Silencers?

Post » Fri May 13, 2011 7:52 am

I hope you guys realise that the guy isn't actually using a soda can as his silencer, right? If you look at the pics closely enough, you'll realize he has simply hidden his silencer inside a soda can (actually, a water can)...

Just because there's something black taped to the can doesn't mean its a normal silencer in a can, there are a ton of ways to make a home-made silencer.
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Krystina Proietti
 
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Post » Fri May 13, 2011 1:50 pm

Just because there's something black taped to the can doesn't mean its a normal silencer in a can, there are a ton of ways to make a home-made silencer.

You seem to say that with great confidence. Making homemade weapon attacthments again Shadowcat?:wink:
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Crystal Birch
 
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Post » Fri May 13, 2011 5:18 am

You seem to say that with great confidence. Making homemade weapon attacthments again Shadowcat?:wink:

the fact that a pillow or plastic bottle can act as one should show how simple they are to make.
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rebecca moody
 
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Post » Fri May 13, 2011 8:51 am

the fact that a pillow or plastic bottle can act as one should show how simple they are to make.

You can't even play along with the joke........
Seriously though, how effective can a plastic bottle supressor be? I don't have a real supressor to compare to so I don't know......
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asako
 
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Post » Fri May 13, 2011 9:23 am

Tell that to the Psycho pre-order package....

Eh, it's not like it'll explode if you fired the revolver, but it wouldn't suppress as much sound. Plus, it's kinda funny. A soda can as a silencer just has a "that's so stupid it's actually interesting" appeal to me.

the fact that a pillow or plastic bottle can act as one should show how simple they are to make.

So basically anything that can muffle noise could potentially work as a silencer?
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Kaley X
 
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Post » Fri May 13, 2011 4:47 pm

So basically anything that can muffle noise could potentially work as a silencer?


Yep basically
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Rob Smith
 
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Post » Fri May 13, 2011 3:56 pm

Yep basically

But the effectivness should change based on the material used.....
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Adrian Powers
 
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Post » Fri May 13, 2011 4:46 pm

But the effectivness should change based on the material used.....


That's true also
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Stace
 
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Post » Fri May 13, 2011 4:08 am

But the effectivness should change based on the material used.....

Plastic bottles work really well for the first shot, after that are only ok. For the first shot, the gasses get trapped in the bottle and so you dont hear as much of the sharp gunshot noise, but then there's a hole in the bottom of it.
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daniel royle
 
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Post » Fri May 13, 2011 4:38 am

That's true also

So according to logic, if there is an actual suppressor inside that soda can it would be more silent, but if it is just a soda can, it wont be as silent and will need some sort of trade-off to balance.....
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Fiori Pra
 
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Post » Fri May 13, 2011 7:48 pm

Silencers would probably affect range or damage or possible both.
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Laura Ellaby
 
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Post » Fri May 13, 2011 9:33 am

Plastic bottles work really well for the first shot, after that are only ok. For the first shot, the gasses get trapped in the bottle and so you dont hear as much of the sharp gunshot noise, but then there's a hole in the bottom of it.

Which means they're crud and shouldn't be used unless desperate.....
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Jade MacSpade
 
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Post » Fri May 13, 2011 8:47 am

If you look at the pics closely enough, you'll realize he has simply hidden his silencer inside a soda can (actually, a water can)...

Isn't soda just fizzy water?
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x a million...
 
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Post » Fri May 13, 2011 10:43 am

Isn't soda just fizzy water?

Yeah, but it might make sense that they use aluminum cans to hand out water rations, aluminum is easy to recycle.
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Sista Sila
 
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Post » Fri May 13, 2011 4:54 pm

I'll be damned, there is a Silencer inside that can
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lilmissparty
 
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Post » Fri May 13, 2011 8:35 pm

For clarification, i remember in some newer vids they show the silencer and it looked like it reduced damage quite a bit.
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Chloé
 
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Post » Fri May 13, 2011 6:40 am

Silencers would probably add less accuracy or range, also mabey more weight. And no, less range does not mean less damage, less range means less range.


how does less range not mean less damage? if a bullet is traveling at X amount of feet per second and hits a brick wall 500 feet away a bullet traveling a slower pace will do less damage to that wall or not even hit it
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Rudi Carter
 
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Post » Fri May 13, 2011 6:21 pm

how does less range not mean less damage? if a bullet is traveling at X amount of feet per second and hits a brick wall 500 feet away a bullet traveling a slower pace will do less damage to that wall or not even hit it

You are assuming that Brink is using real world physics. In a video game, weapons do not always have damage drop off. If the range of a weapon is 500 ft. then it is possible (in a game) that from 1-500 ft. the damage is the same, after 500 ft it either dissipates or stops traveling altogether.
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El Goose
 
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Post » Fri May 13, 2011 7:13 am

You are assuming that Brink is using real world physics. In a video game, weapons do not always have damage drop off. If the range of a weapon is 500 ft. then it is possible (in a game) that from 1-500 ft. the damage is the same, after 500 ft it either dissipates or stops traveling altogether.

In COD, its damage changed over a distance. You're bullets don't disappear at certain point. I'm sure this game will do it the same.
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LuBiE LoU
 
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Post » Fri May 13, 2011 4:30 pm

. I'm sure this game will do it the same.

why exactly? i'm not sayiong it wont but that's a totally baseless opinion apart from "because cod did it" brink seems to be going to great lengths to avoid comparisons to COD and has successfully bred a degree of hatred for cod amongst the forum goers.

the guns may all have ranges that exceed the logical maximum so thus wouldn't impose ranged bullet damage in order to simplify damage calulations.
OR they may feel the gun nuts who worship these things would really appreciate the attention to detail because frankly pleasent gun nuts are much more fun than irritable ones.

i wouldn't rule either in or out based on what cod did though
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LittleMiss
 
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Post » Fri May 13, 2011 2:26 pm

All modern shooters I can think of have damage-decrease over range. I don't see why BRINK should make an exception here.

It's probably one of the best balancing-features in shooter-games.
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Jessie
 
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Post » Fri May 13, 2011 10:53 am

why exactly? i'm not sayiong it wont but that's a totally baseless opinion apart from "because cod did it" brink seems to be going to great lengths to avoid comparisons to COD and has successfully bred a degree of hatred for cod amongst the forum goers.

the guns may all have ranges that exceed the logical maximum so thus wouldn't impose ranged bullet damage in order to simplify damage calulations.
OR they may feel the gun nuts who worship these things would really appreciate the attention to detail because frankly pleasent gun nuts are much more fun than irritable ones.

i wouldn't rule either in or out based on what cod did though

I was merely using COD as an example. But just at Revo said, most games actually do this. Making bullets stop at a shorter distance because of a silencer is pretty stupid.
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Brian LeHury
 
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Post » Fri May 13, 2011 7:27 am

how does less range not mean less damage? if a bullet is traveling at X amount of feet per second and hits a brick wall 500 feet away a bullet traveling a slower pace will do less damage to that wall or not even hit it


I mean that the guns damage stat does not go down, if my guns to your head im not gonna get reduced damage because of less range, less range doesnt matter if im close, mabey after 500ft its damage is reduced by about, 2 damage every additional 15ft, but before that 500ft mark damage is the exact same as it will be 2ft away, im all for the damage reduction stuff but not if it means every ft i lose damage.

On a side note is there going to be bullet weight? as in the bullets drop due to gravity after a certain amount of distance, like BC2 did, not sure if it would be added because brink's maps are more CQC.
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Mr. Ray
 
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Post » Fri May 13, 2011 2:00 pm

On a side note is there going to be bullet weight? as in the bullets drop due to gravity after a certain amount of distance, like BC2 did, not sure if it would be added because brink's maps are more CQC.

No. Last time I checked, Brink is using hitscan for bullets.
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Dark Mogul
 
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Post » Fri May 13, 2011 3:26 pm

No. Last time I checked, Brink is using hitscan for bullets.

That's what they stated allright.

Btw guys, this doesn't count fot nade launchers ^^
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Danii Brown
 
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