[RELz] Shroob's Stuff

Post » Sun Dec 08, 2013 5:30 pm

Okay, that's easier than having to load them all up in the CK. Thanks.
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Kevan Olson
 
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Post » Mon Dec 09, 2013 5:20 am

I sent a PM to gstaff about the CK still loading by date a few weeks ago, so we'll see if it changes in a future CK update.
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I love YOu
 
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Post » Sun Dec 08, 2013 3:42 pm

It gets really annoying with the Dawnguard add-on for No Permanent Essentials, since at any given moment the USKP could be more recent than the UDGP.

Now, sort masters -- what does that do, exactly? Nothing harmful, I expect? Sorts the plugins master files to my load order? Then what do I do about files where the master order makes little difference, like in the case of the Change Follower Outfits-Lively Followers patch?
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BEl J
 
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Post » Sun Dec 08, 2013 10:54 pm

Sort Masters... if the load order for a module's masters are different from the order that they are listed in the module's header, xEdit re-sorts them and fixes all the refs in the rest of the module to reflect that re-shuffling.

Say, you have it mastered to Skyrim.esm (natch), Dragonborn.esm, and Update.esm. Wait.... How did Update end up after Dragonborn? Update is supposed to be second, only Skyrim.esm should load before it. Use xEdit's Sort Masters function to correct that.

xEdit can cause masters to become out of order in the module header because it adds new masters to the header in the order that you required them to be added as you worked in xEdit, not by the load order. Sort Masters corrects this.
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Michelle Serenity Boss
 
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Post » Mon Dec 09, 2013 2:51 am

Okay, I should have the master-corrected files up by Friday afternoon-ish (Central-Standard time -- if you want to compare that to your time zone, it's 4 o'clock PM here as I write this).

I'd do it sooner, but I want to correct the changelogs (I didn't realize that you could do more than one bullet point; I also want to edit the multi-file ones to reflect changes in optional files) and the descriptions of a few files (I edited them by copying and pasting from my ReadMe files, but the em dashes were replaced with hyphens; I'm going to replace them with "--" because not doing so bugs me).
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Laura Richards
 
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Post » Sun Dec 08, 2013 4:34 pm

Okey-dokes, fixed the delinquent masters and re-uploaded the files, and by Friday afternoon, like I said I would.

I am tired and would very much like to nap, but I'm going to be on vigil in case I did something wrong.
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Laura Elizabeth
 
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Post » Sun Dec 08, 2013 8:08 pm

Betas compatible with 1.9 up for No Permanent Essentials and Playable Alternate Thieves Guild Armor.
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Ridhwan Hemsome
 
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Post » Mon Dec 09, 2013 2:05 am

Betas are live now. USKP compatibility patch for Playable Alternate Thieves Guild Armor discontinued.
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ZANEY82
 
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Post » Sun Dec 08, 2013 3:35 pm

No Permanent Essentials updated for USKP version 1.3.2; also, if you've killed Elisif and Erikur is the Jarl of Solitude, he can now make you Thane of Haafingar.

Oh, yeah, and I forgot to mention that Change Follower Outfits for Dragonborn has been out for a while now.
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BlackaneseB
 
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Post » Sun Dec 08, 2013 11:14 pm

Appropriately Attired Jarls, Change Follower Outfits, Change Spouse Outfits, Lively Followers, New Vamp Plus, No Permanent Essentials and its Dawnguard add-on have all been updated.
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Alexandra walker
 
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Post » Sun Dec 08, 2013 10:18 pm

No Permanent Essentials updated with a Dragonborn add-on. Get it while it's hot.


And I don't mean to sound like I thirst for your attention, but I get kinda sad when no one says anything... If you like what you see, please don't hesitate to say so.
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Devin Sluis
 
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Post » Mon Dec 09, 2013 1:17 am

I like what I see :D

It was looking at 'No Permanent Essentials' that I DL that and Jarls attire. Not that I have anything against essential characters, but you enabling stuff to accommodate lost NPC's was what really sold it to me.

That is something I miss for allot of the shop keepers and such. In Windhelm especially I in one play through lost all the stall salespeople, and no one replaced them - and people still stood and looked at the wares...

Chipp chipp cheerio!

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Stefanny Cardona
 
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Post » Sun Dec 08, 2013 4:53 pm

Further updates to No Permanent Essentials and its Dragonborn add-on.
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FoReVeR_Me_N
 
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Post » Sun Dec 08, 2013 9:55 pm

No Permanent Essentials and Thieves Guild Followers and Spouses have been updated to mesh with the USKP version 1.3.3.
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Abi Emily
 
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Post » Mon Dec 09, 2013 1:35 am

Just wanted to stop in and say I use a couple of your mods (Wilderness Thieves/No Permanent Essentials) and they improve the immersion quite a bit, so Thanks for keeping them updated :D

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Carlos Vazquez
 
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Post » Sun Dec 08, 2013 1:45 pm


Oh; well, thank you.
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Red Bevinz
 
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Post » Mon Dec 09, 2013 12:01 am

New mod: http://skyrim.nexusmods.com/mods/41818/!
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brian adkins
 
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Post » Sun Dec 08, 2013 2:05 pm

Tiny update to Lively Followers at Arthmoor's behest.

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Rob Smith
 
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Post » Sun Dec 08, 2013 6:24 pm

May as well mention that I've also made a follower mod: the central character from my work-in-progress http://www.gamesas.com/topic/1468946-wipz-vampires-guild/ mod for Oblivion, Bright-Scales. He has a few bells and whistles detailed on the http://afkmods.iguanadons.net/index.php?/files/file/846-bright-scales-follower/, and uses dialogue spliced from vanilla voice assets.
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Beulah Bell
 
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Post » Sun Dec 08, 2013 10:29 pm

You've made some cool stuff, keep working the magic!

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Rozlyn Robinson
 
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Post » Sun Dec 08, 2013 8:34 pm


I just updated, so everyone knows...
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Phillip Brunyee
 
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Post » Mon Dec 09, 2013 3:22 am


Also, hotfix'd.
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Andrew Perry
 
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Post » Mon Dec 09, 2013 12:28 am

No Permanent Essentials got updated for USKP 2.0... just so y'all know...
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Mason Nevitt
 
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Post » Mon Dec 09, 2013 3:25 am

So I made an http://skyrim.nexusmods.com/mods/47811/ mod. The "PS" stands for "PrinceShroob," if that wasn't obvious enough. I would've called the file "PrinceShroob's Main Quest Delayer," except Nexus doesn't allow apostrophes in file names for some reason, and it would have bugged me without it.

The description has everything you could need to know about it...
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Bigze Stacks
 
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Post » Mon Dec 09, 2013 12:18 am

Guess I'll give it a try in my next playthrough. Thanks.

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Lyd
 
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