I am sick of this

Post » Tue Sep 21, 2010 7:50 pm

... moderators admins even developers never like to spend a hard day of work to maybe pop on the forum and feel like oooo they'll love what we've done to the menus and then all the person can read from top to bottom is complaint after complaint.


If we don't tell them the UI svcks (especially for PC) then how will they ever know it svcks? If we and the media hadn't told Bethesda that the level scaling in Oblivion was horrendously, badly done then they would never have improved on it in Fallout 3 and Skyrim.

There's still plenty of praise, and there will be time for praise. But now is the time for criticism. Imagine if we had been able to foresee just how bad level scaling was going to be in Oblivion...it would have saved everyone a lot of time and given Bethesda a chance to correct it. Instead the game went live with it and we got a worse product then it could have been. Trust me, things like Obscuro's Oblivion Overhaul and DarNified UI embarrass Bethesda. They know they went wrong. We really have to rely on modders yet again to get a decent PC UI? Ridiculous.

EDIT: To support my point, read the Shivering Isles Fan interview...even Todd admits they messed up on the PC UI. :foodndrink:
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Wed Sep 22, 2010 1:25 am

Yup, it's pathetic and childish in my opinion. There was a huge outcry from some people over fast travel being included which lasted several pages! I don't agree with the kicking and screaming because a certain feature wasn't included or whatever, but anyway i'l be staying clear of this forum about 2 months before Skyrim is released to avoid my mind becoming "polluted" with negativity.

Come on, grab popcorn, join the Nurgle's family, and watch this unfold :chaos:
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Tue Sep 21, 2010 8:02 pm

Thing is, we cant really critizise too much before we have even tried playing the game.
All this no spell making flame BS is just silly. IF there is no spell making and you play the game maybe you will realise that it wasnt so bad after all. Beth probably added something to make up for it. :smile:

Wait.. wasnt this thread about whining?... this is starting to turn to a Spell-making tread lol :facepalm:

also i like smileys! :foodndrink: :toughninja:
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Tue Sep 21, 2010 7:49 pm

If we don't tell them the UI svcks (especially for PC) then how will they ever know it svcks? If we and the media hadn't told Bethesda that the level scaling in Oblivion was horrendously, badly done then they would never have improved on it in Fallout 3 and Skyrim.

There's still plenty of praise, and there will be time for praise. But now is the time for criticism. Imagine if we had been able to foresee just how bad level scaling was going to be in Oblivion...it would have saved everyone a lot of time and given Bethesda a chance to correct it. Instead the game went live with it and we got a worse product then it could have been. Trust me, things like Obscuro's Oblivion Overhaul and DarNified UI embarrass Bethesda. They know they went wrong. We really have to rely on modders yet again to get a decent PC UI? Ridiculous.


PC doesn't really matter anymore, their target audience is console. Hell, Todd doesn't even really care about PC. The UI should be different for the different systems :P But that'd require they do some work for PC...
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Wed Sep 22, 2010 8:35 am

Yup, it's pathetic and childish in my opinion. There was a huge outcry from some people over fast travel being included which lasted several pages! I don't agree with the kicking and screaming because a certain feature wasn't included or whatever, but anyway i'l be staying clear of this forum about 2 months before Skyrim is released to avoid my mind becoming "polluted" with negativity.


yeah its lame when people shout about how they hate the fact that they are being given a choice. but what people are complaining about is the choices being taken away. so people complaining about being able to fast travel is not comprable to people complaining about not being able to create their own spells.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Wed Sep 22, 2010 12:30 am

Thing is, we cant really critizise too much before we have even tried playing the game.
All this no spell making flame BS is just silly. IF there is no spell making and you play the game maybe you will realise that it wasnt so bad after all. Beth probably added something to make up for it. :smile:

Wait.. wasnt this thread about whining?... this is starting to turn to a Spell-making tread lol :facepalm:

also i like smileys! :foodndrink: :toughninja:


You can't replace spell making with something else. That's like saying I'm going to remove the swords and replace them with another weapon, but don't worry that other weapon will be better. You can't just remove something, that everyone loves, and expect us not to be critical of it.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Tue Sep 21, 2010 8:02 pm


All this no spell making flame BS is just silly. IF there is no spell making and you play the game maybe you will realise that it wasnt so bad after all.

Oh yeah, I love spending 50-60$ on a game to see if I like it. I end up hating it, but what do they care, they have my money.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Tue Sep 21, 2010 6:38 pm

If Skyrim were free, we'd have no right to complain. However, I'm going to be spending $80 on Collector's Edition, so I feel I have the RIGHT to say my peace.
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Wed Sep 22, 2010 4:14 am

Because if I can't create spells then I'm limited to what the developers provide for me. There is no way in hell they'd be able to imagine all the crazy spell combinations people make, and that's the FUN of it. Its emergent gameplay, some of the BEST gameplay a developer can allow to happen. Its like Dwarf Fortress. 90% of the gameplay of that game is totally created out of no where. Spell making allows for stuff like that. Even BUGS like the soul trap glitch could allow for interesting gameplay.

85 spells each with, what, 3 variations. That's 255 spell combinations (and that's not even combining spells, just using different casting types. Apparently, we aren't even allowed to combine spells or use two different ones at the same time, if multiple quotes are to be believed). With just 80 spells and spell making, you can make 6400 spell combinations just using 2 different spells.

You can use two different spells at the same time, you just can't combine them. Fire in both hand can be combined for a greater fire spell. You can't do that with frost and fire. It said in the GI combat update you can equip fire and ward at the same time.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed Sep 22, 2010 7:32 am

So the lack of a spell maker is a deal breaker for people?

I used it in Morrowind and found it to be way over the top. It got scaled back in Oblivion, but I rarely if ever tried to use it. When I did, it produced decent spells comparable to the vanilla stuff. Better if I did just the right tweaks. Turns out though that I as a player am not well suited to play the game as a magic user. So guess who won't be terribly concerned about there being no custom spell maker at all - if that proves to be true? Yep. Me. Won't bother me in the slightest.

Besides, I game on PC, someone is bound to mod in a system to build custom spells. When they do, people who like that sort of thing will flock to it.
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Tue Sep 21, 2010 7:42 pm

I am sick of seeing people of this community slag off some of the confirmed features of the game, some are game changing yes but as a community, moderators admins even developers never like to spend a hard day of work to maybe pop on the forum and feel like oooo they'll love what we've done to the menus and then all the person can read from top to bottom is complaint after complaint. Were meant to support the devs, give them constructive feedback and not generally take them down for their hard work. I for one so far am looking forward to skyrim very much. The unique setting, confirmed information is just a blessing yet others see it as another means at stabbing at a game that to them is far from perfect when its perfect in the eyes of others. We can't get what we all want, not even the devs can due to the time span. They have to look at what is good and put what priorities they have. I get annoyed with people going like 18 SKILLS?!?! IS THAT ALL GOD NOT BUYING IT NOW and stuff like that, if we are true TES fans we all inside our hearts know this is bethesda's baby and they won't muck it up but merely evolve it :)

Role on Skyrim......your thoughts?

If all we did here was being fuzzy and warm then someone would eventually call this forum gA :lol: . Besides, the occasonial thank-you or compliment thread (yes, we had those) amidst a large pile of less positive threads really stands out and is all the more special :) .
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Wed Sep 22, 2010 1:33 am

Oh yeah, I love spending 50-60$ on a game to see if I like it. I end up hating it, but what do they care, they have my money.


At least where i come from we can play the game for a week and then return it if i dont like it. (Not online chops ofcourse)
I dunno how lucky you are with that though.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Tue Sep 21, 2010 11:33 pm

So the lack of a spell maker is a deal breaker for people?

I used it in Morrowind and found it to be way over the top. It got scaled back in Oblivion, but I rarely if ever tried to use it. When I did, it produced decent spells comparable to the vanilla stuff. Better if I did just the right tweaks. Turns out though that I as a player am not well suited to play the game as a magic user. So guess who won't be terribly concerned about there being no custom spell maker at all - if that proves to be true? Yep. Me. Won't bother me in the slightest.

Besides, I game on PC, someone is bound to mod in a system to build custom spells. When they do, people who like that sort of thing will flock to it.


Mods are for adding unique things to the game, not to fix blatant flaws in the game. For the people who play mage characters, and I'm one of them, removing spell making is just ruining the Role Playing experience. Is is a deal breaker for me? No. I'll still buy the game. However, it's a HUGE mistake by the devs and it's not very popular with the actual fans that care about this series and where it's headed.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Wed Sep 22, 2010 5:51 am

And Im sick of people saying their sick of people posting their opinions and concerns on the forums...that is what forums are for no? its like no one looks at bothsides of the fence sure this "simplification" and omittence of features that were present in past games would make cause for accessibility for a larger audience, but in my Opinion it stagnates what TES really is/was , you've people that want mutliplayer/co-op/deathmath/ctf generic game modes, others want trophies and anchievements and a whole myriad of other "awesome" features instead of desire the game to be something truely different from the norm drudgery.

being able to do what -you- want and playing how you desire in an awe inspering world and getting wrapped in what the game has to offer was the staple of the series. but no one seems to be interested in that anymore, they want shiny knobs and nibbles present in most other games and aside from that they could care less, it's so selfish, not that the Devs are free from scorn either I hear people harping on Todds inspirations Conan/Lord of the rings etc etc understandable really, I'd personally love a repeat of whatever occured in the minds of the devs at the time Morrowind was being made, BUT in recent articles it was stated that Skyrim has regional differences (though thier Emphasis on REAL DUNMER CITY! was a bit much). while Oblivion could have done better with its presentation I expected as much since its an IMPERIAL Run province, it has more outlying effects on other provinces than would outward have on itself.

Everyone who has a concern have them legitimately based on the whirlwind of other people repeating the exact same thing, to misinterpreting presented info, My fear isn't for Skyrim to svck or not be all it can, its the people harping for garbage (in my Opinion) that would stagnate the game, and thus far that seems to be the case.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Tue Sep 21, 2010 6:55 pm

You can use two different spells at the same time, you just can't combine them. Fire in both hand can be combined for a greater fire spell. You can't do that with frost and fire. It said in the GI combat update you can equip fire and ward at the same time.

this is worth saying twice. not that it would really be an adiquate replacement, but it would eleminate my own need to make a spell that casts soul trap and an illumination (on target) spell.
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Tue Sep 21, 2010 11:37 pm

You can use two different spells at the same time, you just can't combine them. Fire in both hand can be combined for a greater fire spell. You can't do that with frost and fire. It said in the GI combat update you can equip fire and ward at the same time.

Not according to the implication in this quote:
"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'."


The implication being that one can not use two different spells in each hand.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Wed Sep 22, 2010 11:01 am

Because if I can't create spells then I'm limited to what the developers provide for me. There is no way in hell they'd be able to imagine all the crazy spell combinations people make, and that's the FUN of it. Its emergent gameplay, some of the BEST gameplay a developer can allow to happen. Its like Dwarf Fortress. 90% of the gameplay of that game is totally created out of no where. Spell making allows for stuff like that. Even BUGS like the soul trap glitch could allow for interesting gameplay.

85 spells each with, what, 3 variations. That's 255 spell combinations (and that's not even combining spells, just using different casting types. Apparently, we aren't even allowed to combine spells or use two different ones at the same time, if multiple quotes are to be believed). With just 80 spells and spell making, you can make 6400 spell combinations just using 2 different spells.


And I get that, I'm not saying spellmaking was horrible. I had tons of fun with it too... but the fact is it was, as a whole, broken.. there were too many ways to take advantage of the system.

Putting fire damage.for 10 seconds on touch, and invisibility for 12 on yourself is ridiculous... they were exploits, and they needed to be put into check.

Not to mention the leveling again...

I get that it limits options, but if you think about it, there will prolly be new things that we couldn't do in the old system that lots of people will love.

I will miss spellmaking too... but it was a necessary cut for the devs if they were trying to limit in game exploitation of the games systems.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Tue Sep 21, 2010 7:19 pm

The "no spellmaking" thing upset me, but did not make me do a 180. I did a 180 when we found out that only questgivers can engage in dialogue with you. That ruined it for me, but the loss of spellmaking sure didn't help any.


Only quest givers can engage in dialogue with you?
As in, you can only speak to people who give you quests and not your everyday commoner?
Am i reading this right?

Edit: Never mind, theres a topic directly below this one about this subject...
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed Sep 22, 2010 10:18 am

I am sick of seeing people of this community slag off some of the confirmed features of the game, some are game changing yes but as a community, moderators admins even developers never like to spend a hard day of work to maybe pop on the forum and feel like oooo they'll love what we've done to the menus and then all the person can read from top to bottom is complaint after complaint. Were meant to support the devs, give them constructive feedback and not generally take them down for their hard work. I for one so far am looking forward to skyrim very much. The unique setting, confirmed information is just a blessing yet others see it as another means at stabbing at a game that to them is far from perfect when its perfect in the eyes of others. We can't get what we all want, not even the devs can due to the time span. They have to look at what is good and put what priorities they have. I get annoyed with people going like 18 SKILLS?!?! IS THAT ALL GOD NOT BUYING IT NOW and stuff like that, if we are true TES fans we all inside our hearts know this is bethesda's baby and they won't muck it up but merely evolve it :)

Role on Skyrim......your thoughts?

I think my current signature express my point of view on this ;)
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Wed Sep 22, 2010 5:30 am

Only quest givers can engage in dialogue with you?
As in, you can only speak to people who give you quests and not your everyday commoner?
Am i reading this right?

I'd say think FO3, NV, and The Witcher of who will talk with you, and who just says stuff and continues walking.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Wed Sep 22, 2010 5:15 am

To be honest, I don't mind the constructive criticism, or even the people that just generally complain. The people that get on my nerves are the people who say, "I'm not buying this game" because they're liars. They will buy the game no matter how bad they think it's going to be.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Wed Sep 22, 2010 9:08 am

At least where i come from we can play the game for a week and then return it if i dont like it. (Not online chops ofcourse)
I dunno how lucky you are with that though.

I would be buying the PC version, and since it will use Steam then returning it is out of the question, unfortunately.
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Wed Sep 22, 2010 8:19 am

If Skyrim were free, we'd have no right to complain. However, I'm going to be spending $80 on Collector's Edition, so I feel I have the RIGHT to say my peace.

In some threads I have found myself disagreeing with Kalarn at times. But here we are agreeing on something. We aren't enemies, we aren't friends, we are just two people with two opinions. Sometimes those opinions are starkly different, or remarkably similar. And because we are the people who will be buying the game, we have the right to complain. And if I see something I consider a gamebreaker for me, I will want Beth to hear it.

This forum isn't about making the devs feel good, its about our opinions.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Wed Sep 22, 2010 2:14 am

I was thinking the same thing... until I saw no spell making. Then I did a 180 because we have reason to be worried, its not like the devs are confirming or denying our concerns!


Yeah no spell making sounds bad, but it's probably because:

1. It was pretty imbalanced in the previous games

2. Mages Guild no longer exists

3. All the spells will probably be a lot more distinct, unique, useful and special in their own right

4. Magic system maybe completely revamped so spell making is obsolete or very hard to implement (i.e. perhaps you gain skill with specific spells so individual spells gain power now, not just an overall thing?)

Seeing as they are equating the spells to Bioshock in how they were all unique and useful abilities (versus TES where magic was always some kind of uniform ball of damage with X status effect or X elemental effect or X ability), it probably would mean they'd have to completely re-do the spell making system to somehow have it work. Considering they are still unsure if they will allow users to combine spells on the fly (i.e. using a frost spell and fire spell at the same time) and are not sure if that would be possible to implement, spell making is even more out of the question.

It svcks because having custom spells was cool simply from a concept stand point, but seeing as it sounds like they are really overhauling the magic system so all the spells are unique and powerful in their own right instead of just being generic attacks that do different things, then I think it's a fair trade off.

I don't think Bethesda would have willingly axed the spellmaking system unless they really had a good reason not to.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Tue Sep 21, 2010 10:44 pm

I'm going to kill that twit on first sight, no questions asked.

[censored] that skooma eating peasant.



well i was gonna use my custom, "torture/kill M'aiq the Liar" spell that i've used since morrowind (paralyze, fire) but i guess i won't be able to do that now...
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

PreviousNext

Return to V - Skyrim