RP Sign Up: The War of Tamriel

Post » Thu Aug 18, 2011 8:48 pm

Done with part of the House thing. I'm buggering off to sleep but you can add this below my sheet Erasmos, I'll add the remaining two royal houses tomorrow, probably along with the Anticlerian League and a handful of more prominent but not royal houses of the five kingdoms.

Spoiler
Houses of the Five Kingdoms of High Rock

House Thagor – Blessed of Akatosh, the Royal House of Daggerfall
The Thagor family, like everything of Daggerfall, is ancient indeed but twisted and convoluted over the numberless years of its existence. Though they claim to descend from the nigh-legendary King Thagore who opened the door to Daggerfall’s prosperity in the First Era, that is a dubious claim indeed for the throne of the kingdom has changed hands many times, usurpers, bastards and their ilk sitting upon it more than once; an uninterrupted line of succession from Thagore’s times is improbable at the least. Nevertheless, they are the kings of Daggerfall, and they are the power in High Rock, for now – it is upon King Camaron Thagor’s brow that the crown of the Bretons rests. Infamous for his womanizing and his drinking habits, the king is a passionate person whose life is at times a flurry and at others – a crawl. He has three children from his marriage with Kelmena, one girl and two boys. Elena, the daughter, is the eldest at six, while the boys - Branwic and Louis – are twins, aged four. Camaron’s sole other surviving relative is his uncle Stanice, forty eight, who is, by marriage to the duchess, the Duke of Oloine. Their marriage is a purely political one, however, and brings happiness to neither of them; on the contrary, Stanice has become well known for his antisocial tendencies, spending most of his time away from the politics and entirely absorbed in his morose mood.

House Gardner – Blessed of Akatosh, the Royal House of Wayrest
Though a Gardner was the first king of Wayrest, crowned in 1E 1100, their fortunes waxed and waned over the many years since. Many times they lost the throne to political machinations, sometimes for a century or even more; there were times when a Gardner had to look for support abroad and gain the throne by war, but such things are neither unheard of nor even uncommon in High Rock. The reign of the current king, the young Edwin Gardner, however, is unusual – for the first time since the First Era, Wayrest was made subservient to its eternal rival Daggerfall, a great stain upon their family and particularly Edwin himself that never fails to keep alive the sparks that may one day grow into a fire that burns this fragile creation of the Thagors, a united High Rock. Perhaps he was humbled in the Bay’s Eve War against the Anticlerian League, perhaps many think him a failure compared to his mother Elysana, but the king of Wayrest is not to be underestimated – he is a wealthy man, and a crafty one - a dangerous combination to his enemies. Trust lost can be bought back and troops dead can be replaced, if his family only gets the chance. Though he has only recently become twenty and may be lacking in experience, Edwin can count on the backing of his older cousin Roger – he may be more a merchant than a warrior, despite his knighthood, and his mother Oriana might still be alive and very much bent on toppling Edwin for what he brought upon their house and Wayrest, but he’s determined to set things as they should be and beat the Thagors back to Daggerfall, even if it means marrying his fourteen year old – infamously meek – sister Alandra off to what many in Wayrest perceive to be the savage wasteland of the Western Reach to secure Evermore’s support.

House Talaren – Blessed of Kynareth, the Royal House of Camlorn
By their current name, the ruling family of Camlorn is the youngest of all noble families of High Rock, royalty or not – it was only in 3E 418, soon after the Warp of the West, that they assumed this name to honour Princess – and later Queen - Talara, who wrested the throne of Camlorn back from the Duke of Oloine who wiped out the rest of the royal family in a coup; they are not, however, otherwise related to the previous royalty of Camlorn, whatever ties there were disappearing after Talara’s death during childbirth. The current rulers' fortunes do not seem to have improved much compared to their namesake's family – perhaps they are one of the five royal houses of High Rock, but Camlorn now is little more than a glorified vassal of Daggerfall’s, much more so than any other of the kingdoms. King Senhyn calls Camaron ‘brother’; everyone hears ‘sovereign’. Sixty four, it does not seem that his advanced age brought him wisdom – many consider the king to be a senile old man who wheezes oaths of friendship when Daggerfall demands it and waits for his time to come in the shadows of his halls, the fact that he appears to be losing control of his own body doing little to aid the image of a weak ruler in both body and soul. His sister, a whole twenty years younger than him, is known as a vicious old hag, her character terrible enough to inspire rumours of possession by spirits or influence of malevolent Daedric Princes; though she has a son of twenty years that might be perceived as a sign of hope, the young man is a bastard possessed of a disposition to match his mother’s, except rather dim-witted as well, stuffed away to a castle on an infertile slip of land due to pressure from Daggerfall. The only ray of sunshine for the family, so to speak, seems to be Camlorn’s twenty four year old princess Kelmena, Camaran’s wife and the mother of his three children who still bears some love for her husband – despite his many faults as a spouse – but not for the realm she is queen to.

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Nicola
 
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Post » Thu Aug 18, 2011 3:26 pm

Alright well its up to Yttrium since he posted first.

I am good with being a diplomatic/military underling if you'd like Yttrium. Can't lead an army by yourself ;)
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kiss my weasel
 
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Post » Thu Aug 18, 2011 7:48 am

Alright well its up to Yttrium since he posted first.

I am good with being a diplomatic/military underling if you'd like Yttrium. Can't lead an army by yourself ;)


Hells yes.
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cosmo valerga
 
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Post » Thu Aug 18, 2011 6:31 pm

Hells yes.


Shall I join you in the IC or would you like me to remain with the army. I'm fine waiting until the fighting begins.
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Emma louise Wendelk
 
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Post » Thu Aug 18, 2011 5:19 pm

Shall I join you in the IC or would you like me to remain with the army. I'm fine waiting until the fighting begins.

I would join the council, the fighting isn't going to start for a while yet.
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john page
 
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Post » Thu Aug 18, 2011 5:44 pm

I'll post the character sheets tomorrow.
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Sxc-Mary
 
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Post » Thu Aug 18, 2011 9:56 am

Who's Khajiit? And I'd like to contest the alleged Khajiit disadvantages: They tend to dominate large-scale battles over open terrain, at least when the opponent lacks serious Magic Blasting support. One out of every sixteen Khajiit fields the equivalent firepower of a King Tiger.

True Advantages and disadvantages of Elsweyr:
Advantages: Effective Mixed Unit Tactics, to the point of being the subject of the definitive book on the subject.
Fire, lots and lots of Fire: Fire bombs, fire traps, and enough oil to spare to burn anything they need to.
Soldiers are nearly fearless, and inhumanly terrifying to fight.
Inhumanly diverse range of deployable units due to Khajiit morphology:
Alfiq and Alfiq-Raht make great spies, scouts and spellcasters because of their ridiculously tiny size.
Ohmes-Raht are as versatile as any Imperial or Breton infantry.
Cathay make solid, well-rounded foot- and mounted soldiers that effectively replicate Redguard's combat fitness, though Redguards generally have superior training.
The small size and great mobility of Ohmes, Suthay, and Suthay-Raht make them great skirmishers, archers, and other opportunistic warriors
The speed, low profile, and outright Tigerness of Pahmer and Pahmer-Raht make them brutally effective ambushers, skirmishers, and harriers.
Not sure of the undefined morphs such as Tojay and Dagi, but...
Cathay-Raht are straight-up Super-Soldiers that can give even Nords and Orcs a run for their money.
Senche mounts give Elsweyr the largest, strongest, and fastest cavalry in Tamriel.
The speed, mobility, size, and sheer 'firepower' of a Senche-Raht make them Elsweyr's "I Win" button in any non-magical confrontation, barring effective, intelligent Bosmer or Redguard archers on terrain that limit the Senche-Raht's mobility.

Disadvantages:
Disorganized infantry and formations - Even with everything going for them, Khajiit soldiers are prone to infighting due to their fractious culture. While the large-scale operations may look effective (And have books written about them), individual khajiit soldiers are prone to insubordination and discipline issues. Politics between the clans and "halves" of Elsweyr can cause excessive infighting among mixed deployments.
Lack of Arcane "Punch": The limited Khajiit spellcasting ability causes them to focus on low-cost, high-payoff spell effects that augment their physical superiority in combat, such as Illusion and some Alteration and Mysticism spells. As a result, they are lacking in the ranged "blasting" power of the Dunmer, Altmer, Bretons, and Imperial Battlemages.
Weakness to ranged opponents in general: Most khajiit disdain weapons, with the physical superiority of the larger sub-species allowing them to surpass other races' armed expertise with just their claws. While the speed of their quadrupedal morphs can help get the Khajiit into frenzied melee faster, it doesn't entirely compensate for their almost complete lack of ranged magical attacks, and limited deployment of archers.
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Amanda Furtado
 
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Post » Thu Aug 18, 2011 8:05 am

Who's Khajiit? And I'd like to contest the alleged Khajiit disadvantages: They tend to dominate large-scale battles over open terrain, at least when the opponent lacks serious Magic Blasting support. One out of every sixteen Khajiit fields the equivalent firepower of a King Tiger.


I have added your dis/advantages to the main post. Everyone feel free to post what you think are the true dis/advantages of the races, as mine were written very quickly and were meant to be a general overview. Currently Thekettleison is the Khajiit and Sybbyl has expressed an interest in joining them as well. You may feel free to also be a part of the Khajiit race also however.
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sam
 
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Post » Thu Aug 18, 2011 10:26 am

Well the Imperials have their famed battlemages of course. The Altmer have their masses of golblin, ogre, troll and minotaur slave fodder.

The Bretons are apparently known for their skill as heavy cavalry (knights). I always imagined the Nords having somewhat reliable infantry, and not as a barbarian rabble plus I would imagine their horsemanship isn't too bad either.

The Ra'gada of course are the supreme single swordsmen in the land, considering the Ansei but even regular soldiers are I'm sure good fighters as its part of their culture.

Just some suggestions. This RP needs to be enjoyable for all so some of these might not be for everyone.

I'm at work on a phone so I'll respond to your PM when I get home Yttrium
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jeremey wisor
 
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Post » Thu Aug 18, 2011 1:50 pm

Well the Imperials have their famed battlemages of course. The Altmer have their masses of golblin, ogre, troll and minotaur slave fodder.

The Bretons are apparently known for their skill as heavy cavalry (knights). I always imagined the Nords having somewhat reliable infantry, and not as a barbarian rabble plus I would imagine their horsemanship isn't too bad either.

Just some suggestions. This RP needs to be enjoyable for all so some of these might not be for everyone.


However with the fall of the Battlespire I dont think the Imperials will have very many battlemages left.

Bretons have badass cavalry, but not a whole lot. I mean there's definitely a good number of them, but each one is basically a knight, and being a knight mostly means noble birth and lots of money.

As for Dunmer, specifically Redoran, I would say fierce fighters and elite soldiers, very high morale with troops, very enduring and relentless. Great foot soldiers. Also outstanding battlemages when trained correctly.
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Sierra Ritsuka
 
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Post » Thu Aug 18, 2011 10:06 pm

Right, well then I shall get to work on a proper dis/advantages part, although I will need some help as this is proving to be quite tricky.
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Kat Lehmann
 
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Post » Thu Aug 18, 2011 10:00 pm

Okay.

Thought of another disadvantage to the khajiit, though:
As much as their variety of deployable unit types can be an advantage, it's also a restriction: An Alfiq spy can't be re-trained or re-equipped as a Senche-Raht battle-cat (Although an Alfiq equipped as a battle-cat would be absolutely hilarious to see). So, Khajiit strategy is even more dependent on the troops they have available than other races. Furthermore, of the twelve subspecies that have been revealed, six of them are quadrupedal, and by extension lose the versatility of various weapon-types. Furthermore, five of the twelve have below-average strength and general combat ability (Alfiq/-raht, Suthay/-Raht, and Ohmes). Only the Ohmes-Raht, Cathay, and Cathay-raht are both combat-optimal and weapon-compatible.

While nothing canon's known about the Tojay or Dagi... looking at what little we know, and patterns I'm seeing in anolyzing the khajiit Sub-species, I'd guess that one of the sub-species is quadrupedal, and the other is bipedal... I'd venture a guess that the Dagi and Dagi-Raht stand between 2.5 and 3.5 feet tall, since they are small and light enough to be supported by branches that would break under the weight of a Bosmer. The Tojay, then, would be quadrupeds, bridging the size gap between Alfiq and Pahmer.
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Bones47
 
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Post » Thu Aug 18, 2011 7:18 am

I'll also add that to the OP. Thank you :).
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Jake Easom
 
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Post » Thu Aug 18, 2011 11:09 pm

Okay.

Thought of another disadvantage to the khajiit, though:
As much as their variety of deployable unit types can be an advantage, it's also a restriction: An Alfiq spy can't be re-trained or re-equipped as a Senche-Raht battle-cat (Although an Alfiq equipped as a battle-cat would be absolutely hilarious to see). So, Khajiit strategy is even more dependent on the troops they have available than other races. Furthermore, of the twelve subspecies that have been revealed, six of them are quadrupedal, and by extension lose the versatility of various weapon-types. Furthermore, five of the twelve have below-average strength and general combat ability (Alfiq/-raht, Suthay/-Raht, and Ohmes). Only the Ohmes-Raht, Cathay, and Cathay-raht are both combat-optimal and weapon-compatible.

While nothing canon's known about the Tojay or Dagi... looking at what little we know, and patterns I'm seeing in anolyzing the khajiit Sub-species, I'd guess that one of the sub-species is quadrupedal, and the other is bipedal... I'd venture a guess that the Dagi and Dagi-Raht stand between 2.5 and 3.5 feet tall, since they are small and light enough to be supported by branches that would break under the weight of a Bosmer. The Tojay, then, would be quadrupeds, bridging the size gap between Alfiq and Pahmer.


What's the difference between say a Cathay, and Cathay-Raht? Or Ohmes, and Ohmes-Raht?
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Ebou Suso
 
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Post » Thu Aug 18, 2011 5:08 pm

What's the difference between say a Cathay, and Cathay-Raht? Or Ohmes, and Ohmes-Raht?


http://www.uesp.net/wiki/Lore:Khajiit
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Penny Courture
 
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Post » Thu Aug 18, 2011 2:57 pm

Well the Imperials have their famed battlemages of course. The Altmer have their masses of golblin, ogre, troll and minotaur slave fodder.

The Bretons are apparently known for their skill as heavy cavalry (knights). I always imagined the Nords having somewhat reliable infantry, and not as a barbarian rabble plus I would imagine their horsemanship isn't too bad either.

The Ra'gada of course are the supreme single swordsmen in the land, considering the Ansei but even regular soldiers are I'm sure good fighters as its part of their culture.

Just some suggestions. This RP needs to be enjoyable for all so some of these might not be for everyone.

I'm at work on a phone so I'll respond to your PM when I get home Yttrium



However with the fall of the Battlespire I dont think the Imperials will have very many battlemages left.

Bretons have badass cavalry, but not a whole lot. I mean there's definitely a good number of them, but each one is basically a knight, and being a knight mostly means noble birth and lots of money.

As for Dunmer, specifically Redoran, I would say fierce fighters and elite soldiers, very high morale with troops, very enduring and relentless. Great foot soldiers. Also outstanding battlemages when trained correctly.

Even with the fall of the Battlespire, the Empire still has battlemages. However, they aren't as potent as the pre-Battlespire mages. Of course, seeing as a rookie Battlespire-trained mage managed to humiliate and defeat Mehrunes Dagon (On his own turf, at the height of his power, no less!), that's probably for the best.

And, Breton Knights aren't necessarily cavalry: They do have the same battlefield potential as a mid-high level combat-focused Player Character from the games, with similar equipment.

Dunmer are very versatile... and possibly the best race to countering the Khajiit: Nigh-immunity to the Khajiit favored battlefield control methods, strong discipline and formation, comparable mobility and flexibility, and great proficiency in arcane blasting.
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Rhi Edwards
 
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Post » Thu Aug 18, 2011 1:57 pm

I would like to propose the idea that the Dunmer are still in control of Northern Morrowind and the effects of the falling of the ministry werent as bad. I did a map of what I think would be suitable for damage due to the crash a while back. I would also like to propose that red mountain never exploded.

http://i865.photobucket.com/albums/ab216/asapp152/morrowindcrater.jpg

I was thinking everything north of the damaged land on Vvardenfell could be Dunmeri land, as well as anything north of Silgrad and Necrom. That would give the Argonians control of just over half the province.
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Chloé
 
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Post » Thu Aug 18, 2011 12:04 pm

That could essentially completely change the Dunmers position, hmm. It would make them more powerful and give them a greater chance to win, plus this still corresponds with my map.. I'll think about it.

EDIT: However if this was to happen, the Red Mountain would have to be volatile and technically it could explode at any moment.
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YO MAma
 
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Post » Thu Aug 18, 2011 10:55 pm

Erasmos I edited my post slightly so that Ri'Renji replied to Arinre. If you or Rockmaul reply to him then I'll get a post up in the morning. Off to bed now though :snoring:
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Kate Murrell
 
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Post » Thu Aug 18, 2011 7:48 pm

Here's what I had in mind.

Red is Dunmer Territory, Green is Argonian, and orange is uninhabitable land or destroyed land.

http://i865.photobucket.com/albums/ab216/asapp152/cyrodiillargelowrescr7-1.jpg
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Robert
 
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Post » Thu Aug 18, 2011 4:21 pm

That seems reasonable and gives the Dunmer more of a fighting chance. I'll allow it, but be warned given my power to cause random disasters, that volcano may explode during the campaign.
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Siobhan Wallis-McRobert
 
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Post » Thu Aug 18, 2011 7:10 am

That seems reasonable and gives the Dunmer more of a fighting chance. I'll allow it, but be warned given my power to cause random disasters, that volcano may explode during the campaign.


Of course that would only kill anyone inside the orange circle. However it would definitely put a damper on everything from Skyrim, to Cyrodiil, and even Argonia with all the soot and ash. The Dunmer are already used to living in ashstorms and bad conditions though, so that actually might be of use to them. It would hamper everyone else while only effecting the in minor ways, except for those who are too close to the mountain on Vvardenfell.

I would also like to propose that the Dunmeri Empire be renamed as Resdayn, since that was it's pre-imperial occupation name.
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Nauty
 
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Post » Thu Aug 18, 2011 7:35 pm

http://imageshack.us/photo/my-images/534/t4mr13l.png/ Didnt see that map earlier, I like that much better than what I had proposed as far as the territory. Dunmer being red of course.
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Wayne W
 
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Post » Thu Aug 18, 2011 9:27 pm

hehe, perhaps I like the chance more of a none erupted volcano so we need to be carefull. by the way I believde the argonians wouldn't have much difficulty with the ash should it erupt. the reason they were used as slaves was because they van survive in very bad circumstances. I'll post this after noon, in about 8 to ten hours.

also, anyone who want's to discuss an alliance with the argonians, pm me about it.
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Judy Lynch
 
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Post » Thu Aug 18, 2011 9:18 pm

hehe, perhaps I like the chance more of a none erupted volcano so we need to be carefull. by the way I believde the argonians wouldn't have much difficulty with the ash should it erupt. the reason they were used as slaves was because they van survive in very bad circumstances. I'll post this after noon, in about 8 to ten hours.

also, anyone who want's to discuss an alliance with the argonians, pm me about it.


I was meaning the nords specifically. Probably should have said that in the post.
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SUck MYdIck
 
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