Spent a couple of nights battling in Cyrodiil and I was wondering about a couple of things. Maybe some more experienced Cyrodiil goers can shed some light on these?
-Is there no way to port in a keep once enemies are attacking it? If so, is there some sort of warning mechansim that will allowe people to port in to a keep before it gets locked down? Seems unlikely people will just hang in a keep in case it might get assaulted, so won't it usually just be empty, when a group decides to assault it?
-If the previous is true, what are the incentives to gather up a raid and ride to the rescue of a keep? Isn't it more profitable, for the same effort, then to ride to assault an other keep instead and get the possible quest bonus for taking a keep?
-What are the personal incentives to repair keep structures after a battle? I mean it costs loads of AP to repair a downed wall, it's just boring clickin, and what do you get out of it? Wont you just want to leave it to others?
-Did anyone try a "tanky" character succesfully in pvp? Aside from a few a couple vs a couple skirmeshes I was in, I was mostly poking from range and when death (or a kill) came, it seemed to come very quickly. Did someone find a durable character actually being able to endure being focused?