RP Signup Thread - The House Wars

Post » Tue May 11, 2010 12:33 pm

Ever since Dagoth Ur fell, along with the rest of the House Dagoth, the houses have been tenser than ever. Now slavery has been abolished, House Dren is bankrupt, many slavehunters are out of buisness. House Redoran accepted this and with their remaining members they managed to recruit more to make up for the losses they suffered. House Telvanni has grown irritable, even stepping foot in Sadrith Mora or any other Telvanni city is asking for death. House Hlaalu accepts it, and is still secretly using slaves. House Indoril, AKA The Ordinators, do not care at all. House Telvanni Archmagister, has declared war on both House Hlaalu and House Redoran, so they can attain more land. House Hlaalu has sabotaged Redoran's profits so much that Redoran has declared war on House Hlaalu. Now the House Wars have begun.

Current Leaders

~~ Telvanni ~~

Archmagister Gothren

~~ Redoran ~~

Archmaster Bolvyn Venim

~~ Hlaalu ~~

Grandmaster Vedam Dren

Now you (The RP'rs), must help defend your house or attack other houses.

Character Sheet

Name -

Race -

Eye Color -

Skin Color -

House (Hlaalu, Telvanni, Redoran)-

Rank (Ranks 1-7 and name of said rank) -

Class -

Skills (10, but they must be like short blade, not blade, axes, not blunt, etc.) -

Favored Skills -

Armor - (No Orcish, Indoril (Ordinator), Ebony, Daedric, Glass, Dreugh, Templar, or Imperial Steel)

Biography -

Rules - Standard (No ubering, no player controlling, etc.)

Also if you want enchanted items, use generic ones from a list in the UESP wiki (dwemer jinksword for example) and have enchant as a skill.
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Kelly James
 
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Post » Tue May 11, 2010 9:59 am

Interesting Concept. Ill wait till a few people join before I post my sheet
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naome duncan
 
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Post » Tue May 11, 2010 7:22 am

Name - Zalphon Broodikus

Race - Dunmer

Eye Color - Red as the chimer's hearts

Skin Color - As grey as the ashlands

Age - 23

House - None (Morag Tong)

Rank - 9 (Grandmaster)

Class - Assassin Lord

Skills - Light Armor, Security, Short Blade, Sneak, Marksman, Alchemy, Speechcraft, Acrobatics, Armorer, Illusion

Favored Attributes - Agility, Speed

Armor - Glass (No helmet)

Weapon - Daedric Short Sword, Bow of Slaying (Conjures Ebony Arrows of Slaying)

Misc. - 2,500 drakes, exquisite clothing.

Biography - Zalphon was trained as a assassin at the age of 4, and by 9, he was already a blind thrall, he trained under Eno Hlaalu's watchful eye. At the age of 15, he was a Brother. He rose through the ranks and killed Eno Hlaalu, as he reached the rank of grandmaster. Zalphon is an elite marksman, fine swordsman, and is extremely dangerous. ((This is the character who kills you if you break the rules enough. He is not an actual player))
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Rachyroo
 
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Post » Tue May 11, 2010 12:31 pm

I've actually been thinking of starting some sort of PC group vs PC group thing myself, so this is definitely something I'd nibble at. Plus, it's about Dunmer, and everyone knows I love my Dunmer. :hugs:

It could probably use some fleshing out. Maybe a bit more detail in the backstory... it just seems a bit short right now, I guess.

[sentence deleted due to OP's ninja edit]. It may also be a good idea to think up a mini-questline for each House, since the different Houses may not be interacting all that much, especially if they don't start attacking one another right away. I like the generally freeform aspect of your idea, but you'll want to make sure your players have something to generally aim for.

Questions: is this before or after Skyrim attacks, circa the Oblivion Crisis? Oh, and have the events of the Tribunal expansion pack occured, either?

Like I said, I'm nibbling. Now you have to get me on the hook and reel me in. ;)
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ZANEY82
 
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Post » Tue May 11, 2010 8:16 am

This is set at the beginning of the Oblivion Crisis (the champion just handed off the amulet)
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Cesar Gomez
 
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Post » Tue May 11, 2010 7:06 pm

Also, the main objective is to kill the enemy house leaders. Gothren is in Red Mountain surrounded by an army of summoned creatures. Vedam Dren is a duke and is guarded by Imperial Legion Knights and is in Ebonheart. Bolvyn Venim awaits your arrival in Vivec, House Redoran members have sworn their lives to defending him.

Morag Tong cannot kill the leaders of the house, but they can kill fellow players (with the player's permission). You the players start in either Balmora (If Hlaalu), Ald'Ruhn (If Redoran), or Sadrith Mora (If Telvanni). The players WILL be attacked by guards of enemy houses. Be aware, I will send Dark Brotherhood to kill you as well (They can only be sent after players if another player sends them. They will be sent via pm and a generous donation of gold, which will be RP'd as giving gold to a mysterious stranger.
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Quick Draw III
 
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Post » Tue May 11, 2010 11:09 am

Name - Roberto Mene

Race - Breton

Age - 110 (life prolonged by necromancy)

Eye Color - Blue

Skin Color - White

House: Telvanni

Rank - 3 Lawman

Class - Necromancer, I mean, Conjurer.

Skills - Conjuration, Destruction, Alteration, Illusion, Mysticism, Alchemy, Enchant, Restoration, Light Armour, Long Blade.

Favored Skills - Intelligence and Willpower

Armor - Chitan armour with a Telvanni Cephalopod helmet.

Weapon - He carries no weapon, but if h is in close quarters fight, will conjure a deadric longsword.

Misc - 3000 drakes, a few body parts, mortar and pestle, and few books on the dead and magic.

Biography - Roberto was born in Balmora. Since he was young, he showed signs of being a mage. When he was young he would sometimes make his toys levitate for a few seconds, or accidentally set fire to the curtains. Because of this, he was part of the mages guild since he was three. However, he only really got any benefits out of it when he was older. He studied at the mages guild, doing odd jobs for them, for sixteen years, in that time Roberto discovered he had a... Talent, for bringing the dead back to life. He pursued this path in secret, as the mages guild was his only source for magical items and whatnot. He would sneak out of Balmora at night to go into family crypts. There he would practice his "dark" magic on the bodies of peoples ancestors. He also became quite adept at destruction and alteration. However, his skills in alchemy, restoration and enchanting were lacking, and he advanced slowly because of this. When Roberto was thirty, he was only a Journeyman of the mages guild, but was just as powerful as the guild hall leader. One night, on his regular trips to ancestral tombs just outside Balmora, Roberto started a ritual to bring all the dead in the tomb back to life, to serve him. It worked, right up until the dead rose. He found out he wasn't powerful enough to control the undead, and his magicka was drained. He escaped the tomb, but was pursued by the undead. He ran to Balmora, where the guards and mages fought back the undead. This however, revealed to everyone he was a necromancer, so he fled Balmora, looking for somewhere else to study his magics. After seventy years of practicing necromancy, his life elongated vastly by his necromantic powers, he decided to join House Telvanni. He was gladly accepted, and has been there for ten years, hoping for the day he would be able to unleash an army of the undead on Balmora and the mages guild... He also has a fascination with the Dwemer, and worships Azura, and his aspiration for the future are to become a lich.
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Everardo Montano
 
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Post » Tue May 11, 2010 8:53 am

I would be very interested in joining an RP like this. I alreayd knew even before I clicked on the link to the topic that I wanted to bge in House Telvanni as that is my favourite house ^__^ Also I love magical characters so, I already have that bit sorted out.
I have one question, would it be possible for my character to be a vampire? I just prefer vampire characters to non vampire ones. Once I have an answer I wll start work on my character :D Although I'm really really hoping I can make a vampire character *crosses fingers*
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^_^
 
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Post » Tue May 11, 2010 11:49 am

House Telvanni doesn't mind necromancy.
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Laura Tempel
 
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Post » Tue May 11, 2010 11:03 am

I know. But the mages guild does, and he was expelled from there, so he joined house Telvanni.
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Maddy Paul
 
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Post » Tue May 11, 2010 6:05 am

Okay, I think I have the perfect character for this: a magic-using thief who grew up with Telvanni, but hated it and defected. I'm thinking he'd now work for Hlaalu, trying to pay off his substantial gambling debts.

So you'll have at least one Hlaalu, though he'll probably be pretty low on the House ladder, since he's an ex-Telvanni. I'll start drawing up the sheet later today. :dance:

Therefore, I have more questions to hammer out details.

Regarding money: you mentioned assassinations would be hammered out in PM with generous donations. Will you be giving us specific amounts (perhaps based on rank and biography), or will you just be using your judgment to figure what any given character can afford? (I'd prefer the latter, just because counting coins and ammo can get really tedious, imho)

You say this is the start of the Oblivion Crisis (well well, that could be an interesting twist later on :D ), so is it safe to assume that everything in the Oblivion "rumors" category has happened? (Namely: the Tribunal has fallen, the Nerevarine's disappeared, and the Nords of Skyrim are attacking)

Oh, and what about the Guilds? Thieves', Mages', Fighters', Morag Tong... Are they pretty much staying out of this, or have some picked sides? If they're staying neutral, does that mean they're helping everyone or no one?

So, yeah.
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Je suis
 
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Post » Tue May 11, 2010 9:24 pm

Rules for Morag Tong/Dark Brotherhood/Thieves' Guild

~No using them to kill enemy faction leaders or ingame characters
~To summon a Morag Tong assassin, you must have 1,000 gold, and be in a Morag Tong Guildhalll
~To summon a Dark Brotherhood assassin, you must have 500 gold, and pray to the night mother in one of the following locations, Sadrith Mora, Balmora, Mournhold (Sanctuary), or Ald'Ruhn.
~No killing other players without their consent.
~You will PM me that you are summoning these assassins and it will be roleplayed as a man comes and collects a bag of either 500 or 1,000 gold.
~I am the leader of both the Morag Tong and Dark Brotherhood, ubering, character controlling, etc. will get you the wrath of a Morag Tong Master or a Dark Brotherhood Silencer, you will be warned 2 times, on the second, the next time your character does it, they have an Ebony Arrow of Slaying in their belly (5,000 damage, and yes it is a real item, no you may not resist it, it will not miss, and it cannot be looted).
~Thieves' Guild will only steal items of value (ingame value of 500 gold or more) if the player gives consent.
~Thieves' Guild requires a minimum of 100 gold+however much the ingame items worth.
~To use the Thieves' Guild send me a PM and go to Balmora, Sadrith Mora, Ald'Ruhn, or Mournhold (Sanctuary)
~You may steal from ingame characters, but no artifacts (That means you Telvanni/Hlaalu players, I seen you guys eyeballing Mentor's Ring and Skeleton Key)
~It will be roleplayed as you giving gold to a stranger and one-three days later, the item will be yours.
~If I feel your character is getting too powerful (hundreds of thousands of gold or daedric items), the thieves' guild will have no problems robbing you of most of your money, leaving you with Steel, Bonemold, or Chitin Armor, a Steel Longsword, Steel Shortsword, Steel Spear, Steel Mace, or Steel Bow, and one-thousand gold.
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Joanne Crump
 
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Post » Tue May 11, 2010 6:29 am

Fighters and Mages are completely neutral and will not help you at all in your quest to destroy the other guilds, the only exception is for fighters who will help you (or hurt you), depending on if your house breaks the law. The Imperial Legion is also neutral, and will only help (or hurt you), depending on if your house breaks the law. The Temple will not heal Non-House Redoran and gladly heal Redoran, Imperial Cultists will not heal Redoran and be glad to heal Hlaalu. Blades are completely neutral (as always), and ashlanders are neutral. The Vampire Clans do not care either. Ordinators will not stand fighting in Vivec, if you do fight, prepare to die. Mournhold is enchanted so that you cannot fight, every hit will always miss, only Royal Guard and King Helseth Hlaalu can attack. Despite his name he is also completely neutral.
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Lexy Dick
 
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Post » Tue May 11, 2010 7:07 pm

Name - Gilrayne Seras

Race - Dunmer

Age - 76

Eye Color - Red

Skin Color - Gray

Appearance: Young looking, many Daedric and Ashland tattoos on the back, chest, face, and arms. Hair is dreadlocked and braided, but in a very regal manner. Gilrayne also has a small goatee. His hair color is a deep gray, almost black.

House- Hlaalu

Rank - 7, House Father

Class - Retainer

Skills - Long Blade, Marksman, Medium Armor, Light Armor, Spear, Sneak, Speechcraft, Thrown, Athletics, Axe.

Favored Skills - Long Blade, Marksman, Speechcraft, Medium Armor, Spear, Athletics.

Armor - http://www.uesp.net/morrow/preview/redoran.jpg

Biography - Gilrayne was raised as Hlaalu from the day he was born. Even at an early age, he showed great potential for being a noble, as he could fight well, and he could talk his way out of nearly any situation. When he was in his late 20's, Gilrayne was made a Noble in the Great House Hlaalu. He led many debates with the other Houses, battles, and business deals.

When Dagoth Ur fell, the Great House had to act quickly and Gilrayne was made a House Father, at the age of 50. Ever since, he has been serving Morrowind as a Noble, and a Dunmer, hell bent on restoring the old Dunmer ways and serving House Hlaalu.
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Cassie Boyle
 
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Post » Tue May 11, 2010 8:47 am

Here is my character, I might edit her a bit before the actual RP starts, I always remember something new but only once I've posted it. It's annoyingly funny how that works really.

Name: Raksha Sarill <---picture link yay :P

Race: Vampire Dunmer (Dark Elf)
Age: 401
Gender: Female
Birthsign: The Antronach

House Telvanni
Rank: Wizard

Class: Mystic Wizard/ Enchanter
Skills: Mysticism, illusion, Enchanting, unarmored, Staff, Speech craft, Sneak, Alteration, Conjuration, Acrobatics.
Favored Skill: Mysticism
Favored Attributes: Intelligence and willpower

General appearance: Raksha is not exactly tall but she is slim and hauntingly beautiful, traits that come with Vampirism. She has paled ashen skin and deep misty eyes. Black tattoos that mean something only to her cover her hands, wrists and neck. She moves gracefully and elegantly and sometimes she seems to look ancient while other times she looks almost childlike.
Hair: Long flowing Silver hair that falls just past her waist.
Eye Colour: Deep red with a hint of purple.
Height: 5 ft 5” (1.55m)

Mental Description: Raksha will never hurt anyone unless they give her reason to do so, and even then they really have to push her to her limits, she would rather use illusionary magic to calm someone down than hurt them. She is fascinated with souls and she can usually sense things about people that others do not always spot. She also has a powerful mind and most mysticism spells work easily for her.

Primary weapon: Magic, and a silver staff (although this is back up in case for any reason she cannot summon a staff)
Clothing/Armor: Raksha wears a black dress for formal occasions and times when she is not fighting. When she is fighting and travelling she usually wears a robe, leather boots and leather fingerless gloves.

Inventory: A variety of soul gems, some filled and others empty, about 2000 drakes and some very strong restore magicka potions which Raksha needs due to her being born under the sign of the Antronach.

Misc:
-She has set her mark point to the market place in Sadrith Mora for her to use the recall spell.
-Mysticism is her strongest skill area.

Bio: Raksha is a lone vampire; she is not devoted to any clan. She tends to travel from place to place studying souls by trapping and using them to enchant items.
Her life has been eventful but she has not allowed herself to get close to anybody in a long time, mainly keeping herself to herself.
Upon hearing the news that the houses were at war she has quickly returned to Sadrth Mora to help in any way she can.

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Nuno Castro
 
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Post » Tue May 11, 2010 4:41 pm

I am in. I've always wanted to be in an RP about the great houses. But can I be like a mercenary hired by Telvanni or some other house? There's no problems in that area are there?
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Manuel rivera
 
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Post » Tue May 11, 2010 8:54 am

Your rank 1 then... Also we will have no six unless it is... They both get in the bed together...next day...
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mollypop
 
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Post » Tue May 11, 2010 9:56 am

Telvanni seems to have alot of members... I know who will have Morag Tong attacks most often... ((Us Telvanni, the most dominant House needs to be attacked the most often, these attacks will be random, but they will be survivable, not the Auto-Death Kill for rulebreakers...))
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Sophie Payne
 
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Post » Tue May 11, 2010 7:17 pm

The character I'm thinking of using.


Name - Raves Arvel

Race - Dunmer
Age - 36 (looks 19)
Birthsign - The Apprentice

Eye Color - Dunmer red
Skin Color - Dunmer gray
Hair Color - Red, cut short and styled to stick up
General appearance - Raves is as expressive as a performer and is built like an acrobat. He is relatively small and slim, and exudes a sort of lazy energy. He has dark red hair, which he keeps cut short and styled to stick up. He also has five piercings: three in his right ear and two in his left. He typically wears his feelings on his sleeve, his easy smile seeming open and guileless despite his profession, which he makes no attempt to hide.

House- Hlaalu
Rank - 1 (Retainer)

Class - Arcane Thief
Class Description: An arcane thief uses magic to augment their activities, taking full advantage of the various stealth capabilities of spellcasting. They tend to fall behind more "pure" thieves when it comes to raw skill, and can suffer for it when Silenced.

Skills Illusion, Sneak, Alteration, Mysticism, Acrobatics, Security, Marksman, Light Armor, Speechcraft, Mercantile
Favored Attributes - Personality, Willpower


Known Spell Effects:
(*=one he's particularly strong in)

Illusion:
Blind
Calm Humanoid
Chameleon
Charm
Invisibility*
Light
Night-Eye
Paralyze
Silence
Sound

Mysticism:
Detect Enchantment
Detect Key
Mark
Recall
Telekinesis*

Alteration:
Feather
Levitate*
Lock
Open*
Slowfall
Water Breathing
Water Walking


Mental Description: Above anything else, Raves loves excitement. He welcomes challenges, and loves pitting his skills against them. His jumbled magical training gives him a unique--if fractured--take on spellcasting.

He's a natural performer: friendly and outgoing, usually optimistic and always quick to crack a joke. He tackles most problems with a flippancy bolstered by his own self-confidence... he rarely doubts his own skills, and, even when they fail him, he figures he can get it right next time.

This sort of attitude also means he enjoys gaming and gambling on the side. He's not a dupe, but he never knows when to give up, so he's accumulated a good share of debts that he never gets around to paying.



Armor/clothing - A red jacket with white trim, tan trousers with pockets up and down the outside of the legs, and soft Nordic fur boots of brown. When he's up to no good, he switches to more muted furs and leather... usually.

Weapons - Steel throwing stars (12 secreted about his person)

Misc items - 200 gold in his belt pouch, 3 Restore Magicka vials in a button pocket at his knee, lockpicks and probes secreted around his person (but, admittedly, never very well), and a set of cards and dice inside his jacket.


Biography -

Raves is the son of Delas and Galina Arvel, a Dunmer couple who own a book and scroll shop in Sadrith Mora called "Words of Wisdom". Even as a boy, Raves was restless, and never took to the store and its stodgy customers. He often sought adventure while his parents worked, sneaking out to hang out with his less wealthy friends. He and four other elven boys enjoyed pranking grumpy neighbors and sneaking sips of Skooma behind a shifty tavern.

Raves's parents spent much time punishing him, either by having him serve in the shop under a strict eye or, if his recent mischief was particularly severe, locking him in his room. However, working in a bookstore frequented by Telvanni had its advantages. He spent much of his grounded time reading novice magicka books, and slowly taught himself some basic spells. When he used a simple Open Lock spell to get out of his room, his interest was piqued, and he began seeking out back-alley trainers and bugging Telvanni apprentices for tips. By the time he reached adolescence, he'd reached Apprentice level in Illusion and Alteration, and had no intention of stopping.

Over the years, Raves became fond of thievery and con work, enjoying both the adrenalin rush and the challenge. After a particularly nasty incident in Tel Mora, his parents disowned him, and he was forced to flee a group of angry Telvanni retainers who chased him well into the Ashlands.

Since then, he's been moving among Vvardenfell's more degenerate cities. He picks up change as a street performer--favoring sleight-of-hand con games--as well as doing odd jobs for the Thieves Guild and freelance. He has been caught many times, usually on petty counts (he enjoys the hunt more than the capture, so to speak). It's never enough to throw him in jail for more than a week or two.

Raves has a weak spot when it comes to gambling. Recently, House Hlaalu has called in the substantial debt Raves owes at several of their establishments, enlisting him as a retainer in their House until his debt is paid. Since he owes upwards of 15,000 drakes, he could be working for them for quite a while
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CArlos BArrera
 
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Post » Tue May 11, 2010 11:25 am

Sparrow, please note, the apprentice birthsign will give you a SEVERE weakness to spells... Your character, but I will be more lenient on spellcasting with your character, but remember, I will severely damage you with spells...
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Joe Bonney
 
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Post » Tue May 11, 2010 7:08 pm

Sparrow, please note, the apprentice birthsign will give you a SEVERE weakness to spells... Your character, but I will be more lenient on spellcasting with your character, but remember, I will severely damage you with spells...


Okay Zalphon I'm not saying you're actually doing what I'm thinking but if you are then please don't. It seems like you are taking game mechanics into the RP, which is never good. I wouldn't have it as if she dies everytime a spell hits but maybe just a smaller weakness?

Like I said I'm not saying that is exactly what you're thinking but I thought I'd make sure ;)
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Kayleigh Mcneil
 
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Post » Tue May 11, 2010 4:55 pm

Sparrow, please note, the apprentice birthsign will give you a SEVERE weakness to spells... Your character, but I will be more lenient on spellcasting with your character, but remember, I will severely damage you with spells...


Yeah, but it also makes him more naturally adept. It's a trade-off.

Raves is kind of a squishy punching bag, to be honest: he rarely wears armor and he's not equipped to take a lot of damage. That's something I'm aware of. But he's a stealth character. If he gets in a tight spot, he's usually going to try to either talk his way out of it or escape, not make a stand. Don't expect him to ever try to match any one of these Telvanni in a fair fight... even he's not that reckless. :P
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OJY
 
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Post » Tue May 11, 2010 8:55 pm

Okay Zalphon I'm not saying you're actually doing what I'm thinking but if you are then please don't. It seems like you are taking game mechanics into the RP, which is never good. I wouldn't have it as if she dies everytime a spell hits but maybe just a smaller weakness?

Like I said I'm not saying that is exactly what you're thinking but I thought I'd make sure ;)


It's actually a severe weakness in Lore as well, if I'm not mistaken. Most of the birthsigns work that way, I think.


Oh, and here's my sheet.


Name: Jak Snowmane
Nickname: Jak the Wanderer
Race: Nord
Age: 37
Height: 7'2"
Eye Color: A Bright Emerald Green
Hair: It is tied into a ponytail which goes down past his shoulder blades. It is a jet black color that is cleaned regularly.

Class: Swordsman/Ex-Legionnaire
Class Description: Swordsmen dedicate their lives to the study of blades. They are usually outfitted in light armors, but their armor is a personal preference and some don't even wear armor. There are many different styles of blades in which swordsmen use, but it is mostly a double sided sword.
Skills: Blade (http://upload.wikimedia.org/wikipedia/commons/7/7c/Falchion.jpg are of his favoring), Athletics, Unarmored, Speechcraft

Physical Description: Jak is a very tall Nord, though he is not as muscular as his brother, Eric. Jak has always been an attractive man, but he never stopped and attempted at a relationship. He is slender, but has a bit of muscle.
Mental Description: Jak has always been known for his uncaring attitude and his ruthless ways of completing assignments. His ways were the reason he was kicked from the Imperial Legion. Not many know him for his compassion but it is a rarity.
Scars/Tattoos: He has no scars, which is odd, due to his occupation. He has a tattoo of the silhouette of a serpent wrapped around a dagger on his right shoulder blade.

Primary Weapon: A silver falchion with a ruby red hilt and an ivory scabbard.
Secondary Weapon: http://upload.wikimedia.org/wikipedia/commons/2/27/Sgian_dubh_Sheffield.jpg (minus the stamp in the middle of the blade.)
Clothing/Armor: Calf-High black leather boots, white shirt, and loose red-velvet trousers.

Misc:
--Once owned a snake named Valeris. (Hence the tattoo on his shoulder.)
--Jak is a sketch artist and rather good as well.
--Dislikes Imperials.
--He has always had a vicious hatred for his brother, Eric.


Bio: Jak is the younger brother of Eric Snowmane, a known warrior from the province of Skyrim. Jak has always been in the shadow of his older brother and Jak was always compared to Eric due to him being more hardy and ready for anything.

At age 18, Jak joined the Imperial Legion in Morrowind and had managed to move up to the Knight Errant rank when he was twenty four. Several years after he had received this rank, he was thrown from the Legion because of his brutal and selfish behavior that caused the deaths of one of his squadrons.

Jak stayed in Morrowind to begin his career as a mercenary. He is known in several cities for his ability to complete any mission or assignment effectively and efficiently. He has always been wary of partners and groups that work with him, as he finds it hard to trust anyone.

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michael danso
 
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Post » Tue May 11, 2010 5:37 am

It very well could be but my point is don't make it as if the person will die as soon as a spell touches her. Like I said I'm not saying that'll be working like that, but I'm just trying to give a bit of advice ;)
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darnell waddington
 
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Post » Tue May 11, 2010 8:29 pm

She'll have an easier time casting spells, but at the same time, a few spells cast in her face will be like a white hot knife through butter...
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Angelina Mayo
 
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