All are welcome!
Setup:
4E 10: The Empire has crumbled. Every Province on Tamriel has declared war on one another and citizens of differing provinces have been forced to return to their homeland. In an attempt to stop this war before it tears the world apart a meeting has been called at the remains of the Imperial Palace.
This is where you come in. Each player controls a member of one of the races as a representative of the race at the meeting (there can be more than one representative however we need 10 different characters of each race first) From there we have 4 steps in this RP.
Step 1. Diplomacy:
This is the stage in which your characters will be talking to each other and trying to gain alliances for your province. You as a player need to decide which of the other characters would be most beneficial to your province, this to me seems to most interesting part of the RP. Of course you want to gain as many alliances as possible but you almost must think that for every alliance you have, you have to share more and more of your potential empire.
If we get more than one representative of a particular race, then all representatives of that race first must agree for an alliance to take place. I would prefer it if this was done in pms but it could also be done in character if you prefer.
Step 2. Siege of the Imperial City:
At first the war will be set in Cyrodiil. Each race will send an army to conquer/defend the Imperial City. Imperials and their Allies will be defending it and will effectively have defended it if it is not taken within 200 posts of the war being started (if we get that far.) From there the winner shall split the Imperial City up for each of his allies, which is why it could be more beneficial for you to have no allies or only 1 or 2.
Stage 3. The War:
This will be the ‘Main’ part of the RP hopefully, in this your alliances will be put to the test and you shall control different armies fighting against your enemies.
After the Imperial City has been taken things get more interesting, lots of options open up to each of the players. If the Imperials do not win for example they shall be forced to set up rebellions attempts around the Province which the owner of the Imperial City will have to deal with. Other players may then use this time, while part of the Imperial City owners armies are busy to take the City from them or they could attack a neighbouring country, Hammerfell could attack the Summerset Isles etc. Really there are A LOT of options at this point.
The winner of the battles shall either be decided by each of you individually, whatever makes most sense (eg. A battle between a five hundred knights and a gang of fifty soldiers, the knights would be the clear winner.) or, finally, by me.
Alliances can be broken and made at this stage, so you have to be careful who you trust. You can turn your back on one of your Allies at a crucial moment or join with another race at any time.
Step 4. The End of the War:
The War will end when either all the provinces have been captured by one race or we come to a diplomatic end and negotiate peace.
Basically the winner has to own the Imperial City and have no enemies, be it through conquest and eliminating them all (a very hard thing to do) or by negotiations and having an alliance with everyone, or anything in between.
( Just a quick note; As GM I shall not be a ‘character’ in this RP but instead I shall take control of the ‘gods’ of your personal choice. That way I can interact with your characters through ‘divine visions’ and be able to add interesting, differing random events that could lead your armies to chaos. For example: I could send a great storm towards one of your cities, or an earthquake etc.
As control being in your hands is a big part of this RP, I won't be doing much but changing the weather or trying to move it forward by giving a character a divine vision, but mainly I won't interfere too much. )
I made a quick map for the RP to show the areas each race controls: http://imageshack.us/photo/my-images/534/t4mr13l.png/
(Also this is a political map of tamriel in the 3rd Era but despite this it could be useful: http://www.imperial-library.info/sites/default/files/gallery_files/politicalmapqb8.jpg )
Nord -- The Nordic Empire: (Skyrim)
Advantages: Strong powerful men, capable of defending Skyrim due to the mountains around it.
Disadvantages: Not entirely organised, they have alot of soldiers but not many 'elite' ones.
Imperial -- The Imperial Empire (Cyrodiil)
Advantages: Start with Imperial City, their men are well trained.
Disadvantages: Their Empire has crumbled, not many soldiers.
Argonian -- The Argonian Empire(Black Marsh and Morrowind)
Advantages: Own both Black Marsh and Morrowind, The Hist can be called upon when they have to defend their homeland, skilled in guerilla warfare, immune to poison.
Disadvantages: Half of Morrowind is a wreck, they have alot of soldiers but none are trained very well.
Bosmer -- The Bosmeri Empire (Valenwood)
Advantages: The Wild Hunt (which can only be called upon in times of great need), Trained archers.
Disadvantages: The Green Pact means they may have to eat each other, not many warriors or mages.
Khajiit -- The Khajiit Empire (Eleswyr)
"As written by Scow2" -
Advantages: Effective Mixed Unit Tactics, to the point of being the subject of the definitive book on the subject.
Fire, lots and lots of Fire: Fire bombs, fire traps, and enough oil to spare to burn anything they need to.
Soldiers are nearly fearless, and inhumanly terrifying to fight.
Inhumanly diverse range of deployable units due to Khajiit morphology:
Alfiq and Alfiq-Raht make great spies, scouts and spellcasters because of their ridiculously tiny size.
Ohmes-Raht are as versatile as any Imperial or Breton infantry.
Cathay make solid, well-rounded foot- and mounted soldiers that effectively replicate Redguard's combat fitness, though Redguards generally have superior training.
The small size and great mobility of Ohmes, Suthay, and Suthay-Raht make them great skirmishers, archers, and other opportunistic warriors
The speed, low profile, and outright Tigerness of Pahmer and Pahmer-Raht make them brutally effective ambushers, skirmishers, and harriers.
Not sure of the undefined morphs such as Tojay and Dagi, but...
Cathay-Raht are straight-up Super-Soldiers that can give even Nords and Orcs a run for their money.
Senche mounts give Elsweyr the largest, strongest, and fastest cavalry in Tamriel.
The speed, mobility, size, and sheer 'firepower' of a Senche-Raht make them Elsweyr's "I Win" button in any non-magical confrontation, barring effective, intelligent Bosmer or Redguard archers on terrain that limit the Senche-Raht's mobility.
Disadvantages:
Disorganized infantry and formations - Even with everything going for them, Khajiit soldiers are prone to infighting due to their fractious culture. While the large-scale operations may look effective (And have books written about them), individual khajiit soldiers are prone to insubordination and discipline issues. Politics between the clans and "halves" of Elsweyr can cause excessive infighting among mixed deployments.
Lack of Arcane "Punch": The limited Khajiit spellcasting ability causes them to focus on low-cost, high-payoff spell effects that augment their physical superiority in combat, such as Illusion and some Alteration and Mysticism spells. As a result, they are lacking in the ranged "blasting" power of the Dunmer, Altmer, Bretons, and Imperial Battlemages.
Weakness to ranged opponents in general: Most khajiit disdain weapons, with the physical superiority of the larger sub-species allowing them to surpass other races' armed expertise with just their claws. While the speed of their quadrupedal morphs can help get the Khajiit into frenzied melee faster, it doesn't entirely compensate for their almost complete lack of ranged magical attacks, and limited deployment of archers.
As much as their variety of deployable unit types can be an advantage, it's also a restriction: An Alfiq spy can't be re-trained or re-equipped as a Senche-Raht battle-cat (Although an Alfiq equipped as a battle-cat would be absolutely hilarious to see). So, Khajiit strategy is even more dependent on the troops they have available than other races. Furthermore, of the twelve subspecies that have been revealed, six of them are quadrupedal, and by extension lose the versatility of various weapon-types. Furthermore, five of the twelve have below-average strength and general combat ability (Alfiq/-raht, Suthay/-Raht, and Ohmes). Only the Ohmes-Raht, Cathay, and Cathay-raht are both combat-optimal and weapon-compatible.
Altmer -- The Altmeri Empire (Summerset Isles)
Advantages: Extremely powerful mages, seperated from the main land so it is harder for enemies to take their home.
Disadvantages: Very prejudice (harder to negotiate), lacking in strong warriors.
Dunmer -- The Dunmeri Empire (Solstheim and other islands nearby)
Advantages: Very powerful elite warriors/mages and assassins, were given a number of war ships from skyrim.
Disadvantages: There are very few Dunmer left, they have no homeland.
Breton -- The Manmer Empire (High Rock)
Advantages: Very powerful mages, resistant to magic.
Disadvantages: In the centre of their homeland is Orsinium.
Redguard -- The Yokudan Empire (Hammerfell)
Advantages: Very tough in battle and have a great naval fleet.
Disadvantages: The Crowns, The Forebearers and the Lhotunics have disagreements that could lead to civil unrest.
Orc -- The Orsimer Empire(The Centre of High Rock)
Advantages: Tough elite warriors, the daedric prince Malacath is on their side.
Disadvantages: Located in the centre of High Rock, meaning without an alliance the Bretons could destroy their homeland, very very few Orcs around to pose a massive threat.
So firstly I would suggest creating a CS for your Representative and we shall begin phase 1. After that the entirety of your race is yours to command, if there is just one player for that race, or you can split it up into different sections. One player can control all spy activities and another can control all army activities and another all negotiations etc.
Character Sheet:
Name:
Race:
Age:
Birthsign:
General Appearance:
Weapons:
Brief History:
TL;DR
Stage 1: Negotiation at the Imperial Palace: Make Alliances
Stage 2: Siege of the Imperial City: Fight for the Imperial City
Stage 3: War of Tamriel: Fight your enemies for Tamriel
Stage 4: The End of the War: Remove all your enemies and hold the Imperial City
(Sorry if this seems really complicated, I’m trying to make it as simple as it can be to explain. Feel free to ask any questions what so ever and if you have a problem with anything I have written please say and I will try to rectify it.)
PLEASE, PLEASE, PLEASE CAN EVERYONE READ THIS FIRST:
http://www.gamesas.com/index.php?/topic/810277-gds-abraisive-guide-to-battle-rps/
Characters
Imperial--
Currently none.
Argonian --
Gavril is Snow-Scale
Name: Whananz-Dzuun, to those who can't pronounce it, they can say Snow-Scale or Golden-Tongued-toad.
Race: Argonian
Age: 27
Birthsign: The Lady
General Appearance: He is of average height and has a strong but lean built. His scales are a very light grey color on the darker places like his back, shoulders and the lighter places have a snow white color. He has spikes all over his head. They are pointed backwards and slightly curved. He has a small face with a sharp long snout. And very sharp and strong teeth and claws.
Weapons/armor: He carries a long sword made out of hardened Hist sap. It is harder than most steel and has a yellow, golden appearance. It's a long straight, double-edged blade, and is as wide as a hand. His cuirass and arm protectors are also made out of hardened Hist sap and is durable, but light. He carries leather pants under his cuirass that are fortified with hardened Hist sap.
During the council and negotiation he carries a brown and green robe with his Hist sap cuirass over it.
He also skilled in marksmanship although not as good as a trained Bosmeri sniper. He also knows the very basics of other weapons, but it goes as far as: "swing toward the opponents head and hope you bash it in."
Brief History: He was captured at the age of fourteen by the Dunmer slavers to work on a plantation close to the Black Marsh border. He was kind of a rebellious slave and got punished in all kinds of ways. Once they even started pulling out scales as punishment for destroying part of the harvest and killing a guard. During these years a hatred grew against the Dunmer.
When he was twenty fife, he was contacted by Argonians from Black Marsh, telling him about a rebellion. He told his fellow slaves and won them over for the fight. He led them against their slavers and conquered the plantation.
Although he was actually a kind and tolerant person, he just had had enough with Dunmer and in his hatred used violence to defeat them. Forgetting to be kind or tolerant since he had been so long enough (or that's how he sees it.)
From their on he, with some other argonians, led the rebellion and soon drove the Dunmer out of Morrowind. He was elected the new leader of the argonian army and he also served as their diplomat. Now, two years later he is headed for the council meeting in the White Gold Tower to hope prevent a war to start all over Tamriel.
Khajiit -
Thekettleison is Ri'Renji.
Name: Ri'Renji.
Race: Khajiit/Suthay-raht.
Age: 44.
Birthsign: The Lover.
General Appearance: Ri'Renji is rather short and plump by Khajiit standards, this is most likely due to him mostly dealing with diplomatic matters in recent years. His fur is mostly dark brown striped with black, though he is starting to show some grey around his muzzle.
Weapons: When dealing with diplomatic matters Ri'Renji eschews the use of weaponry, trusting that his teeth and claws will be enough if violence is called for. He does however carry his companion Jo'Dar with him at all times. Jo'Dar is similar in appearence to a common housecat with ginger fur, but he is in fact an Alfiq, with the ability to cast a short lived invisability spell.
Brief History: Ri'Renji was born in Torval, the capital city of the Khajiit Confederacy. As a sharp minded youngster and a nephew to the Mane, he was groomed by his uncle from an early age to be a commander. He was trained as a fighter, but lacking the size of a cathay-rhat or even that of a typicat suthay-rhat he was found to have little aptitude for close quarters fighting. However, what he lacked as a swordsman, he more than made up for with his easy grasp of battlefield tactics and skill as a bowman.
As a youngster he sustained a near crippling wound in a skirmish with a band of orcs and now walks with a heavy limp. This wound effectively ended his career as an archer, leaving him unable to keep up on marches. But being one of the Mane's favorite relatives he was soon put to work as a diplomat instead. He swiftly rose to prominence as one of the Mane's most trusted advisors. With the recent outbreak of war Ri'Renji has been dispatched to the Imperial city to assess the situation and see if any of the old alliences can be restored or if all out war is the only option.
Dunmer--
The Unadoring Fan is Deltis Nolar -
Name: Deltis Nolar
Race: Dunmer
Age: 90 (looks 40)
Birthsign: The Lady
General Appearance: He is thin, lean and rather tall. He has blue-black hair tied back into a pony tail. Obviously, he has red eyes.
Weapons: A steel katana, which has beenin his family for centuries.
Brief History: He was born in Vivec, his father was a Bouyant Armiger and his mother was a healer. He acted as a diplomat of sorts for House Redoran. He happened to be in Port Telvanni when Red Mountain exploded. After the Red Year, he helped the rest of his people's warriors to force the Skaal people from Solstheim, where he later settled.
In recent years, he has become a diplomat for the Dunmeri people and is hoping to hammer out an alliance with one of their neighbours.
aSaPp!5@ is Thaden Andrethi
Name: Thaden Andrethi, Hortator of the Dunmeri Empire.
Race: Dunmer
Age: 241 (Appears mid 30’s due to magick)
Gender: Male
Birthsign: The Warrior
Appearance: Thaden stands around 6’3” and weighs in at nearly 220lbs, he is muscular and very fit do to his rigorous training. His face is strong and well defined bearing a few scars the most notable stretching from his right cheek down across his mouth and to his chin. His head is shaven and doesn’t even bare a single stubble of hair. He has a twisting blue tattoo on the right side of his face as well, that covers the area from his brow down across his cheek. His eyes like all Dunmer’s are crimson red.
Skills: Through years of Rigorous training Thaden has become a master of bladed weapons as well as the use of destruction and alteration magick. He also feels very comfortable wearing native medium armors and other armors of similar make. Thaden is also extremely athletic and has a rather high endurance that allows him to keep going when others would have failed. Thaden is a warrior through and through.
Minor abilities: Thaden a natural leader and a master of rhetoric. He is also surprisingly adept at being able to survive in harsh conditions. His mental willpower is very high along with his overall intelligence. Thaden is also a master at war tactics and strategies.
Armor/Clothing: Thaden wears the traditional Crimson Armor of the Royal Guard, however his is beaten and marred with the scars of war. He also owns a rather intricate set of Gah-Julan bonemold armor, however he only wears it during some occasions.
Weapons: Like most Royal Guards Thaden carries The King’s Oath, an enchanted Ebony claymore. However he tailored the enchantments to his liking by adding a feather enchantment to make the claymore lighter so that he could wield it one handed while casting a spell.
Background: Thaden was enlisted in the academy at a young age by his father who was also a Royal Guard. The training program implemented at the academy is similar to how the Spartans conducted their militaristic society, only the strong make it out alive. By the time he was in his late teens Thaden had already been marked as top in his age group. Through many years of rigorous training and education Thaden had become the ideal Royal Guard, strong, smart, and deadly. At the age of 32 he was enlisted as a full member of the Royal Guard. He served the various Kings of Morrowind all the way up to the current King Helseth. During King Llethan’s reign he was promoted to captain of the Royal Guard. He served Llethan until his unfortunate and mysterious death. When King Helseth took over he appointed Thaden as captain of his “behind the scenes” Royal Guards, the ones that made sure everything went his way. During his time acting as a covert agent for Helseth he earned a reputation as a ruthless and lethal fighter, there is a rumor among the guards that he fought off over 2 dozen savage goblins in the sewers beneath the Palace while the other guards retreated back to safety. He emerged battered and wounded but alive. However during the recent events and the fall of the empire Thaden noticed the flaws in Helseth’s reign and renounced his allegiance to the Helseth and the old Imperial government. Even though he had served them loyally for many years he never had a love for the Imperialistic government and served only to benefit his nation. After the fall of the Ministry and the Invasion of the Argonians Thaden was elected Hortator of the Dunmeri Empire and is now the chief commander of the nation’s military actions. He has also restored his allegiance to the Great House of his families lineage, House Redoran.
Metal Description: Thaden is a battle hardened warrior, through the rigorous and intense training he went through as a child he was taught to ignore fear and pain. His mentality can be described as quick thinking, intelligent and decisive as well as ruthless. Thaden can become quite infuriated at times, especially when dealing with things that involve the Dunmeri people. He also has a passionate hate for the Imperials , Nords, and the beast races. He often refers to them as inferior races.
Bosmer --
Athell is Aries -
Race: Bosmer
Age: 65
Birthsign: The Thief
General Appearance: Aries has dark brown hair that touches his shoulders which he holds back with a simple grey band of fabric tied around his forehead. He is around 5ft 7in with the typical slender physique of his race. Despite his age he still looks youthful and fresh.
Weapons: A glass bow and arrows, and some basic alchemy equipment used to make poisons for his arrow tips.
Brief History: Aries grew up in the city of Elden Root deep in the heart of Valenwood, here he learnt the skills of Archery and Alchemy. As a child Aries had many friends due to his charisma and general persona, eventually he joined the Valenwood army which had been slowly growing and recruiting. Here he discovered that his charisma could be used for a different purpose and he became an expert in leading his troops and inspiring them. After many successful skirmishes he rose to become the leader of the Valenwood force.
Orc--
Rockmaul is Ghoragdush gro-Urgak
Name: Ghoragdush gro-Urgak
Race: Orc
Age: 34
Birthsign: The Warrior
General Appearance: Ghoragdush has green skin with a hint of grey. The orc stands a bit over 6 feet tall and has a rather muscular build. His eyes are typical of his race. His black hair near the back of his head is somewhat braided, though it is short enough that it doesn't get in the way of his helmet. He has several tattoos, most of which are orcish in origin, though he has on his right hand the symbol of the Septim Empire. In terms of clothes the orc wears somewhat expensive clothes, though simple. For armor, he usually wears a suit of rather exquisite orcish armor with a closed helmet ((more Morrowind style than Oblivion)).
Weapons: An Orcish warhammer. He also owns an imperial shortsword and tower shield, though he rarely carries it. ((has it only if stated))
Brief History: Ghoragdush started his military career almost as soon as he could hold a weapon, joining the Imperial Legion as his family had done for years. He had an eye for tactics, and that was shown during his time in the Legion. After years in the military, Ghoragdush had reached what was probably the height of his time in the Legion, when he became a Knight Protector. During the Oblivion Crisis, Ghoragdush lead several units of mainly orc legionaries to stop the invading Daedra, though he only ever closed one. After the crisis, Ghoragdush "retired" to Orsinium, where he became a major general in his land's military.
Breton --
Anticlere is King Camaron Thagor of Daggerfall
Name: King Camaron Thagor of Daggerfall
Race: Breton
Age: 26
Birthsign: The Lady
General Appearance: Rather tall at just over six feet, the king of Daggerfall is something of a looker - it suits and complements his passionate, indulgent lifestyle well. Rather tan by Breton standards (though unremarkable in comparison with men of other races), he is quite well built, though not bulky; it is quite obvious that he exercises quite often and rightly so, for a king in High Rock must still, even in these modern times, often prove himself by being a leader of men both in the war council and on the field - it comes with the volatile and fractured nature of the province. Though he does not move with some sort of exceptional grace like a Redguard swordsinger might, there is a clear firmness to his posture which seems to be accompanied by a slight aura of superiority; the stance and walk of a knight.
His face, as mentioned, can be considered quite handsome. Inherited from his father Gothryd, Camaron's dark brown hair are always kept quite short, often deliberately slightly messy; they fall upon his brow, but do not obscure the king's thin eyebrows that seem perhaps slightly elven (the greatest measure of his people's Meric heritage one could truly spot in the monarch's appearance). They are quite low, or rather his dark blue eyes are placed high on his face. His nose is a touch snub, but not extremely so, while his lips are thin and a bit pale compared to his skin tone. A small goatee can be found beneath them, though otherwise the king is cleanly shaved at all times.
Weapons: A bastard sword is with Camaron most of the time, though on the field of battle he's known to favour the lance - the king is a proven jouster.
Brief History: It was always an inescapable fact of life that Camaron would end up entangled in High Rock's often convoluted, twisting politics. The firstborn son of King Gothryd of Daggerfall, he was destined to inherit the much-enlarged kingdom that resulted after the legendary Warp of the West; no one could've guessed, however, that he would also become the first king of High Rock in recorded history. His first steps on this road were not entirely his choice, but rather the designs of his father - a marriage was arranged between the crown-prince and Kelmena Talaren, daughter of Duke Senhyn, the brother of the heirless king of Camlorn. This heralded the increasingly close relationships of Camlorn and Daggerfall and would eventually, upon Camaron's ascendancy upon the throne, result in a political union.
Perhaps this union - in which the Kingdom of Camlorn undeniably had the subservient role - wouldn't have been possible if it hadn't been for the War of Bay's Eve that devastated Wayrest not long after the dawn of a new era upon the unanticipated death of Elysana (many presume by poisoning, for the infamously devious queen was certainly not lacking in enemies). As the rising burghers of central Iliac coast squared off against the ambitions of Wayrest's new monarch in a conflict uncharacteristically fierce and bloody for High Rock, King Camaron's hands were free to have his way with his ally and it would not be long until the aged now King Senhyn Talaren publicly declared the king of Daggerfall as close to him as a brother, an act that fooled no one - Daggerfall's chevaliers looming uncomfortably close, Camlorn was now more a vassal than an ally.
This turn of events did nothing for the already brittle balance of power in High Rock; after the inconclusive end to the bloodshed of Bay's Eve, Camaron openly allied with the rebellious cities of the coast that had fought their theoretical sovereign to a standstill, rekindling the conflict and forcing Wayrest on the back foot. The situation would become desperate enough that eventually, even if very grudgingly Wayrest had to concede defeat and accept Daggerfall's newfound superiority. The unimaginable happened - House Gardner bowed before House Thagor.
With his principal rival out of the way, convincing the other two kingdoms of High Rock - Northpoint and Evermore - of the wisdom of accepting Daggerfall's overlordship was an easy task. There were still, as before, five Breton kings, but only one of them was the king of the Bretons. A grand ceremony marked the union of the Five Kingdoms; for the first time in eras, Bretons stood united. Or so Camaron hoped the rest of Tamriel would think.
The Great Houses:
Houses of the Five Kingdoms of High Rock
House Thagor – Blessed of Akatosh, the Royal House of Daggerfall
The Thagor family, like everything of Daggerfall, is ancient indeed but twisted and convoluted over the numberless years of its existence. Though they claim to descend from the nigh-legendary King Thagore who opened the door to Daggerfall’s prosperity in the First Era, that is a dubious claim indeed for the throne of the kingdom has changed hands many times, usurpers, bastards and their ilk sitting upon it more than once; an uninterrupted line of succession from Thagore’s times is improbable at the least. Nevertheless, they are the kings of Daggerfall, and they are the power in High Rock, for now – it is upon King Camaron Thagor’s brow that the crown of the Bretons rests. Infamous for his womanizing and his drinking habits, the king is a passionate person whose life is at times a flurry and at others – a crawl. He has three children from his marriage with Kelmena, one girl and two boys. Elena, the daughter, is the eldest at six, while the boys - Branwic and Louis – are twins, aged four. Camaron’s sole other surviving relative is his uncle Stanice, forty eight, who is, by marriage to the duchess, the Duke of Oloine. Their marriage is a purely political one, however, and brings happiness to neither of them; on the contrary, Stanice has become well known for his antisocial tendencies, spending most of his time away from the politics and entirely absorbed in his morose mood.
House Gardner – Blessed of Akatosh, the Royal House of Wayrest
Though a Gardner was the first king of Wayrest, crowned in 1E 1100, their fortunes waxed and waned over the many years since. Many times they lost the throne to political machinations, sometimes for a century or even more; there were times when a Gardner had to look for support abroad and gain the throne by war, but such things are neither unheard of nor even uncommon in High Rock. The reign of the current king, the young Edwin Gardner, however, is unusual – for the first time since the First Era, Wayrest was made subservient to its eternal rival Daggerfall, a great stain upon their family and particularly Edwin himself that never fails to keep alive the sparks that may one day grow into a fire that burns this fragile creation of the Thagors, a united High Rock. Perhaps he was humbled in the Bay’s Eve War against the Anticlerian League, perhaps many think him a failure compared to his mother Elysana, but the king of Wayrest is not to be underestimated – he is a wealthy man, and a crafty one - a dangerous combination to his enemies. Trust lost can be bought back and troops dead can be replaced, if his family only gets the chance. Though he has only recently become twenty and may be lacking in experience, Edwin can count on the backing of his older cousin Roger – he may be more a merchant than a warrior, despite his knighthood, and his mother Oriana might still be alive and very much bent on toppling Edwin for what he brought upon their house and Wayrest, but he’s determined to set things as they should be and beat the Thagors back to Daggerfall, even if it means marrying his fourteen year old – infamously meek – sister Alandra off to what many in Wayrest perceive to be the savage wasteland of the Western Reach to secure Evermore’s support.
House Talaren – Blessed of Kynareth, the Royal House of Camlorn
By their current name, the ruling family of Camlorn is the youngest of all noble families of High Rock, royalty or not – it was only in 3E 418, soon after the Warp of the West, that they assumed this name to honour Princess – and later Queen - Talara, who wrested the throne of Camlorn back from the Duke of Oloine who wiped out the rest of the royal family in a coup; they are not, however, otherwise related to the previous royalty of Camlorn, whatever ties there were disappearing after Talara’s death during childbirth. The current rulers' fortunes do not seem to have improved much compared to their namesake's family – perhaps they are one of the five royal houses of High Rock, but Camlorn now is little more than a glorified vassal of Daggerfall’s, much more so than any other of the kingdoms. King Senhyn calls Camaron ‘brother’; everyone hears ‘sovereign’. Sixty four, it does not seem that his advanced age brought him wisdom – many consider the king to be a senile old man who wheezes oaths of friendship when Daggerfall demands it and waits for his time to come in the shadows of his halls, the fact that he appears to be losing control of his own body doing little to aid the image of a weak ruler in both body and soul. His sister Marion, a whole twenty years younger than him, is known as a vicious old hag, her character terrible enough to inspire rumours of possession by spirits or influence of malevolent Daedric Princes; though she has a son of twenty years that might be perceived as a sign of hope, the young man is a bastard possessed of a disposition to match his mother’s, except rather dim-witted as well, stuffed away to a castle on an infertile slip of land due to pressure from Daggerfall. The only ray of sunshine for the family, so to speak, seems to be Camlorn’s twenty four year old princess Kelmena, Camaran’s wife and the mother of his three children who still bears some love for her husband – despite his many faults as a spouse – but not for the realm she is queen to.
House Gerric – Blessed of Stendarr, the Royal House of Northpoint
Tracing their control of the throne to the middle of the Second Era, the Gerrics of Northpoint are closest to their Nord ancestors of all the royal houses of the Five Kingdoms; it is evident not only in their appearance, but also to some extent in character qualities common to many of their bloodline that can be traced over the ages. King Ulwyn is a fine example of this – a man quick to anger and slow to calm, he would rather hunt, engage in tournaments and fight than rule, leaving many day-to-day affairs for his brother and wife to handle. The thirty year old Frederic, only four years younger than his brother, is known to be at the least somewhat more patient and capable of sitting in one room for more than half an hour; though he and Ulwyn are on friendly terms befitting of brothers, their relationship is soured from the shadows somewhat by rumours of Frederic’s affair with his brother’s wife, Taliana – five years younger than her husband and famous for being rather beautiful, if somewhat unpopular among the nobles of Northpoint for being a Wayrester through and through; that might not have been such a factor, but the royal couple’s sole son Benwin, twelve years by now, shows every tendency of being much like his mother, mostly thanks to her influence. Those who would not prefer to see Frederic inheriting the throne instead of Benwin mostly look to the king’s fifty seven year old uncle Maric, a man to whom life has not been entirely kind with the loss of his right leg and declining sight, but who is known to be quite a bit wiser than either of his nephews; his twenty two year old adopted son Roland shows every sign of having learned his respected foster-father’s lessons well, even if he tries to downplay his importance and sticks to jousting and other such pursuits to avoid the often potentially dangerous attention of the other side of the family.
House Eorvin – Blessed of Julianos, the Royal House of Evermore
Though they are not the youngest of the ruling houses of the Five Kingdoms, Eorvins of Evermore are considered upstarts by many Iliac nobles, particularly the Gardners and Thagors with their ancient lineages. Maybe the Eorvin family does trace itself back to the closing years of the First Era, but that fails to make up for the fact they have only been kings since the middle of the Third, while their line of succession from the vaunted ancient forebears is spotty at best sometimes; it is a well known rumour that the family was just minor nobility in Daggerfall at the beginning of the Third Era, driven from their home to the Western Reach – a hostile land, but one of opportunity for down on their luck noble families, that much is true. In the end, whether they are descended from a noble of the First Era or a Daggerfallian chevalier, King Alfred from Evermore is an Eorvin and he sits upon the throne with his thirty nine year old queen Aveline, just a year younger than him. But while Alfred is a good ruler, known for a quite fair hand and a good sense for the delicacies of dealing with Bretic nobility, he faces challenges unlike those of his peers. To say that the Western Reach is Breton would be something of a stretch; to say that it is as tamed as the Iliac would be an outright lie. The Reachmen are a reclusive and unpredictable people who are reluctant to bow to their western kin and everyone knows all too well that the peace is never certain to hold – indeed, Alfred has already lost his eldest, Landry, to one such bout of fighting. A loss much mourned, for the nineteen year old seemed to take after his father (even if he was prone to rashness and overconfidence, traits that ultimately resulted in his death). Alfred and Aveline are thus left with only their daughter of thirteen years, Sophia, who is often said to be more boy than girl – something that does little to ease the troubles of Evermore, for it will undoubtedly make it hard to arrange a beneficial wedding, but may also one day prove the kingdom’s salvation.
The Anticlerian League
Kings, Lords and Dukes are not the only powers of High Rock. The Warp of the West brought about many changes, not all of them obvious or even the result of mystical forces; it was Queen Elysana’s actions that would ultimately lead to the force that would give King Camaron the opportunity to force Wayrest into submission. The cities of the Iliac coast have always been well-known for their prosperity and size, growing rich off of trade, but it wasn’t until the central strip of the coast fell under Wayrest’s rule that the citizens themselves received the chance to exploit their wealth for power. In the absence of lords that used to rule the numberless petty realms that were once there and thanks to Elysana’s mistrust of local nobility, power swiftly concentrated in the urban centres, city-based communal governments springing up instead of nobles and eventually subjugating the petty landowners to service to the city. Burghers in power was an unthinkable atrocity to most Bretic nobles, made worse by the formation of close ties all to reminiscent of a hostile alliance, dominated by the largest and most distant of these new city-states, Anticlere. Upon Elysana’s death, these two differing social orders would clash in the brief, but extremely violent war of Bay’s Eve; but though King Edwin of Wayrest won several field battles and breaches several castles, wars always favour the defenders in High Rock and Wayrest’s strength was spent with only one member city of the League fallen after a brutal and protracted siege. The League survived the war and the union of the Five Kingdoms, owing partially to the alliance with King Camaron; though technically part of Wayrest, it is not to be mistaken for a subject, nor discarded as insignificant in the powerplay of High Rock.
Altmer --
Erasmos is Anirne.
Name: Anirne
Race: Altmer
Age: 200
Birthsign: The Mage
General Appearance: A tall proud woman, she wears gowns made of soft silk and coloured gold. Her skin is a glowing tan colour and she is known as being one of the most beautiful women in the Summerset Isles.
Weapons: She carries with her a staff which controls the elements, fire, water, lightning and frost.
Brief History:
Anirne is one of the highest ranking of the Altmer and as a teacher to many she is highly respected and outspoken. She grew up constantly learning and growing in her magical ability, it took her one hundred years before she began to teach and during those years she visited Divayth Fyr, a mer who she respected greatly. During the Oblivion Crisis she became an ambassador for the Altmer and was a constant presence at the Imperial Palace, a place she knows well. She helped protect the Emperor as he went to the Temple and she was around to witness both Dagoth Ur and Akatosh, both of which she has written extensive notes about.
When she returned to the Isles however she found things had drastically changed. With the Province in a semi-weakened state after the crisis The Psijic Order had seized control. They quickly murdered the “Kings of Summerset” and set about their own rules. The ranks of the Altmers still remained, the wise, the Artists, Princes, Warriors, Workers, Merchants, and Landowners. However now all political actions are controlled by the Council of Arteaum. The other provinces do not know of this turmoil however, due to the elves nature not to admit weakness and viewing themselves as above other races. Upon war being declared amongst the different provinces, the council sent for Anirne and demanded that she return to the Imperial City for the War Council. Their she shall try to ally her people with the Bosmer, in homes of rekindling the Aldmeri Dominion. From there she was given private orders on which countries it would be best to attack. A huge army of Altmer is to be sent out after the meeting, with very few left to defend the isles, which the Psijics believe they can defend themselves without an Army and highly doubt enemies will go out of their way to attack. She arrives at the Imperial City with a small escort of four men, her page Sargenius, her two protectors Alterii and Amrito and finally a scribe who will write out the minutes from the council.
Nord --
Yttrium is Freyr Cold-Heart
Name: Freyr Cold-Heart
Race: Nord
Age: 36
Birthsign: The Tower
General Appearance: Giant is an accurate description. 6'7 and weighing over 275Ilbs, Frey's body is sculpted muscles. Bulging biceps, massive pectorals, hands the size of spades...A man whose body fits that of a warrior, not so much a diplomat. His skin is pale but incredibly scarred. His hair is always tied in wind braids that hang to his neck and sports a huge beard, both a dark brown.
Weapons: Carries a very large, steel war hammer.
Brief History: Before Frey was a diplomat, he was a mercenary. Indeed he remembers his first skirmish at the age of eleven, even at that tender age it was clear that he was ruthless, not pausing to bash in the skull of a crippled enemy.
His evident skill of a warrior brought him to many jobs over the years, from guarding ships to murdering certain individuals. Attention was brought to him by his sheer ruthlessness, his determination to completely crush his foes, he accepted no surrendering killing all would be captives.
His career started as a mercenary but carved a bloody path to that of a commander. As he continued battle after battle the scars and wounds began to take a toll, his reactions slowed, and though he would loved to fight in the front lines and die there, he realized that would not be.
He was better suited at the back of the ranks shouting orders and making tactful decisions, the number of men at his command steadily grew and it wasn't long before he was near the top, and eventually was the top. His wise decisions in battle and the kings fondness of him led him to be an official diplomat.
Redguard
Tommy Bozzer is Oleta Stacey and Raccan.
Name: Oleta Stacey
Race: Redguard
Affiliation: Forebears
Age:28
Birthsign: The Lady
General Appearance: Oleta is about 5'10, medium weight. Chocolate coloured eyes, light brown skin and black hair tied back in a bun.
Weapons/ Armor: She wears reinforced chainmail armor into battle and carries a finely crafted steel longsword and shield of Ra Gada. During the council meeting, Oleta wears a neat, but casual tunic.
History: Oleta grew up in Hegathe, her father, a soldier in the army of Hammerfell. Her father constantly shunned her from his life for not being a fierce warrior. In order to prove her father wrong, Oleta started training as a soldier, a great risk for only the strongest, fastest and smartest Redguards are accepted into the demanding military, and they are expected to prove themselves worthy or face death.
Shocking all of her peers, she was one of the top soldiers put in high regard for her battle tactics and negotiations. Because of this, she was made an ambassador and tactician of the Forebears. She even negotiated a battle alliance with the Crowns in order to diminish the threat of King Lhotun and the Lhotunics.
Name: Raccan
Race: Redguard
Affiliation: Crowns
Age: 38
Birthsign: The Steed
General Appearance: Standing just over 6ft tall, Raccan is a fairly intimidating man. He has a rather muscular but not overly bulky build. Raccan has a rather disheveled face, a scar across his eye and another across his cheek and mouth, as well as a rough black stubble. His black curly hair is kept hidden by a bandana.
Weapons/ Armor: Raccan carries a cutlass jeweled at the hilt for both battle and formal affairs. His armor consists of lightweight leather worn under his clothing, giving him more freedom of movement. During the council meeting he wears a russet felt outfit and burgundy linens.
History: Raccan was once an infamous pirate captain according to the Imperial navy, but to the Crowns, he was a privateer, one of the best. Striking Imperial trade ships and assisting Khajiits in skooma smuggling as well as spying on meetings of elders in other provinces. With his vast experience in naval warfare and spy tactics, he was appointed a flotilla due to the latest provincial unrest. The ships he controlled assisted in the siege upon the Lhotunics.