Show us what your working on

Post » Mon Oct 04, 2010 8:32 pm

@Lexa
Looks nifty!
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Tue Oct 05, 2010 4:49 am

My friend's work: http://www.youtube.com/watch?v=OUYI9CNoSF0.
Sorry, it's a bit dark.

Cool replacer. And by on hit graphics vaultguy meant the spherical explosion that shows as the lightning bolt strikes enemies.

WIP for the awning thatch retexturing:
http://imageshack.us/m/8/9701/crationdetexturesencour.jpg
http://img811.imageshack.us/img811/9701/crationdetexturesencour.jpg
NEW texture ^^ => http://img843.imageshack.us/img843/9701/crationdetexturesencour.jpg

Really nice work. How much stuff do you intend on retexturing before releasing?

Everytime I look at screens like this I really wonder what you guys would do with full access to all my unreleased dwemer city meshes :thumbsup:

To let You have a tiny impression - I will not show more until it's done:

http://postimage.org/image/2tju5cehw/full/
Bthldnarng / Balad-Naran, The Gate

Awesome gate. :goodjob:
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue Oct 05, 2010 8:38 am

Syrcanus => I have created/modified many textures to fit with the original atmopshere of Morrowind.
I make all these stuff for the french version of MGSO, but I can release my created texture on PES soon, but not my modified texture from others authors, I don't know ^^
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Mon Oct 04, 2010 6:59 pm

http://img20.imageshack.us/img20/2531/comparison2e.jpg
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Tue Oct 05, 2010 9:09 am

http://i6.photobucket.com/albums/y233/Bahamut_ZERO/Show/MGEScreenshot12.jpg
But yea it will be ready "some day"
But for serious both male and female are done just need to do the worst part, debuging that is
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Tue Oct 05, 2010 4:49 am

Bahamut => wahou !!! :shocking:
What about convert the Tyrael armor made by Zertual (http://www.tesnexus.com/downloads/file.php?id=22794
User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Mon Oct 04, 2010 5:55 pm

Still The Artificer's Hand:

http://oi52.tinypic.com/13z03k0.jpg

That is an impressive structure!

http://i6.photobucket.com/albums/y233/Bahamut_ZERO/Show/MGEScreenshot12.jpg
But yea it will be ready "some day"
But for serious both male and female are done just need to do the worst part, debuging that is

Amazing looking armor Bahamut, great work on it :goodjob:
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Mon Oct 04, 2010 8:48 pm

Everytime I look at screens like this I really wonder what you guys would do with full access to all my unreleased dwemer city meshes :thumbsup:

To let You have a tiny impression - I will not show more until it's done:

http://postimage.org/image/2tju5cehw/full/
Bthldnarng / Balad-Naran, The Gate



Very cool indeed.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue Oct 05, 2010 8:46 am

all this new dwemer stuff is great! i want to see some new giant dwemer cities now. :P
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Tue Oct 05, 2010 12:07 am

Indeed but everyone else's take on dwemer is so much more dwemer than mine wah
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Mon Oct 04, 2010 11:31 pm

http://i6.photobucket.com/albums/y233/Bahamut_ZERO/Show/MGEScreenshot12.jpg
But yea it will be ready "some day"
But for serious both male and female are done just need to do the worst part, debuging that is

That's looking great. :)
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Mon Oct 04, 2010 5:55 pm

Working on a small smuggling village just downriver from Balmora:

http://i26.photobucket.com/albums/c122/Pine-Lover/Village1.jpg


http://i26.photobucket.com/albums/c122/Pine-Lover/Village2.jpg
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Mon Oct 04, 2010 7:20 pm

Great integration in the landscape and superb village!
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Tue Oct 05, 2010 7:24 am

http://img34.imageshack.us/img34/2632/ebonheart7.jpg
User avatar
Ross Thomas
 
Posts: 3371
Joined: Sat Jul 21, 2007 12:06 am

Previous

Return to III - Morrowind