Screenshots:
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/SignsTR1_1.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/SignsTR1_3.jpg
http://img.photobucket.com/albums/v680/Wyver_Almasy/Signy%20Signposts/SignsTR1_2.jpg
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6740
An ElricM link should soon follow.
Earth Wyrm's Signy Signposts(!): TR Map 1 V1.0
To be used alongside TR Map 1 Public Version 2.0
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22/07/08
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1. Description
2. Contents of Archive
3. Installation
4. Uninstallation
5. Credit
6. Trivia
7. Usage Stuffs
8. Contact
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1. DESCRIPTION
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This is a mod which provides new meshes and high-resolution textures for the signposts on the Tamriel Rebuilt landmass Map 1 (Telvannis), making them easily readable from a distance.
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2. CONTENTS OF ARCHIVE
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The 21 textures that are included are as follows:
WA_Signs_Aegondo.dds
WA_Signs_AltBosara.dds
WA_Signs_Ashamul.dds
WA_Signs_BalOyra.dds
WA_Signs_BoethianMtLight.dds
WA_Signs_Darconis.dds
WA_Signs_Firewatch.dds
WA_Signs_FWViaAranyon.dds
WA_Signs_GahOuadaruhn.dds
WA_Signs_Market.dds
WA_Signs_RanyonExit.dds
WA_Signs_RanyonRuhn.dds
WA_Signs_Sarvanni.dds
WA_Signs_TelOuada.dds
WA_Signs_TOViaAranyon.dds
WA_ShackBoard1.tga
WA_ShackBoard2.tga
WA_ShackBoard3.tga
WA_ShackBoard4.tga
WA_ShackBoard5.tga
WA_ShackBoard6.tga
The 90 meshes that are included are as follows:
6 versions of WA_Signs_Aegondo.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_AltBosara.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_Ashamul.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_BalOyra.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_BoethianMtLight.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_Darconis.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_Firewatch.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_FWViaAra.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_GahOuada.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_Market.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_RanyonExit.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_RanyonRuhn.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_Sarvanni.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_TelOuada.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
6 versions of WA_Signs_TOViaAra.nif
('Default', 'Light', 'Lighter', 'Dark', 'Darker' and 'None')
The 1 data file that is included is as follows:
WA_SignySigns(!)_TR_Map1.esp
The 1 text file included is as follows:
Earth Wyrm, Signy Signposts(!) - TRM1.txt
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3. Installation
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Installation is simple, unpack the archive to your 'Data Files' folder, which can be found where you installed Morrowind.
...\Bethesda Softworks\Morrowind\Data Files\Textures
All of the default files should be placed in the appropriate places and the mod will be playable by simply enabling the file named 'WA_SignySigns(!)_TR_Map1.esp' under the 'Data Files' menu of the Morrowind Launcher.
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There are also a few addition files included in the 'Meshes/Alternates' folder, these are alternate versions of the meshes with tweaked emissive values. The alternate meshes will respond differently to different light conditions, these have been included because different people have different needs and because different systems will obviously have different setups concerning the brightness of their monitor and/or gamma settings, etc.
- If you are having trouble reading the default signs at night-time then you may wish to install the meshes in the 'Light' or 'Lighter' subdirectories. These meshes will make the signs appear slightly brighter at night.
- If you think that the default signs are too bright at night-time then you may wish to install the meshes in the 'Dark' or 'Darker' subdirectories. These meshes will make the signs appear less bright at night.
- If you don't like the idea of the signs having an emmisive value at all, then you may wish to install the meshes in the 'None' subdirectory. These meshes have an emmisive value of 0.0.
To install any of these alternate meshes, enter the subdirectory in which they are located and move the 'WA' directory which they contain into the 'Data Files/Meshes' directory of your Morrowind Installation (...\Bethesda Softworks\Morrowind\Data Files\Meshes). A dialogue will appear asking for confirmation and permission to merge directories and overwrite existing files, allow it.
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4. Uninstallation
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When you've decided you don't like this mod and want to return to stock morrowind textures, you will have to uninstall (obviously).
To do that, just go into your morrowind textures folder then into the 'WA' subdirectory (...\Bethesda Softworks\Morrowind\Data Files\Textures\WA) and delete the following 15 files:
WA_Signs_Aegondo.dds
WA_Signs_AltBosara.dds
WA_Signs_Ashamul.dds
WA_Signs_BalOyra.dds
WA_Signs_BoethianMtLight.dds
WA_Signs_Darconis.dds
WA_Signs_Firewatch.dds
WA_Signs_FWViaAranyon.dds
WA_Signs_GahOuadaruhn.dds
WA_Signs_Market.dds
WA_Signs_RanyonExit.dds
WA_Signs_RanyonRuhn.dds
WA_Signs_Sarvanni.dds
WA_Signs_TelOuada.dds
WA_Signs_TOViaAranyon.dds
If you are NOT using Shacky Shacks(!) v2.0, then you should also delete the following 6 files:
WA_ShackBoard1.tga
WA_ShackBoard2.tga
WA_ShackBoard3.tga
WA_ShackBoard4.tga
WA_ShackBoard5.tga
WA_ShackBoard6.tga
Now go into your morrowind meshes folder, then the 'WA' subfolder (...\Bethesda Softworks\Morrowind\Data Files\Meshes\WA) and delete the following 15 files:
WA_Signs_Aegondo.nif
WA_Signs_AltBosara.nif
WA_Signs_Ashamul.nif
WA_Signs_BalOyra.nif
WA_Signs_BoethianMtLight.nif
WA_Signs_Darconis.nif
WA_Signs_Firewatch.nif
WA_Signs_FWViaAra.nif
WA_Signs_GahOuada.nif
WA_Signs_Market.nif
WA_Signs_RanyonExit.nif
WA_Signs_RanyonRuhn.nif
WA_Signs_Sarvanni.nif
WA_Signs_TelOuada.nif
WA_Signs_TOViaAra.nif
You may also wish to remove the files placed in the 'Alternates' folder, which will be in your Morrowind meshes folder (...\Bethesda Softworks\Morrowind\Data Files\Meshes) but I recommend that, if you aren't familiar enough with Morrowind files that you can do this without explicit guidance, you leave that directory where it is. It may well contain files from other mods, so it isn't a simple matter of just deleting it.
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5. Credit
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First and foremost, huge thanks go to Fanchergw who tested and retested the meshes for me and who contributed a great deal to the final design of the textures.
Thanks also to Crustacean and expecially Osiris (who also tested the .esp for me) for guidance on the TR landmass.
Thanks too to all of the people who gave constructive criticism and comments in the WIP thread. It was very, very helpful and the signs wouldn't be as they are now if it wasn't for everyone helping out.
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6. Trivia
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I took ages to make this mod. Ages, 'cos that's how I do things. Slowly.
I only uploaded this mod at Planet Elder Scrolls and ElricM, so if you got it elsewhere than it may not be the latest version or it may have been tampered with. I'd advise just getting it from Planet Elder Scrolls or ElricM.
A matching post for the signs will be included in the next Signy Signposts(!) release, which will have signs for the Vvardenfell landmass, so don't be too concerned about the signs not yet matching the post. If and when you install the Vvardenfell pack, the post will change accordingly on the Mainland as well.
I use the 'Dark' signs.
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7. Usage Stuffs
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I can't be bothered to monitor where my stuff ends up, so use it on what you like, when you like - It'd be courteous to contact me and give credit.
You can re-upload if you wish, but I'd rather you didn't unless I disappear.
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8. Contact
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You're best off contacting me at the official elderscrolls forums as Earth_Wyrm or at Great House Fliggerty as Earth Wyrm.
Comments, suggestions and the like are all welcome.
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