[WIP] Mr_Siikas Modder's Ressources #2

Post » Wed Sep 01, 2010 1:26 pm

If I remember correctly.
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Dalia
 
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Post » Wed Sep 01, 2010 11:06 pm

I think Francesco made a goat...its in MMM and Frans I believe...
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Bereket Fekadu
 
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Post » Wed Sep 01, 2010 11:00 am

How about a goat?


I think Francesco made a goat...its in MMM and Frans I believe...


Correct it was NewComer24 - Francesco's that made the goat's and those are both in MMM and Frans..I can add those into Mr. Siika Farm Animals resource along with some new textures if needed. Since I have permission to use them from a long time ago.

Mr. Siika, I will have some update rabbit nif and textures for you..I detailed the rabbit texture themselves some more and the normal map so that they are not so shiny anymore.

Corepc
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Lynette Wilson
 
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Post » Wed Sep 01, 2010 8:21 pm

How about camels? Now that would be cool.

Also, I thought of an idea for fighting from horseback. I am aware there are huge scripting problems for horseback fighting, so how about the entire creature skeleton incorporating the rider. Mounted archers and other cavalry would be a possibility. The limitation obviously is that the entire beast, being a single model would be inseperable so no climbing down for the rider and going to bed. Is there another work-around?
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Susan Elizabeth
 
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Post » Wed Sep 01, 2010 7:23 pm

sorry I don't know much about scripting... about the camel. I think this could be a little difficult as there is no skeleton apart from the horse that would fit the camel. and the horse skeleton moves completely different. not camel-like at all.

on the positive side: I have a new little modder's resource in the making:
http://img244.imageshack.us/img244/516/raven1no8.jpg
http://img249.imageshack.us/img249/9586/raven3zs7.jpg
Ravens :-)

they'll work similar as the seagulls, so they are not creatures but activators.
I think it'll look cool when they circle around towers...
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Arrogant SId
 
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Post » Wed Sep 01, 2010 5:59 pm

Looks very nice :)
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Mariaa EM.
 
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Post » Wed Sep 01, 2010 5:44 pm

Ravens :-)

they'll work similar as the seagulls, so they are not creatures but activators.


Love them keep up the good work
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Cool Man Sam
 
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Post » Wed Sep 01, 2010 11:51 am

thanks! I can't wait to see them circling. nick_op has agreed to help me again! for those who don't know he's the one who animated most of my seagulls as well, and he did a fab job on that.
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jessica Villacis
 
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Post » Wed Sep 01, 2010 6:34 pm

sorry I don't know much about scripting... about the camel. I think this could be a little difficult as there is no skeleton apart from the horse that would fit the camel. and the horse skeleton moves completely different. not camel-like at all.

on the positive side: I have a new little modder's resource in the making:
http://img244.imageshack.us/img244/516/raven1no8.jpg
http://img249.imageshack.us/img249/9586/raven3zs7.jpg
Ravens :-)

they'll work similar as the seagulls, so they are not creatures but activators.
I think it'll look cool when they circle around towers...



Mr S. Whilst you are on an avian push, how about vultures. They could be quite useful to have over old battlefields, ruins, etc. Sitting pecking at the area, then going up, circling? Possible?
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John N
 
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Post » Wed Sep 01, 2010 2:26 pm

Mr S. Whilst you are on an avian push, how about vultures. They could be quite useful to have over old battlefields, ruins, etc. Sitting pecking at the area, then going up, circling? Possible?

All animated activators contain one/several animation sequences. A moveable wall, for example, might contain a 'forward' sequence and a 'backward' sequence, each of which would move it in a particular way. The more complex a movement you want (like with your idea for the vulture), the more sequences you need and the scripting gets more complex to compensate. So while what you suggest is possible, it would be quite a lot of work. There's also the problem of players that decide to shoot arrows at them. ;)

If Siika likes the idea then I'll have a go at all the necessary animations, we'll just have to see what he says. :)
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marina
 
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Post » Wed Sep 01, 2010 5:42 pm

I've been asked (by Rung) to make a vulture before, and I have no problem with that. textures will be the most work.
modelling will be easy, couple of hours.

@Rung: If you read this, I sent you a pm at the NWJ forum, as your TES-Forum account does not accept pms.
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Meghan Terry
 
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Post » Wed Sep 01, 2010 9:34 pm

The vulture model is finished. nick_op, if it's ok by you, I'll send it to you tomorrow (sunday).
Another thing I noticed today: when I place several seagulls, they (obviously) circle synchronously. it's not really a problem for seagulls, as we have enough different animated meshes there.
but it looks a bit artificial for ravens and vultures, cause all they really do is circle ;-). is it a lot of work to have like three or four versions with different "starting points" for ravens and vultures?

http://img518.imageshack.us/img518/2103/vulture01zs9.jpg
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Brιonα Renae
 
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Post » Wed Sep 01, 2010 10:58 am

Mr. Siika, I will have some update rabbit nif and textures for you..I detailed the rabbit texture themselves some more and the normal map so that they are not so shiny anymore.
Corepc


Mr. Siika , I have that updated normal for rabbit that get rid of shine and increase detail itself..do you want to me repackage all the rabbit's and send them to you..or do you just need the updated normal?
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Manuel rivera
 
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Post » Wed Sep 01, 2010 12:26 pm

sorry I don't know much about scripting... about the camel. I think this could be a little difficult as there is no skeleton apart from the horse that would fit the camel. and the horse skeleton moves completely different. not camel-like at all.

on the positive side: I have a new little modder's resource in the making:
http://img244.imageshack.us/img244/516/raven1no8.jpg
http://img249.imageshack.us/img249/9586/raven3zs7.jpg
Ravens :-)

they'll work similar as the seagulls, so they are not creatures but activators.
I think it'll look cool when they circle around towers...

You know, technically it's possible to make them creatures. All you need to do is take an invisible mesh and place it in the air, put some waypoints on it, put it in a subspace and you're done.
I just tested it yesterday with imps around the Imperial Palace. Looked really nice!

Disadvantage: They'll disappear when they're too far away and there's no way of making them VWD (unless a bigger mesh would work).
Advantage: If you have a balcony on your castle, you can have the ravens (or other flying creatures) attack the player. And if they're close enough to be in viewing distance, they'll cast nice shadows.

edit: Oh wow, just noticed the vultures. They look awesome!
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Miss K
 
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Post » Wed Sep 01, 2010 10:53 am

Mr. Siika and everyone use them currently..

I have update's for these mods..since we do not have a thread for these anymore..Posting information / and update's here..

Bats

http://www.4shared.com/file/65261083/ee494c29/Bats_for_Cyrodiil.html
  • Added all Bat Textures that we have currently
  • Added new normal map that increase detail and removes shine from texture
  • Created custom leveledlist and added all bats to this..replaced in bat cave
  • Updated Vanilla, OOO, Frans version has needed...MMM will it have updated in Beta3 since already intergrated
Rabbits

http://www.4shared.com/file/65261638/9ee230d8/mrSiikas_rabbits.html
  • Added all Rabbit Textures that we had
  • Added new normal map that increase detail and removes shine from texture
  • Created custom leveledlist and add all rabbits to this list..replaced rabbits in Skingrad with leveledlist version instead
  • Added leveledlist to deer leveledlist
  • Created OOO, Frans version has needed...MMM will it have updated in Beta3 since already intergrated..
Note: MMM users can download these and replace their textures only if they do not want to wait on beta3 update which will contain them..

Enjoy

Corepc
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Andrea Pratt
 
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Post » Wed Sep 01, 2010 4:12 pm

Mr. Siika and everyone use them currently..

I have update's for these mods..since we do not have a thread for these anymore..Posting information / and update's here..

Bats

http://www.4shared.com/file/65261083/ee494c29/Bats_for_Cyrodiil.html
  • Added all Bat Textures that we have currently
  • Added new normal map that increase detail and removes shine from texture
  • Created custom leveledlist and added all bats to this..replaced in bat cave
  • Updated Vanilla, OOO, Frans version has needed...MMM will it have updated in Beta3 since already intergrated
Rabbits

http://www.4shared.com/file/65261638/9ee230d8/mrSiikas_rabbits.html
  • Added all Rabbit Textures that we had
  • Added new normal map that increase detail and removes shine from texture
  • Created custom leveledlist and add all rabbits to this list..replaced rabbits in Skingrad with leveledlist version instead
  • Added leveledlist to deer leveledlist
  • Created OOO, Frans version has needed...MMM will it have updated in Beta3 since already intergrated..
Note: MMM users can download these and replace their textures only if they do not want to wait on beta3 update which will contain them..

Enjoy

Corepc


Great work as usual, thanks a lot, almost done on request :) It's great to have additional critters in vanilla OB.
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Anthony Diaz
 
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Post » Wed Sep 01, 2010 1:16 pm

The vulture model is finished. nick_op, if it's ok by you, I'll send it to you tomorrow (sunday).
Another thing I noticed today: when I place several seagulls, they (obviously) circle synchronously. it's not really a problem for seagulls, as we have enough different animated meshes there.
but it looks a bit artificial for ravens and vultures, cause all they really do is circle ;-). is it a lot of work to have like three or four versions with different "starting points" for ravens and vultures?

http://img518.imageshack.us/img518/2103/vulture01zs9.jpg

Feel free to send the mesh whenever.

Regarding the starting points; isn't it possible to rotate the activator in the CS? That would solve the problem, I think. Unless, of course I'm misunderstanding what you mean.
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Jamie Lee
 
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Post » Wed Sep 01, 2010 12:00 pm

Mr S. I cant find a download for the vultures. Are they a modders resource?
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Damien Mulvenna
 
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Post » Wed Sep 01, 2010 1:58 pm

they are not finished yet, animation still needs to be done.
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NAtIVe GOddess
 
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Post » Wed Sep 01, 2010 12:23 pm

Mr. Siika thanks for posting the bats and rabbits update at tesnexus also..

Here is last of my updates for your resource's mods. The foxes..

Additions: Red&Brown by Mikal33, Gray fox by Corepc

http://i131.photobucket.com/albums/p305/corepc/redfox3.jpg

http://i131.photobucket.com/albums/p305/corepc/brownfox2.jpg

http://i131.photobucket.com/albums/p305/corepc/GreyFox.jpg

MMM users the gray fox will replace the darker orange fox in MMM now..do not use esp supplied with this in mmm..Use updated Mart's Monster Mod - Foxes.esp instead in MMM thread..

Fixes
  • Added all 4 of them outside of Fox hut in bruma
  • Added MsFox leveledlist and added this to LLDeer100 lvl list for randmon encounters with them in forest area's
  • Added ImperialLegionFriend faction to them..Imperial Legion is very fond of Foxes.
  • Added Foxpelt to inventory item's..

Notes:
If using rabbits from above , you need to use wrye bash in order to get both foxes and rabbits to show up in game..
Or merge them together and add both msrabbits and msfox levledlist (not addonlvl list) to deer100 lvl leveledlist.

http://www.4shared.com/file/65547489/4b3b31ef/mrSiikas_fox.html

Enjoy

Corepc
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SEXY QUEEN
 
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Post » Thu Sep 02, 2010 1:28 am

Thank you, Corepc.

The diverse foxes and of course the other updates are very welcomed here. :)
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мistrєss
 
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Post » Wed Sep 01, 2010 1:08 pm

I add my thankyou-s as well, CorePC. More practice bashing. I suppose it's good for me :grin: I am looking forward to rabbits that hop and foxes that look like foxes in my game.

Thank you Mr Siika for creating such fantastic animals and corepc for helping a nonmodder for ways of getting them into my world.
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Liv Staff
 
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Post » Wed Sep 01, 2010 10:17 am

Mr. Siika thanks for posting the bats and rabbits update at tesnexus also..

Here is last of my updates for your resource's mods. The foxes..

Additions: Red&Brown by Mikal33, Gray fox by Corepc

http://i131.photobucket.com/albums/p305/corepc/redfox3.jpg

http://i131.photobucket.com/albums/p305/corepc/brownfox2.jpg

http://i131.photobucket.com/albums/p305/corepc/GreyFox.jpg

MMM users the gray fox will replace the darker orange fox in MMM now..do not use esp supplied with this in mmm..Use updated Mart's Monster Mod - Foxes.esp instead in MMM thread..

Fixes
  • Added all 4 of them outside of Fox hut in bruma
  • Added MsFox leveledlist and added this to LLDeer100 lvl list for randmon encounters with them in forest area's
  • Added ImperialLegionFriend faction to them..Imperial Legion is very fond of Foxes.
  • Added Foxpelt to inventory item's..
Notes:
If using rabbits from above , you need to use wrye bash in order to get both foxes and rabbits to show up in game..
Or merge them together and add both msrabbits and msfox levledlist (not addonlvl list) to deer100 lvl leveledlist.

http://www.4shared.com/file/65547489/4b3b31ef/mrSiikas_fox.html

Enjoy

Corepc


Thanks for adding diversity to the fauna of oblivion :)
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Juliet
 
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Post » Wed Sep 01, 2010 10:07 am

Finally something new:
Durzog: (requested by Silgrad Tower)
http://img165.imageshack.us/img165/9715/durzog04kx4.jpg
For those who don't know: the Durzog is a Morrowind/Tribunal creature. I know my creature does not look exactly like the http://www.uesp.net/wiki/Image:TR-creature-WildDurzog1-Side.jpg,
but I think it'll be fun to fight it just the same ;-)
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Taylah Haines
 
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Post » Wed Sep 01, 2010 2:14 pm

Finally something new:
Durzog: (requested by Silgrad Tower)
http://img165.imageshack.us/img165/9715/durzog04kx4.jpg
For those who don't know: the Durzog is a Morrowind/Tribunal creature. I know my creature does not look exactly like the http://www.uesp.net/wiki/Image:TR-creature-WildDurzog1-Side.jpg,
but I think it'll be fun to fight it just the same ;-)


Holy Smoke, from Depth's of MournHold a Druzog has a risen for Oblivion,

now lore Creature Mod can be complete..

Great Job Siika has always..Add me to list of who want's it already..

Corepc
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JUan Martinez
 
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