» Fri May 27, 2011 4:43 pm
I'm against co-op on principle, but if I knew that it were going to be implemented in some form, I would want it to be in the least invasive way possible, and your idea is pretty much that.
Basically, I would want co-op to have ABSOLUTELY ZERO effect on the world at large, or really on any NPC or location in the game at all. I would not want there to be ANY material that can only be played in co-op mode. I would not want the second player to leave any trace of existence after the co-op session. I would want all major quests and events to be deactivated during co-op. Essentially I would want co-op to be for friends to go dungeon crawling for loot/experience/fun and nothing more. All loot would either be liquidated at the end of the session and given to the "main" character, or else stored somewhere safe to be retrieved after the session.
But ideally, and for the sake of simplicity if nothing else, there would not be any co-op to begin with. So I voted "No."