[RELz] Side's EAX Control

Post » Sat Jul 10, 2010 8:09 pm

side777, you didn't use the ALchemy program to copy the files over at all?


as i remember, the install asked me to scan for installed games. when i first opened alchemy oblivion was already in the list. i may have clicked enable or something... so, it's pretty easy. :)
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Ilona Neumann
 
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Post » Sun Jul 11, 2010 12:06 am

Oh yeah, I forgot about that. I know with the Steam version it may or may not detect it. Creative doesn't give much love to ALchemy :(
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Jonathan Montero
 
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Post » Sat Jul 10, 2010 8:36 am

Side777

Good News

So far so good for me with my onboard REALTEAK HD AUDIO (ACL883) with EAX 2.0, everything appears to be working, has I can change the different settings with tuning key and that works so far. But wil have to play around with it some more. I do not have a eax console or anything like that, I can force enviromental effects with my audio manager. But it work better if I change ini settings pretty much with this card. Yes onboard once again..

...

Corepc


@Corepc (or anyone else using this with realtek onboard sound) -- If you don't mind me asking, how did you manage to get this to work with your onboard realtek? I have an alc882 which should be capable of EAX 1 & 2 -- and everything appears to be installed correctly as far as the mod is concerned.

Are you running "3d Soundback" (Realteks version of Alchemy)?

With "3d soundback" running, I get as far as the save game loading and once in the game world I get a black screen with audio playing (and eax effects) then a crash a few seconds later, still on black screen. Without Soundback I load as normal but without any audio effects.

My audio manager has environmental effects selectable from a dropdown, but if I choose an environment, that's the sole environment I get applied within the game -- so everything sounds like "large hall" no matter if I'm in a cave or an open area. If I choose environment then I get no environmental effects at all, just the usual sound effects. Side's tuning fork has no effect in game either.

I've spent a good few hours looking into this and trying out things, but I must have overlooked something. Any tips would be greatly appreciated by myself and probably a whole bunch of people who have onboard realtek!

Many thanks.

[edit for typos]
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Robert Garcia
 
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Post » Sat Jul 10, 2010 9:07 pm

Which version of Oblivion are you using? Steam vs boxed, etc.

I'm not familiar with the Soundback program at all, but I know ALchemy is very picky about how to install the EAX files if you're using the Steam version vs the boxed version.
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Nicole Coucopoulos
 
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Post » Sat Jul 10, 2010 5:21 pm


@Corepc (or anyone else using this with realtek onboard sound) -- If you don't mind me asking, how did you manage to get this to work with your onboard realtek? I have an alc882 which should be capable of EAX 1 & 2 -- and everything appears to be installed correctly as far as the mod is concerned.

Are you running "3d Soundback" (Realteks version of Alchemy)?



you are using Vista or Seven right ? That would be the difference I think.

Has I am using Windows Xp Sp3 with and So I still have directsound3d features built in per say and do not need 3d Soundback

I am also using Realtek Microsoft Drivers from Windows Updates and not Realtek Drivers from their site.

If oblivioneax.dll does not work then side's plugin will not work..

Try Version .90 instead .95..


Edit:

version .95 does not work that great for me I am getting some error message's
but once again it is not this mod fault or oblivioneax fault,
it is fact the realtek did not name their enviormental effects the same most likely. Or I am excedding the values itself that are stored in realtek eax settings which I do not have access to set..or have not found them yet..

miss by audigy once again..

Corepc
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Micah Judaeah
 
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Post » Sat Jul 10, 2010 11:21 am

Which version of Oblivion are you using? Steam vs boxed, etc.

I'm not familiar with the Soundback program at all, but I know ALchemy is very picky about how to install the EAX files if you're using the Steam version vs the boxed version.


Hi Gyshall

I'm using GOTY boxed.

Soundback is a year-old beta that Realtek seems to have stopped developing -- from what I've read it seems quite iffy itself.

Thanks
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LittleMiss
 
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Post » Sun Jul 11, 2010 1:29 am

I found the EAX button on both the game mode and entertainment mode. What seems to be missing is this 'force any EAX preset' option - that is unless you just mean have the EAX option checked.

Oh, I suppose it's missing in Windows Vista/7 then. I recall my friend having the same problem on his Seven, but it was long ago. Shame. http://img339.imageshack.us/img339/612/111kb.jpg. And by forcing I meant just picking any preset out of available.
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Rachel Tyson
 
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Post » Sat Jul 10, 2010 11:51 pm

you are using Vista or Seven right ? That would be the difference I think.

Has I am using Windows Xp Sp3 with and So I still have directsound3d features built in per say and do not need 3d Soundback

I am also using Realtek Microsoft Drivers from Windows Updates and not Realtek Drivers from their site.

If oblivioneax.dll does not work then side's plugin will not work..

Try Version .90 instead .95..


Edit:

version .95 does not work that great for me I am getting some error message's
but once again it is not this mod fault or oblivioneax fault,
it is fact the realtek did not name their enviormental effects the same most likely. Or I am excedding the values itself that are stored in realtek eax settings which I do not have access to set..or have not found them yet..

miss by audigy once again..

Corepc


Thanks for the fast reply Corepc!

Yes, I'm using Win7 -- and, just as you say, that'd be the problem right there: no d3dsound support unlike XP -- which means I have to use Soundback which in turns crashes.

Such a shame. I'll try .90 and see if it makes a difference, but I'm guessing that without a creative card (or any chance of getting one -- no spare slots in my machine!!!) or WinXP we're out of luck on EAX.
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Grace Francis
 
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Post » Sat Jul 10, 2010 12:08 pm

I'm going to try this mod.

I've been having issues with the Enhanced Music & Control OBSE plugin though.
I don't have a clue whether it is due to Win 7 or if it is related with my on-board VIA sound chip.

Excuse me for this comment, but is it possible that Win 7 makes Oblivion audio messed up? Do you run it in Win XP compatibility mode?

Without any sound mods or OBSE plugins, Oblivion goes crazy with audio controls sometimes.
Either the music is too loud I can't hear NPC's talking, or moving the music slider controls the master volume instead of music only.

This happens with music only, which is why I am hoping that EAX will work right. Thanks for the TIP on the EAX OBSE plugin versions, CorePC.

Will report back after I get this installed.
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Crystal Birch
 
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Post » Sat Jul 10, 2010 9:13 pm

no spare slots in my machine!!!


did you ever hear about USB?? ;)

Excuse me for this comment, but is it possible that Win 7 makes Oblivion audio messed up? Do you run it in Win XP compatibility mode?


no and yes. i run win7 without problems but: with a real sound card and NO CODECS installed.
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Emilie M
 
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Post » Sat Jul 10, 2010 11:13 pm

[quote name='side777' date='08 June 2010 - 06:26 PM' timestamp='1276035976' post='16021349']
did you ever hear about USB?? ;)

HA! :D -- OF COURSE!!! I even use a mixing desk which I patch audio through via USB -- but no EAX on that. No matter. I was just hoping to use my mobos onboard EAX functionality and my hopes were raise by Corepc and then dashed by Win7 :(
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jesse villaneda
 
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Post » Sat Jul 10, 2010 3:44 pm

no and yes. i run win7 without problems but: with a real sound card and NO CODECS installed.

HA! :rofl: *wishing for an asus xonar in the future* :blush:

About the codecs, what's wrong about using them? I happen to be using K-Lite codec pack. Could you elaborate on your point please?
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SexyPimpAss
 
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Post » Sat Jul 10, 2010 9:07 pm

About the codecs, what's wrong about using them? I happen to be using K-Lite codec pack. Could you elaborate on your point please?


codecs are known to cause trouble with MANY games. codec packs ALWAYS cause conflicts. and there's no need to use it at all. also some software installs unwanted and unasked codecs that cause trouble. adobe CS, some burning software, some players...
oblivion hangs for a seconds on every music track change, but if you use EMC it hangs constantly, that's why so many people have problems with this plugin.

use ffdshow instead. it can play almost any file type, audio and video.
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Daramis McGee
 
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Post » Sat Jul 10, 2010 8:06 pm

I am a little confused after reading this thread and the .pdf that is enclosed with the updated Beta file. In the .pdf it says "Once you have those, you need to copy the file OblivionEAX.dll to the Oblivion\Data\obse\plugins
directory. You can then run ObSE like normal and you should be ready to go!"

Simple enough; but what about the folder labeled src that was enclosed in the Beta file? Do I need to do anything with that?

Look forward to using this mod just as soon as I am sure I am installing it correctly.

Thanks
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Jessica Colville
 
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Post » Sat Jul 10, 2010 6:24 pm

[edit] nevermind - better answer below.
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sunny lovett
 
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Post » Sat Jul 10, 2010 1:24 pm

Src folder (usually meaning "source") is where the programmers put the files with the programming code they used to create the plugin/mod.

In case of OBSE and OblivionEAX.dll plugin, you can ignore the folder "src" if you're not a programmer. Delete it if you want or don't bother copying it when installing (also can be said of other mods/plugins that use a "src" folder, in general).

Install OBSE as normal (the OBSE *.dll files and the loader into Oblivion directory) and install OblivionEAX.dll (the plugin proper) into the OBSE plugins folder, just like any other OBSE plugin.
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Enny Labinjo
 
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Post » Sun Jul 11, 2010 3:25 am

while playing with this mod i found it useful if i had the possibility to assign just another 'preset' to a cell. 'preset' as 'type of cell the mod recognized the current cell as'; not as EAX preset. in other words: it's much easier to say 'this cell should be treaten as a large room' than setting all the effect parameters, especially if you use custom settings in the ini file. i will add that feature now.

i also think about adding additional 'presets' for low health or being paralyzed.

any other ideas or suggestions?
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Marta Wolko
 
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Post » Sun Jul 11, 2010 12:36 am

Src folder (usually meaning "source") is where the programmers put the files with the programming code they used to create the plugin/mod.

In case of OBSE and OblivionEAX.dll plugin, you can ignore the folder "src" if you're not a programmer. Delete it if you want or don't bother copying it when installing (also can be said of other mods/plugins that use a "src" folder, in general).

Install OBSE as normal (the OBSE *.dll files and the loader into Oblivion directory) and install OblivionEAX.dll (the plugin proper) into the OBSE plugins folder, just like any other OBSE plugin.



Thanks - I have all the other "stuff" (ALchemy, OBSE, Pluggy, etc); will upload your mod now.

Cheers
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john page
 
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Post » Sun Jul 11, 2010 3:21 am

Thank you Side, I like the mod a lot! Have you added reverb presets for underwater to add to or replace oblivion's underwater effects?
I didn't check to see if there was a difference already. I'm surprised at the scripting, it even changes presets while you play. One area I noticed it is passing through the braziers and then moving up the steps at the imperial city arcane university. Your mod makes the brazier area into a smaller room, it sounds like.

I had nothing to do with the making of Soundscaper but I edited out the SI references about a year ago and uploaded that to tesnexus. I think my edit is obsolete as far as I'm concerned since I guess your mod doesn't need SI. I'd like to remove mine and link to yours instead if I can do that on tesnexus.

Edit : I'm new to modding. I'm curious, anyone know why is there a new cell added, SideEAX and a SideEax backup marker there.
There's an edit to the ICWaterFrontShackForSale too. The name is changed to german and the water height is changed to -2147483648.000000
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Miss Hayley
 
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Post » Sat Jul 10, 2010 4:23 pm

1. Have you added reverb presets for underwater to add to or replace oblivion's underwater effects?
2. I guess your mod doesn't need SI.
3. why is there a new cell added, SideEAX and a SideEax backup marker there.
4. There's an edit to the ICWaterFrontShackForSale too.


1. to add. i HAVE to handle underwater somehow, because a huge hall reverb effect would not sound natural underwater...
2. right.
3. this is because a certain pluggy function needs a valid reference as default. (in case of missing file or read error.) this is the safest way.
4. but at first i planned to use any existing ref. that's why the CS saved the cell edit (unasked). btw, this is cleaned out since the last version!
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Mélida Brunet
 
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Post » Sat Jul 10, 2010 2:08 pm

no and yes. i run win7 without problems but: with a real sound card and NO CODECS installed.


Your mod is working properly. At least I can hear the sounds in my surrounding much better. For example, the exterior ambient is much better. Makes me believe I am outdoors instead of in a studio. Testing with a 5.1 surround speaker set makes the locational sounds much more detailed. I can understand what comes from where, like people talking at the distance, the sound of a mounted guard passing by and fading with the wind.

Here's what. I am testing with Better Music mod. The music slider is not working as intended again :brokencomputer:
I removed the EMC plugin but the intro music still plays while loading (something that should just happen with the plugin in the OBSE plugins folder).

I don't know what to do. The only way to silence music is to delete the music in the music folders. Moving the music slider to zero mutes all other sounds.

Probably a subject to the hardware troubleshooting forum. Though if you could help me nail the problem I'd be much obliged.

By the way, I have uninstalled all my codecs. The k-lite codec pack. Running Oblivion with or without Win XP compatibility mode does not fix anything.
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Jack Moves
 
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Post » Sat Jul 10, 2010 5:58 pm

By the way, I have uninstalled all my codecs.


by formating the drive? any other method would be unreliable...

but i don't really understand your problem. what exactly doesn't work?
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Nitol Ahmed
 
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Post » Sat Jul 10, 2010 4:56 pm

I have uninstalled as usual and then I run CCleaner and Ashampoo WinOptimizer 7 to fix registry and broken things. I prefer to remove oblivion than to reformat my drive. It's Oblivion that is not working. I have older games software that runs better than Oblivion!!

http://www.gamesas.com/index.php?/topic/1093713-music-slider-controls-master-volume/, so I don't clutter up your thread.

Thanks for the interest.


PS: I've recorded a video to show the audio issues better -> http://www.youtube.com/watch?v=Cni8hu7Yn9g
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matt oneil
 
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Post » Sun Jul 11, 2010 1:07 am

I can confirm that this mod works very well. No trouble for me.

However, I can't say the same about the Better Music System.
Perhaps it is not your fault, but the way EnhancedMusicControl.dll makes Oblivion crazy!

If you don't mind opening a new thread for BMS, it would be nice to allow discussion of issues regarding that mod.

Thanks again for your support!
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Ludivine Dupuy
 
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Post » Sat Jul 10, 2010 2:55 pm

I prefer to remove oblivion than to reformat my drive. It's Oblivion that is not working.


ok, if you have a cold you won't remove your nose! if oblivion is not working because of a driver conflict reinstalling windows WILL fix it!

However, I can't say the same about the Better Music System.
Perhaps it is not your fault, but the way EnhancedMusicControl.dll makes Oblivion crazy!


BMS works fine for thousands of people, of course including EMC. we had endless discussions about EMC in the last BMS thread. beleave me, it does NOT hit FPS that much you describe it and it doesn't make oblivion crazy.
if you are experienced enough or willing to read hours of info about codecs you can manually remove codec issues with software tools that manage installed codec. otherwise just reinstall your windows and keep hands away from any codec packs. it WILL work!
no discussions about that issue, sorry. the solution is well known... accept it!

and enjoy better music for oblivion! ;)
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Flash
 
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