Hi all,
I was thinking about making a "simple" mod that modifies spell effect values throughout the game to make being a spellcaster a bit better (probably to be used with Mastering Magicka).
However, the more I read the more I understand that this will have "knock on" effects on other stuff which means I will probably have to take a holistic approach and think about these too. Off the top of my head, I can think of:
– Alchemy (can be retweaked through apparatus quality)
– Making Enchanted items (can be tweaked through editing max enchant capacity)
– Enchanting charge usage (not a big deal imo)
– Any auto-calculated spells by NPCs (probably not a big deal right?)
– Traps?
Anything I'm missing?