Shut up! shut up! shut up!

Post » Mon Nov 30, 2015 7:49 pm

Yeah. Please stop commenting on every item I pick up. You've seen me work magic on the work bench, kindly shut the [censored] up now please.

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Bee Baby
 
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Post » Tue Dec 01, 2015 4:02 am

So you turned Red Rocket into Whiterun? :P

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Sophie Payne
 
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Post » Mon Nov 30, 2015 8:25 pm

I sent Strong to a settlement I never go to just because I got sick of him and his incessant noise.

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Holli Dillon
 
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Post » Mon Nov 30, 2015 8:16 pm

Also: Jesus [censored] Christ already, Curie! Yes. Yes ze plane is on ze building. It's like the 50th [censored] time you've seen it. You're a synth. Store it in yer damn memory banks!

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Jenna Fields
 
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Post » Tue Dec 01, 2015 2:11 am

Piper was getting on my nerves in that quest as well. Yes, I get it, it's very odd to see a 18th-century vessel on top of a bank. Kindly shut up about it. :)
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Noely Ulloa
 
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Post » Tue Dec 01, 2015 8:20 am

Why do you carry all those bottlecaps? They jingle like crazy!

Because I can't take them out my inventory for some reason, I could in previous fallout games, not anymore it seems.

Also this is why I usually only use dogmeat, he doesn't talk crap all day.
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Alan Whiston
 
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Post » Tue Dec 01, 2015 12:27 am

Lol, everytime I get to Sanctuary Hills I hear him always saying something along the lines of him wanting to kill all the humans. Kinda creepy Strong. I always liked Fawkes better anyways.

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Emily Graham
 
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Post » Tue Dec 01, 2015 5:35 am

I think this lies at about #187 on the list of things they need to fix. How about making sneak a perk worth putting points into since you mention it? Enemies are blind as a bat to start with. Or fixing the fact that when they DO spot you, they give up looking 15 seconds later as Bill the raider's neck is still gushing blood right next to them? How about balancing the weapons and making them dangerous? A modded assault rifle does more DPS, has better range and accuracy then a Minigun. An SMG is weaker in range, DPS, and accuracy then an auto combat rifle, whats the point? Weak enemies, "super" mutants that go down like a bloatfly, on survival. I can bore you with a list of bigger issues.

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Adam Baumgartner
 
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Post » Tue Dec 01, 2015 9:14 am

I noticed a similar bug when travelling with...

Spoiler
Nick Valentine

...around the Constitution.

Disturbed you say? Hmm, I didn't realise that the first twenty times you said that in the past two minutes...

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Karine laverre
 
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Post » Tue Dec 01, 2015 1:03 am

Anyone remember, "I am sworn to carry your burdens"?

*shudders*

http://youtu.be/73y6qzU8ugQ
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Wayne W
 
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Post » Tue Dec 01, 2015 1:33 am

All it's missing is the guards, so someone can talk about all those sweetrolls I keep hoarding. <:

Well, now I finally realize what the joke there is...

It's on a bank. Like, you know, a sandbank.

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Bloomer
 
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Post » Tue Dec 01, 2015 7:59 am

By the by, Dogmeat got on my nerve already in Concord, I play with headphones and his constant panting and slobbering got old real quick.

Also I had the same bug with the same text being spoken over and over when I was at the Quarry near Sanctuary (name eludes me atm).

Definetly something that needs to be looked at either by the devs or modders.

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Joanne
 
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Post » Tue Dec 01, 2015 8:46 am

Argh. I've had Dogmeat since the start, and by lvl 30 i finally got so dang annoyed with his constant whining and always getting in my way in every doorway and narrow spot, and attacking when I just want to sneak around, and constantly getting us into trouble... you can't turn around without the little SOB tripping you up or slowing you down, and even though my stealth is quite effective, he doesn't seem to have any at all. He's an aggro magnet when I usually don't want him to be. So I put two points into Lone Wanderer and told him to go get laid or something, but by all means get permanently lost. I doubt I'll ever use a klutzpanion again in F4.

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David John Hunter
 
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Post » Mon Nov 30, 2015 10:40 pm

ah yoosed tu be an adventurah like yu. then ah took an arroh in da nee

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Lauren Graves
 
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Post » Tue Dec 01, 2015 12:16 am

All these repetitive NPC comments make me wish for a nuclear winter in the knee.

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Matt Fletcher
 
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Post » Tue Dec 01, 2015 10:33 am

I either like Dog or just by myself. Maybe on my next toon I'll take Nick. Haven't tried him yet as a companion. I swear, Dog moves just like my RL dog. Someone in the animation department did a good job.
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Joey Bel
 
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Post » Mon Nov 30, 2015 8:11 pm

Almost all mine are at Red Rocket and every time I unpack my Companion of the extra loot they all scream at me at once for carrying too much junk. It's both hilarious and maddening!

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Ross
 
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Post » Tue Dec 01, 2015 7:10 am

I always shuffle my companions so I don't usually get irritated by them. I kinda think that's what they intended for players to do. Probably should have told us that.

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Cat Haines
 
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Post » Mon Nov 30, 2015 11:38 pm

Whiterun *shivers*...Oh the horror at thinking of them or any Skyrim guard "My cousins out fighting dragons and what" Please continue, my good sir.!!!
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Pat RiMsey
 
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Post » Tue Dec 01, 2015 11:08 am

If you pick up too much stuff, they all grumble about it... B)

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IsAiah AkA figgy
 
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Post » Tue Dec 01, 2015 5:23 am

+1!

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yermom
 
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Post » Tue Dec 01, 2015 10:42 am

I left everyone behind. Lone Wander for the win!

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Adrian Powers
 
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Post » Tue Dec 01, 2015 4:29 am


Same here. I'm really picky about companions. Jordis was my companion in Skyrim, Fawkes in FO3, and so far in 4 I have only dealt with Piper and Dog.
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мistrєss
 
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Post » Tue Dec 01, 2015 7:17 am

Lone Wanderer perk works with Dogmeat tho.

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Eduardo Rosas
 
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Post » Tue Dec 01, 2015 4:44 am

What helped me decide to leave everyone including the dog behind was when Dogmeat was with me one lovely warm fallout day. We were walking down an old road and came upon a super mutate-filled complex (this was when I was level 15'ish). I decided to attempt at sniping them from afar and so I went into sneak mode. Dogmeat went into sneak mode with me too only to spot a giant mole and ran off attacking it. The mole decided to run towards the complex which Dogmeat thought was a great idea! That's when the loads of crap hit the fan...

I stupidly ran at him trying to tell him to stop! He ran into the walled up complex which of course woke up all the super mutates. Next thing I knew, there was a mini nuclear explosion, dogmeat was instantly put down, the mole rat went flying over the wall above my head (I was still on the other side of the wall), outside mutates came running which apparently brought in a roaming Legendary Assaultron which promptly started attacking all the super mutates. More explosions and shooting happened, I ran into a near by bus to watch the show.

After nearly 5 minutes, the Assaultron won and wandered off. Dog meat "woke up" and came back, bringing with him his new friend, a legendary mutate hound. Dogmeat promptly blocked the bus entrance while I tried to back away from the attacking hound. I died... Sonva-!

I kicked Dogmeat to the curb and never looked back.

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Rach B
 
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