Show us what your working on

Post » Tue Oct 05, 2010 1:02 am

http://www.youtube.com/watch?v=wmLJuC3Vq7E



Was this made in Sculptris?
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Mon Oct 04, 2010 9:22 pm

I'm currently working on http://www.tesnexus.com/downloads/file.php?id=38464. At the moment I'm decorating the new parts that were added to the Halfway Tavern. After that I will probably start work on decorating the Mage's Guild and the Bookstore - haven't chosen a building to put the bookstore in yet though.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Tue Oct 05, 2010 6:26 am

I do like your work Syrcanus, well done.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Tue Oct 05, 2010 6:52 am

http://www.gamesas.com/index.php?/topic/1194058-menial-task-exchange/

would people here be interested in something like this? i would, but i wouldnt do anything unless it was really interesting; -i already have 2 projects to go back and forth from.. and 3 team projects :huh: .

but it could be useful\fun\different\special?
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Tue Oct 05, 2010 2:19 am

Would a Dwemer halberd more in the style of the original be out of the question? Looks gorgeous, otherwise.



http://i20.photobucket.com/albums/b240/Psymoniser/Weapon%20Remodels/Dwemer_Halberd02_01.jpg out of http://i20.photobucket.com/albums/b240/Psymoniser/Weapon%20Remodels/Dwemer_Halberd02_02.jpg :)

Sy :obliviongate:
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Tue Oct 05, 2010 4:47 am

Something, I just created today out of the blue:

http://postimage.org/image/1uyiegdxg/

Maybe I use this concept construction to build up another dwemer tileset. Just in case I get sick of seeing the five ones I already use in the new dwemer outposts I have finished yet. Perhaps it's useful for Vvarnak Sadan or the sunken ruins of Kmrganch/Ald Kamra... we'll see what comes out of it.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Tue Oct 05, 2010 1:13 am

http://i20.photobucket.com/albums/b240/Psymoniser/Weapon%20Remodels/Dwemer_Halberd02_01.jpg out of http://i20.photobucket.com/albums/b240/Psymoniser/Weapon%20Remodels/Dwemer_Halberd02_02.jpg :)

Sy :obliviongate:

Ooh, that's really cool. I think the one in the middle is my favorite :)
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Tue Oct 05, 2010 3:36 am

Something, I just created today out of the blue:

http://postimage.org/image/1uyiegdxg/

Maybe I use this concept construction to build up another dwemer tileset. Just in case I get sick of seeing the five ones I already use in the new dwemer outposts I have finished yet. Perhaps it's useful for Vvarnak Sadan or the sunken ruins of Kmrganch/Ald Kamra... we'll see what comes out of it.



Hey thats not bad. Looks very dwemer.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Mon Oct 04, 2010 10:56 pm

Something, I just created today out of the blue:

http://postimage.org/image/1uyiegdxg/

Maybe I use this concept construction to build up another dwemer tileset. Just in case I get sick of seeing the five ones I already use in the new dwemer outposts I have finished yet. Perhaps it's useful for Vvarnak Sadan or the sunken ruins of Kmrganch/Ald Kamra... we'll see what comes out of it.

Looking very cool! Your WIP is one of those I don't seem to hear a lot about, but from what I have seen and heard I am really looking forward to it!
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Mon Oct 04, 2010 11:10 pm

http://i20.photobucket.com/albums/b240/Psymoniser/Weapon%20Remodels/Dwemer_Halberd02_01.jpg out of http://i20.photobucket.com/albums/b240/Psymoniser/Weapon%20Remodels/Dwemer_Halberd02_02.jpg :)

Sy :obliviongate:



Those are cool too. I am particularly interested in Dwemer designs right now since Im working on a new dwemer tileset. Makes me think I should look to the armor and weapons for more of a concrete idea of what sort of style to build in.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Tue Oct 05, 2010 7:58 am

Some new screens of http://www.dropbox.com/gallery/22925394/1/AM%20NEW?h=03151e, using various graphic replacers.
User avatar
Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Tue Oct 05, 2010 3:59 am

My friend's work: http://www.youtube.com/watch?v=OUYI9CNoSF0.
Sorry, it's a bit dark.
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Tue Oct 05, 2010 7:31 am

The lightning changes look great. Any plans on changing the impact graphics as well?
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Mon Oct 04, 2010 9:13 pm

Hm, what do you mean?
Btw, it's still beta. there're something to fix.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Tue Oct 05, 2010 10:03 am

My friend's work: http://www.youtube.com/watch?v=OUYI9CNoSF0.
Sorry, it's a bit dark.


Looks great! Hope to see it soon :)
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Tue Oct 05, 2010 8:01 am

Looks cool! And nice that it's raining, too.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Mon Oct 04, 2010 6:45 pm

WIP for the awning thatch retexturing:
http://imageshack.us/m/8/9701/crationdetexturesencour.jpg
http://img811.imageshack.us/img811/9701/crationdetexturesencour.jpg
NEW texture ^^ => http://img843.imageshack.us/img843/9701/crationdetexturesencour.jpg
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Mon Oct 04, 2010 10:54 pm

it always bugged me how Cheydinhal never looked like anything from morrowind, so i fixed this. :S.
screens aren't the best, i took 'em on my not so "high-end" setup. :/

http://wolli.weebly.com/misc-mods.html


(not sure if i can get banned for images like this.. so: cant release... blah blah.. dont ask cause i cant.. blah blah blah..etc etc)

not that anyone gonna ask anyway :P but i gotta be safe!
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Tue Oct 05, 2010 7:26 am

it always bugged me how Cheydinhal never looked like anything from morrowind, so i fixed this. :S.
screens aren't the best, i took 'em on my not so "high-end" setup. :/

http://wolli.weebly.com/misc-mods.html


(not sure if i can get banned for images like this.. so: cant release... blah blah.. dont ask cause i cant.. blah blah blah..etc etc)

not that anyone gonna ask anyway :P but i gotta be safe!



I think its a good sign of a truly passionate modder when he/she takes the time and effort to make something which cannot be shared. Means you are making it for all the right reasons, because you want to. As for the screens, the buildings really dont carry over too well IMO.
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Mon Oct 04, 2010 11:01 pm

haha. thanks, and they dont do they :P
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Mon Oct 04, 2010 5:57 pm

Still The Artificer's Hand:

http://oi52.tinypic.com/13z03k0.jpg
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Tue Oct 05, 2010 4:13 am

NEW texture ^^ => http://img843.imageshack.us/img843/9701/crationdetexturesencour.jpg


This texture looks nice.

Still The Artificer's Hand:

http://oi52.tinypic.com/13z03k0.jpg


Oh my, what is this :clap: Looks magnificent.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Tue Oct 05, 2010 12:08 am

Oh my, what is this :clap: Looks magnificent.


Thanks :smile: its from my Dwemer flavoured mod:

http://www.gamesas.com/index.php?/topic/1020309-wipz-dwemer-faction-mod-the-artificers-hand/


Edit: emoticon didn't work.
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Tue Oct 05, 2010 10:20 am

http://oi52.tinypic.com/13z03k0.jpg
Everytime I look at screens like this I really wonder what you guys would do with full access to all my unreleased dwemer city meshes :thumbsup:

To let You have a tiny impression - I will not show more until it's done:

http://postimage.org/image/2tju5cehw/full/
Bthldnarng / Balad-Naran, The Gate
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Tue Oct 05, 2010 5:09 am

Everytime I look at screens like this I really wonder what you guys would do with full access to all my unreleased dwemer city meshes :thumbsup:

To let You have a tiny impression - I will not show more until it's done:

http://postimage.org/image/2tju5cehw/full/
Bthldnarng / Balad-Naran, The Gate


Probably rebuild the Red Mountain fortress :D. Nice work!
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

PreviousNext

Return to III - Morrowind