[RELz] Side's Sailing Ships

Post » Wed May 04, 2011 11:31 am

do you use photoshop? i just made an ebony texture for my furniture. it's easy if you can handle photoshop...

otherwise you can find TONS of textures via google.

yea I use photoshop, yet it never works since when I try to make the normal map for the texture the texture never shows up ingame or in nifskope.
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Oyuki Manson Lavey
 
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Post » Wed May 04, 2011 6:05 am

Several things here:

The One ship used from Mr. Siika's resources that you do not have an interior for yet, IIRC, had an interior model that was made in such a way that you could not move a character from the cabin to the lower level and back. It had a series of platforms at the back, it was easy to get stuck, and impossible to get back up.

Another thing: I saw someone already suggest adding some sort of ladder to the sides of ships to facilitate getting up. If you do this, why not script them like the rope arrows from Thieves Arsenal? So you can actually climb up them. In any case, a sort of ladder is needed that can be used to get up because when you dock a ship, the docks are often not as high as the ship, so a means of getting up is needed. IIRC, when I tried to activate the craft while it was "parked" It did not teleport me onto the deck.

As for other places to place ships: There is always around the IC waterfront, not necessarily right at the docks, you could add a new dock protruding from the Island. There is an unused dock somewhere in the Upper Niben. You could add a dock outside Bravil. And of course, you could add a dock near Leyawiin. Unless I'm missing something, there is no way to go from the Abecean Sea to the Niben. Perhaps you could consider adding a spell to transport between a place in the Abecean Sea to a place in Niben Bay, as other Sailing mods have?
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Janette Segura
 
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Post » Wed May 04, 2011 4:33 am

yea I use photoshop, yet it never works since when I try to make the normal map for the texture the texture never shows up ingame or in nifskope.


there are nice tutorials for this. it's really easy.


when I tried to activate the craft while it was "parked" It did not teleport me onto the deck.

Perhaps you could consider adding a spell to transport between a place in the Abecean Sea to a place in Niben Bay, as other Sailing mods have?


i decided not to add new locations. the current location is fine. all cites you mention are totally overfilled with docks if you use BC. if i do something i think it through, i want it plausible and 'realistic' (in relation to a fantasy world). and the way the ports at the cities are designed is kind of stupid. the 'waterfront' is a farce, a sandbank. in a 'real' (fantasy) world a city like leyawiin would be built to CONTROL the shipping lane on the niben, not to block it. BC doesn't change this unfortunately... adding another port there would be even more stupid.

and yes, you missed something. read this thread carefully. ;)

there will be NO TELEPORT / FAST TRAVEL for this mod. again: this is a sailing mod, not a portable house!
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Isabella X
 
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Post » Wed May 04, 2011 12:49 pm

there are nice tutorials for this. it's really easy.




i decided not to add new locations. the current location is fine. all cites you mention are totally overfilled with docks if you use BC. if i do something i think it through, i want it plausible and 'realistic' (in relation to a fantasy world). and the way the ports at the cities are designed is kind of stupid. the 'waterfront' is a farce, a sandbank. in a 'real' (fantasy) world a city like leyawiin would be built to CONTROL the shipping lane on the niben, not to block it. BC doesn't change this unfortunately... adding another port there would be even more stupid.

and yes, you missed something. read this thread carefully. ;)

there will be NO TELEPORT / FAST TRAVEL for this mod. again: this is a sailing mod, not a portable house!



hey :-)

BBC was build with having cyrodiil as a playable landmass and just the river Niben as a waterway in mind...so it seems logical that all docks are designed the way they are....shipping the river Niben was always (at least for me) absolutely boring..a real sailing mod needs the sea...now as we have the sea playable at least for those people who are using the tamriel heightmaps it would be of course cool to connect the seas with the river Niben ...
all we need is someone creating a patch for BBC ...changing the docks and waterways so that they can be used for sailing for example from Anvil to Bravil
and having some free or extra docks for the player owned ship....


cheers
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Jhenna lee Lizama
 
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Post » Wed May 04, 2011 11:35 am

BBC was build with having cyrodiil as a playable landmass and just the river Niben as a waterway in mind...so it seems logical that all docks are designed the way they are....

all we need is someone creating a patch for BBC ...


you forget the nice anvil harbor with the sailable ship. and the fact that the leyawiin harbor is at the wrong side if they really just had the niben in mind. ;)

i am currently working on a 'shipping in cyrodiil' version for BC with drawbridges.
and from this point i can tell you, the docks are not really logical. the bravil docks hide behind a huge sandbank and the river gates are blocked by a path, although the docks inside of the city seem to be in use. and such a big nice and clean harbor doesn't fit a dirty, unhealthy city like bravil, but that's another topic...
leyawiin would use the niben for it's defense. instead the city gate is two steps away from the river leaving a large empty place where an attacker can easily unload his ram from his ship to destroy the wooden gate... that the city would not have been built deep in the marsh, but just one stone's throw away at the hillside (unless the constructor was stoned) - from where the attacker otherwise would throw his stones with his catapult - is also another topic.

now i don't know how far i want to go... someone is building a far more plausible version of leyawiin. maybe i will wait for this...
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Everardo Montano
 
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Post » Wed May 04, 2011 6:28 am

there are nice tutorials for this. it's really easy.




i decided not to add new locations. the current location is fine. all cites you mention are totally overfilled with docks if you use BC. if i do something i think it through, i want it plausible and 'realistic' (in relation to a fantasy world). and the way the ports at the cities are designed is kind of stupid. the 'waterfront' is a farce, a sandbank. in a 'real' (fantasy) world a city like leyawiin would be built to CONTROL the shipping lane on the niben, not to block it. BC doesn't change this unfortunately... adding another port there would be even more stupid.

and yes, you missed something. read this thread carefully. ;)

there will be NO TELEPORT / FAST TRAVEL for this mod. again: this is a sailing mod, not a portable house!


Okay. I completely agree with you about the position of cities, but mods to change things like that are far off. But I understand why you don't want to have multiple dock locations.

I think you misunderstood me about the Teleport thing though. A mod to connect the River Strid with the Niben would either have to cut through the un-detailed scenery of Valenwood and Elseweyr, or somehow go through the west weald. Going through the west weald would cause incompatibility issues up the wazoo, and it would be unrealistic to be able to send ships that way unless you make a locking canol system to go over the increasing altitude.(Which is obviously more work that it's worth, still prone to cause incompatibilities, and besides all those more important reasons, IMO beyond the technological level of the Setting) As far as I know, it is impossible to sail around the southern end of Tamriel. So, there is no way to get to the Niben, where most of the detailed coastline is in the game. Other mods fixed this by allowing teleport to a single location in the Abecean and a single location in Niben Bay. If you change this so that you have to be around a certain area in the Niben to go to the Abecean, and vice-versa, it simulates having taken the long trip around the continent.(I don't know what to say about jumping time ahead a week to a month or so, it would be realistic, but it would also cause serious issues with most all Survival mods.)

7. no. sorry. imo THIS is immersion breaking. in future version you will be able to hire someone and sleep while he sails to the destination harbor. i think this comes close enough?


I agree with you about Fast travel breaking immersion. In my game, I don't fast travel. I have it disabled with Ely's No Fast Travel plugin. What I'm talking about is having a way to get to the Niben, which has much more coastline to sail along than county Anvil. There are mods which deepen the water already out there, I believe they have been discussed already. What you have said here about hiring someone seems like a great Idea, but maybe not with the smaller vessels. (the two Elven boats and the small one from Siika's Dock resources.)
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Nicholas C
 
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Post » Wed May 04, 2011 11:39 am

As far as I know, it is impossible to sail around the southern end of Tamriel.


you know wrong. i did it multiple times... ;)
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Iain Lamb
 
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Post » Tue May 03, 2011 11:29 pm

Okay. But the point still remains: Elseweyr and Valenwood are just bland height-maps with a few trees. There are no ports, and nothing along the coastline. I would certainly sail back and forth that way a few times, since you say it is possible. But, I would think with nothing on the coast, no detail to the landscape at all, It would simply get tedious. Especially with the possibility of getting bad sailing weather and being halted dead in the water. I would find it more immersive to just skip the long journey than to possibly have to have a character that is extremely weak in the arcane arts somehow summon up a good strong tailwind, a feat that only a master in Alteration should be able to accomplish.

So the option of going to sleep while a hired sailor takes you between the Abecean and the Niben seems very logical.
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Noely Ulloa
 
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Post » Wed May 04, 2011 12:46 am

There are no ports, and nothing along the coastline.

So the option of going to sleep while a hired sailor takes you between the Abecean and the Niben seems very logical.


this will be changed soon. i hope!

someone is already developing valenwood, right?

i will think about that option. it sound logical, indeed.
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jenny goodwin
 
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Post » Wed May 04, 2011 4:23 am

Okay. But the point still remains: Elseweyr and Valenwood are just bland height-maps with a few trees. There are no ports, and nothing along the coastline. I would certainly sail back and forth that way a few times, since you say it is possible. But, I would think with nothing on the coast, no detail to the landscape at all, It would simply get tedious. Especially with the possibility of getting bad sailing weather and being halted dead in the water. I would find it more immersive to just skip the long journey than to possibly have to have a character that is extremely weak in the arcane arts somehow summon up a good strong tailwind, a feat that only a master in Alteration should be able to accomplish.

So the option of going to sleep while a hired sailor takes you between the Abecean and the Niben seems very logical.



nearly the half of Elsweyr is fully develeoped by ilianas ElsweyrAnequina mod and the rest of elsweyr and valenwood is surely a bit more than just a few trees....bSummerset has got its first imperial trading outpost where you can sail to....sometimes I think people believe mods can be done overnight....having Sides amazing sailing mod plus the heightmaps and the the possibility to really sail ingame more than a few hundred meters down the river Niben is more than we ever had ....it takes some time to build cities and settlements along the coastlines...keep in mind as well that the heightmaps have been released only 6 weeks ago....a bit more patience would be welcome sometimes....
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Nathan Maughan
 
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Post » Wed May 04, 2011 7:48 am

On the contrary, I was asking for this teleport feature because I know that things like Tamriel Rebuilt Projects (don't know what their all called) are far off in development. Nothing exists on those coasts exists yet, and it will likely remain that way for a pretty long time. Projects like that take years after all.

I didn't mean to sound as If I was asking for cities to be built, that's ludicrous! :embarrass:
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Janine Rose
 
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Post » Wed May 04, 2011 12:10 am

On the contrary, I was asking for this teleport feature because I know that things like Tamriel Rebuilt Projects (don't know what their all called) are far off in development. Nothing exists on those coasts exists yet, and it will likely remain that way for a pretty long time. Projects like that take years after all.

I didn't mean to sound as If I was asking for cities to be built, that's ludicrous! :embarrass:



... :lol: oh we need defenetely cities and settlements along the coastline and the new provinces....StarX has started working on Arenthia and I was contacted by some other people forming up a new team for Valenwood as well....there are plans to build the city of Senchal and I will give the city of Lilmoth a try after finishing the other heightmaps....
so things are growing :)


cheers
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bimsy
 
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Post » Wed May 04, 2011 12:10 pm

Not to mention that both Valenwood and Skyrim Improved have port towns and things along the coast - especially Skyrim Improved which has some way cool stuff up there.
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Rhi Edwards
 
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Post » Tue May 03, 2011 11:30 pm

Not to mention that both Valenwood and Skyrim Improved have port towns and things along the coast - especially Skyrim Improved which has some way cool stuff up there.


valenwood improved is really nice. i made my first sail trips with it. but it is totally incompatible to elsweyr AND even to total tamriel (= the heightmap it claims to be based on). it cuts HUGE tears into the landscape outside of the area they edited which looks really ugly if you sail past haven. unfortunately the authors don't want to fix this before it's final.

i think that onra's heightmap is kind of a new standard and will get populated soon... so anything that is not compatible with it is past. my two cents...

@onra:
could you please link to that trading post?

and give me a contact to that valenwood team?

:)
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Darren
 
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Post » Wed May 04, 2011 9:38 am

valenwood improved is really nice. i made my first sail trips with it. but it is totally incompatible to elsweyr AND even to total tamriel (= the heightmap it claims to be based on). it cuts HUGE tears into the landscape outside of the area they edited which looks really ugly if you sail past haven. unfortunately the authors don't want to fix this before it's final.

i think that onra's heightmap is kind of a new standard and will get populated soon... so anything that is not compatible with it is past. my two cents...

@onra:
could you please link to that trading post?

and give me a contact to that valenwood team?

:)


here we go...

http://www.tesnexus.com/downloads/file.php?id=30429


will pm you about the other team later on...

cheers
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Dalton Greynolds
 
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Post » Wed May 04, 2011 2:57 pm

I recently reinstalled Oblivion and I really love this mod. Keep up the good work.
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K J S
 
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Post » Wed May 04, 2011 12:47 pm

a new version is online!

read the readme before you install or upgrade! a clean save is REQUIRED!!

CHANGES since last version:
- there's an ini file in DATA\INI. you can customize the navigation keys now.
- the ship's location isn't shown as a quest target anymore. the map marker is moving now while sailing. BUT: it's updated only if you open the map!!
- you can enter the interior now WHILE SAILING. the ship will move on! (you may have to go into 3rd person view to be able to activate the door.)
- your own ships are visible when distant now. so you can easily see them in the wilderness or watch them sail to the horizon if you jumped from board. but this may cost some performance for old machines. (as a side effect it should be almost impossible now for a ship to disappear like in v0.7.)
- updated interiors and new interior for the 'stoertebeker'.
- support for COBL (alchemical sorter) and antistar's bathingmod.
- many, many minor changes and fixes.
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Brian LeHury
 
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Post » Wed May 04, 2011 8:51 am

:celebration: Can't wait!

I haven't had the chance to make that ship interior yet, school's been busy but I'll get around to it. I'll try for this weekend.
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Harry Hearing
 
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Post » Wed May 04, 2011 12:36 am

I like the look of those fixes. :liplick:
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Emily abigail Villarreal
 
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Post » Wed May 04, 2011 10:24 am

I like the look of those fixes. :liplick:


which ones?
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Mrs Pooh
 
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Post » Wed May 04, 2011 2:22 am

which ones?

Well all of them, really, but these particularly:
- you can enter the interior now WHILE SAILING. the ship will move on! (you may have to go into 3rd person view to be able to activate the door.)
- your own ships are visible when distant now. so you can easily see them in the wilderness or watch them sail to the horizon if you jumped from board. but this may cost some performance for old machines. (as a side effect it should be almost impossible now for a ship to disappear like in v0.7.)
- many, many minor changes and fixes.
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Rob
 
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Post » Wed May 04, 2011 3:31 pm

hmm, it's a bit quiet. no experiences to share...?

still any bugs? is it working at all?
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Nick Swan
 
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Post » Wed May 04, 2011 1:56 pm

Almost everything is working perfectly for me. My one issue is that, when in the interior of my ship and the while the ship is sailing, the ship seems to sail much much faster than it would if I were on deck. I go inside, and when I come out, I'm far beyond where I would have been had I stayed topside. Not sure what's going on there.

And, a request... since the mod now supports Cobl, it would be nice if the Luggage were available inside the ship :)
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Benji
 
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Post » Wed May 04, 2011 3:14 am

Sorry if I sound like a jerk and I know this is a beta version but I really didn't like this mod. I mean I loved how it sounded and such. I loved the boat designs and the whole sailing thing. But where the docks are located currently, it prevents you from really going anywhere. There's only two rivers that you can't even sail on because it won't allow you and so your restricted to just the body of waters south and west of Anvil which is a small area. But knowing me I did something wrong.

So I want to offer some suggestions. I think if you would put the docks in the Niben Bay, or somewhere in that area, it would be a much more open sailing. You could travel to the Imperial city, Bravil, Leyawinn, up some of the rivers (if your ship is small enough), and to some places along the shores. Oh and one more thing, could you also please use a location marker so you can just fast travel there if you wanted to because sometimes I don't feel like running there.
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mollypop
 
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Post » Wed May 04, 2011 2:15 pm

Sorry if I sound like a jerk and I know this is a beta version but I really didn't like this mod. I mean I loved how it sounded and such. I loved the boat designs and the whole sailing thing. But where the docks are located currently, it prevents you from really going anywhere. There's only two rivers that you can't even sail on because it won't allow you and so your restricted to just the body of waters south and west of Anvil which is a small area. But knowing me I did something wrong.

So I want to offer some suggestions. I think if you would put the docks in the Niben Bay, or somewhere in that area, it would be a much more open sailing. You could travel to the Imperial city, Bravil, Leyawinn, up some of the rivers (if your ship is small enough), and to some places along the shores. Oh and one more thing, could you also please use a location marker so you can just fast travel there if you wanted to because sometimes I don't feel like running there.


Just turn your borders off in the oblivion ini and you can sail anywhere you want. I think that's how most people use it.

Here's a link for how to do that: http://www.uesp.net/wiki/Oblivion:Ini_Settings
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Annick Charron
 
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