[WIP] Mr_Siikas Modder's Ressources #2

Post » Wed Sep 01, 2010 3:50 pm

Your work is amazing! I just love how it all adds to the realism of the game!

Have you ever considered creating a War Polar Bear? Like the ones in Golden Compass? I would think you'd be the one to create something like that, what with your amazing War Mastedon and the like. NorthernFolk seem to be lacking things to ride, until now!

Thanks again!!

Sly
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Naomi Lastname
 
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Post » Wed Sep 01, 2010 4:29 pm

Thanks, I hope it'll look good in Cyrodiil as well :-)

Great Job Siika has always..Add me to list of who want's it already..

Corepc

Thanks core! you have been added ;-)
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Ray
 
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Post » Thu Sep 02, 2010 2:06 am

Amazing stuff. Keep up the awesome work.
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Lilit Ager
 
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Post » Wed Sep 01, 2010 12:53 pm

Wow, very professional work mr_siika. :goodjob: Have you gotten my PMs?

I was requesting some Dwemer constructs, if you have the desire, and when you have the time....
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Facebook me
 
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Post » Wed Sep 01, 2010 8:05 pm

Sorry Rowan, had an aweful lot to do lately, I'll answer your pm as soon as possible.

Added an in-game screenshot of the Durzog to the first post. you can also see it http://img383.imageshack.us/img383/5583/durzog05el7.jpg.
hope you like it!
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le GraiN
 
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Post » Wed Sep 01, 2010 3:56 pm

Sorry Rowan, had an aweful lot to do lately, I'll answer your pm as soon as possible.

Added an in-game screenshot of the Durzog to the first post. you can also see it http://img383.imageshack.us/img383/5583/durzog05el7.jpg.
hope you like it!


Love the Skin by the way, keep up the good work on the durzog. Look really good in the game, with lightning effects etc..
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Setal Vara
 
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Post » Wed Sep 01, 2010 10:18 am

Sorry Rowan, had an aweful lot to do lately, I'll answer your pm as soon as possible.



thanks, no problem. Just wondering where you were. No rush. Just wanted some kind of response, so I knew what was going on.
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K J S
 
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Post » Wed Sep 01, 2010 9:26 pm

Thank you mr_siika.
I hope to seen see modders using your wildlife and other models.
I can imagine some really great quest mods being made around your work.
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Adriana Lenzo
 
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Post » Thu Sep 02, 2010 1:54 am

Mr.S any news about the vultures and ravens?

BTW, not sent you the ships as I have been re-working them. You were right, they just werent right.
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Gemma Flanagan
 
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Post » Thu Sep 02, 2010 1:16 am

I love the work you have done, especially the dwemer stuff. If I may can I request some more dwemer stuff, if you have the free time and interest. I can't get enough if it :)
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Sudah mati ini Keparat
 
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Post » Wed Sep 01, 2010 12:44 pm

Did you update Griffon fortress? It looks like you did. :)
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lydia nekongo
 
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Post » Wed Sep 01, 2010 11:13 pm

Mr.S any news about the vultures and ravens?

BTW, not sent you the ships as I have been re-working them. You were right, they just werent right.

:-) that's okay. as for vultures and ravens: I still need someone to animate them :-(


I love the work you have done, especially the dwemer stuff. If I may can I request some more dwemer stuff, if you have the free time and interest. I can't get enough if it :)

I already have plans for more Dwemer creatures, don't worry ;-)
hope I'll have time as well.


Did you update Griffon fortress? It looks like you did. :)

no, not really. I am not sure if I ever will, actually...
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Pawel Platek
 
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Post » Wed Sep 01, 2010 4:37 pm

Its great to know your making more :)
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Zosia Cetnar
 
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Post » Wed Sep 01, 2010 11:10 am

Updated the OP. There are three new WIPs to see:

Dwemer "Constructor": (for Sheogorad - Forsaken Isles)
http://img7.imageshack.us/img7/9417/constructor00blender.jpg
http://img3.imageshack.us/img3/7219/constructor01.jpg
http://img6.imageshack.us/img6/4786/constructor02.jpg
http://img3.imageshack.us/img3/4056/constructor03.jpg

War-Horse (for Reclaiming Sancre Tor)
http://img5.imageshack.us/img5/7947/warhorse01.jpg

Jurad - medieval Venice-like city tileset*
http://img3.imageshack.us/img3/8568/jurad00.jpg | http://img11.imageshack.us/img11/4301/jurad01.jpg
http://img3.imageshack.us/img3/3880/jurad02.jpg | http://img11.imageshack.us/img11/7151/jurad03.jpg
http://img5.imageshack.us/img5/9622/jurad04.jpg | http://img6.imageshack.us/img6/6717/jurad05.jpg
http://img11.imageshack.us/img11/4639/jurad06.jpg | http://img11.imageshack.us/img11/5586/jurad07.jpg
http://img3.imageshack.us/img3/7270/jurad08.jpg | http://img22.imageshack.us/img22/836/jurad09.jpg
http://img6.imageshack.us/img6/3394/jurad10.jpg


* developed for the NPC with Jobs mod, but since it is unsure whether or not there'll be another release, I decided to release the tileset as a modder's resource, so that at least other modders can put it to good use.
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Auguste Bartholdi
 
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Post » Wed Sep 01, 2010 4:44 pm

The Jurad tileset would cut months off the Mesogea mod. I have started working out a new city set for another city so that it wont look too similar to Illusidum, but will mainly be ariver and canol city. This would be perfect.
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Stace
 
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Post » Wed Sep 01, 2010 6:14 pm

Very cool as always. Any interiors with the Jurad set?
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herrade
 
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Post » Thu Sep 02, 2010 1:34 am

Wow, those are all incredible! Such wonderful work. Thank you so much for the resources! :tops:
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Taylah Illies
 
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Post » Wed Sep 01, 2010 11:37 pm

Thanks a lot! Glad you like it!

The Jurad tileset would cut months off the Mesogea mod. I have started working out a new city set for another city so that it wont look too similar to Illusidum, but will mainly be ariver and canol city. This would be perfect.

It's very close to release (actually I'd just have to pack it up and upload it) but I won't be able to release the meshes today... will take a day or two.

Very cool as always. Any interiors with the Jurad set?

Sorry, no. I guess if someone needed interiors, they'd have to build their own, perhaps out of the stuff ORE (obl. real estate) offers.
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anna ley
 
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Post » Wed Sep 01, 2010 10:17 pm

Everything looks so imaginative and well-realized, but I actually yelped with astonished delight at the sight of the Dwemer "Constructors"!


The coolest, and most beautiful creatures I've ever seen! Ohmigawd. :twirl:
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Kelly James
 
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Post » Wed Sep 01, 2010 11:09 pm

Nice Siika!
i was wondering if the models that you call "New castle meshes" will be released as well, now that NPCs with jobs progresses so slowly..??
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abi
 
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Post » Wed Sep 01, 2010 7:24 pm

Everything looks so imaginative and well-realized, but I actually yelped with astonished delight at the sight of the Dwemer "Constructors"!

The coolest, and most beautiful creatures I've ever seen! Ohmigawd. :twirl:

That's a very nice thing of you to say, thanks a lot! It's propably my best creature till now... at least it's the one I'm most proud of ;-)

Nice Siika!
i was wondering if the models that you call "New castle meshes" will be released as well, now that NPCs with jobs progresses so slowly..??

As far as I remember, most meshes lack collision data, I'll have to sit down and fix them... but you won't have to wait for NWJ ;-)
I hope to release those meshes (along with a couple of other "old" meshes I never released) within the next two months.
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Louise Lowe
 
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Post » Wed Sep 01, 2010 12:38 pm

that is great news!! but i really dont hope NWJ is dead..
do the castle have any interiors done??

oh, PS one of the links to the horse armor pics, are invalid..
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carley moss
 
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Post » Wed Sep 01, 2010 12:45 pm

that is great news!! but i really dont hope NWJ is dead..
do the castle have any interiors done??

No, but I think the interior meshes I released for the Griffon Fortress should be fine for those meshes as well.

oh, PS one of the links to the horse armor pics, are invalid..

which one? They work fine for me...
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Emmanuel Morales
 
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Post » Wed Sep 01, 2010 9:17 pm

this one:
http://img8.imageshack.us/img8/4024/steelheavy.jpg
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Eve(G)
 
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Post » Wed Sep 01, 2010 2:48 pm

this one:
http://img8.imageshack.us/img8/4024/steelheavy.jpg

works fine for me too...
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Del Arte
 
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