*Sigh* Splash Damage seriously dropped the ball here...

Post » Wed May 11, 2011 8:00 am

Nix, I don't know what sort of problems others have had graphics or lag wise. There have been none to mention for me. I do agree with you on some of your points. It definitely is way too hard to down and kill someone. The realism doesn't exist in this game on that, shooting someone in the head should kill right? Lack of realism holds true with the grenades to 100% agree there. The first time I threw a grenade "Wtf was that!?" I also think that the multiplayer could be expanded to accommodate more people. 8 on 8 has been done since Halo and should by now be 16 on 16 at the very least. The more the merrier is without a doubt true in my opinion. I like the customization options in Brink, Though it would be nice to see a lot of DLC soon on everything including weapons.


The problems Ive had with graphics have mainly been texture bugs, especially on command consoles. I saw it once and hoped it would be a fluke but I've actually had it happen pretty regularly. I'm hoping that the graphics patch will fix this, that may be the reason you haven't noticed it.
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Charlotte Lloyd-Jones
 
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Post » Wed May 11, 2011 12:50 am

Screw it... I'll be playing Persona 4 someone come get me when the psn is back up...
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Anna Krzyzanowska
 
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Post » Tue May 10, 2011 8:14 pm

Sounds like extremely bad research on your part.

WTF are you saying? He sounds like the MAJORITY of responses on here. I am having a good time on the game. STILL.....wasn't what I was expecting. Tell me 'research' on this site before this game came out would have prepared anyone for what we were delivered.

I had responded to everything you said constructively and I agreed in a few places even but... "During the weeks of anticipation I had been expecting something along the lines of Modern Warfare with free running and customization options " basically killed any ground you might have had to stand on your points. We all know they're coming from a misinformed place.

You expected Modern Warfare with female characters with swords and lead pipes? Aw man.


I think he was talking more on the flow or o movement in a video game. The ENGINE or mechanics for this game feel dated to me. They glide when you watch them move and the interactions are very canned as opposed to what we thought we were getting. Movement doesn't flow or feel "SMOOTH" over any terrain. Is it horrible? Not at all. It's a little sluggish.

The mechanics or movement in CoD games is 2nd to none. PERIOD. Nothing flows a smooth as a COD FPS. Even though they have canned animations in CoD it is much more responsive then this game. I wouldn't be suprised to see this type of movement (vaulting over an object) implemented into future CoD games. I am a gamer that does pretty good in most all FPS games.....do I like CoD? Yep. Do I play TDM? Not if I can help it. I am an objective game player. Not every CoD player is a tool that goes all lonewolf. Sometimes the sniper is suppressing, sometimes the rusher is creating MASS confusion, sometimes the guy with the pistol is just better then you and wants to challenge himself/herself to see what they are capable of.


I do some researching BEFORE I buy my games, you certainly did not do yours.
I don't even have the game yet.The only experience I have with the game has been through thebrink.tv's streams yesterday and I feel this will live up to the expectations I have gotten through my research on the game.

Sounds like you just bought the game on a whim and hoped for the best, maybe you learned your lesson. *shrug*


Again, research? There was NO beta or demo. Research on a video leaves little to NOTHING for an answer when these key components are not in place. When COD4 came out (yep, refrencing CoD again) they beta tested it and people raved. Maybe next time they will beta the game publicly to get a better insight and work on it in those 1+ years they have before they release it.

How long did the vast majority of people that knew about this game wait for this? Think it was long enough to public beta and implement new things?
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Lily
 
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Post » Wed May 11, 2011 10:22 am

The distribution thus far shows a normal distribution with the mean a little bit above an 8. This seems about right to me given the diversity of opinions.
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ILy- Forver
 
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Post » Wed May 11, 2011 1:01 am

+I truly like the idea of blending multiplayer and single player. While this function could probably be better utilized I have to give them kudos for having the balls to try something new.
It's multiplayer with cinematics. That's not very new. not to imply that it's bad.

- The graphics always tended to slow to load and, at times, made the game downright ugly. Even in offline mode.
graphics are client-side in games. "offline mode" wouldn't make them any better in any game.
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matt
 
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Post » Wed May 11, 2011 1:01 am

How about the fact that this is supposed to be a massive conflict, taking place where 50,000 pople live and only 16 are fighting this "massive conflict". The devs said it was a "lived in world and felt like it was lived in". To me, that description doesnt match up. There is no sign of the 50,000 people and it amazes me that they couldnt have larger teams but I guess with the small maps and few challenges per map, larger teams wouldnt be feasable. As it is, several of the maps are simply played by one team pinning the other in their spawn and just spawn slaughtering for 10-20 minutes. That sht is going to get old VERY fast.
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Hope Greenhaw
 
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Post » Wed May 11, 2011 1:30 am

"During the weeks of anticipation I had been expecting something along the lines of Modern Warfare with free running and customization options, instead I got a game more like Team Fortress with free running and customization which isn't necessarily a bad thing" How in the name of all that is good could you EVER get the vibe that this was going to be something akin to MW?

Also, when making a post like this, especially with the way this game is, you should tell us what platform your playing on.


Reading your post saved me the trouble of reading the thread.
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Tanya Parra
 
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Post » Wed May 11, 2011 1:57 am

I was looking forward to this game as much as any body here. I followed it from the moment it was announced at E3 and watched every video released, read just about every preview and article, downloaded all the screenshots off their website, and just waited and waited for the game to come out. I even got about a dozen of my friends interested in the game and they all bought it at midnight launch day. (Now they are bugging me and blaming me and questioning my taste in video games)

While I was looking forward to this game that doesn't cloud my judgment on the issues at hand. Mainly the online lag.

I still like the game and feel it has all the potential I was expecting but that's not to say I'm not disappointed right now.

As for your vote. I think the majority of people voted for Terrific keeper (96 votes [69.57%]) over Weekend rental (22 votes [15.94%]), Not worth playing (2 votes [1.45%]), and Disappointing heartbreaker (18 votes [13.04%]) because nobody here plans to sell the game this early and realize once, well if, they fix the issues it will be a good game.

I think 8/10 is about right. Definitely not a 6 like dumb IGN gave it. I could see a 7 though. 7-8/10 is about right for right now but with everything fixed I say soundly a 8 out of 10 but know I rarely give out 9's and there should never be a true 10 as no game is perfect.
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Amanda Furtado
 
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Post » Wed May 11, 2011 10:11 am

I think he was talking more on the flow or o movement in a video game. The ENGINE or mechanics for this game feel dated to me. They glide when you watch them move and the interactions are very canned as opposed to what we thought we were getting. Movement doesn't flow or feel "SMOOTH" over any terrain. Is it horrible? Not at all. It's a little sluggish.

Id Tech 4 is a little dated but the game's movement considering all that is does is not bad. The customization and S.M.A.R.T is probably a lot for that engine to handle. It's not like Call of Duty where you barely got any different body customization and cannot climb over anything and everything at ease.


Again, research? There was NO beta or demo. Research on a video leaves little to NOTHING for an answer when these key components are not in place. When COD4 came out (yep, refrencing CoD again) they beta tested it and people raved. Maybe next time they will beta the game publicly to get a better insight and work on it in those 1+ years they have before they release it.

Umm I'm pretty sure there was a Beta over in UK on the PS3 for Brink. Maybe you should do some "research" Now I agree it would've been nice for more wide open beta, a 360 version and for americans but I heard the reason they chose UK, besides being from there was because the laws over there protect them better and are more strict. If the beta testers started talking about the game that is...
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Harinder Ghag
 
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Post » Wed May 11, 2011 9:01 am

Id Tech 4 is a little dated but the game's movement considering all that is does is not bad. The customization and S.M.A.R.T is probably a lot for that engine to handle. It's not like Call of Duty where you barely got any different body customization and cannot climb over anything and everything at ease.



Umm I'm pretty sure there was a Beta over in UK on the PS3 for Brink. Maybe you should do some "research" Now I agree it would've been nice for more wide open beta, a 360 version and for americans but I heard the reason they chose UK, besides being from there was because the laws over there protect them better and are more strict. If the beta testers started talking about the game that is...



You cant climb over "anything and everything" in BRINK either. I was actually disappointed with the amount of "SMART" routes on the maps. Another example of the games overall lacking IMO.
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kiss my weasel
 
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Post » Wed May 11, 2011 6:15 am

At this moment on the 360 on PS3, I would recommend anyone that asks me to pass. The 360 lag and difficulty in grouping up (once isnt so bad.. but you have to regroup too often) seriously hurts the enjoyment of multiplayer, and the campaign is still somewhat fun because of the core gameplay.. but not so much that you need to go buy it or rush to rent.

If the lag gets fixed, it becomes a rental to possibly buy depending on how much the gameplay suits you... I like it but its not so amazing that everyone must have it.

-----------

edit: I agree with the above comment that the maps don't have enough routes for the SMART system, it isnt nearly as big a factor in the game as I had hoped. Its still cool but I had visions of outlfanking/climbing around enemies constantly and it just isnt there to be done. Seems like I slide more than anything else... I ended up switching to medium body type for more gun options which I didnt have plans to do.
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Kristina Campbell
 
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Post » Wed May 11, 2011 1:22 am

i voted heart breaker with a score of 6. like you iv been waiting for this game for a long time, i was hoping for a ut-assault type of game play with character customization

I agree with you on almost all of your points

the only one i really disagree with is the idea of blending multiplayer with single player, i think they failed miserably on that, putting cut scenes into a multiplayer game does not make a campaign, sorry. it just makes a multiplayer game with cut scenes, not a bad thing, but its not what i had envisioned. Also, selling a bot match as a campaign should be considered criminal.

I do agree with you on the point that our characters are just props in the cut scenes. as i was playing online i had a thought, i enjoy seeing my character in them, how cool would it be if the top player got his character to be featured in the scene so everyone else could behold all the awesomeness that is your character. like a reward for owning.
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Johanna Van Drunick
 
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Post » Wed May 11, 2011 2:10 am

You cant climb over "anything and everything" in BRINK either. I was actually disappointed with the amount of "SMART" routes on the maps. Another example of the games overall lacking IMO.

As a light you can climb over most everything. Sure you can't climb up a three story wall like maybe Assassin's Creed but as a light you can do a lot of quick movement and climbing, way more so than any other shooter. You can do some of the same in Call of Duty but it's not meant to happen, it's just glitches and wall hacks. Stupid stuff the horrible Call of Duty community found out.
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Kayla Oatney
 
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Post » Wed May 11, 2011 8:10 am

As a light you can climb over most everything. Sure you can't climb up a three story wall like maybe Assassin's Creed but as a light you can do a lot of quick movement and climbing, way more so than any other shooter. You can do some of the same in Call of Duty but it's not meant to happen, it's just glitches and wall hacks. Stupid stuff the horrible Call of Duty community found out.



I have used a light class, ran around in solo with no other players, looking for smart routes and didnt find that many. This game was supposed to make us "think differently about how we move around in an FPS". It just didnt do that for me. I do LOVE the SMART tec but dont think it was utilized as much as they stated it was. Just another aspect of disappointment for many. The spawns need more routes to leave from as many boards turn into spawn camp fest, 3 or 4 SMART routes out would have been nice.
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Peetay
 
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Post » Wed May 11, 2011 10:28 am

I've seen a lot of negative threads in this forum. Is this really a flop?
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Theodore Walling
 
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Post » Wed May 11, 2011 8:35 am

As a light you can climb over most everything. Sure you can't climb up a three story wall like maybe Assassin's Creed but as a light you can do a lot of quick movement and climbing, way more so than any other shooter. You can do some of the same in Call of Duty but it's not meant to happen, it's just glitches and wall hacks. Stupid stuff the horrible Call of Duty community found out.



Really? So you can climb alot and then get mowed down by the enemy AI that is 100x smarter then your own team. Sounds like fun. Maybe they should have made this a smart simulator game then. Liken it to portal. Cause the other content is lacking in both amount and quality.
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Queen Bitch
 
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Post » Wed May 11, 2011 10:18 am

Im at 6/10

But ill go to 8 when they will patch everything and 'pimp' the game a little bit

I feel we play a BETA game right now.
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Steven Hardman
 
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Post » Tue May 10, 2011 10:27 pm

I do agree with you on the point that our characters are just props in the cut scenes. as i was playing online i had a thought, i enjoy seeing my character in them, how cool would it be if the top player got his character to be featured in the scene so everyone else could behold all the awesomeness that is your character. like a reward for owning.


Killzone 3 did this, it would show your psn name over your character in a quick (but very nice) pre-game intro in some modes. And then the end of game cutscene would use the top 3 scorers, for example if you were the overall mvp for the defense team it would show you hitting the tied up losers with the end of your gun. Killzone 3 (at least the beta.. didnt buy the real game) didnt have customization but it was still cool to see your class/guns/psn id on there.

Seems like a no brainer for Brink.. and it would have been cooler with the customization. Oh well..
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Fluffer
 
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Post » Tue May 10, 2011 9:30 pm

NIX, I agree with everything you said about the game. I was expecting so much more than 4 total hours of gameplay before I beat the entire campaign, both sides. The game is good but could have been GREAT. If I am going to spend $60 for a game, at least give me more than 4 FRICKIN hours of total storyline gameplay. Yes Brink is an MP only game but that doesnt mean that it cant have depth of story, like we were promised. If its a revolution in games, its a revolution I dont weant to be a part of. Overpriced, content lacking, quick shipped crap. I have been waiting for this game to come out since the e3 trailer as have most. I have seriously let down. After I saw how short the game was going to be, I intentionally delayed playing it because I didnt want to see the end that fast. Just call me SERIOUSLY DISSAPOINTED until we get some FREE DLC to make up for the lack of content in the game that shipped. 8 DAYS of war is not worth $60 IMO.


Kind of have to agree with you on this. SD should either lower the price of the game or add really cheap or free maps. They really need to flesh out the story line.
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Lovingly
 
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Post » Wed May 11, 2011 6:57 am



The mechanics or movement in CoD games is 2nd to none. PERIOD. Nothing flows a smooth as a COD FPS.







This is personal preference. PERIOD. In my opinion, COD games play as if the characters had the ability to levitate, smoothly gliding over the frictionless surface of the map. My personal preference is for games like Battlefield and Killzone. These games are known for their weighty feel. It seems like your character is actually planting his feet in the terrain. This is a personal preference, not a fact. COD does not have the best movement system, in my opinion.
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Elizabeth Lysons
 
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Post » Wed May 11, 2011 1:15 am

The only issues I have with Brink is the graphical issues and networking problems experienced on its 360 version. These problems, however, do enough damage to bring my personal rating of Brink down (to a 7) and make me ponder trading it in for L.A. Noire.
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Paula Ramos
 
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Post » Tue May 10, 2011 8:33 pm

I dunno...this game is rated all over the map which tells me one thing. This game was made to appeal to a specific niche of gamers who dig this style of multiplayer. I really like this game. I like that the grenades aren't extremely deadly. I like that there aren't any kill streaks...I bought this game fully expecting it to revolve around multiplayer. I buy my games for different reasons. When I bought my COD games, the story/campaign mode was secondary to me. Even if it didn't exist at all, I wouldn't care because the first thing I do when I buy a COD game is go straight to MP and start playing with my buddies. BRINK is no different. I like the fact that the campaign is basically identical to what you do online. That way I can get the feel for what to expect in MP and gain experience for my character while I learn. I remember when I bought Modern Warfare(the first one...) I played through the campaign on veteran...beat it..thinking I was pretty good a the game. I go online, thinking I'm gonna own..and I just got my a$$ kicked. The single player and multiplayer experience in COD is so vastly different that they don't even feel like the same game. I like what BRINK did, because I really didn't buy this game to be immersed in an in depth storyline. I just wanted to learn the game before going in a public match and level up while doing it and BRINK did just that.

I think BRINK is one of the most balanced MP experiences (when it isn't lagging) that I've played in a while. Speed at the expense of health...health at the expense of speed. Grenades aren't flying in from everywhere...killing everything in a general area...noobtubes aren't cheap shots...sniping isn't always one hit one kill...sentry guns aren't indestructible....everything is very balanced IMO. I needed this game because COD was getting old. Everyone concerned about k/d ratio...everyone blind tossing grenades...one or two guys owning the maps calling in airstrikes, dogs, chopper gunners every 10 seconds and in the end, the only guys having fun are the guys who are owning everyone. In BRINK everyone can have fun because the game doesn't revolve around who gets the most kills. There's so much more to it than that. I'm not the best at getting kills, but I like capturing objectives...so this game has been a breath of fresh air to me. I can boost and support teammates and still level up. I don't have to concern myself with needing to get 50 more headshots before I can unlock a perk or a gun attachment.

With all that said, not everyone plays the same way and not everyone likes this style of gameplay. One guy hates the fact that grenades don't clear an entire room of enemies...one guy loves the fact that grenades aren't overpowerd to the point that it frustrates everyone on the receiving end of those grenades. I think in an objective based game...if explosives are too powerful, it ruins the experience. One team trying to capture a checkpoint is getting slaughtered by a team of guys with noob tubes and grenade throws. Nothing gets accomplished and the defenders will always win. It is about balance to me and BRINK does a great job of that. Now they just need to fix that damn lag problem and all will be perfect in my little world and I can die a happy man(in Brink.)
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YO MAma
 
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Post » Wed May 11, 2011 12:41 am

Personally I don't really play a lot of FPS games like COD or any of the more popular military based FPS games. I tend to gravitate more towards the sci-fi stuff like Halo or Gears of War (360 player). I got this to fix my FPS hunger because I haven't even looked at any other game and I knew this is what I wanted.

I like Brink. For the setting the story doesn't have to be that deep. Not exactly looking for an emotional roller coaster ride here. The delivery of the story and the game play is quick and kind of chaotic. Playing co-op and online is a thrill because it feels just like the campaign except that your not relying on the games AI to help you achieve your goals.

This is an team base game. The people on your team needs to know how to play as a team or the experience will be terrible.

As far as what they could have done better.

I agree with a lot of nixkpln's rant but I think my major concerns are fixable.

1. Maps - We need more maps, a lot more maps. The campaign is limited to the number of maps that are available. Hopefully new missions will be added to the campaigns in the form of Downloadable Content (free please!).
2. Movement - The smart system is off the hook but there were some ledges that I couldn't climb up cleanly like at the resort map when you are walking the robot down past the bridge to the terminal that you have to hack. There were some ledges that produced some buggy behavior. More moves would have been cool as well like sideways and backwards cover jumps. It would be a cool move if you can backwards jump and shoot at the same time, or do some sort of wall kick flip while shooting. (Like how that dread did in the trailer). That A button (climb up) is extremely underused. That can also be a button for sideways and backwards jumps depending on which way you push the movement stick.

You can't front that was kind of a false advertisemant. Wall kicks are a big part of parkor and it would've made this game fly as hell. I'm a tad disappointed but I am enjoying this game to much to care about it. I just hope that Splash Damage can take our feedback to heard when developing and sending out the next set of updates.
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Rachel Cafferty
 
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Post » Tue May 10, 2011 8:27 pm

I'm at 8/10. The lag makes half of my games unplayable.

Once the lag issue is gone and lobbies are available, it will be 9+/10
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Georgine Lee
 
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Post » Wed May 11, 2011 8:20 am

I gave it a 7/10. I enjoy playing the game (on xbox) BUT I have to agree that lag and unintellegent AI are the two biggest flaws. Once those issues are fixed I'd give it an 8/10. I'm worried the game won't have a lasting effect on the community, it feels like it is missing something, I can't put my finger on it but definetly missing something that would keep me hooked on this game all summer or longer. Perhaps TDM or maybe a random primary objective option.
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N3T4
 
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