Sierra Madre Vending Machines

Post » Mon Oct 19, 2009 9:10 am

I love having the vending machine in the BOS Bunker, after completing Dead Money. The drop box adding 200 SM chips every 3 days, and the ability to craft more chips is a god send. My character is now a full time weapons repair man. I spend all the chips I make and get from the drop box on the weapons repair kits, then I go to the merchants around the map. I buy their junky low condition weapons, repair them, then sell them to a vendor for major profits. Who knew a vending machine could turn into a lucrative wasteland business virtually over night! Mr. House better look out. My character will be so wealthy he'll buy all of New Vegas. :biggrin:
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An Lor
 
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Post » Mon Oct 19, 2009 9:00 am

Try this: Buy a brush gun with the forged receiver upgrade, and use 100 repair kits on it.

By the way, that would be 1200 chips if you'd have done DM properly :P
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Aman Bhattal
 
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Post » Mon Oct 19, 2009 8:09 am

Works or you can have major knight at the mojave outpost fix everything (his repair is 100) then go behind him save the game then pickpocket him for your money back if he catchs ya just reload and try again
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Rachyroo
 
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Post » Mon Oct 19, 2009 4:00 am

Yeah, Dead Money made Jury Rigging obsolete...
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KU Fint
 
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Post » Mon Oct 19, 2009 2:18 am

Yeah, Dead Money made Jury Rigging obsolete...

Jury Rigging still has its uses,It makes it a lot easier to repair unique clothing and armours.
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Sweets Sweets
 
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Post » Mon Oct 19, 2009 12:27 am

With my main character I steal everything anyway. So I wasn't short on caps. Until playing Dead Money I never paid attention to how useful the weapons repair kits are. Usually since I had the caps I would just buy a new weapon of the one that needed repairing, and use it to repair the old one. Once I found out the drop box updates every 3 days I set out to making those chips useful, by starting the weapons repair business. The business along with selling my gold bars has made me one wealthy wastelander. My character can now get control over his kleptomania, unless he needs fission batteries or scrap metal of course.
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Katharine Newton
 
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Post » Mon Oct 19, 2009 4:09 am

It was never really that hard in the first place to find scrap metal, and electronics, wonderglue and duct tape to make repair kits at a workbench. It takes away from the illusion to receive repair kits from a vending machine, doesn't really make sense in real life, nor does it in my life in the wasteland.
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Love iz not
 
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Post » Mon Oct 19, 2009 10:50 am

Are the Sierra Madre Vending Machines supposed to work like the replicators in Star Trek: The Next Generation?
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Sarah Knight
 
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Post » Mon Oct 19, 2009 9:31 am

It was never really that hard in the first place to find scrap metal, and electronics, wonderglue and duct tape to make repair kits at a workbench. It takes away from the illusion to receive repair kits from a vending machine, doesn't really make sense in real life, nor does it in my life in the wasteland.


I still craft weapons repair kits, when I come across the items needed to make them. About 95% of the weapons repair kits I acquire is through the vending machine though. Since I started the weapons repair business, I've been going back to places I have been to and searching again for items I missed/need to craft the SM chips, and the repair kits.
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Dan Wright
 
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Post » Sun Oct 18, 2009 9:38 pm

Are the Sierra Madre Vending Machines supposed to work like the replicators in Star Trek: The Next Generation?


I guess you could kind of say that. However the vending machines are more like the regular merchants on the game, except it never runs out of supplies and it's not affected by the 3 day restock wait. You can buy as many of an item as you have SM chips. So if you have 20,000 SM chips you can buy 1,000 weapons repair kits or whatever else you are trying to buy. The machine also had food, drink, medical aid items, and weapon mods. The cost of the items vary.
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JD FROM HELL
 
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Post » Sun Oct 18, 2009 9:33 pm

Well the vending machcines kinda construct matter and form the item chosen from it so they are replicators in how they make items....just hope they can make a decent cup of coffee
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Kanaoka
 
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Post » Mon Oct 19, 2009 6:43 am

Well the vending machcines kinda construct matter and form the item chosen from it so they are replicators in how they make items....just hope they can make a decent cup of coffee


http://fallout.wikia.com/wiki/Sierra_Madre_Vending_Machine

The Sierra Madre vending machines demonstrate something astounding about pre-war civilization. Elijah states that the Sierra Madre vending machines do not operate off of internal stockpiles, but by breaking down the chips themselves to create the desired objects. The Coin Operator perk demonstrates that these chips are not even some form of nanotech feedstock, but simple alloys of common and fissionable elements (Christine can demonstrate to the Courier how to make functional chips out of Fission Batteries and Scrap metal at any Workbench) - the machines use nuclear fission/fusion to process this material not only into tools, but edible food and even prescription drugs. They demonstrate that civilization was on the cusp of unimaginable prosperity when the bombs fell: a truly great height from which to fall.
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Chloe Yarnall
 
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Post » Sun Oct 18, 2009 9:27 pm

business? who needs business? crap, who even needs repair kits? i don't think i've sold more than 20 items in my game, maybe used about 15 repair kits, i really haven't even bought very much. if you stockpile and pick up just about everything you come across, you have plenty of raw material to use. haven't you guys seen wall-e? :lol: it takes about 5 minutes to scroll from top to bottom of my weapons locker.

jury rigging is awesome, though if i could, i'd trade in friend of the night and meltdown.
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Trevi
 
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Post » Mon Oct 19, 2009 12:33 am

They demonstrate that civilization was on the cusp of unimaginable prosperity when the bombs fell: a truly great height from which to fall.

Not really, it probably won't have bankrupted corporations, effectively putting millions out of jobs. Like all those chemicals for the chems and meds, how many people just became obselete over night. Those vending machines would have destroyed any economy...

I hate them, they are the most ridiculous idea that I have ever seen and I thought that Harkness was the limit.
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Kahli St Dennis
 
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Post » Mon Oct 19, 2009 5:02 am

I won 10000 sierra madre chips in the casino, grabbed the Snowglobe and got something like 350 stimpacks from those vending machines (as well as 40 doctors bags and some weapon repair kits). While it's optional, Dead Money has the ability to really break your character.
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Jodie Bardgett
 
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Post » Mon Oct 19, 2009 8:19 am

I won 10000 sierra madre chips in the casino, grabbed the Snowglobe and got something like 350 stimpacks from those vending machines (as well as 40 doctors bags and some weapon repair kits). While it's optional, Dead Money has the ability to really break your character.


Break your character? How?

I did everything there was to do in Dead Money. I also abused the holy hell out of the vending machines. My character is not at all "broken."
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no_excuse
 
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Post » Sun Oct 18, 2009 11:27 pm

Works or you can have major knight at the mojave outpost fix everything (his repair is 100) then go behind him save the game then pickpocket him for your money back if he catchs ya just reload and try again


The only thing I don't understand is what skill is used for pickpocket and if pickpocketing is based off of weight or the amount of the item. It seems to be based off the amount of item because it seems amazingly simple to just steal one item.. no matter what that item is ..as it seems with money that the more there is the harder it is to pickpocket back. You'd think a sneak of 100, lockpick 100 and an agility of 10 would be the perfect pickpocket.. yet it still just seems random to me and I seem to get caught just as much no matter what my skill level is.
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mishionary
 
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Post » Mon Oct 19, 2009 9:11 am

If you already didn't know the compilations tickets or whatever they're called (they're in the safe every week at the bos bunker} they have a purpose as stated before if you finished DM correctly...
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Sierra Ritsuka
 
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Post » Mon Oct 19, 2009 9:54 am

I won 10000 sierra madre chips in the casino, grabbed the Snowglobe and got something like 350 stimpacks from those vending machines (as well as 40 doctors bags and some weapon repair kits). While it's optional, Dead Money has the ability to really break your character.

There was a snowglobe in dead money? where was that?
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Laurenn Doylee
 
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Post » Sun Oct 18, 2009 10:59 pm

There was a snowglobe in dead money? where was that?


In one of the hole in the wall rooms in one of the 'del sols'. One filled with desks tipped on their side..
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Elea Rossi
 
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Post » Sun Oct 18, 2009 10:50 pm

Not really, it probably won't have bankrupted corporations, effectively putting millions out of jobs. Like all those chemicals for the chems and meds, how many people just became obselete over night. Those vending machines would have destroyed any economy...

I hate them, they are the most ridiculous idea that I have ever seen and I thought that Harkness was the limit.

wow, thanks for this. i can only hope this is an attempt at trolling. if so, well done sir, i will bite.

it really bothers me when i run into this in the real world, though...extraordinary leaps in development and our technological evolution crippled because progress would inconvenience those unwilling (or unable) to adapt.

no thank you.
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Teghan Harris
 
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Post » Mon Oct 19, 2009 6:52 am

http://fallout.wikia.com/wiki/Sierra_Madre_Vending_Machine

The Sierra Madre vending machines demonstrate something astounding about pre-war civilization. Elijah states that the Sierra Madre vending machines do not operate off of internal stockpiles, but by breaking down the chips themselves to create the desired objects. The Coin Operator perk demonstrates that these chips are not even some form of nanotech feedstock, but simple alloys of common and fissionable elements (Christine can demonstrate to the Courier how to make functional chips out of Fission Batteries and Scrap metal at any Workbench) - the machines use nuclear fission/fusion to process this material not only into tools, but edible food and even prescription drugs.


Why is the food they create irradiated? The Sierra Madre chips aren't and the recipe for the food is PreWar and made to be consumed by PreWar people who wouldn't eat irradiated food.

Never made sense to me.
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Sammie LM
 
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Post » Mon Oct 19, 2009 12:09 pm

yes!food!
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Nice one
 
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Post » Mon Oct 19, 2009 12:02 pm

Not really, it probably won't have bankrupted corporations, effectively putting millions out of jobs. Like all those chemicals for the chems and meds, how many people just became obselete over night. Those vending machines would have destroyed any economy...

I hate them, they are the most ridiculous idea that I have ever seen and I thought that Harkness was the limit.


ARE YOU KIDDING! The notion of turning a small piece of metal into anything you want is astounding. People work for money to buy food and luxurys. they ca now get their luxurys and food for free! most physical jobs would have been done buy Mr. Handy's anyway, and at the time the economys of the world were failing anyway. A device like that could of unified the world, sending us on a new quest SPACE. A device like that could of ended famine.
If you already didn't know the compilations tickets or whatever they're called (they're in the safe every week at the bos bunker} they have a purpose as stated before if you finished DM correctly...

Please explain...
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Sunnii Bebiieh
 
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Post » Mon Oct 19, 2009 12:18 pm

Please explain...


I 'think' (not 100% sure because I did everything in the SM everytime I went there) after you 'break the bank' in the SM one of your 'comps' is getting a 1000 SM chip voucher sent to the abandoned bunker every three days...
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Arrogant SId
 
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