how does less range not mean less damage? if a bullet is traveling at X amount of feet per second and hits a brick wall 500 feet away a bullet traveling a slower pace will do less damage to that wall or not even hit it
I mean that the guns damage stat does not go down, if my guns to your head im not gonna get reduced damage because of less range, less range doesnt matter if im close, mabey after 500ft its damage is reduced by about, 2 damage every additional 15ft, but before that 500ft mark damage is the exact same as it will be 2ft away, im all for the damage reduction stuff but not if it means every ft i lose damage.
On a side note is there going to be bullet weight? as in the bullets drop due to gravity after a certain amount of distance, like BC2 did, not sure if it would be added because brink's maps are more CQC.