[RELz] Signy Signposts(!) TR Map 1

Post » Fri May 27, 2011 9:04 pm

Patiently awaiting this masterpiece.

Here's cookies to help sustain the fires of creation Earth_Wyrm! :cookie: :flamethrower:



BTW Tetchy, you wouldn't by chance be willing to share your "water ripple" Retex and vivic fountain retex's would you?.....Pretty please, with....cookies on top? :P
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Zosia Cetnar
 
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Post » Fri May 27, 2011 8:13 am

...in download! :hubbahubba:
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Kelly Tomlinson
 
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Post » Sat May 28, 2011 12:14 am

Yeah, I've got a good feeling. This time I'll do it.

Maybe.


Damnit E_W, stop doing that! :nothanks:
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sexy zara
 
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Post » Fri May 27, 2011 3:10 pm

This is EW's form of population control.

He gets everyone to hold their collective breath, then they turn blue and die. :hubbahubba:

sieboldii
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Amiee Kent
 
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Post » Fri May 27, 2011 8:16 am

This is EW's form of population control.

He gets everyone to hold their collective breath, then they turn blue and die. :hubbahubba:

sieboldii



Lol, yep, which is why I have no problem breathing easy knowing that this will "eventually" be done, regardless of when, I'll still be here. :P
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Tinkerbells
 
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Post » Fri May 27, 2011 2:30 pm

This is EW's form of population control.

He gets everyone to hold their collective breath, then they turn blue and die. :hubbahubba:

Dammit! You figured out my grand plan! ;)

Damnit E_W, stop doing that! :nothanks:

Eheh. Can't make any promises. :unsure:


Anyway, I got quite a lot done this morning. Got the whole mesh editing thing down to a science now - check out these progress bars. :hubbahubba:

Pre-production:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Modelling:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Textures:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Textures QA:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Mesh Variants:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
.esp:
|||||||||||||||||||||||||||||||||||||||||||||||||| 88%
Pre-release tasks:
|||||||||||||||||||||||||||||||||||||||||||||||||| 6%
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April
 
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Post » Fri May 27, 2011 9:40 am

Just make sure those (mostly awsum) bars won't turn red again, and we'll all be happy :P
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James Shaw
 
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Post » Fri May 27, 2011 5:00 pm

Just make sure those (mostly awsum) bars won't turn red again, and we'll all be happy :P


What are you talking about, red is progress! E_W goes from green to red to show lack of progress to progress. The rest of the world just has yet to "ketchup." haha... nevermind...
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Vera Maslar
 
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Post » Fri May 27, 2011 10:47 pm

What are you talking about, red is progress! E_W goes from green to red to show lack of progress to progress. The rest of the world just has yet to "ketchup." haha... nevermind...


Fatal Error: subprogram "eyes" performed an illegal operation. Cannot process "comment_haplobartow". Now shutting down masterprogram "sys_respiratory".

O gosh, his population control program works! :o (Okay, sorry, I'll stop posting nonsense now...)
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Janette Segura
 
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Post » Fri May 27, 2011 2:07 pm

More progress. I've got a texture or six left to tweak, a readme to write and a little in-game nosing around to do, and then...
That's it, I think. Unless I can think of anything else which is worth delayin' for a month or two more. :shrug:

Pre-production:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Modelling:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Textures:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Textures QA:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Mesh Variants:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
.esp:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
Pre-release tasks:
|||||||||||||||||||||||||||||||||||||||||||||||||| 100%
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Anna Watts
 
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Post » Fri May 27, 2011 8:35 pm

:dancing:
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ShOrty
 
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Post » Fri May 27, 2011 3:33 pm

So, I was just checking it out for the first time actually in-game, and I'm really pleased with how it's turned out. I mean, I'm happy with how it's turned out. :)
So, here are some 'publicity shots', so you can see how it has actually turned out in the end:

http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/ManySigns.png
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Regional_Standard.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Regional_Ashy.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Regional_Mucky.jpg

As far as I can tell, it's finished now. I just need to write the readme and upload.
I'm going to post the .esp here right now though, it looks good to me, but if anyone wants to have a look through and comment on its cleanliness, than I'd appreciate it. :D
82 Activators Modified/Created
7 Statics Modified/Created
53 Cells Modified
And a whole bunch of references :D
https://www.yousendit.com/download/Z01Qc0w0eDNRWUpFQlE9PQ
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katie TWAVA
 
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Post » Fri May 27, 2011 8:52 am

http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Distance.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Regional_Standard.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Regional_Ashy.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/Regional_Mucky.jpg


Looks excellent, EW :goodjob:
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Penny Flame
 
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Post » Fri May 27, 2011 8:05 pm

Congrats on the release :)
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Janette Segura
 
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Post » Fri May 27, 2011 1:45 pm

Looks excellent, EW :goodjob:

Cheers. :D

Congrats on the release :)

Thanks Haplo. :)
Uploading to PES now.
Pending at PES. :twirl:

Weighs in at ~23MB. Pretty hefty for a signpost mod. :unsure:
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Ally Chimienti
 
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Post » Fri May 27, 2011 7:41 pm

Congratulations on the release, EW, and many thanks for sharing all your wonderful mods! :foodndrink:
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Claire Mclaughlin
 
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Post » Fri May 27, 2011 7:09 pm

Very awsome EW, I look forward to PES actually getting it loaded! :P Thank you so much for all of your hard work man. I promise that every time I come across a sign in game I will stare at it for at least a few seconds in honor of your work(well, probably long enough to read the sign anyway). :P :D :celebration:
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Stephani Silva
 
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Post » Fri May 27, 2011 8:24 pm

Weighs in at ~23MB. Pretty hefty for a signpost mod. :unsure:

Yea, but that's ~23MB of Pure Gold!

(unless that crazy old man at the saloon was lying to me...)
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leigh stewart
 
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Post » Fri May 27, 2011 8:58 pm

So, I was just checking it out for the first time actually in-game, and I'm really pleased with how it's turned out. I mean, I'm happy with how it's turned out. :)
[...]
As far as I can tell, it's finished now. I just need to write the readme and upload.
I'm going to post the .esp here right now though, it looks good to me, but if anyone wants to have a look through and comment on its cleanliness, than I'd appreciate it. :D
82 Activators Modified/Created
7 Statics Modified/Created
53 Cells Modified
And a whole bunch of references :D


Congratulations! Greatly looking forward to seeing your signs in-game. :-)
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sexy zara
 
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Post » Fri May 27, 2011 1:13 pm

Downloading from PES as I type.

Thanks so much for these Earth_Wyrm :thumbsup: After years I think I've found a replacement for Drako Thuban's Mixed Signposts. Beautiful.
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Nienna garcia
 
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Post » Fri May 27, 2011 2:33 pm

Whee. If'n you're downloading, then that means that they're ready.
Guess I'll go make an actual release thread now. :twirl:
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Latisha Fry
 
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Post » Fri May 27, 2011 11:27 am

Whee. If'n you're downloading, then that means that they're ready.
Guess I'll go make an actual release thread now. :twirl:

fix the category at PES! :whisper:
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joseluis perez
 
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Post » Fri May 27, 2011 3:38 pm

Thanks Arcimaestro; Done it. :D

No more discussion of Signy Signposts(!):Vvardenfell development/release in this thread, please take it to the http://www.gamesas.com/bgsforums/index.php?showtopic=1047650. This one is back to being the regular old Signy Signposts(!): TR Map1 release thread. :D
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james kite
 
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Post » Fri May 27, 2011 9:42 pm

Thanks Arcimaestro; Done it. :D

No more discussion of Signy Signposts(!):Vvardenfell development/release in this thread, please take it to the http://www.gamesas.com/bgsforums/index.php?showtopic=1047650. This one is back to being the regular old Signy Signposts(!): TR Map1 release thread. :D

Will this be expanding to cover more of the TR maps?
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roxxii lenaghan
 
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Post » Fri May 27, 2011 2:21 pm

At some point, probably. I should also update this for the latest version of TR Map 1 - as I have noted in the PES comments, this is currently out of date. :(
Unfortunately, I lost my photoshop action sets when I reformatted earlier this year, due to absent-mindedness, so I'll have to recreate those first - otherwise it would have been a very simple and easy process to expand to any number of modded regions.
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Tyler F
 
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