Sign here If you think Armor mode needs more meat.

Post » Thu Dec 31, 2009 7:05 am

Do you know what needs more meat. Just think about it, something hardcoe gamers don't have.

watch out ladies, playa is on the forums..........


I second that notion from the bottom of my colon I agree!
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CSar L
 
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Post » Thu Dec 31, 2009 12:28 pm

Do you know what needs more meat. Just think about it, something hardcoe gamers don't have.

watch out ladies, playa is on the forums..........
hell ya come and get some. those beings are aliens to most of the people on this forum. except me and mage we tag team hahahaha.

on a serious note yes the armor does need some beefing up (no pun) because it's too easy to kill someone with armor on
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lexy
 
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Post » Thu Dec 31, 2009 8:42 am

I've got some beef for ya. A lot of beef for ya. I own a dairy farm and have a large
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jaideep singh
 
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Post » Thu Dec 31, 2009 7:46 am

/posts removed. Leave the abuse out of your replies please.
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Alan Cutler
 
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Post » Thu Dec 31, 2009 1:19 pm

i think still get killed in 3 shots witht he strenth on !!!WHY!!!
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W E I R D
 
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Post » Thu Dec 31, 2009 3:59 am

I don't get why armor changed from protecting you from bullets( FIRST ONE) to doing nothing apart from making you slow and vulnerable (SECOND ONE), if some people here played the first one they would know... thanks Cry-Adam!
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hannaH
 
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Post » Thu Dec 31, 2009 12:06 am

armor mode needs a bit more tweak to balance it out ...
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Sarah Edmunds
 
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Post » Thu Dec 31, 2009 1:37 pm

The armor mode is good enough as it is, only bad players complain about it. Why are you getting yourself in positions that would get you killed by several players at once?

I played close to 20 games of Instant Action this morning and won everyone, my worst game was 25-10. So what's so great about this? I DONT USE ARMOR! I don't like using it because it makes you stand out, and when I do use it I find that I am unreasonably powerful. I don't want to fire even more bullets than I already have to just because someone has bad aim and no situational awareness and thus needs armor to compensate for it.

Get better at the game and you wont need armor at all unless you see an incoming grenade.

Just stop complaining about every aspect of this game. There is not one element of this game someone hasn't complained about. It's a great game IMO.

If you have won 20 rounds then clearly you have found a game style that suits and works for you, so why knock others for complaining and trying make the game better. You clearly don't understand people.


My complaint is that there is nothing wrong with the armor as it is, it takes f'ing ages to kill someone in armor anyway, especially from a distance. I don't use the SCAR so when I use a Feline or Scarab it takes loads of shots, by which time I'm vulnerable.

By letting people complain and thus "make the game better" it will just start becoming unreasonable. These are the problems with increased armor.

1) We Would then need more ammunition to compensate for increased armor

2) If we don't get an increase in ammo it would then force people to use SCAR for increased damage, making the game one-dimensional.

2) people would survive more grenades thus making them useless. This would also make Crash Site less difficult and dynamic. I like dodging grenades and Defensive killing with only a sliver of health, that's the excitement, THE CHALLENGE.

3) It would force you to always use armor in a gunfight (FORCE YOU!) even when you have the drop on them.

4) Double, triple kills+ would be more difficult! Clip size would not be large enough to kill more than 2 people at once. At the moment you can kill about 2 people who are armored per clip which is reasonable.

5) With the lag we sometimes have it takes a full clip sometimes to kill someone, with increased lag do we really need to put a clip in them plus our secondary's clip? NO. Absurd.

Another point I want to address is that I don't have a great connection. I live in the UK and according to speedtest I have 1.75mbps down and 0.51 upload and still beast. I have 3 bars on most games as long as the host is not thousands of miles away. That's why we need regional filters. When I party with my friends in America I'm always a 1-2 bar because of the distance, and the bandwith consumed through speaking through party chat.

Some other guy below posted that you cannot avoid being attacked by multiple enemies, sometimes it cannot be avoided and then it's either flight or fight or die. Even the best players will be killed several times a game, no big deal and I've never heard anyone online (I have about 15 C2 friends on xbox) complain about armor. This is a very small group of people.

So for the above reasons, NO I dont want armor to be increased LEAVE it. It's perfect, only the bad players RELY on it rather than their own wittyness, reflexes and situational awareness. Learn to surprise your enemies and outthink them rather than face to face fighting, unless it's unavoidable.
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Sarah Bishop
 
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Post » Thu Dec 31, 2009 2:52 pm

the post above is really good! but still if they ain't gonna do nothing please change the nanosuit showroom to show an updated video of armor mode...being shot at by 2/3 people and actually absorbing the hits in the video is annoying since it doesn't do that... a bit of false advertising?
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Del Arte
 
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Post » Wed Dec 30, 2009 11:10 pm

@TwistedBuddhaX – I do agree with you to a certain point, but I still believe an increase in armour would be welcomed.

I was not part of crysis2 beta but I have been part of several other beta’s and this sort of argument always happens with every game, one group always want one weapon nerf’d the rest want it left as is.

Most have their own agenda, and I’m no different, I want the game to be better as I feel it should be…

When I played the SP, I noticed something very special. The game mechanics are extremely fluid, there is absolutely no chunkiness at all, you don’t even have to think about it, you can run, slide, change from stealth to armour and back again, you can launch yourself through an upper floor window, do a 360 while shooting something in the head, switch armour mode for the landing, and then sprint off as if nothing had happened.

It all feels very natural, I have never seen this on a console before, and as a matter of fact I have never seen this since I gave up Quake3Arena.

But the MP is nothing like this, it’s slow and clunky, the suite uses three times the amount of power that it used in the SP.

If your using sprint it’s not so bad, but without it you can’t even sprint for 40 meters without having to stop and recharge, if you slide or use melee your power bar zero’s, if you fire your weapon while clocked the power zero’s, if someone fire and hits you, you suffer restricted movement and power loss.

To be honest I really feel the suite needs a bigger battery, would be more fun.

When in armour mode you are not only lit up like a Christmas tree, but your movement is again restricted. Armour is a purely defensive weapon, like a riot shield. It should be able to take punishment, the more punishment it takes the more power it uses, till it’s depleted and gone, lets face it, you can not recharge while in armour mode.

Lets say it was increased to withstand an extra 25% damage, it’s not going to unbalance the game, yes you would have to use extra rounds to kill it, but some of us have to use more than one clip to kill someone anyway. If you do run out of ammo you can always pick up ammo or another weapon, there are always plenty lying around.

As is just now a close enough grenade will kill armour outright, as will an RPG or C4, which is fine, but it needs to withstand weapons fire to some degree or it’s just a waste of time.

With regards to lag, with a 20mb connection I find myself hosting more often than not, yet I still suffer bad lag, I am not an expert but I believe this is due to the fact that as host I still have to wait for the information to arrive from the other players consoles, and is it not fair to say the we are all connected to MS live and the EA servers for rankings. Could it be that your poor bandwidth is a blessing in disguise, perhaps you would not do so well on my rig.

If I fire a weapon in close proximity to other players all firing at each other, my lag will almost hit the one-second mark, that’s a whole second from the time I pull the trigger till the weapon discharges.

I often fire first, sometimes I empty half a clip into the back of someone only to watch them do a 180 and kill me with what feels like the first hit, so does that make me a bad player.

Do you really think I’m moaning about armour because I and others like me are poor players.

I don’t think I would be playing Crysis 2 and getting my ass handed to me if I was a bad player without skill. No I would be off looking for something I could win at.
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James Shaw
 
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Post » Thu Dec 31, 2009 3:29 am

@ Kabbalah Magic - Dude, in your post you have not responded to any of my points listed 1, 2, 3 etc and just gone off on tangens.

All you've said is that you want increased armor and that if we need to use my ammo then so be it and we need to pick up weapons more. Your only arguments seems to be that you WANT it, that's it. No reason behind. I pointed several real issues that increased armor would cause, I provided a rational argument. The armor already already lets you take 65% of the dmg you would without it, that's enough.

I SUGGEST you quote each of my points in my previous post and then reply to each of them with a rational arguments rather than "because I want it". Otherwise, leave this system as it is = Working.
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nath
 
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Post » Thu Dec 31, 2009 6:27 am

I got no issues with Armour, sometimes I tank 3 people (who obviously can't aim) and other times some sneaky prick comes up behind me and I'm dead in half a second - It all comes down to your tactics beofore the fight and wether or not your team mates are dumber than the singleplayer AI.....
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Soku Nyorah
 
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Post » Thu Dec 31, 2009 11:44 am

I just think its something else that needs more meat......and the two veg of course
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Far'ed K.G.h.m
 
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Post » Thu Dec 31, 2009 2:39 pm

Armour needs more sauce, not more meat, and you can keep your veggies, after I get some sauce on my Armour I'll be deep frying that biatch....
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Far'ed K.G.h.m
 
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Post » Thu Dec 31, 2009 2:10 am

@TwistedBuddhaX - Sorry but I thought you would have understood my reasons for wanting more armour.

I have put armour v non-armour, i.e. normal strength mode to the test several times now, and I cant see the difference with regard to being hit via normal weapons fire, at close range I still die in under a second, 2 or 3 rounds will kill me either way.

Feline kill’s the quickest, next is Scar and the MK.60 being the slowest firing weapon takes the longest, different weapons have different effects. Close range Shotgun, instant kill, Sniper’s the usual and melee I’m not sure about, I always end up on the other side of my target and have to 180, I think it’s a collision problem.

I’m now rank 28 I think and I see no differences between armour and non-armour with regards to weapons fire.

Armour will give protection against grenades and so on, unless the blast radius is less than 3 meter in which case you’re dead, which is fine.

I’m sorry I don’t have time right now, when I get back tonight I will reply to each of your points in this reply.

As promised:

1) We Would then need more ammunition to compensate for increased armor

I don’t think this is a problem, if armour was increased by 25%, then instead of using up 5-10 rounds to kill you would simply use 7-13 rounds. 50% armour increase would mean you use 8-15 rounds.

A single round to the head would still = instant kill. You can run over similar weapons lying around to replenish ammo, and you have two ammo perks as well, one allows you to carry an extra clip, the other turns a 40 clip mag into a 50 clip mag.

2) If we don't get an increase in ammo it would then force people to use SCAR for increased damage, making the game one-dimensional.

I don’t think C2 will ever be one dimensional, there are two many different ways it could be played. People will always pick their own weapons depending on how well it works for them.

Different weapons will always be used for different game styles. The feline has a faster fire rate and causes more damage up close than the Scar does.

We have the Faster Fire Rate perk, the Shot from the Hip perk, carry Two Primary Weapons perk, Faster Reload perk and the Reduced Recoil/Increased Accuracy while iron sighting perk. Anyone of these perks combined with the right weapons can solve this problem.

2) people would survive more grenades thus making them useless. This would also make Crash Site less difficult and dynamic. I like dodging grenades and Defensive killing with only a sliver of health, that's the excitement, THE CHALLENGE.

Sounds like fun, has anyone asked for reduced grenade damage, I got the impression only weapons fire was the problem. I think if a Grenade, RPG or C4 explodes within a certain distance from you it should be an instant kill, full armour or not. I think it’s about 3-4 meters, which is fine by me.

I would imagine that the dev could easily program reduced weapons fire damage while in armour into the game, without affecting grenades, RPG’s and C4 damage.

3) It would force you to always use armor in a gunfight (FORCE YOU!) even when you have the drop on them.

Not really, there are three drawbacks to using armour, first is the reduced movement speed, second you are illuminated and can easily be seen, and the third is it takes three or four seconds to activate fully.

My experience is that if you have the drop on some one or vice-versa, then it’s all over, no worries. When you start to take hits, you suffer increased power loss and further loss of movement, the more hits you take the worse it all gets till your dead.
All increased armour would do is, increase your chances to fight back, you would not have to use armour to defeat armour.

Armour is a defensive weapon, a last chance to survive a bad situation. How often have I spawned right into an ongoing fire fight and had on cover what so ever.

4) Double, triple kills+ would be more difficult! Clip size would not be large enough to kill more than 2 people at once. At the moment you can kill about 2 people who are armored per clip which is reasonable.

Perks can increase your clip size, but then most kills are single kills, you would still get you kills, you’ll just have to work a little harder to get them, think of the challenge.

5) With the lag we sometimes have it takes a full clip sometimes to kill someone, with increased lag do we really need to put a clip in them plus our secondary's clip? NO. Absurd.

The problem with lag is this, what you’re looking at is not necessarily the real situation.
Here’s an example, I was cloaked, I seen these two guys in a fire fight, one dies so I clock the other and open fire, he’s not moving and I’m not getting any hit indication, so I stop only to see him vanish, not cloak just vanish.

Then he reappears on the other side of the street, so I start to open fire with the rest of my clip, and I’m dead. My first impression is he’s using a lag switch, but then I see the death cam and lucky for me I died from a head wound and it’s in slow motion.

The shot that killed me came from behind and what I now see in slow motion is myself trying to shot some guy who had already jumped and was flying through the air to the other side of the road, all in slow motion. What I thought I was shooting at was no longer there. If you suffer lag then compensate or just pray you get lucky.

I have been a crytek fan since farcry, I have faith that they will sort out this problem, may take awhile, but they have never given up in the past. Always live in hope, you’ll be happier.

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Phillip Brunyee
 
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Post » Thu Dec 31, 2009 2:56 am

No there is nothing wrong with armor mode. There is something wrong with the connection and thats why it feels like you die in 1 bullet, which you actually do.
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Jesus Duran
 
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Post » Thu Dec 31, 2009 3:55 am

I think armor mode is well balanced, if you believe it needs a buff then perhaps your using it in the wrong way. There are some issues as mentioned in other posts but thats nothing to do with the way armor works.
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Helen Quill
 
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Post » Thu Dec 31, 2009 12:27 am

Yep, like I've said it before and I'm going to state it again: "Armour mode is perfectly fine."
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Alexis Estrada
 
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Post » Thu Dec 31, 2009 12:50 pm

I'm a total armor buff since I find stealth mode useless. Every time I die in stealth the person could pearly see me so it's not stealth. Making armor better would definitely balance the game since stealth is pointless
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Becky Cox
 
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Post » Thu Dec 31, 2009 3:03 am

I'm a total armor buff since I find stealth mode useless. Every time I die in stealth the person could pearly see me so it's not stealth. Making armor better would definitely balance the game since stealth is pointless
What???

So in your eyes/mind, because an aspect that is on the other side of the spectrum is terrible, you should make the one on this side stronger/better?

WTF?!?
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matt white
 
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Post » Thu Dec 31, 2009 8:05 am

Pretty much, I feel safer walking in the open in armor mode than stealth. Stealth needs to actually be invisible like in the demo
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Daniel Lozano
 
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Post » Thu Dec 31, 2009 6:34 am

In the retail version, the armor lock is a total fail. I get hurt through the armor with 50% of energy and the hud is getting blood red?!
It would make a million times more fun if you could at first loose your energy and then die by bullets.
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Claire Vaux
 
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Post » Thu Dec 31, 2009 2:09 am

So you want this game to be like Halo?
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Lyndsey Bird
 
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Post » Thu Dec 31, 2009 6:49 am

So you want this game to be like Halo?
yes XD

not really but to the people who played the first game (that mean american dude thought i was talking about the first demo) armor mode actually was armor which was cool, also in the nanosuit showroom its shows the armor taking damage without the hud going red so in that video it shows what armor should be but now itss just meant to protectyou a bit from explosions... i mean u have a better chance of surviving if you save energy for sprint and the bum slide that walking slowly... if armor gets made stronger then stealth kills will be very effective so it sorta balances out

the first game was brilliant...(mp nanosuit functions worked properly etc)

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Natalie Harvey
 
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Post » Thu Dec 31, 2009 7:33 am

Cloak != Invisibilty.

Get over it....
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kennedy
 
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