Silence Concerning Development of the PS3 version

Post » Mon Jul 18, 2011 8:08 am

The previous thread lasted pretty much to the end without problems concerning platform-bashing and the like and I think this a serious enough concern as to continue a discussion about it, so I hope FDE doesn't mind if I make the continuation of the last one. I'd also like to mention the silence on the PC version and it is also a personal concern, as well, and I think it, although a bit different, is a very similar issue to the lack of information regarding the PS3 version. At the very least, I don't think a decent UI, some decent hardware optimization, and a list of what features, exactly, will be enhanceable for those with PCs that can handle it should be provided, but that's just my personal opinion on the PC version. Generally, I just hate lackluster ports.

Anyway, here's a link to the first topic:

http://www.gamesas.com/index.php?/topic/1210503-silence-concerning-development-ps3-version/:



"We are only a few months away from the release, and still BS has not released any screens, videos or general information concerning the PS3 version. I understand that the PC version also has had little info, but still more than the PS3 version ( I thought BS has said something about textures ect for the PC).

Either way it makes no sense to me and I can come up with 2 possible explanations: the first one is that the PS3 version is far behind in both tech and game-play or has some serious issues; the second one is that it is identical to the 360 version hence BS feels no need to show the PS3 version. However, this makes no sense as the PC version obviously is not identical to the 360 and has also not been showed.

I feel that BS are obliged to deliver a consistent product across the board: this means no great graphical deterioration, silky-smooth frame-rate (most important). As a consumer I think that BS should work harder - if need be - on the PS3 version to make sure it reaches the quality (and if possible surpass it) of the 360 version. However, as of late I am concerned that BS is keeping everything about the PS3 version so close to their chest. Is their something wrong with it? Are they having major issues?

Seeing as how the engine was built from scratch I would think that it would also be able to run perfectly on the PS3 seeing as that engine has no secrets from BS.

These concerns stem from the fact that BS is keeping so quit so close to release, it almost feels as if things are going awry. As my 360 died recently I do not plan on getting a new one seeing as I have a PS3 slim 320. But I do not want to get the short hand of the stick, as many will agree with me: PS3 owners deserve a great game as do the 360 and PC owners. I am apprehensive if BS will be able to deliver.

Any thoughts on this? Have Ps3 magazines seen PS3 footage? If so what have they said about it? Any info would be appreciated."
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Hazel Sian ogden
 
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Post » Mon Jul 18, 2011 1:01 am

I wouldn't worry about it. The PS3 is very similar to the Xbox, so...I'm guessing the information for the Xbox is pretty much also for the PS3. And I don't remember any PC information other than the toolset confirmation.
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rae.x
 
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Post » Sun Jul 17, 2011 10:15 pm

I wouldn't worry about it. The PS3 is very similar to the Xbox, so...I'm guessing the information for the Xbox is pretty much also for the PS3. And I don't remember any PC information other than the toolset confirmation.

On the contrary, the PS3 is drastically different from the Xbox. Overall capabilities aren't too far apart, but the APIs and architecture of the two consoles are highly different. The 360 utilizes a variant of DirectX and a more traditional CPU while the PS3 uses some variant of OpenGL mixed with Sony's own stuff and a cell processor. Programming for the two platforms is completely different, as a result.
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Ana
 
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Post » Sun Jul 17, 2011 7:30 pm

On the contrary, the PS3 is drastically different from the Xbox. Overall capabilities aren't too far apart, but the APIs and architecture of the two consoles are highly different. The 360 utilizes a variant of DirectX and a more traditional CPU while the PS3 uses some variant of OpenGL mixed with Sony's own stuff and a cell processor. Programming for the two platforms is completely different, as a result.


But it's not like the Xbox version is going to get X new stuff and the PS3 is not.
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Ian White
 
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Post » Mon Jul 18, 2011 1:01 am

:rolleyes:
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GabiiE Liiziiouz
 
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Post » Sun Jul 17, 2011 9:35 pm

But it's not like the Xbox version is going to get X new stuff and the PS3 is not.

No, it's the performance and optimization I'm worried about. It's been a bit of a wild card with the PS3 version of multiplatform games in the past. I've used this example before, http://www.computerandvideogames.com/247305/news/red-dead-redemptions-sub-hd-ps3-display-anolysis/ and there were certain lagging and freezing problems with Bethesda's own PS3 version of Fallout 3 (mostly due to some memory leak, I would presume, stemming from the DLC).
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Inol Wakhid
 
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Post » Mon Jul 18, 2011 1:46 am

what concerns me is the silence in development of the Wii Version!
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mollypop
 
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Post » Mon Jul 18, 2011 12:56 am

what concerns me is the silence in development of the Wii Version!

I hear it's going to be running in full 1080p. :P
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Jinx Sykes
 
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Post » Mon Jul 18, 2011 1:48 am

I hear it's going to be running in full 1080p. :P

wow supa dupa!
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Caroline flitcroft
 
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Post » Mon Jul 18, 2011 6:20 am

There will be absolutely no way to tell how it's going to perform. It's not like they are going to put up a demo, so until the game comes out we are all left I. The dark over performance issues, even with the demo at e3 we don't know how the vast majority of the game will perform on xbox. So if your that concerned about it wait a few weeks after it comes out. If your like the rest of us and are willing to bet the $60 that this is going to be a seamless badass of a game then buy it on 11/11/11
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Vickytoria Vasquez
 
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Post » Mon Jul 18, 2011 5:50 am

I thought you were over worrying about this now? What do you think it's going to run like? A slide show?

I think it won't be much worse than the Xbox 360 version, if there is any differences, it will probably just be lighter (like most PS3 games look).
The port for the PS3 version of Oblivion was done by 4J studios (think they are Scottish) which did a great job of updating Perfect Dark.

I really hope they are doing the PS3 version and not Bethesda, as much faith as I have in them. It is certainly weird
that Beth have ignored the PS3 version so far, I'll give you that. Maybe that's because they don't have a working
demo for it yet or another company may be working on a port as we speak. Seems most likely.

I wouldn't worry. Just be glad Rockstar aren't doing the port.
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Katie Pollard
 
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Post » Mon Jul 18, 2011 4:06 am

I thought you were over worrying about this now? What do you think it's going to run like? A slide show?

I think it won't be much worse than the Xbox 360 version, if there is any differences, it will probably just be lighter (like most PS3 games look).
The port for the PS3 version of Oblivion was done by 4J studios (think they are Scottish) which did a great job of updating Perfect Dark.

I really hope they are doing the PS3 version and not Bethesda, as much faith as I have in them. It is certainly weird
that Beth have ignored the PS3 version so far, I'll give you that. Maybe that's because they don't have a working
demo for it yet or another company may be working on a port as we speak. Seems most likely.

I wouldn't worry. Just be glad Rockstar aren't doing the port.

Who said I was over worrying about it? I've been worrying about it ever since late 2009 when I found out, firsthand, how terrible Bethesda can be with ports. I agree that whoever ported the PS3 version of Oblivion should be contacted again unless Bethesda is completely sure they know what they're doing and I just really have little to go on as to Bethesda's own porting capabilities beyond the bad experiences I had with Fallout 3 (mostly DLC). I do know, however, that's it's typically a hit-or-miss with PS3 ports and Skyrim... is the sequel to my favorite game. I'm just worried and I think I should be worried. With Red Dead Redemption's poor quality, I'm upset, but If Skyrim ends up being a poor port, there's no replacement or back-up game, for me, and I don't want to consider the possibility, but until I see some shred of proof putting my fear to rest, it's going to be there. What harm can be done by having one of these topics floating around, anyway? This is my only true concern for the game, and a gaming forum developers occasionally browse is as good a place as any to convey that concern. :shrug:

I am indeed glad Rockstar aren't doing the port, however. I don't know what's up with them, but I've lost all respect for them.
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jessica Villacis
 
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Post » Mon Jul 18, 2011 3:16 am

Who said I was over worrying about it? I've been worrying about it ever since late 2009 when I found out, firsthand, how terrible Bethesda can be with ports. I agree that whoever ported the PS3 version of Oblivion should be contacted again unless Bethesda is completely sure they know what they're doing and I just really have little to go on as to Bethesda's own porting capabilities beyond the bad experiences I had with Fallout 3 (mostly DLC). I do know, however, that's it's typically a hit-or-miss with PS3 ports and Skyrim... is the sequel to my favorite game. I'm just worried and I think I should be worried. With Red Dead Redemption's poor quality, I'm upset, but If Skyrim ends up being a poor port, there's no replacement or back-up game, for me, and I don't want to consider the possibility, but until I see some shred of proof putting my fear to rest, it's going to be there. What harm can be done by having one of these topics floating around, anyway? This is my only true concern for the game, and a gaming forum developers occasionally browse is as good a place as any to convey that concern. :shrug:

I am indeed glad Rockstar aren't doing the port, however. I don't know what's up with them, but I've lost all respect for them.

i share your concerns as a ps3 owner, but just thought id say the LA Noire port was very well done :)
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Nicole Coucopoulos
 
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Post » Sun Jul 17, 2011 11:36 pm

i share your concerns as a ps3 owner, but just thought id say the LA Noire port was very well done :)

Was it made by the same team that made Red Dead Redemption and GTA IV?
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stevie trent
 
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Post » Sun Jul 17, 2011 9:32 pm

The thing about Beth is they are super secretive over stuff as trivial as this. I think they need to be more open with the people who are going to purchase their products. I don't blame you to be honest.

You would have thought that they would have had more staff that post here and put people at rest. I doubt you will get any sort of reply from them, which is sad. This is one thing about them I hate. The worst
thing is the this crappy teasing about werewolves they have going on. I don't really care for that, but some people are adamant about it. It only takes one word.

As I say, I think it's to do with the fact they haven't done porting the PC or PS3 version yet. I assume they should be nearing completion by now though. Other than that I have no idea why they
are not showing anything for the other platforms. All we know is that Todd is trying to get them looking the same across the board. I don't know if I believe that though.

I wouldn't worry anyway, go out and skim a few rocks across a lake for a while. If you hit a duck, that's extra points. If you are not happy when you get it, skim your copy of Skyrim across it. :wink_smile:
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Soph
 
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Post » Mon Jul 18, 2011 8:23 am

Was it made by the same team that made Red Dead Redemption and GTA IV?


No it was made by Team Bondi. Team Bondi have said they won't be working with Rockstar again. They were apparently bastardos to the dev. team. LA Noire was made for PS3 initially. Mind you there is hardly any differences between the two console versions.
The game ran like crap anyway in some parts (low fps). I assume that's because we need new consoles though. Badly.
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Jose ordaz
 
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Post » Mon Jul 18, 2011 3:28 am

The thing about Beth is they are super secretive over stuff as trivial as this. I think they need to be more open with the people who are going to purchase their products. I don't blame you to be honest.

You would have thought that they would have had more staff that post here and put people at rest. I doubt you will get any sort of reply from them, which is sad. This is one thing about them I hate. The worst
thing is the this crappy teasing about werewolves they have going on. I don't really care for that, but some people are adamant about it. It only takes one word.

As I say, I think it's to do with the fact they haven't done porting the PC or PS3 version yet. I assume they should be nearing completion by now though. Other than that I have no idea why they
are not showing anything for the other platforms. All we know is that Todd is trying to get them looking the same across the board. I don't know if I believe that though.

I wouldn't worry anyway, go out and skim a few rocks across a lake for a while. If you hit a duck, that's extra points. If you are not happy when you get it, skim your copy of Skyrim across it. :wink_smile:

I'd love to, but the lake would probably remind me of Skyrim's beauty... as would all the trees, snow, autumn leaves, and horses that can be seen around here throughout the year. :sadvaultboy:

Anyway, I certainly agree their PR is a bit... lacking, but as much as I would like to just shrug off any possible disappointments, nobody makes games like Bethesda... literally nobody. Anyway, do you think Bethesda would release any screenshots or footage of the PS3 and PC versions before release or should I probably not count on it? I want to pre-order Skyrim for that map, but I have little to actually go on. I want to get the eventual collector's edition, but I'm worried it will then be too late to get the map or that there may not be a collector's edition and it will be too late to get the map, anyway. Some information for the consumers would really be useful right about now... less than 4 months from the release date.
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Dustin Brown
 
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Post » Mon Jul 18, 2011 12:54 am

No it was made by Team Bondi. Team Bondi have said they won't be working with Rockstar again. They were apparently bastardos to the dev. team. LA Noire was made for PS3 initially. Mind you there is hardly any differences between the two console versions.
The game ran like crap anyway in some parts (low fps). I assume that's because we need new consoles though. Badly.

LA Noire used a new kind of motion capture to make face expressions much real than any other game out now. It took 3 disks to get on the xbox 360 and I bet it was all because of how much space the faces took, because I doubt the game is long. While I share your enthusiasm about getting new consoles, i think that developers haven't fully grasped this generation of consoles. There's still so much that could be done.
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Sophie Morrell
 
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Post » Mon Jul 18, 2011 4:27 am

They said they will release PC screenshots SOON, but I have no idea about PS3 ones. They have never had a simultaneous release for all versions before for comparison. There was a screenshot section titled for the different versions on the old official website. I assume they can't just ignore the PS3 version. They will probably have a section up for all versions near launch. I suppose there will be a few unofficial pre-release vids knocking about too showing gameplay.

@FromVault101

I played the game and it was around 20 hours for the story, still have not done everything in the game though. I think they have surpassed their life-cycle. I'm not seeing many improvements at all, loads of pop-up, ugly textures and a small view scale. I looked at that camp picture for Skyrim and wasn't too impressed with the LOD distance. I'm just also not buying as much stuff for my Xbox as a result. It's no longer as immersive for me seeing all this stuff that I have mentioned.
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Klaire
 
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Post » Mon Jul 18, 2011 4:47 am

They said they will release PC screenshots, but I have no idea about PS3 ones. They have never had a simultaneous release for all versions before for comparison. There was a screenshot section titled for the different versions on the old official website. I assume they can't just ignore the PS3 version. They will probably have a section up for all versions near launch. I suppose there will be a few unofficial pre-release vids knocking about too showing gameplay.

They did release Fallout 3 for all platforms, simultaneously, and I do remember that platform-specific separation of screenshots, but they got rid of it for all Oblivion screenshots. I still don't understand why they did that. Now I'm not sure which platform each screenshot is from, and keeping consumers ignorant and confused isn't a great idea, in my opinion. Anyway, I'll see where this all goes.
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Justin Hankins
 
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Post » Mon Jul 18, 2011 4:24 am

MS has pretty much paid for Bethesda to develop exclusively around XBOX 360 and largely for Windows OS. Given the Xbox 360 hardware seems contemporary with computer hardware circa 2006/2007 I doubt there is much difference in programming other then key binding. I mean I'm pretty sure you could gauge the scrolls arrows/"awsd" to match the differentials of a controller knob with a little bit of tweaking. You have to remember most PC gamers buy a PC geared towards gaming and are using hardware that the 360 is obsolete to that in order for the game to reach a targeted sales demographic that PR and Sales reps of the company demand making it on console is really the only way for it to reach a broader audience because console gaming is still a huge norm in gaming. Making it on the PC would lead to all sorts of difficulties on consoles, namely the console versions would be largely inferior.
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Alexis Estrada
 
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Post » Mon Jul 18, 2011 12:39 am

MS has pretty much paid for Bethesda to develop exclusively around XBOX 360 and largely for Windows OS. Given the Xbox 360 hardware seems contemporary with computer hardware circa 2006/2007 I doubt there is much difference in programming other then key binding. I mean I'm pretty sure you could gauge the scrolls arrows/"awsd" to match the differentials of a controller knob with a little bit of tweaking. You have to remember most PC gamers buy a PC geared towards gaming and are using hardware that the 360 is obsolete to that in order for the game to reach a targeted sales demographic that PR and Sales reps of the company demand making it on console is really the only way for it to reach a broader audience because console gaming is still a huge norm in gaming. Making it on the PC would lead to all sorts of difficulties on consoles, namely the console versions would be largely inferior.

That's not a problem so long as all versions are optimized to make just as good use of the tech provided. If a platform is technically superior, that extra tech should be used. To do otherwise doesn't make any sense.
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Phillip Hamilton
 
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Post » Mon Jul 18, 2011 10:24 am

No it was made by Team Bondi. Team Bondi have said they won't be working with Rockstar again. They were apparently bastardos to the dev. team. LA Noire was made for PS3 initially. Mind you there is hardly any differences between the two console versions.
The game ran like crap anyway in some parts (low fps). I assume that's because we need new consoles though. Badly.



Bolded for truth.

(I'll try and be as nice as possible)

It is true that consoles are getting a bit dated. Which is why consoles shouldn't last for longer than 4-5 years. I know that people play consoles because

1. They are easier to use (put in disc and away you go)
2. Cheaper, you don't have to upgrade every 6 months/year

But honestly, when consoles stay out too long, it holds most of the industry back from what it can achieve. (note Crysis 1, PC, BEAUTIFUL game, 2006)

On topic. I really would like to see screenshots for the ps3 as it is quite unfair and quite worrying when companies hide a product from a consumer.
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Dan Endacott
 
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Post » Mon Jul 18, 2011 6:13 am

That's not a problem so long as all versions are optimized to make just as good use of the tech provided. If a platform is technically superior, that extra tech should be used. To do otherwise doesn't make any sense.

The problem is PC and PS3 are superior consoles to the XBOX 360 in terms of hardware. Could Bethesda really optimize the three versions for their respective platform and could they face MS and say "Look we're sorry but the limitations on your software are mind boggling which is why your versions of it looks terrible in comparison to your competitors?"
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chinadoll
 
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Post » Sun Jul 17, 2011 8:31 pm

If a platform is technically superior, that extra tech should be used. To do otherwise doesn't make any sense.


Yes it does and you know the answer to this. Laziness + Greed = Nothing.
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Stacyia
 
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