A whole lot of thanks man i knew you would definitely fix the things.The files you provided work like like a charm now.
it doesn't move because I haven't done the movement of the Bip01 in object mode. I haven't done it because I left it to you (to do practice).
Indeed i didnt try to work much upon it coz as i said earlier it contains keyframes for each of the 400 frames of animations(coz of importing them i think) so doing movements for each of the frames would have landed me up in a mental asylum as i dont have much experience of it.So i decided to copy the poses from original animations for different frames using observation and guesswork into my new animations so as to reduce the amount of net keyframes and do what you had told upon it but due to lack of experience of it i wasnt able to so im glad that you were able to fix that,the reduced amount of keyframes(around 20) should have saved some of your time (i think i will learn to do it with some more time and experience),
Anyway, in the file you sent me now, there was again the movement through the main bone moved forward. I deleted again these movements and moved instead the Bip01 in object mode.
That might have been coz i copied poses from the original animations and couldnt fix it.
- that you have to select the "rest position" button before exporting (otherwise, some attached items, like the axes, will not appear in the correct position, once exported).
I think that happens even after exporting the files in Frame 1 but it was easy to fix it in Nifskope with some other files i had.
btw, the animation you did with the axes looks good.
Thanks they can still use a lot of improvement though especially the Attack3 and Death animations but i really like the fact about creating animations is that its skill really improves a lot with time and experience.
But one thing i am still not able to understand is what was causing the all the animations to be played one by one ingame when i exported using my files.
Once again thanks for helping me out,without your help my animations would have been of no use.
So i think i can now proceed to releasing the contents,will have to take permissions from Saint Jiub to include his great retexture into the mod.
Thanks to everyone who helped me out with this i will definitely give credit to each one of you(
Saint Jiub ,
Arcimaestro Anteres and Brugdush)