» Mon Jul 18, 2011 10:04 pm
Do you know how significant the reduction is? Is there a certain percentage?
Weapons start off with a certain amount of Damage out to a set Distance.
After that range, the weapons in Crysis 2 lose Damage Per Meter to a Minimum Damage.
For example, the SCAR loses 0.25 damage per meter until it reaches 25 Damage.
and...
The long range minimum damage is decreased slightly with a silencer equipped, just enough that it would take an extra body shot.
Note that the DSG-1 isn't showing a silencer - that's because it doesn't lose damage with it.
Source: http://denkirson.xanga.com/742784256/crysis-2/