[RELz] Side's Sailing Ships

Post » Tue May 03, 2011 9:10 am

The only thing I didn't LOVE about this mod was that I crashed a LOT and it killed my framerate at times (by killed my framerate I mean I dropped from 65 FPS to about 40 FPS, though sometimes I dropped as low as 14... Even with just a minor drop though, it causes a stutter). I imagine this might be OBSE (I'm running the newest beta they have out), but I didn't lose framerate the last time I was using OBSE for mods.

I hope the stutter is on the OBSE side and not your mod, but even if it is your mod... It's worth the occasional crash lol


thank you! :)

do you use the oblivion stutter remover? i don't have any stutter since i use it, BUT: if you move fast the game has to load the new cells constantly. if you don't use a fast raid or use some big sized textures this may cause stutter. try to lower the speed. if this helps... buy a new hard drive! ;)

the performance hit is a serious problem and does NOT belong to OBSE! i only get it with the middle elven ship, don't know why. which one do you use?

how often per hour does 'occasional crash' mean to you?
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liz barnes
 
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Post » Tue May 03, 2011 12:01 pm

I get the big performance hits with the Galiur Shuranis or whichever it is, the expensive one.

I haven't tried the Stutter Remover, I may have to give that a check. Thing of it is, my computer is only a couple months old, with pretty good stuff in it. I should get FPS lag on any game I play at the moment. I've got an Nvidia Geforce 9800GT, 4 gigs of RAM, I shouldn't really have any problems lol.

I was getting a crash every half hour or so with my other mods active. With only the sailing ships mod going, I didn't crash, but my FPS still took a hit :\

I did notice a couple other things. When I traveled a bit too far south and hit the Valenwood border, my ship kept on going while I got tossed off the back. Not a big deal, I was actually looking to see if that would happen. Unfortunately when I loaded my save (it was an autosave actually, from when I went below deck) I found myself at the bottom of the ocean with no ship in sight. Moral of the story - don't load a save from inside your ship while at sea. That seems to cause a problem.

Also, the Stohrker (I know I have these names so totally wrong that it's not funny, but I think you should be able to deduce which ones I'm talking about) has a problem with the stairs. I tried to climb the stairs, and first of all you can't mount them without jumping. My character got stuck at the bottom and I had to jump onto them. Second, I fell through them. Twice. I had to fast-travel to get un-stuck, with the wooden planks of the stairs running through my chest. I did manage to get around them though, by running up the solid piece along the side.

I figured out what caused me to get stuck the first time I took my ship out. It was the Galiur Shuranis that I got stuck in, there's a little dinghy at the end of the dock and if you turn too soon you "run aground" and can't move anywhere, because your ship gets stuck in it. That's not really a problem, just an inconvenience.

Also, like someone else said, the elven ships with the little roofs. You get put on top of them. A lot. And if I may say, the Galiur Shuranis is hard to mount right out of the dock without a high acrobatic skill. I had to jump on one of the pylons and then onto the deck, otherwise I could only get on by activating it while swimming.

Can't wait to see the interiors of the other ships for sure :) And I'm curious, how will you get anywhere by having a first mate steer the ship? The only place to go is Anvil, nowhere else is accessible by water. At least not in ships the size of these.
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RAww DInsaww
 
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Post » Tue May 03, 2011 11:05 am

1. Thing of it is, my computer is only a couple months old, with pretty good stuff in it.
2. When I traveled a bit too far south and hit the Valenwood border, my ship kept on going while I got tossed off the back.
3. Unfortunately when I loaded my save (it was an autosave actually, from when I went below deck) I found myself at the bottom of the ocean with no ship in sight.
4. Also, the Stohrker has a problem with the stairs.
5. you "run aground" and can't move anywhere, because your ship gets stuck in it.
6. the Galiur Shuranis is hard to mount right out of the dock without a high acrobatic skill.
7. I'm curious, how will you get anywhere by having a first mate steer the ship? The only place to go is Anvil, nowhere else is accessible by water.


1. this means nothing. the hard disk is still a bottleneck. you don't load the data with your grafics adapter, right?
2. disable borders.
3. this should not happen. may be it's just the autosave...?
4. will fix this...
5. you know what the 'message in a bottle' is for?
6. will fix that too...
7. you will need other mods that cover the southern regions of tamriel.
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Oceavision
 
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Post » Tue May 03, 2011 3:45 am

Huh? A large fish can cause you to run aground? That isn't good.

Well I found nothng that would cause that. and I could not back the ship up. How many of the scroll in a bottles do you get?

I was mostly kidding about the pirates, but to me that game limitation is no different than it is for any rendered actor - you not going to see that dragon or uberhulk or ogre until they are pretty much right on top of you anyway, so that makes sense.

I could live with that.

Anyway - great stuff so far.
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Alan Cutler
 
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Post » Tue May 03, 2011 12:29 pm

Huh? A large fish can cause you to run aground? That isn't good.


actually... i don't know if a fish could do that. just guessing. there's currently no script function to detect collision of statics like ships with landscape... :(

if this happens more frequently i will have to fix it somehow...
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priscillaaa
 
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Post » Tue May 03, 2011 5:48 pm

1. this means nothing. the hard disk is still a bottleneck. you don't load the data with your grafics adapter, right?
2. disable borders.
3. this should not happen. may be it's just the autosave...?
4. will fix this...
5. you know what the 'message in a bottle' is for?
6. will fix that too...
7. you will need other mods that cover the southern regions of tamriel.


So I'll respond in the same way.

1. I can run hundreds of large mods without even a small hit in FPS. When I use this one, it drops.
2. I had them disabled in one of the mods I was running so I wasn't expecting to get flung off. I know it was my own fault.
3. An autosave isn't any different from a normal save, it's just a different saveslot. Try it.
4. Cool
5. I'm just saying that the placement of the one ship makes undocking the first time difficult, and there's a finite number of those scrolls. Only two on a ship and, while there are plenty in what-his-name's hideout, he doesn't actually sell them, so you have to steal them from the looks of things.
6. Cool
7. How many of those are there? I saw a Valenwood one, and I've got (a certain mod that adds a certain island once featured in a certain game), though that seems incompatible with just about everything so I rarely use it now. Any others? I'd love to try them :D
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JD bernal
 
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Post » Tue May 03, 2011 8:56 am

Ethiir-

You are not supposed to talk about the mod that you named above on this forum. Please edit the post so that the thread does not get locked. Hint it begins with the letter M.

At the point the only real option (that can be discussed here) is Onra's http://www.tesnexus.com/downloads/file.php?id=27235

Even the Valenwood Improved mod has iffy undifferentiated and unformatted seas south of valenwood.

Also scroll above to see my post about links to mods that create better shipping channels and sea lanes inward into Cyrodiil from Topal Bay.
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CArla HOlbert
 
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Post » Tue May 03, 2011 4:38 pm

So I'll respond in the same way.

1. I can run hundreds of large mods without even a small hit in FPS. When I use this one, it drops.
2. I had them disabled in one of the mods I was running so I wasn't expecting to get flung off. I know it was my own fault.
3. An autosave isn't any different from a normal save, it's just a different saveslot. Try it.
4. Cool
5. I'm just saying that the placement of the one ship makes undocking the first time difficult, and there's a finite number of those scrolls. Only two on a ship and, while there are plenty in what-his-name's hideout, he doesn't actually sell them, so you have to steal them from the looks of things.
6. Cool
7. How many of those are there? I saw a Valenwood one, and I've got Morroblivion, though that seems incompatible with just about everything so I rarely use it now. Any others? I'd love to try them :D


thank you. this is easier to answer.

1. you talk about the fps drop, ok. i thought we talk about the stutter...
3. i tried it and i just don't get that error. does it work with a 'regular' save? about your 'not different' theory please read http://cs.elderscrolls.com/constwiki/index.php/Crash_Prevention - the disable autosave topic. i don't know much about it.
5. yes, you're right, i will change the location of the ship. winried sells the stuff only when his shop is 'open'. i should mention this somewhere. it's from 9 am to 5 pm...

At the point the only real option (that can be discussed here) is Onra's http://www.tesnexus.com/downloads/file.php?id=27235

Even the Valenwood Improved mod has iffy undifferentiated and unformatted seas south of valenwood.


i'm in contact with the valenwood improved team about a southern sea lane and compatibility to onra's.
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K J S
 
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Post » Tue May 03, 2011 1:10 pm

You should check out the latest comments on http://www.tesnexus.com/downloads/file.php?id=27235 - awesome news there.
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Alan Whiston
 
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Post » Tue May 03, 2011 12:39 pm

You should check out the latest comments on http://www.tesnexus.com/downloads/file.php?id=27235 - awesome news there.


which one specifically?

valenwood, skyrim, blackmarsh and summerset are currently in progress but rely on total tamriel which is buggy. onra's is much better, but totaly different and will not be compatible. not so nice news...

for now we have to choose between empty land without tears and with a passable seaway or improved regions with towns and nice harbors that are not even compatible to each other (yet). and all i want is sailing around tamriel... :(
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Antonio Gigliotta
 
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Post » Tue May 03, 2011 4:12 am

the latest one by Onra.

Myself - I could care less about Total Tamriel - what real output has there been? I like the lore maps, but nothing else I can use.

I've tried Skyrim and Valenwood improved and they are far far from done.

At least with what Onra is making there will be the ability to go there now. Modders can start building there as soon as released and not have to wait for a 3 year 'entire province' mod to be released to even go there or add anything.

With those heightmaps released we could be seeing much more being added and made much quicker (like is happening with the more open and cooperative Elsweyr) and then what - we would only be having to worry about compatibility, which we have to now anyway.

---ok geek mode off ----
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Aliish Sheldonn
 
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Post » Tue May 03, 2011 6:26 pm

oh, i like geek mode. i have to make a choice for my ships. for me the truth is important, even if i don't like it.

but i like VI much. you still can't do much but it's nice to wander around there. and i would like to use the ports as stops for my ships... it's so nice to sail at night and look at the city lights in the distance... (until you fall into huge landscape gaps)
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Anna Watts
 
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Post » Tue May 03, 2011 11:12 am

I am also having the problem that when I step on the boat my game crashes.

As soon as i make contact I hear the quest update noise then the game locks up.

I updated OBSE a couple days ago.
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Latino HeaT
 
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Post » Tue May 03, 2011 1:13 pm

I am also having the problem that when I step on the boat my game crashes.
I updated OBSE a couple days ago.


and may i ask to which version?

please disable ALL other mods and try it again...
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Kill Bill
 
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Post » Tue May 03, 2011 1:25 pm

Weeeeell...

I have my findings - nothing. I've found nothing wrong/hasn't been reported. I downloaded Onra's Valenwood thing, and took the smaller boat (the one farthest right, when facing away from the location's door) for a cruise.

It was wonderful! I had no lag while sailing (I've a middle-medium end computer) and I brought a friend along for the ride. I took off from Anvil, and headed out for Duncori Walk. We made berth, and I ran to Corinthe for some "supplies" and then we took off again. I then sailed down to Leyawiin, and made berth near TIE's Leyawiin hideout (no spoilers from me, ;) ).

After that, I took back off, sailed to Anvil, and up and 'round the coast to UL's Oyster Bay. Back down, past Anvil, to Leyawiin again. This all took about an hour real life time, with no crash inbetween. I got off for a while (installed a couple mods, hehe) and then took my boat to the IC. THAT was a fun trip. I'm positive navigating the river with anything larger than the boat I had will be impossible - and I was cutting it close. Luckily the mast doesn't have collision, or I'd have never got my trip started (BC's Leyawiin's harbour has a bridge going across the only way into the main river).

I made a circuit of the "Red Ring River", and made my way back to Anvil. All told, a fun trip with no problems related to the mod.

I can't wait to see the finished version! (I would like to see something like CLS's mod with the small cabin on my ship. But that's just a thought.)
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mimi_lys
 
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Post » Tue May 03, 2011 9:20 am

OK, as soon as I get a chance, I'm installing this mod. I tried Reneer's Sailing Mod once before, but it was way too buggy; I was always falling through the ship, and it was a pain to steer the ship around sometimes, so I ended up uninstalling it. I also tried using Companions with it, but they usually just fell through the ship. By the looks, this is still buggy, but nowhere near as much, and it looks like people are finding it to be quite usable.
And Ashven, when you say Corinthe, does that mean you had the Elsweyr mod?
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Stephanie Kemp
 
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Post » Tue May 03, 2011 6:40 am

Yeah - I can't play without it. It's simply too good to miss.

Now, I'm going to get off that topic before a I get a stern talking to. ;)

Well, I'm starting to get some crashing with it, now. What's weird is that I played with it for about four hours last night - and had no issues. Now I'm crashing every 5-10 minutes on the boat. Odd.

:EDIT: Something just occured to me - I rearranged some of my mods earlier in OBMM. I find that my game like to crash when the Kuertee's gold mod and Side's Backpack mod aren't at the very bottom of the order. I then remembered that I had the boat mod just above that backpacks. I've moved it back, and I'm going to experiment with it to see if that's the problem.
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jessica robson
 
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Post » Tue May 03, 2011 7:27 pm

I got off for a while (installed a couple mods, hehe) and then took my boat to the IC. THAT was a fun trip. I'm positive navigating the river with anything larger than the boat I had will be impossible - and I was cutting it close.
(I would like to see something like CLS's mod with the small cabin on my ship. But that's just a thought.)


Now I'm crashing every 5-10 minutes on the boat. Odd.



a couple of mods. this could be the cause of your crashes...? did you change the boat?
to sail to the IC use 'Shipping in Cyrodiil--With Drawbridges'.
i will have a look a the CLS to see what i can do... ;)
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Neliel Kudoh
 
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Post » Tue May 03, 2011 8:05 pm

I find that my game like to crash when the Kuertee's gold mod and Side's Backpack mod aren't at the very bottom of the order. I then remembered that I had the boat mod just above that backpacks.


load order does not matter at all with the backpacks. for the ships this could only be relevant if some mods change the same location.
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Dean Ashcroft
 
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Post » Tue May 03, 2011 5:58 am

I took a look at them. Removed a couple, and now I wonder if it's QQuix's Rock Rock Rock your Boat (the other out of the three I installed). I'll try it. I was using Shipping in Cyrodiil BC version. I'll check that one out - I could really use that.

:EDIT: Not RRRYB. While scanning for anything else, I saw Wrye Levelling (and remembered that I installed it earier) and now I'm going to test that. :EDIT2: Okay, I've removed all the mods that I installed since my testing last night. I hate to say it, but it may lay with the boats. I'm going to test something else, now - trying to recreate the crash with another mod's boat. Because the crashes seem to happen on or near the same spot - so it may still be something else yet. I'm off to test with CLS's boat.


:EDIT: And as soon as I go through the trouble of getting and installing CLS sailboat - yours stopped acting up. I had been trying to sail into Bravil Port, and kept getting crashes. I jumped off the boat, and swam in with no issue. Tried to sail in with Gurang, crash. Reload, go buy CLS's boat, and sail in with no issues. Reload, sail in with Gurang with no issues. Oddities abound in the world of Tamriel.

I'm docked in Bravil, scratching my head. Was that some kind of fluke?
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Jack Moves
 
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Post » Tue May 03, 2011 4:08 pm

and just when i was about to ask ppls opinions on the best type of sailing mod that took companions into consideration. thanks for this
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Michael Korkia
 
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Post » Tue May 03, 2011 2:39 pm

Because the crashes seem to happen on or near the same spot - so it may still be something else yet.


and where is that spot?
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louise hamilton
 
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Post » Tue May 03, 2011 7:16 am

:EDIT: And as soon as I go through the trouble of getting and installing CLS sailboat - yours stopped acting up. I had been trying to sail into Bravil Port, and kept getting crashes. I jumped off the boat, and swam in with no issue. Tried to sail in with Gurang, crash. Reload, go buy CLS's boat, and sail in with no issues. Reload, sail in with Gurang with no issues. Oddities abound in the world of Tamriel. I'm docked in Bravil, scratching my head. Was that some kind of fluke?


I simply cannot recreate my crash for nothing anymore. I don't know if that's a good or bad thing, now. Ah well, I'm going to keep playing with it, and see if anymore of that kind of stuff happens.
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Tania Bunic
 
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Post » Tue May 03, 2011 8:04 am

I checked and I have the latest version of OBSE. (v0017b)

I have many mods that use OBSE but I don't know how they could interfere with your scripts.
Exactly what happens when the player makes contact? I am a good programmer so I may be able to figure it out.
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cosmo valerga
 
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Post » Tue May 03, 2011 6:07 am

I checked and I have the latest version of OBSE. (v0017b)


my scripts don't interfere, they are simply not compatible to OBSE 17.

this mod requires OBSE 18!!
please ALWAYS read the readme! no matter how high your programming skill might be... ;)
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Brooke Turner
 
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