» Thu Dec 31, 2009 2:10 am
@TwistedBuddhaX - Sorry but I thought you would have understood my reasons for wanting more armour.
I have put armour v non-armour, i.e. normal strength mode to the test several times now, and I cant see the difference with regard to being hit via normal weapons fire, at close range I still die in under a second, 2 or 3 rounds will kill me either way.
Feline kill’s the quickest, next is Scar and the MK.60 being the slowest firing weapon takes the longest, different weapons have different effects. Close range Shotgun, instant kill, Sniper’s the usual and melee I’m not sure about, I always end up on the other side of my target and have to 180, I think it’s a collision problem.
I’m now rank 28 I think and I see no differences between armour and non-armour with regards to weapons fire.
Armour will give protection against grenades and so on, unless the blast radius is less than 3 meter in which case you’re dead, which is fine.
I’m sorry I don’t have time right now, when I get back tonight I will reply to each of your points in this reply.
As promised:
1) We Would then need more ammunition to compensate for increased armor
I don’t think this is a problem, if armour was increased by 25%, then instead of using up 5-10 rounds to kill you would simply use 7-13 rounds. 50% armour increase would mean you use 8-15 rounds.
A single round to the head would still = instant kill. You can run over similar weapons lying around to replenish ammo, and you have two ammo perks as well, one allows you to carry an extra clip, the other turns a 40 clip mag into a 50 clip mag.
2) If we don't get an increase in ammo it would then force people to use SCAR for increased damage, making the game one-dimensional.
I don’t think C2 will ever be one dimensional, there are two many different ways it could be played. People will always pick their own weapons depending on how well it works for them.
Different weapons will always be used for different game styles. The feline has a faster fire rate and causes more damage up close than the Scar does.
We have the Faster Fire Rate perk, the Shot from the Hip perk, carry Two Primary Weapons perk, Faster Reload perk and the Reduced Recoil/Increased Accuracy while iron sighting perk. Anyone of these perks combined with the right weapons can solve this problem.
2) people would survive more grenades thus making them useless. This would also make Crash Site less difficult and dynamic. I like dodging grenades and Defensive killing with only a sliver of health, that's the excitement, THE CHALLENGE.
Sounds like fun, has anyone asked for reduced grenade damage, I got the impression only weapons fire was the problem. I think if a Grenade, RPG or C4 explodes within a certain distance from you it should be an instant kill, full armour or not. I think it’s about 3-4 meters, which is fine by me.
I would imagine that the dev could easily program reduced weapons fire damage while in armour into the game, without affecting grenades, RPG’s and C4 damage.
3) It would force you to always use armor in a gunfight (FORCE YOU!) even when you have the drop on them.
Not really, there are three drawbacks to using armour, first is the reduced movement speed, second you are illuminated and can easily be seen, and the third is it takes three or four seconds to activate fully.
My experience is that if you have the drop on some one or vice-versa, then it’s all over, no worries. When you start to take hits, you suffer increased power loss and further loss of movement, the more hits you take the worse it all gets till your dead.
All increased armour would do is, increase your chances to fight back, you would not have to use armour to defeat armour.
Armour is a defensive weapon, a last chance to survive a bad situation. How often have I spawned right into an ongoing fire fight and had on cover what so ever.
4) Double, triple kills+ would be more difficult! Clip size would not be large enough to kill more than 2 people at once. At the moment you can kill about 2 people who are armored per clip which is reasonable.
Perks can increase your clip size, but then most kills are single kills, you would still get you kills, you’ll just have to work a little harder to get them, think of the challenge.
5) With the lag we sometimes have it takes a full clip sometimes to kill someone, with increased lag do we really need to put a clip in them plus our secondary's clip? NO. Absurd.
The problem with lag is this, what you’re looking at is not necessarily the real situation.
Here’s an example, I was cloaked, I seen these two guys in a fire fight, one dies so I clock the other and open fire, he’s not moving and I’m not getting any hit indication, so I stop only to see him vanish, not cloak just vanish.
Then he reappears on the other side of the street, so I start to open fire with the rest of my clip, and I’m dead. My first impression is he’s using a lag switch, but then I see the death cam and lucky for me I died from a head wound and it’s in slow motion.
The shot that killed me came from behind and what I now see in slow motion is myself trying to shot some guy who had already jumped and was flying through the air to the other side of the road, all in slow motion. What I thought I was shooting at was no longer there. If you suffer lag then compensate or just pray you get lucky.
I have been a crytek fan since farcry, I have faith that they will sort out this problem, may take awhile, but they have never given up in the past. Always live in hope, you’ll be happier.