[REL] Shut up! v2.0

Post » Tue Sep 22, 2015 3:55 am

Shut Up! v2.0

This is optimized version of "Shut Up!" mod by Adam Zsoldos. The mod allows NPCs to greet you only when you're looking
directly at them. Script was rewritten and simplified so now there should not be any bugs.
Don't use this mod with Advanced NPCs mod.

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Requirements:
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MGE XE


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Known Issues or Bugs
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When you approach several NPCs and look at one of them, all of them will greet you. This is fixed in Advanced NPCs mod.

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Credits:
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"Shut Up!" v1.1 by Adam Zsoldos
http://adul.net/


Download from http://www.nexusmods.com/morrowind/mods/43310/? or http://download.fliggerty.com/download-55-1085

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Charlotte Henderson
 
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Post » Tue Sep 22, 2015 6:22 am

Fantastic! I hadn't experienced any bugs personally but if this new version gets rid of any that I could have experienced then that's a welcome change. :)

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Annick Charron
 
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Post » Tue Sep 22, 2015 12:09 pm

Thanks! I had found that the local lighting from NPC's torches would go out when they spoke to me with the old mod enabled. That's now fixed, hooray!

(BTW, the GHF link seems to be busted right now..)

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Unstoppable Judge
 
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Post » Tue Sep 22, 2015 5:46 pm

The file probably just hasn't been approved by the admins yet. Give it time. ;)

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amhain
 
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Post » Tue Sep 22, 2015 1:38 pm

Thank you

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celebrity
 
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Post » Tue Sep 22, 2015 6:47 pm

Gotcha!

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le GraiN
 
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Post » Tue Sep 22, 2015 3:25 am

Hi, I'm noticing some unwanted behaviour with the rewrite that wasn't present in the original script. When surrounded by two or more NPCs and I look at one, they suddenly ALL greet me at the same time. I'm guessing that once the "OMG he's looking at me!" trigger is pulled, all NPCs within a certain radius of the PC fire off their greeting.

As I recall, this didn't happen in the original version - only the "looked at" NPC would respond.
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Reanan-Marie Olsen
 
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Post » Tue Sep 22, 2015 5:13 pm

This happens because v2.0 approaches the problem differently from v1.1. Trying to fix this will make v2.0 as complicated as v1.1.

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Euan
 
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Post » Tue Sep 22, 2015 3:40 am

Aha, well it's still a lot better than vanilla.
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Donatus Uwasomba
 
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Post » Tue Sep 22, 2015 11:25 am

I had a feature request for shut up v1 which wasn't fully possible within its method, maybe this new method can let it happen.

Basically making an exception for very high disposition and very low disposition. Like over 85 and below 15. I believe it would be more immersive when people who hate or love you, are more talkative with you.

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Dan Endacott
 
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Post » Tue Sep 22, 2015 4:05 am

Nice idea!
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Scarlet Devil
 
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Post » Tue Sep 22, 2015 9:59 am

It's easy to do but NPCs with low disposition use different greetings. Do you really wanna miss them?

What do you mean by high disposition exception?

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City Swagga
 
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Post » Tue Sep 22, 2015 5:19 am

GHF file has now been approved. Sorry for the wait, but Our GHF DL Staff seems to be slumbering some where, and we do not get approval notices in our PM boxes for GHF DL mods like we do with MMH.

I'll holler at the GHF DL staff, and get the whip cracking.

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Madison Poo
 
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Post » Tue Sep 22, 2015 7:25 pm

The exception is so to not miss them. I want to hear greetings from those who hate me when I pass by them and also from those who love me most. That's how greetings should suppose to work in the first place. Not every person, but those who have the strongest feelings about you should greet you with their good and bad manners.

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Yvonne Gruening
 
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Post » Tue Sep 22, 2015 6:43 pm

It could also be disabled for nudity greetings.

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Scared humanity
 
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Post » Tue Sep 22, 2015 7:22 am

I like this idea very much.

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Mandy Muir
 
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Post » Tue Sep 22, 2015 5:51 pm

I see now. This should be doable.
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Alba Casas
 
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Post » Tue Sep 22, 2015 4:45 pm

Uploaded v2.1. Fixed multiple NPCs greeting player, added disposition check.
Skkragggh, torch bug might be back, you should check it.

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vanuza
 
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Post » Tue Sep 22, 2015 5:36 pm

This is going to be so great for my roleplaying. If only NPCs had schedules and were greeting each others too like this, ultimate level of immersion would be achieved!.

Thanks qqqbbb!

PS. I am testing it.

I gave Fargoth the ring which got his disposition over 80, now he never speaks with me. Neither when I am passing by nor when I am directly looking at him.

Other NPCs behave as expected, they don't speak except when I bump them. (it is more like 80 percent chance actually, which is OK. Maybe I am too quickly jumping from NPC to NPC.)

It seems NPCs speak when I first bump into them then they shut up forever. Some NPCs start greeting back after a while but Fargoth for example, just never speaks again. I should probably test this against his disposition but I assume it is not related to his disposition. Sometimes an NPC(Eldafire) starts speaking again for 5 greetings back to back then shut ups for a while.

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hannaH
 
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Post » Tue Sep 22, 2015 5:20 am

Ooh, great stuff, I'll test it soon.

@vtastek, how about speaking with NPCs holding torches at night, do they stay lit the whole time?
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He got the
 
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Post » Tue Sep 22, 2015 8:32 am


Fixed NPCs with high disposition not greeting player.


You have to walk away 512 game units from NPC to be greeted again.
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Andres Lechuga
 
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Post » Tue Sep 22, 2015 6:58 pm

I didn't notice anything wrong about NPCs equipped with torches.

I confirm it is working now. It is pretty amazing how relatively more annoying Fargoth is now. :tops:

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Flash
 
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Post » Tue Sep 22, 2015 6:15 pm

Hi! Testing complete, the new version seems to work as advertised - no problems with torches going out, and the new disposition awareness is really quite cool, once you get a feel for what it's doing. It was a lot of fun to taunt Fargoth down to single digits and listen to his feeble taunts over and over, then pump him up to 50% indifference and basically have him ignore you completely unless you just wandered into town from further afield.

I can't help thinking that the possible addition of a "respeak timeout" might be useful, in addition to game distance reset mechanic, because the indifferent 50% guys truly will speak once and then S.T.F.U. completely despite being glared at intently for minutes at a time.

All that said, this release is highly satisfactory and a fine improvement. Thanks q3b3! :D
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Charlie Ramsden
 
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Post » Tue Sep 22, 2015 11:40 am

Actually, NPCs greeting each other should be doable. But it will require at least a thousand lines of code.
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Brittany Abner
 
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Post » Tue Sep 22, 2015 10:45 am

*cracks whip* :devil:

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Hussnein Amin
 
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