives them excellent stamina btw.

Though if this is a long hair breed it would be less noticable and therefore my suggestion would be pointless to implement..................

Sorry, I guess thats a bit OT, I tend to ramble when I think about anything, i'm sure it will come out looking fine no matter what you choose to do. :P
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Johnny
 
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Post » Wed Mar 30, 2011 3:01 pm

http://img190.imageshack.us/img190/9471/16099264.jpg
http://img560.imageshack.us/img560/3830/59474171.jpg
Anyone think it looks a bit like a pig?



Looks like a great start on a http://www.greatergatsby.com/wp-content/uploads/2009/05/jerry-wombat.jpg to me (which would be fantastic if it were :twirl: ). Good Job :goodjob:
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Cool Man Sam
 
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Post » Wed Mar 30, 2011 2:42 pm

http://img190.imageshack.us/img190/9471/16099264.jpg
http://img560.imageshack.us/img560/3830/59474171.jpg
Anyone think it looks a bit like a pig?

Awwwwwwwwwwwwwwwwwwwww!!!!!!!!!! That is the cutest damned baby hippo I have ever seen.
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Crystal Clarke
 
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Post » Wed Mar 30, 2011 12:31 pm

Really like your modification. Do you intend on releasing these? I've always wanted some good dark and gray fort textures. :D


Hmm now that you said that I think I might release them. :)

just have to work on some floor textures, they look to blueish gray and not gray.

Like somebody already told me- don't worry about what is your original work and what isn't, since they also only edited someone's texture or taken picture :P And hardly anyone from these forums are original photographers of the shot textures we see released on these boards.

Good point haha :P

I agree with comments above, very nicely done.


Thanks! :)
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An Lor
 
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Post » Wed Mar 30, 2011 8:28 pm

some experiments with animated textures
http://s49.radikal.ru/i125/1010/51/b6414098eb5c.jpg waterfall

http://i039.radikal.ru/1011/3f/be85f5f894f0.png animated streams count
http://s43.radikal.ru/i100/1011/4f/171c5201dc84.png Any form of object, motion blur....
http://s015.radikal.ru/i333/1011/50/045b33d22be2.png
http://s010.radikal.ru/i314/1011/b8/eac9a3287afa.png Collision with objects
http://s13.radikal.ru/i186/1011/98/515567346408.png

http://s004.radikal.ru/i207/1011/8c/34d8f56dceef.png
It's not all, the particles can follow a path, to gradually change shape, and so on ...

The output is 30 files in *.tga, with an alpha channel, with a looped animation, any number of frames and any speed of the animation...
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Lil'.KiiDD
 
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Post » Thu Mar 31, 2011 1:30 am

some experiments with animated textures
http://s49.radikal.ru/i125/1010/51/b6414098eb5c.jpg waterfall

http://i039.radikal.ru/1011/3f/be85f5f894f0.png animated streams count
http://s43.radikal.ru/i100/1011/4f/171c5201dc84.png Any form of object, motion blur....
http://s015.radikal.ru/i333/1011/50/045b33d22be2.png
http://s010.radikal.ru/i314/1011/b8/eac9a3287afa.png Collision with objects
http://s13.radikal.ru/i186/1011/98/515567346408.png

http://s004.radikal.ru/i207/1011/8c/34d8f56dceef.png
It's not all, the particles can follow a path, to gradually change shape, and so on ...

The output is 30 files in *.tga, with an alpha channel, with a looped animation, any number of frames and any speed of the animation...


Hey man, nice! You plan to release some resource pack of these or something? I'm sure many (including me) would have great use of this stuff!
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glot
 
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Post » Wed Mar 30, 2011 10:59 pm

Hey man, nice! You plan to release some resource pack of these or something? I'm sure many (including me) would have great use of this stuff!


of course ... Maybe I'll do a little tutorial on this subject, but I'm not sure about my English.
ha, 1 pack - about 30 minutes. Depends on the complexity of the rendering. I think it's much easier to write a lesson. There's only one problem - this can be done in Blender and 3D Max, but I do not know much render Blender. And may not be able to put on an automatic continuous rendering of each frame with the alpha and tga. In 3d Max, I simply tweak settings, press the button and go for coffee.
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Ria dell
 
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Post » Wed Mar 30, 2011 4:33 pm

Fixed the bad texture in my retex.
http://i865.photobucket.com/albums/ab216/asapp152/imperial%20retex/MGEScreenshot1.jpg (look at the floor on the bottom of the screen)
http://i865.photobucket.com/albums/ab216/asapp152/imperial%20retex/newbetterimpfloortex.jpg (look at the docks where the first pic was taken, and also under the tower.)

About to start organizing everything and then I'll upload it to PES. :)
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Lindsay Dunn
 
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Post » Wed Mar 30, 2011 6:06 pm

About to start organizing everything and then I'll upload it to PES. :)

I'm waiting for it!
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Nicole Elocin
 
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Post » Wed Mar 30, 2011 2:44 pm

Fixed the bad texture in my retex.
http://i865.photobucket.com/albums/ab216/asapp152/imperial%20retex/MGEScreenshot1.jpg (look at the floor on the bottom of the screen)
http://i865.photobucket.com/albums/ab216/asapp152/imperial%20retex/newbetterimpfloortex.jpg (look at the docks where the first pic was taken, and also under the tower.)

About to start organizing everything and then I'll upload it to PES. :)

Yessssssssssss, I love your textures because they remain faithful to the lore. :shocking: :shocking:
:mohawk:
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Anna S
 
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Post » Wed Mar 30, 2011 6:21 pm

I'm waiting for it!


Yessssssssssss, I love your textures because they remain faithful to the lore. :shocking: :shocking:
:mohawk:


Just submitted it to PES, should be up in a few hours, I'll make a thread when it's up.
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Elisabete Gaspar
 
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Post » Wed Mar 30, 2011 3:56 pm

http://i119.photobucket.com/albums/o133/Xeth-Ban/Morrowind/My%20Mods/ProjectBabelScreenshot4.jpg
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Eduardo Rosas
 
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