[Relz] Sigurd's Ballista

Post » Mon Mar 10, 2014 6:08 am

Description
A new ballista mesh resource, including four nifs for the siege engines itself and one for a single bolt.
Details
A simple mesh resource, a new Ballista Siege Engine, including the ballista mechanism itself and a simple -static bolt for Oblivion - the ballista comes in four parts, the base, turntable, elevation wheel and the ballista itself (parts 01, 02, 03, and 04 respectively). I have included a demo esp set up near Anvil Lighthouse to show how to organise the meshes in game. The four parts have been designed to fit together to give the illusion of a movable mechanism, when in reality they are static. The included bolt is also currently static.
You can look at the ballista in the CS to see how the meshes are placed but essentially it works like this: First place the base – then place the turntable and ballista mechanism on exactly the same co-ordinates, place the elevation wheel on the same x and y co-ordinates, at z co-ordinates -15.6 to the other three parts. The elevation wheel needs to be lower so that it can rotate on its axis. First adjust the elevation of the mechanism, then rotate the elevation wheel in the opposite direction, then select everything except the base and set the direction the ballista is to face.
In future, I may work to animate this so that the Ballista can actually shoot havoked’s bolts the way Phitt’s cannon could shoot cannon balls. For the moment, however, this is just decoration.
Install
Manual:
1. Extract the files to a temporary location.
2. Copy files in “Sigurd’s Ballista” folder to your Oblivion/Data folder.
BAIN:
1. Drop the archive into your BAIN folder; start BASH and install go to the “installers” tab.
2. Select the “Sigurd’s Ballista Package”
3. Tick the demo esp if you want to install it (it’s not necessary).
4. Run Bain installation
Uninstall
Manual:
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the esp and the folder "Sigurd/Siege Works" in Oblivion/data/meshes/Chorrol
BAIN:
Simply uninstall from BASH via the "Installers" tab.
Incompatibility
None
Known Issues or Bugs
None known.
History
1.0 Initial release
You can find me on the official Elder Scrolls forums, AFK Mods, Dark Creations and TESNexus as "Sigurd Stormhand"
Credits
A Thank you to the following:
To Bethesda for creating Oblivion.
To TESNexus.com for a one-stop-shop resource for authors and players.
To Everybody who worked on Blender, the nif scripts and NifSkope
To LHammonds for the Readme Generator this file was based on.
To ShadeMe for the CS Extender
A very Special thank you to everyone at AFK Mods for a completely unmerited level of patience and support – and also for the constructive criticism and feedback.
Tools Used
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
TES Construction Set Extender - http://tes.nexusmods.com/downloads/file.php?id=36370
Readme Generator - http://hammondslegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html
Blender – http://www.blender.org/
Licensing/Legal
This mod is not to be altered or uploaded anywhere without my prior permission. You are free to use the custom meshes created for this mod, provided proper credit is given.
http://afkmods.iguanadons.net/index.php?/files/file/1127-sigurds-ballista/
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Return to IV - Oblivion