» Sun Dec 29, 2013 7:46 pm
I still dabble in Civ IV on occasion, but the stacks-of-doom, the spearman-beats-tank problem and the odd way siege units work always get to me. The former problem did not have to be solved with a 1 unit limit per tile like in Civ V, and the spearman-beats-tank problem stems from the fact that all the units in the game are not simulations of their actual units but are in essence all the same unit with just slightly varying values, and siege units seem an afterthought but with just a little more work put into the combat system could have worked brilliantly. I had a system all worked out a few years ago, involving actually laying siege to a city for a number of turns like in Total War.
Let me explain the spearman beats tank problem. In reality a spearman would never beat a tank. A privateer sailing ship or ironclad would never beat a battleship or modern AEGIS destroyer. But in the Civ series we aren't looking at spearmen or tanks or sailing ships or battleships, we are looking at a single generic unit with different strength values and names. It's a laughably simplistic approach to combat that worked in games 20 years ago but doesn't today. A spearman is a strength 4 generic unit and a tank a strength 20 generic unit (or something like that) so the former has a chance to defeat the latter, but because of their names and graphics we expect them to behave like they would have if they were simulating their namesakes.
You may think it's not fair to not give a spearman unit a chance to beat a tank, but the fact is if a civilization is relying on ancient or pre-gunpowder units vs a civilzation with modern-era gunpowder units, it should be looking at it's demise. Musketeers vs spearmen is one thing, but tanks or modern infantry? Or sailing ships vs battleships or worse, submarines?
For some reason the Civ series made great strides in every facet of the game (up till Civ IV) except combat. Combat has remained the same antiquated version it's been since almost the first game.
Civ IV is still a great game. I recommend either III or IV for your first game. IV is much more involved, but III does some things right that they messed up in IV like zone-of-control and siege units.
EDIT: I listen to IV's soundtrack sometimes for enjoyment, especially medieval and renaissance eras. It's the best soundtrack of any game.